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User:JackVibe/Drafts/3: Difference between revisions

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*After the {{UNSCship|Cradle}} sacrificed itself, the rest of the fleet destroyed '''seven''' Covenant ships with their MAC volley fire.<ref>'''Halo: The Fall of Reach''', ''pages 192-193''</ref>
*After the {{UNSCship|Cradle}} sacrificed itself, the rest of the fleet destroyed '''seven''' Covenant ships with their MAC volley fire.<ref>'''Halo: The Fall of Reach''', ''pages 192-193''</ref>
*Jacob Keyes could only count '''7''' UNSC vessels still intact after the [[Battle of Sigma Octanus IV]].<ref>'''Halo: The Fall of Reach''', ''page 199''</ref>
*Jacob Keyes could only count '''7''' UNSC vessels still intact after the [[Battle of Sigma Octanus IV]].<ref>'''Halo: The Fall of Reach''', ''page 199''</ref>
*When the SPARTANs test the MJOLNIR suit with shields, when John-117 gets ready to go outside there are '''7''' [[ODST]]s standing outside around the tent.<ref>'''Halo: The Fall of Reach''', ''page 257''</ref>
*When the SPARTANs test the MJOLNIR suit with shields, when John-117 gets ready to go outside there are '''7''' [[Orbital Drop Shock Trooper|ODST]]s standing outside around the tent.<ref>'''Halo: The Fall of Reach''', ''page 257''</ref>
*The {{UNSCship|Pillar of Autumn}} carried '''7''' [[C709 Longsword-class Starfighter]]s.{{citation needed}}
*The {{UNSCship|Pillar of Autumn}} carried '''7''' [[C709 Longsword-class Starfighter]]s.{{citation needed}}
*'''7''' Covenant frigates were pursuing the ''Pillar of Autumn''.<ref>'''Halo: The Fall of Reach''', Epilogue</ref>
*'''7''' Covenant frigates were pursuing the ''Pillar of Autumn''.<ref>'''Halo: The Fall of Reach''', Epilogue</ref>
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*Sergeant [[Banks]]' communicator is engraved with the Hindi word for '''7''', written in the Hindi script.
*Sergeant [[Banks]]' communicator is engraved with the Hindi word for '''7''', written in the Hindi script.
*When the {{UNSCship|In Amber Clad}} was in the Battle of Earth numerous units from the '''77'''th Marine Regiments are on board.
*When the {{UNSCship|In Amber Clad}} was in the Battle of Earth numerous units from the '''77'''th Marine Regiments are on board.
*The [[ODST]]s seen in-game belong to the [[7th Shock Troops Battalion|'''7'''th Shock Troops Battalion]].
*The ODSTs seen in-game belong to the [[7th Shock Troops Battalion|'''7'''th Shock Troops Battalion]].
*There is a '''7''' on the lower part of a Pelican's ramp.
*There is a '''7''' on the lower part of a Pelican's ramp.
*[[Installation 05]]'s monitor, [[2401 Penitent Tangent]] is introduced: 2401 is '''7'''<sup>4</sup>. It can also be read as 2+4+0+1='''7'''.
*[[Installation 05]]'s monitor, [[2401 Penitent Tangent]] is introduced: 2401 is '''7'''<sup>4</sup>. It can also be read as 2+4+0+1='''7'''.
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*There are '''7''' drivable vehicles in the game: the [[M808B Main Battle Tank|Scorpion]], [[Type-26 Assault Gun Carriage|Wraith]], [[Type-46 Infantry Support Vehicle|Spectre]], [[M12 Long Reconnaissance Vehicle|Standard Warthog]], [[M12G1 Light Anti-Armor Vehicle|Gauss Hog]], [[Type-32 Rapid Assault Vehicle|Ghost]], and [[Type-26 Ground Support Aircraft|Banshee]].
*There are '''7''' drivable vehicles in the game: the [[M808B Main Battle Tank|Scorpion]], [[Type-26 Assault Gun Carriage|Wraith]], [[Type-46 Infantry Support Vehicle|Spectre]], [[M12 Long Reconnaissance Vehicle|Standard Warthog]], [[M12G1 Light Anti-Armor Vehicle|Gauss Hog]], [[Type-32 Rapid Assault Vehicle|Ghost]], and [[Type-26 Ground Support Aircraft|Banshee]].
*In the ''[[Halo 2 Vista]]'', the "[[Silent But Deadly]]" [[Achievement]] requires the player to kill '''7''' enemies from behind without being spotted.
*In the ''[[Halo 2 Vista]]'', the "[[Silent But Deadly]]" [[Achievement]] requires the player to kill '''7''' enemies from behind without being spotted.
*The player fights in '''7''' levels as the Master Chief: ''[[Cairo Station (level)|Cairo Station]]'', ''[[Outskirts]]'', ''[[Metropolis]]'', ''[[Delta Halo (level)|Delta Halo]]'', ''[[Regret]]'', ''[[Gravemind (level)|Gravemind]]'' and ''[[High Charity (level)|High Charity]]''.
*The player fights in '''7''' levels as the Master Chief: ''[[Cairo Station (level)|Cairo Station]]'', ''[[Outskirts]]'', ''[[Metropolis]]'', ''[[Delta Halo (level)|Delta Halo]]'', ''[[Regret]]'', ''[[Gravemind (level)|Gravemind]]'' and ''[[High Charity (level)|High Charity]]''.
*[[Cairo Station]]'s serial number '''ODA-142''' contains a possible '''7''' reference (1 + 4 + 2 = '''7''').  
*[[Cairo Station]]'s serial number '''ODA-142''' contains a possible '''7''' reference (1 + 4 + 2 = '''7''').  
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{{Main|Halo 3}}
{{Main|Halo 3}}
{{Scroll box
{{Scroll box
|content = *There are two '''sevens''' on the side of a [[Unggoy Minor]]'s [[Unggoy combat harness|armor]].
*There are '''7''' scoped weapons: [[BR55 Heavy Barrel Service Rifle|Battle Rifle]], [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], [[Type-50 Sniper Rifle System|Beam Rifle]], [[Type-51 Carbine|Covenant Carbine]], [[Rocket Launcher|M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]].
*The [[M6G Personal Defense Weapon System|M6G Magnum]] has a [[Korea]]n Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number '''7'''.
*The [[M7/Caseless Submachine Gun|SMG]] has a scratch in the shape of a '''7''' (easier to see if weapon is aimed at sky or near a light source).
*A UNSC Marine remarked, “The casing is constructed of an unusual porous metallic compound. Shrapnel from the [[Type-2 Antipersonnel Fragmentation grenade|Spike Grenade]] reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of '''seven''' seconds. By design.” <ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade '''Bungie.net''': ''Type-2 Antipersonnel Fragmentation Grenade''</ref>
*There are '''seven''' symbols on each end of the handle on the [[Type-1 Directed Energy Weapon/Sword|Energy Sword]].
*On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are '''7''' dashes.
*The [[M831 Troop Transport|Troop Transport Warthog]] is shown to have a total of '''7''' seats, whereas in-game there are only 5 available slots.
*It takes '''7''' seconds of the [[AV-14 Hornet]]'s twin-linked rotary cannons to destroy a Warthog.
*The {{UNSCship|Forward Unto Dawn}} has the number '''7''' on the front of it.
*It takes '''7''' seconds from being infected by a [[Flood infection form]] to turn into a [[Flood combat form]].


