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Spartan Ops: Difference between revisions

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[[File:H4-SpartanOps-Episodes.jpg|thumb|300px|An early build of the ''Spartan Ops'' episode selection menu.]]
[[File:H4-SpartanOps-Episodes.jpg|thumb|300px|An early build of the ''Spartan Ops'' episode selection menu.]]
'''''Spartan Ops''''' is an episodic cooperative campaign that appears in ''[[Halo 4]]'' as part of the [[Infinity (mode)|Infinity game mode]] in lieu of [[Firefight]]. It allows up to four players to play cooperatively.<ref name="gi">'''Game Informer''' ''(May 2012)'', ''pages 46-47''</ref><ref>[http://kotaku.com/5900905/cortana-is-dying-multiplayer-sounds-very-interesting-and-other-pieces-of-halo-4-news '''Kotaku''' ''Cortana is Dying, Multiplayer Sounds Very Interesting, and Other Pieces of Halo 4 News'']</ref> Though it is designed primarily as a cooperative experience, Spartan Ops can be played solo as well.<ref name="GI podcast">[http://media1.gameinformer.com/media/audio/theshow/halo4/halo4special.mp3 '''Game Informer:''' ''Special Halo 4 Podcast'']</ref> It follows the [[SPARTAN-IV Program|SPARTAN-IV]] units [[Fireteam Majestic]] and [[Fireteam Crimson]]<ref name="SO trailer">[http://www.youtube.com/watch?v=jsASUunyWhw ''Halo 4 Spartan Ops trailer'']</ref> on their many missions.<ref name="joystiq">[http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/ '''Joystiq''' ''Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games'']</ref>  Missions intertwines directly with events in the main ''Halo 4'' campaign, expanding on the story of the UNSC ''Infinity'' and her crew, who interacted with John-117 during the series;<ref name="GI podcast"/> this new mode is being likened to a second full-scale campaign for the game. <ref name="Guardian 632012">[http://www.guardian.co.uk/technology/gamesblog/2012/jun/04/e3-2012-halo-4-interview '''The Guardian:''' ''E3 2012: Frank O'Connor on Halo 4 – Spartan Ops could run for years'']</ref> 343 Industries supports additional ''Spartan Ops'' missions for months after launch of the game and players will have the opportunity to play from the beginning of the episodic campaign regardless of when they started playing. The first season is included with the price of the game, though [[343 Industries]] has not ruled out charging players for additional Spartan Ops seasons.<ref name="NYDN 4302012">[http://www.nydailynews.com/entertainment/system-update-halo-4-preview-glimpse-return-master-chief-article-1.1068510?pgno=1 '''NYDailyNews.com:''' ''SYSTEM UPDATE: Halo 4 preview, with our first glimpse into return of Master Chief'']</ref> Frank O'Connor has stated that it will "bridge the gap" between the events of ''Halo 4'' and the future release of its sequel, ''Halo 5''.<ref name="NYDN 4302012"/>
'''''Spartan Ops''''' is an episodic cooperative campaign that appears in ''[[Halo 4]]'' as part of the [[Infinity (mode)|Infinity game mode]] in lieu of [[Firefight]]. It allows up to four players to play cooperatively.<ref name="gi">'''Game Informer''' ''(May 2012)'', ''pages 46-47''</ref><ref>[http://kotaku.com/5900905/cortana-is-dying-multiplayer-sounds-very-interesting-and-other-pieces-of-halo-4-news '''Kotaku''' ''Cortana is Dying, Multiplayer Sounds Very Interesting, and Other Pieces of Halo 4 News'']</ref> Though it is designed primarily as a cooperative experience, Spartan Ops can be played solo as well.<ref name="GI podcast">[http://media1.gameinformer.com/media/audio/theshow/halo4/halo4special.mp3 '''Game Informer:''' ''Special Halo 4 Podcast'']</ref> It follows the [[SPARTAN-IV Program|SPARTAN-IV]] units [[Fireteam Majestic]] and [[Fireteam Crimson]]<ref name="SO trailer">[http://www.youtube.com/watch?v=jsASUunyWhw ''Halo 4 Spartan Ops trailer'']</ref> on their many missions.<ref name="joystiq">[http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/ '''Joystiq''' ''Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games'']</ref>  Missions intertwines directly with events in the main ''Halo 4'' campaign, expanding on the story of the UNSC ''Infinity'' and her crew, who interacted with John-117 during the series;<ref name="GI podcast"/> this new mode is being likened to a second full-scale campaign for the game. <ref name="Guardian 632012">[http://www.guardian.co.uk/technology/gamesblog/2012/jun/04/e3-2012-halo-4-interview '''The Guardian:''' ''E3 2012: Frank O'Connor on Halo 4 – Spartan Ops could run for years'']</ref>  
 
