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User:JackVibe/Sandbox: Difference between revisions

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{{Title|Epilogue}}
{{Title|The Pillar of Autumn}}
{{Era|RW}}
{{disambig header|the soundtrack|articles of the same name|Epilogue}}
{{Era|RW}}
{{Era|RW}}
{{disambig header|the soundtrack|articles of the same name|The Pillar of Autumn}}
{{Music infobox
{{Music infobox
  | name      = The Pillar of Autumn
  | name      = Epilogue
  | video      = {{#widget:YouTube|id=mmtjZEbti1U|width=300}}
  | video      = {{#widget:YouTube|id=fVYCGbo0xv4|width=300}}
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | album      = [[Halo: Reach Original Soundtrack]]
  | composer  = *[[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
*Martin O'Donnell, Michael Salvatori, and Stan LePard {{C|''Move Mountains'' & ''Noble Six''}}
  | length    = 4:30
*Martin O'Donnell, Michael Salvatori, [[C. Paul Johnson]], and Stan LePard {{C|''On the Gun''}}
  | last      = [[The Pillar of Autumn (music)|The Pillar of Autumn]]
  | length    = 9:40
  | next      = [[From the Vault]]
  | last      = [[The Package (music)|The Package]]
  | next      = [[Epilogue (Halo: Reach)|Epilogue]]
  }}
  }}


'''The Pillar of Autumn''' is the tenth track (Disc 2 Track 3) included in ''[[Halo: Reach Original Soundtrack]]'', and plays mainly in the ''[[Halo: Reach]]'' campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''. It is composed of ''Once More Unto the Breach'' (0:00-0:58), ''Through the Rock'' (0:58-1:31), ''Shipbreaker'' (1:31-3:18), ''Meltdown'' (3:18-4:58), ''Move Mountains'' (4:58-6:12), ''Noble Six'' (6:12-7:11), ''Special Delivery'' (7:11-8:50), and ''On the Gun'' (8:50-9:40).
'''Epilogue''' is the eleventh track (Disc 2 Track 4) included in ''[[Halo: Reach Original Soundtrack]]'', and plays in the ''[[Halo: Reach]]'' campaign level ''[[Lone Wolf]]''. It is composed of ''Spartans Never Die'' (0:00-0:55), ''Omega'' (0:55-2:08), and ''Hymn for Reach'' (2:08-4:30).
 
==Overview==
===Once More Unto the Breach===
''Once More Unto the Breach'' (0:58) opens with a louder and graver rendition of the brass opening in ''The Battle Begins'' (from the earlier track ''[[Winter Contingency (music)|Winter Contingency]]''), followed by the choir singing a variation of the vocals of ''Black Tide'' (from ''[[Dread Intrusion]]'' in ''[[Halo 3: Original Soundtrack]]''). The piece plays in the cinematic in which [[Carter-A259]] rams his [[D77-TC Pelican]] into a [[Type-47B Scarab]], then continues into the gameplay sequence afterwards.
 
===Through the Rock===
''Through the Rock'' (0:33) features eerie choir ambiance with low strings accompaniment. The piece plays when [[SPARTAN-B312|Noble Six]] and [[Emile-A239]] encounter a swarm of [[Yanme'e]] in the caverns, with the ending playing when they exits the cavern.
 
===Shipbreaker===
''Shipbreaker'' (1:47) begins with percussive beats, quickly joined by strings playing a heave melody, which occasionally evokes the ''[[Halo Theme]]''. The piece ends with high strings holding a note. The piece plays during the first encounter with Covenant in the [[Asźod ship breaking yards]].
 
===Meltdown===
''Meltdown'' (1:40) is a reprise of ''The Other Side'' (from the earlier track ''[[Exodus (music)|Exodus]]''), featuring a more prominent brass as well as low strings over the original pulsing synth effects and a high tempo string melody. The piece ends with ambience played by brass and low strings. The piece ends with high strings holding a note. The piece plays after ''Shipbreaker'' at the Asźod ship breaking yards.
 
===Move Mountains===
''Move Mountains'' (1:14) features a heavy melody by brass and heavy strings, accompanied by percussion. It transitions into synth effects. The piece plays when Noble Six encounters a pair of [[Mgalekgolo]] in the ship-breaking facility.


===Noble Six===
''Spartans Never Die'' (0:55) is a piano solo of the first theme from the later track ''[[Ghosts and Glass]]''. The piece plays in the opening cinematic, with the final notes leading into the campaign level's opening gameplay moments.
''Noble Six'' (0:59) is a strings-only version of the second section of ''Lone Wolf'' (from ''Winter Contingency''), though omitting the solemn ending. The piece plays when the first wave of [[Type-52 Phantom]]s deploy [[Jiralhanae]] at [[Platform Delta]].