|content = *On [[Crow's Nest (Level)|Crow's Nest]] on the walkway above the barracks there is a box with a large red '''7''' written on it.
*There are '''7''' structures coming out of the bottom of [[Epitaph]].
*[[Cold Storage]] is the '''seventh''' downloadable ''Halo 3'' map, and was released on [[Bungie Day]] ('''7'''/'''7''').
*In the [[2401_Penitent_Tangent#Cold_Storage_Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate '''seven''' year margin of error.
*The UNSC ''[[Forward Unto Dawn]]'' has the number '''7''' on the front of it.
*There are '''7''' pairs of monoliths around the [[Portal]].
*“The casing is constructed of an unusual porous metallic compound. Shrapnel from the [[Spike Grenade]] reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of '''seven''' seconds. By design.” <ref>Bungie.net - Type-2 Antipersonnel Fragmentation Grenade</ref>.
*In the mission [[Crow's Nest (Level)|Crow's Nest]], a rocket has the number '''7''' on each side.
*At the beginning of [[Crow's Nest (Level)|Crow's Nest]], some of the monitors have "Sector 331" written in a corner. 3+3+1=7.
*[[Last Resort (Level)|Last Resort]] is Zanzibar Municipal Turbine '''7'''.
*The [[SMG]] has a scratch in the shape of a '''7''' (easier to see if weapon is aimed at sky or near a light source).
*It takes '''7''' seconds of Hornet Chain Guns to destroy a Warthog.
*It takes '''7''' seconds for 343 Guilty Spark to explode after being dealt the fatal shot in the level [[Halo (Halo 3 Level)|Halo]].
*It takes '''7''' seconds from being infected by an Infection Form to turn into a Combat Form.
*In the level [[Cortana (Level)|Cortana]], in the beginning of the cut scene where you rescue Cortana, there is '''7''' seconds of silence before she says "You found me".
*On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are '''7''' dashes.
*The Troop Transport Warthog is shown to have a total of '''7''' seats, whereas in game there are only 5 available slots.
*In the level [[Crow's Nest (Level)|Crow's Nest]], when you first take control of the Master Chief, the emergency power generators on the far side of the room, where you need to go to get the Black Eye Skull, have the writing "EPG 2401": 2401 is '''7'''<sup>4</sup>. .
*The Magnum has a Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number '''7'''.
*In Tsavo Highway the doors at the start of the level all have the number '''7''' on them.
*In the multi-player level Sandtrap, the UNSC frigate, ''Aegis Fate'', has a number '''7''' surrounded in a star on the side.
*In the Level [[The Covenant (Level)|The Covenant]], there are '''7''' [[Elites]] that help you (not including the [[Arbiter (Character)|Arbiter]] or the other Elites in Co-op).
*In the opening sequence of the Level [[The Covenant (Level)|The Covenant]], there are '''7''' drop ships, 5 [[Pelicans]] and 2 [[Phantoms]].
*There are '''7''' levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur.  
*There are '''7''' levels that the [[Cortana Moments|Cortana and Gravemind Moments]] occur.  
*There are '''7''' usable vehicles on the level the Ark, the seventh level of the game, including Arrival.
*There are '''7''' Forerunner [[Terminal/Halo 3|terminals]] in total within the campaign.
*There are '''7''' Chieftains in the level 'The Covenant'.
*In the level ''[[Crow's Nest (level)|Crow's Nest]]'', in the ops center, the emergency power generators on the far side of the room, where one needs to go to get the Black Eye Skull, have the writing "EPG 2401": 2401 is '''7'''<sup>4</sup>.
*In the multi-player map "Foundry", at the wide end of the map there are 14 full squares in between the walls, '''7''' on each side.
*At the beginning of the level ''Crow's Nest'', some of the monitors have "Sector 331" written in a corner. 3+3+1='''7'''.
*The center screen in the sword room on The Pit features the name sector 331. 3+3+1=7.
*In the level ''Crow's Nest'', on the walkway above the barracks there is a box with a large red '''7''' written on it.
*It takes '''7''' seconds for the screens in The Pit Ops Center to scroll through all of the visuals.
*In the level ''Crow's Nest'', a rocket has the number '''7''' on each side.
*In the room with the Silent Cartographer, there are '''7''' trapezoids above the doors.
*In the level ''[[Tsavo Highway (level)|Tsavo Highway]]'', John-117 exits the base through door number '''7'''.
*There are '''seven''' pieces of grating involved with the missile launcher scenery on High Ground (including the one placed under the aiming machine).
*In the level ''[[The Storm]]'', there are '''seven''' plates of metal grinding on the cranes used to board the first Scarab, including the elevators.
*On the 'fire point' sign on High Ground there are '''7''' licks of flame coming from the white triangle.
*There are '''seven''' pallets on the pathway with the [[LAU-65D/SGM-151|missile pods]] on the level ''The Storm''.
*There are '''7''' lines of text on the screen of the gate switch on High Ground.
*The are '''seven''' pipes the player can walk into on the lake bed where the Scarab was fought.
*There are '''7''' pairs of monoliths around [[the Portal]].
*There are '''7''' usable vehicles on the level ''[[The Ark (level)|The Ark]]'', the seventh level of the game, including Arrival.
*In the room with [[Installation 00]]'s Cartographer, there are '''7''' trapezoids above the doors.
*In the opening sequence of the level ''[[The Covenant (level)|The Covenant]], there are '''7''' drop ships, 5 [[Pelicans]] and 2 [[Phantoms]].
*There are '''7''' [[Jiralhanae Chieftains]] and [[Jiralhanae War Chieftains]] combined in the level ''The Covenant''.
*In the level ''The Covenant'', there are '''7''' [[Sangheili]] assisting the UNSC forces (excluding the [[Thel 'Vadam]], [[N’tho ‘Sraom]], and [[Usze ‘Taham]]).
*On the level ''The Covenant'', the [[Prophet of Truth]] fired '''7''' projectiles from a [[Type-25 Carbine|Spiker]] in [[Commander]] Miranda Keyes' back to kill her.
*There are '''7''' [[Gravemind]] moments on the level ''[[Cortana (level)|Cortana]]''.
*In the level ''Cortana'', in the beginning of the cut scene in which Cortana is rescued, there is '''7''' seconds of silence before she says "You found me".
*It takes '''7''' seconds for 343 Guilty Spark to explode after being dealt the fatal shot in the level ''[[Halo (Halo 3 level)|Halo]]''.
*During the [[Warthog Run]] in the level ''Halo'' there are '''7''' vehicles other than the Warthog: 4 [[Type-32 Rapid Assault Vehicle|Ghosts]], 1 [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] and 2 [[Type-25 Rapid Assault Vehicle|Choppers]].
*In the credits, Bungie frequently replaces the letter 't' with the number '''7'''.
*If one turns on the coordinates display during game play, the second coordinate during the credits is -'''7'''.'''777'''
*On the multiplayer map ''[[Sandbox]]'', the Golf Club is called a [[7 wood|'''7'''-wood]].
*Deaths that do not require two people have a '''seven''' second respawn when no other penalties are active.
*Deaths that do not require two people have a '''seven''' second respawn when no other penalties are active.
*There are two '''sevens''' on the side of [[Grunt Minor]] armor.
*All of the computers placed in [[Forge]] display a very hard to read paragraph. However, it is easy to make out several 0''''7'''s in the writing.
*There are '''seven''' plates of metal grinding on the cranes used to board your first Scarab, including the elevators.
*There are '''seven''' pallets on the pathway with the missile pods on the storm.
*The are '''seven''' pipes you can walk into on the lake bed where you fight your first Scarab.
*There are '''seven''' symbols on each end of the handle on the [[Energy Sword]].
*On Sandtrap there are '''7''' standing angled pillars on the long indoor walkway.
*The Multiplayer map Epitaph has '''7''' hologram projectors, 6 minor ones and a Guardian Sentinel resembling projector.