===Special Delivery===
''Omega'' (1:13) features an eerie ambience by low strings, accompanied by male choir singing a dissonant melody. The piece plays when [[SPARTAN-B312|Noble Six]]’s helmet takes permanent damage during gameplay, and continues into the ending cinematic, up until the Spartan’s helmet is shown discarded in the dusty ground.
''Special Delivery'' (1:39) opens with the percussion from ''The Battle Begins'', accompanied by high strings ambience. Male choir fade in as the percussive beats become more complex briefly, and when the percussion fades out, strings return in ambience in accompaniment to the male choir. The piece ends with a drumroll. The piece plays in the cinematic in which Noble Six passes the [[armored matrix]] to [[Jacob Keyes]] and Emile-A239 is killed.


===On the Gun===
''Hymn for Reach'' (2:12) opens with high strings playing a sad, but hopeful, melody. The choir joins as the melody repeats for the first time. When the melody repeats for a second time, the instruments and choir enter a higher register at the end. High strings then take over for a serene and delicate bridge, playing in solo until the other instruments return for an uplifting finish. The piece plays in the final cinematic, when [[Catherine Halsey]] recites a eulogy to Noble Six, and it is revealed that [[Reach]] has returned to a habitable state in [[2589]].
''On the Gun'' (0:50) opens with twinkling effects. The twinkling effects plays in the main menu of ''[[Halo: Reach]]'', and when Noble Six battles with the [[Sangheili Zealot]]s and the [[Sangheili Field Marshal]]. Heavy percussion of ''Few More Days'' enters, quickly joined by synth effects. Strings fade in and the piece ends with a dissonant chord and synth ambience. The percussion plays when Noble Six mans the [[Mark 2488 Onager]].


==Production notes==
==Production notes==
*The name ''Once More Unto the Breach'' alludes to the first ''Halo: Reach'' ViDoc released, ''[[Halo: Reach ViDoc: Once More Unto the Breach|Once More Unto the Breach]]'', itself being a reference to the famous speech in William Shakespeare's play ''[[Wikipedia:Henry V (play)|Henry V]]''. The name is also used as the opening chapter of the level.
*Hymn for Reach has literally a 10 minute long video worth of content to talk about so imma save that for another day.
*The name ''Through the Rock'' alludes to the rocky caverns before reaching the ship-breaking yards.
*The name ''Spartans Never Die'' alludes to [[ONI Directive 930]], which banned the application of KIA status to [[SPARTAN-II Program|SPARTAN-II personnel]] - a tradition which eventually extended to the [[SPARTAN-III Program|SPARTAN-IIIs]]. The phrase was first said by [[Carter-A259]] verbatim in the [[Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer]], and also served as the level description of Lone Wolf.
*The name ''Shipbreaker'' alludes to the ship-breaking yards and the decommissioned {{UNSCShip|Commonwealth}}.
*The name ''Omega'' likely alludes to Rally Point Omega in the level.
*The name ''Meltdown'' alludes to the melting of steel scraps in the ship-breaking facility.
*The name ''Move Mountains'' is likely derived from the idiom and alludes to NOBLE Team’s mission to deliver the armored matrix to UNSC ''Pillar of Autumn'' in the Covenant-dominated Asźod region.
*The name ''Noble Six'' is named after SPARTAN-B312’s designation within NOBLE Team. Fittingly, the piece is a variation of the character’s motif ''Lone Wolf''. It may imply that the Spartan, as instructed by Carter in the the first campaign level ''[[Noble Actual]]'', has discarded his/her Lone Wolf personality, and adopted the role of a team member as “Noble Six”.
*The name ''Special Delivery'' alludes to NOBLE Team’s mission to deliver the armored matrix to Captain Keyes. [[Special Delivery|A track of the same name]] was featured in ''[[Halo 3: ODST Original Soundtrack]]''.
*The name ''On the Gun'' alludes to Six operating the Onager.


{{Soundtrack|HR}}
{{Soundtrack|HR}}

Revision as of 23:30, December 5, 2020

This article is about the soundtrack. For articles of the same name, see Epilogue.
Epilogue

Album:

Halo: Reach Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

4:30

Previous:

The Pillar of Autumn

Next:

From the Vault

 

Epilogue is the eleventh track (Disc 2 Track 4) included in Halo: Reach Original Soundtrack, and plays in the Halo: Reach campaign level Lone Wolf. It is composed of Spartans Never Die (0:00-0:55), Omega (0:55-2:08), and Hymn for Reach (2:08-4:30).