*There are '''7''' scoped weapons: Battle Rifle, Sniper Rifle, Beam Rifle, Carbine, Rocket Launcher, Fuel Rod Gun, and Spartan Laser.
*In the credits, Bungie frequently replaces the letter 't' with the number '7'.
*There are '''7''' Vidmaster achievements; 4 achievements can be found in Halo 3 while the other 3 are in Halo 3: ODST.
*There is the Vidmaster achievement "'''7''' on '''7'''".
*There are '''7''' [[Gravemind]] moments on [[Cortana]].
*On the mission [[Halo]] there are '''7''' vehicles other than the [[Warthog]]: 4 [[Ghosts]], 1 [[Mongoose]] and 2 [[Choppers]].
*There are '''7''' bellows of smoke on the horizon in [[Rat's Nest]].
*On the level [[Tsavo Highway]] you exit the base through door number '''7'''.
*On Sandbox the Golf Club is called a '''7'''-wood.
*The blue lights that shoot out of the towers on Valhalla appear every 49 seconds. '''7'''*'''7'''=49
*In matchmaking, there are '''7''' pieces of equipment that can be used.
*In matchmaking, there are '''7''' pieces of equipment that can be used.
*At the bottom of the 'pit of death' on [[Orbital]], there are '''7''' purple lights randomly scattered (not including the ring of 6 lights, which have a darker shade of purple)
*''[[Cold Storage]]'' is the '''seventh''' downloadable ''Halo 3'' map, and was released on [[Bungie Day]] ('''7'''/'''7''').
*On [[The Covenant]], The [[Prophet of Truth]] shoots [[Commander]] [[Miranda Keyes]] '''7''' times in the back to kill her
*In the [[Cold Storage#Transmission|Cold Storage Transmission]] the time elapsed since an outside agent accessed the delta site has an approximate '''seven''' year margin of error.
*There are '''7''' terminals in total within the game.
*There are '''7''' structures coming out of the bottom of the building the multiplayer level ''[[Epitaph]]'' is set in.
*All of the computers placed in [[forge]] display a very hard to read paragraph. However, it is easy to make out several 07s in the writing.
*The Multiplayer map ''Epitaph'' has '''7''' hologram projectors, 6 minor ones and a Guardian Sentinel resembling projector.
*If you turn on the coordinates display during game play, the second coordinate during the credits is -'''7'''.'''777'''
*In the multiplayer map "[[Foundry]]", at the wide end of the map there are 14 full squares in between the walls, '''7''' on each side.
*There are '''seven''' pieces of grating involved with the missile launcher scenery on ''[[High Ground]]'' (including the one placed under the aiming machine).
*On the 'fire point' sign on ''High Ground'' there are '''7''' licks of flame coming from the white triangle.
*There are '''7''' lines of text on the screen of the gate switch on ''High Ground''.
*[[Last Resort]] is set in [[Zanzibar Island]]'s [[Wind Power Station 7|Wind Power Station '''7''']], which houses [[Zanzibar Municipal Turbine 7|Municipal Turbine '''7''']].
*At the bottom of the 'pit of death' on the multiplayer level ''[[Orbital]]'', there are '''7''' purple lights randomly scattered (excluding the ring of 6 lights, which have a darker shade of purple).
*The center screen in the sword room on the multiplayer level ''[[The Pit]]'' features the name sector 331. 3+3+1=7.
*It takes '''7''' seconds for the screens in ''The Pit'' Ops Center to scroll through all of the visuals.
*There are '''7''' bellows of smoke on the horizon in the multiplayer map ''[[Rat's Nest]]''.
*In the multiplayer level ''[[Sandtrap]]'', the {{UNSCship|Aegis Fate}} has a number '''7''' surrounded in a star on the side.
*On ''Sandtrap'', there are '''7''' standing angled pillars on the long indoor walkway.
*The blue lights that shoot out of the [[Beam emitter]]s on ''[[Valhalla]]'' appear every 49 seconds. '''7'''*'''7'''=49
*There are '''7''' [[Vidmaster Challenges|Vidmaster]] achievements; 4 achievements can be found in ''Halo 3'' while the other 3 are in ''[[Halo 3: ODST]]''.
*There is the Vidmaster achievement "[[Vidmaster Challenge: 7 on 7|'''7''' on '''7''']]".
}}
}}