Spartans Never Die (0:55) is a piano solo of the first theme from the later track Ghosts and Glass. The piece plays in the opening cinematic, with the final notes leading into the campaign level's opening gameplay moments.

Omega (1:13) features an eerie ambience by low strings, accompanied by male choir singing a dissonant melody. The piece plays when Noble Six’s helmet takes permanent damage during gameplay, and continues into the ending cinematic, up until the Spartan’s helmet is shown discarded in the dusty ground.

Hymn for Reach (2:12) opens with high strings playing a sad, but hopeful, melody. The choir joins as the melody repeats for the first time. When the melody repeats for a second time, the instruments and choir enter a higher register at the end. High strings then take over for a serene and delicate bridge, playing in solo until the other instruments return for an uplifting finish. The piece plays in the final cinematic, when Catherine Halsey recites a eulogy to Noble Six, and it is revealed that Reach has returned to a habitable state in 2589.

Production notes

  • Hymn for Reach has literally a 10 minute long video worth of content to talk about so imma save that for another day.
  • The name Spartans Never Die alludes to ONI Directive 930, which banned the application of KIA status to SPARTAN-II personnel - a tradition which eventually extended to the SPARTAN-IIIs. The phrase was first said by Carter-A259 verbatim in the Halo: Reach Video Games Awards Trailer, and also served as the level description of Lone Wolf.
  • The name Omega likely alludes to Rally Point Omega in the level.

Halo 4

Track listing

Volume 1

  1. Awakening – 5:41

E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding

  1. Belly of the Beast – 2:38

E7C2 when Covenant reinforcements arrive, followed by a lighter version

  1. Requiem – 2:15
  2. Legacy – 2:29

E9C5 activating the map

  1. Faithless – 5:02

E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic

  1. Haven – 5:44
  2. Nemesis – 3:31
  3. Ascendancy – 4:19

E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich

  1. Solace – 4:45
  2. To Galaxy – 4:57

E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area

  1. Immaterial – 7:32
  2. 117 – 7:28
  3. Arrival – 5:36
  4. Revival – 7:19
  5. Green and Blue – 7:59

Volume 2

  1. Atonement – 3:16
  2. Gravity – 2:09

E10C5 escaping the cave

  1. Wreckage – 3:24
  2. Aliens – 5:31

E9C5 activating grav lift

  1. Kantele Bow – 4:04

E4C5 activating base power E9C4 after ambush

  1. Pylons – 5:39

E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source

  1. Escape – 3:57

E10C3 returning to caves

  1. Swamp – 2:49

E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave

  1. Push Through – 4:44

E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester

  1. Convoy – 4:44

E10C3 when lich arrives

  1. To Galaxy (Extended) – 7:04

E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave

  1. Lasky's Theme – 3:55
  2. Foreshadow – 3:34

E6C5 entering harvester E7C4 when moving to guns

  1. Cloud City – 4:35
  2. This Armour – 4:47
  3. Intruders – 3:39

E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center

  1. Mantis – 4:02

E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone

  1. Sacrifice – 3:02
  2. Never Forget (Midnight Version) – 4:37
  3. Majestic – 2:12

Music excluded from OST (according to my ears anyway):

  • The strings heard during level Requiem when moving to The Gate
    • E3C3 when attacking jammer
    • E4C1 when leaving sniper valley
    • E6C3 when outside fending off reinforcements from the phantom
    • E7C2 when clearing the hangar
    • E8C5 when investigating the first two map locations
  • Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
  • Grave melody by strings and bass heard in E3C4 during initial defense
  • Strings melody heard in E3C4 when pelicans bring in mantises
  • triumphant melody usually played for crimson heroics
    • S3C4 when defending
    • S4C3 after activating portal
    • E8C5 after activating turrets
    • E10C1 disabling the aa guns
    • E10C3 after activating comm panel
  • humming suspenseful ambiance
    • E4C1 after tapping into covenant comms
  • upbeat woodwinds
    • E4C2 opening cinematic
  • creepy digital ambiance (sounds like swamp - variation?)
    • E4C2 when attacking waterfront tower
  • creepy ambiance
    • E4C2 when inside waterfront tower
  • suspenseful bass and percussion
    • E4C5 opening
  • short suspenseful strings
    • E6C4 investigating base