==Cortana Letters and Transmissions==
==Cortana Letters and Transmissions==
{{Main|Cortana Letters|Transmissions}}
{{Main|Cortana Letters|Transmissions}}
*Cortana signs one letter with seven 'X's and 'O's.
*Cortana signs her second letter with seven 'X's and 'O's.
*Cortana sends eight emails. But [[Cortana Letters#Third Letter|Letter Three]] was likely never intended, so seven messages were planned.
*Cortana sends eight emails. But [[Cortana Letters#Third Letter|Letter Three]] was likely never intended, so seven messages were planned.


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*When [[Kamal Zaman]] accesses his voice mail, he has '''seven''' old messages.
*When [[Kamal Zaman]] accesses his voice mail, he has '''seven''' old messages.
*Hiro, reading a how-to book on dating, tells Kamal to skip to chapter '''seven'''.
*Hiro, reading a how-to book on dating, tells Kamal to skip to chapter '''seven'''.
*A part of the game had players guiding the [[Melissa (AI)|Sleeping Princess]] out of her "glass coffin", a prison in her mind appearing as a story-tale world. Players would have to guide her down various paths marked by signs with unusual markings. The correct paths are ''Deadly Sins'' (there are seven), ''Waves'' (seven seas), and ''Skinny Cow and Fat Cow'' (in the Bible, the Pharaoh had a dream about seven skinny cows that ate seven fat cows).<ref>[[Perdita's Story]]</ref>
*A part of the game had players guiding the [[Melissa (AI)|Sleeping Princess]] out of her "glass coffin", a prison in her mind appearing as a story-tale world. Players would have to guide her down various paths marked by signs with unusual markings. The correct paths are ''Deadly Sins'' (there are seven), ''Waves'' (seven seas), and ''Skinny Cow and Fat Cow'' (in the Bible, the Pharaoh had a dream about seven skinny cows that ate seven fat cows).<ref>'''[[Perdita's Story]]'''</ref>
*When [[Rani]] tries to start a [[chatter]] business with a friend [[Trevor]], their equipment only manages to produce 49. 49=7<sup>2</sup>
*When [[Rani]] tries to start a [[chatter]] business with a friend [[Trevor]], their equipment only manages to produce 49. 49='''7'''<sup>2</sup>
**Rani leaves with 14. 14/2=7
**Rani leaves with 14. 14/2='''7'''
**Trevor planned to make chatters for '''7'''% of what they cost in convenience stores.
**Trevor planned to make chatters for '''7'''% of what they cost in convenience stores.
*As of 2004, [[Aunt Margaret]] had been beekeeping for '''seven''' years.
*As of 2004, [[Aunt Margaret]] had been beekeeping for '''seven''' years.
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==''Halo: Contact Harvest''==
==''Halo: Contact Harvest''==
{{Main|Halo: Contact Harvest}}
{{Main|Halo: Contact Harvest}}
*There were '''seven''' space elevators of the [[Tiara]].
*There were '''seven''' [[space elevator]]s of the [[Tiara]].<ref>'''Halo: Contact Harvest''', ''page 66''</ref>
*'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>Halo: Contact Harvest, ''page 76</ref>
*'''Seven''' main maglev train lines led out from each base of the space elevators.<ref>'''Halo: Contact Harvest''', ''page 76</ref>
*Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>Halo: Contact Harvest, ''page 149.</ref>
*Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as '''seven'''.<ref>'''Halo: Contact Harvest''', ''page 149.</ref>
*The first space elevator to collapse was the '''seventh''' elevator.
*The first space elevator to collapse was the '''seventh''' elevator.{{citation needed}}
*Later Loki changed the five minute interval for the containers to '''seven''' minutes.
*Later [[Loki]] changed the five minute interval for the containers to '''seven''' minutes.{{citation needed}}
*Sif's electronics were stored in seven towers in the Tiara's control room.
*[[Sif]]'s electronics were stored in '''seven''' towers in the Tiara's control room.{{citation needed}}


==''Halo: The Cole Protocol''==
==''Halo: The Cole Protocol''==
{{Main|Halo: The Cole Protocol}}
{{Main|Halo: The Cole Protocol}}
'''Seven''' ODST's were killed during the attack on the [[Redoubt]].
*'''Seven''' ODST's were killed during the attack on the [[Redoubt]].


==''Halo Wars''==
==''Halo Wars''==
{{Main|Halo Wars}}
{{Main|Halo Wars}}
*In ''Halo Wars'', both the [[Fortress|UNSC Fortress]] and [[Citadel (Covenant)|Covenant Citadel]] possess '''7''' expansion sockets.
*There are '''7''' [[Sangheili]] deactivating camouflage in the [[Halo Wars Announcement Trailer]].
*There are '''7''' [[Sangheili|Elites]] deactivating camouflage in the first ''Halo Wars'' Trailer
*In ''Halo Wars'', both the [[Firebase#Fortress|UNSC Fortress]] and [[Citadel (Covenant)|Covenant Citadel]] possess '''7''' expansion sockets.
*There are '''7''' types of buildings for each UNSC and Covenant.
*There are '''7''' types of buildings for each UNSC and Covenant.
*There are '''7''' power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level [[Scarab (level)|Scarab]].
*In the beginning of level ''[[Relic Approach]]'', the lockdown on the [[Alpha Base (Harvest)|Alpha Base]] will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to '''seven'''.
*At the beginning of [[Relic Approach]] the lockdown on the base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to '''seven'''.
*When playing on [[Easy]] or [[Normal]] the player begins the level ''[[Arcadia City]]'' with '''seven''' units: six Hornets and [[John Forge|Sergeant Forge]].
*When playing on Easy or Normal the player begins [[Arcadia City]] with '''seven''' units: six [[AV-14 Hornet|Hornets]] and [[John Forge|Sergeant Forge]].
*The player begins the level [[Scarab (level)|Scarab]] with exactly '''seven''' units: 2 [[M145D Mobile Artillery Assault Platform|Rhinos]], 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
*The player begins [[Scarab (level)|Scarab]] with exactly '''seven''' units: 2 [[M145D Mobile Artillery Assault Platform|Rhinos]], 2 [[UNSC Marine Corps|Marine squads]], 1 [[M808B Main Battle Tank|Scorpion]], 1 [[M12 Light Reconnaissance Vehicle|Warthog]], and Sergeant Forge.
*There are '''7''' power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level ''Scarab''.
*The player beings [[Beachhead]] with exactly '''seven''' units: 4 [[Orbital Drop Shock Trooper|ODST squads]], 1 [[Hellbringer]], Sergeant Forge, and [[Ellen Anders|Professor Anders]].
*The player begins the level ''[[Beachhead (Halo Wars level)|Beachhead]]'' with exactly '''seven''' units: 4 ODST squads, 1 [[Hellbringer]], Sergeant Forge, and [[Ellen Anders|Professor Anders]].
* The cryo pods in the last cutscene are row 3 and 4. 3+4=7
*Following the events aboard the {{UNSCShip|Prophecy}}, [[Sergeant]] [[John Forge|Forge]] required '''seven''' doses of anti-radiation treatment.<ref>'''[[Halo Wars: Genesis]]'''</ref>
*Following the events aboard the {{UNSCShip|Prophecy}}, [[Sergeant]] [[John Forge|Forge]] required '''seven''' doses of anti-radiation treatment.<ref>'''[[Halo Wars: Genesis]]'''</ref>
* The cryo pods in the last cutscene are row 3 and 4. 3+4=7


==''Halo 3: ODST''==
==''Halo 3: ODST''==
{{Main|Halo 3: ODST}}
{{Main|Halo 3: ODST}}
{{Scroll box
{{Scroll box
|content =*In the trailer, there are '''seven''' Brutes in the Covenant patrol.
|content =
*In the trailer, the song that plays is '''77''' seconds long or 1:17 minutes long, a seven/SPARTAN-117 reference.
*At approximately 10 seconds into the [[Keep It Clean (trailer)|Keep It Clean trailer]] there are '''7''' [[SOEIV]]s burning in the atmosphere.
*At approximately 10 seconds into the ''ODST'' trailer there are '''7''' [[HEV]]s burning in the atmosphere.
*In the Keep It Clean trailer, there are '''seven''' Jiralhanae in the Covenant patrol.
*In the Keep It Clean trailer, [[Prepare to Drop (music)|the soundtrack]] that plays is '''77''' seconds long or 1:17 minutes long, a '''seven'''/SPARTAN-117 reference.
*At approximately 10 seconds into the ''ODST'' trailer there are '''7''' [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]]s burning in the atmosphere.
*The Superintendent will change his face '''7''' times during the trailer (including its beginning emotion).
*The Superintendent will change his face '''7''' times during the trailer (including its beginning emotion).
*The Rookie's enlistment date is 0'''7'''/0'''7'''/254'''7'''. (0'''7'''/0'''7''') This is also a reference to [[Bungie Day]].
*The Rookie's enlistment date is 0'''7'''/0'''7'''/254'''7'''. (0'''7'''/0'''7''') This is also a reference to [[Bungie Day]].
Line 403: Line 400:
[[Ralph-303]] mentions to [[Daisy-023]] that it has been '''7''' years since they were abducted to participate in the [[SPARTAN-II]] program.
[[Ralph-303]] mentions to [[Daisy-023]] that it has been '''7''' years since they were abducted to participate in the [[SPARTAN-II]] program.
}}
}}
==''Halo: Cryptum''==
{{Main|Halo: Cryptum}}
*'''7''' humans belonged to the crew that assisted [[Bornstellar Makes Eternal Lasting]] in inevitably finding the cryptum of the Didact.<ref>[[Halo: Cryptum]], page 26</ref>
{{Stub}}
==''Halo: Glasslands''==
{{Main|Halo: Glasslands}}
*[[New Llanelli]] was glassed '''7''' years before the [[Human-Covenant War]] ended, as remarked by [[Tom Muir]], who complains that the [[UNSC]]'s presence during the events of [[Halo: Glasslands]] were '''7''' years too late.<ref>[[Halo: Glasslands]], page 133</ref>
*[[Lucy]] suffered from a speech impediment of a '''7''' year duration.
*The completion of the [[SPARTAN-III]] augmentations could not be performed until candidates were 14 years of age. 14/2='''7'''<ref>[[Halo: Glasslands]], page 109</ref>
*[[Dr. Halsey]] remarks her old age by reminiscing that she is no longer twenty-one years of age in [[Halo: Glasslands]]. 21/3='''7'''<ref>[[Halo: Glasslands]], page 14</ref>


==''Halo: Combat Evolved Anniversary''==
==''Halo: Combat Evolved Anniversary''==
Line 408: Line 418:
*All the references from the original game apply here.
*All the references from the original game apply here.
*The player has to escape the Flood Containment Facility within 21 minutes to get the [[Breaking Quarantine (achievement)|Breaking Quarantine]] achievement.
*The player has to escape the Flood Containment Facility within 21 minutes to get the [[Breaking Quarantine (achievement)|Breaking Quarantine]] achievement.
*The [[Anniversary Map Pack]] released with the game is made up of ''seven'' maps.
==''Halo: Primordium''==
{{Main|Halo: Primordium}}
*Forerunners have 7 fingers on their hands.
*The flashbacks of a recovered fragment of [[343 Guilty Spark]], formerly known as [[Chakas]], primarily take place on [[Installation 07]], one of the '''7''' halo rings.<ref>[[Halo: Primordium]]</ref>
*The victorious Forerunner assault on the Humans at [[Charum Hakkor]] were staged of '''7''' portals.<ref>[[Halo: Primordium]], page 240</ref>
*'''7'''000 human warriors and '''7'''0 human vessels were assigned to protect the timelock that contained the [[Prisoner of Charum Hakkor]].<ref>[[Halo: Primordium]], page 240</ref>
*As Chakas and [[Vinnevra]] visit a crashed Forerunner escape pod, Chakas counts the partial remains of about '''7''' dead Forerunners.<ref>[[Halo: Primordium]], page 50</ref>


==Miscellaneous==
==Miscellaneous==

Revision as of 00:42, February 1, 2012

"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu

Bungie has long enjoyed using the number seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

Halo: The Fall of Reach (and Halo: Fall of Reach)

Main articles: Halo: The Fall of Reach, Halo: Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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Halo 3

Main article: Halo 3

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Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions
  • Cortana signs her second letter with seven 'X's and 'O's.
  • Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.

I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest
  • There were seven space elevators of the Tiara.[3]
  • Seven main maglev train lines led out from each base of the space elevators.[4]
  • Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as seven.[5]
  • The first space elevator to collapse was the seventh elevator.[citation needed]
  • Later Loki changed the five minute interval for the containers to seven minutes.[citation needed]
  • Sif's electronics were stored in seven towers in the Tiara's control room.[citation needed]

Halo: The Cole Protocol

Main article: Halo: The Cole Protocol
  • Seven ODST's were killed during the attack on the Redoubt.

Halo Wars

Main article: Halo Wars
  • There are 7 Sangheili deactivating camouflage in the Halo Wars Announcement Trailer.
  • In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
  • There are 7 types of buildings for each UNSC and Covenant.
  • In the beginning of level Relic Approach, the lockdown on the Alpha Base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
  • When playing on Easy or Normal the player begins the level Arcadia City with seven units: six Hornets and Sergeant Forge.
  • The player begins the level Scarab with exactly seven units: 2 Rhinos, 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
  • There are 7 power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level Scarab.
  • The player begins the level Beachhead with exactly seven units: 4 ODST squads, 1 Hellbringer, Sergeant Forge, and Professor Anders.
  • The cryo pods in the last cutscene are row 3 and 4. 3+4=7
  • Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[6]

Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

Main article: Halo: Reach

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Halo Legends

Main article: Halo Legends

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Halo: Cryptum

Main article: Halo: Cryptum
Era-rw.png This article is a stub. You can help Halopedia by expanding it.

Halo: Glasslands

Main article: Halo: Glasslands

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary
  • All the references from the original game apply here.
  • The player has to escape the Flood Containment Facility within 21 minutes to get the Breaking Quarantine achievement.
  • The Anniversary Map Pack released with the game is made up of seven maps.

Halo: Primordium

Main article: Halo: Primordium
  • Forerunners have 7 fingers on their hands.
  • The flashbacks of a recovered fragment of 343 Guilty Spark, formerly known as Chakas, primarily take place on Installation 07, one of the 7 halo rings.[11]
  • The victorious Forerunner assault on the Humans at Charum Hakkor were staged of 7 portals.[12]
  • 7000 human warriors and 70 human vessels were assigned to protect the timelock that contained the Prisoner of Charum Hakkor.[13]
  • As Chakas and Vinnevra visit a crashed Forerunner escape pod, Chakas counts the partial remains of about 7 dead Forerunners.[14]

Miscellaneous

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Sources

  1. ^ Bungie.net: Bungie Day Tribute
  2. ^ Marathon.Bungie.Org: The Number Seven
  3. ^ Halo: Contact Harvest, page 66
  4. ^ Halo: Contact Harvest, page 76
  5. ^ Halo: Contact Harvest, page 149.
  6. ^ Halo Wars: Genesis
  7. ^ Halo: Cryptum, page 26
  8. ^ Halo: Glasslands, page 133
  9. ^ Halo: Glasslands, page 109
  10. ^ Halo: Glasslands, page 14
  11. ^ Halo: Primordium
  12. ^ Halo: Primordium, page 240
  13. ^ Halo: Primordium, page 240
  14. ^ Halo: Primordium, page 50

Links

Internal

External

  • The Septionary is a fan-created list every seven letter word in the english language.