343 Industries supports additional ''Spartan Ops'' missions for months after launch of the game and players will have the opportunity to play from the beginning of the episodic campaign regardless of when they started playing. The first season is included with the price of the game, though [[343 Industries]] has not ruled out charging players for additional Spartan Ops seasons.<ref name="NYDN 4302012">[http://www.nydailynews.com/entertainment/system-update-halo-4-preview-glimpse-return-master-chief-article-1.1068510?pgno=1 '''NYDailyNews.com:''' ''SYSTEM UPDATE: Halo 4 preview, with our first glimpse into return of Master Chief'']</ref> Frank O'Connor has stated that it will "bridge the gap" between the events of ''Halo 4'' and the future release of its sequel, ''Halo 5''.<ref name="NYDN 4302012"/>


==Features==
==Features==
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===Season One (2012-2013)===
===Season One (2012-2013)===
{{SO Season One List}}
{{SO Season One List}}
==Trivia==
*The weekly cinematics are made by the British studio [http://www.axisanimation.com/ Axis Animation.]
*Originally, new episodes would have been accompanied by a stylized motion comic. This idea was eventually discarded in favor of the current photo-realistic CGI shorts.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H4-SOps-Animation-Early.jpg|Concept art for the cut animated series, demonstrating the cinematics' original artistic direction.
File:H4-SpartanOps-EP1-Launch.jpg|An early build of the chapter selection menu for S1E1 ''Departure''.
File:H4-SpartanOps-EP1-Launch.jpg|An early build of the chapter selection menu for S1E1 ''Departure''.
File:H4-SpartanOps-BriefingRoom.jpg|Another early build of the chapter briefing room for S1E1 ''Departure: Sacred''.
File:H4-SpartanOps-BriefingRoom.jpg|Another early build of the chapter briefing room for S1E1 ''Departure: Sacred''.

Revision as of 06:27, January 2, 2013

Template:New Content

An early build of the Spartan Ops episode selection menu.

Spartan Ops is an episodic cooperative campaign that appears in Halo 4 as part of the Infinity game mode in lieu of Firefight. It allows up to four players to play cooperatively.[1][2] Though it is designed primarily as a cooperative experience, Spartan Ops can be played solo as well.[3] It follows the SPARTAN-IV units Fireteam Majestic and Fireteam Crimson[4] on their many missions.[5] Missions intertwines directly with events in the main Halo 4 campaign, expanding on the story of the UNSC Infinity and her crew, who interacted with John-117 during the series;[3] this new mode is being likened to a second full-scale campaign for the game. [6]

343 Industries supports additional Spartan Ops missions for months after launch of the game and players will have the opportunity to play from the beginning of the episodic campaign regardless of when they started playing. The first season is included with the price of the game, though 343 Industries has not ruled out charging players for additional Spartan Ops seasons.[7] Frank O'Connor has stated that it will "bridge the gap" between the events of Halo 4 and the future release of its sequel, Halo 5.[7]

Features

Each week, players with an Xbox LIVE Gold membership[8] will have access to a cutscene that will tell the story of the UNSC Infinity's mission, set six months after the events of the campaign.[9] Each new story component will have five objective-based missions to go along with it. The missions offer new content, as well as challenges to complete for each week.[1]

Season One (2012-2013)

Template:SO Season One List

Trivia

  • The weekly cinematics are made by the British studio Axis Animation.
  • Originally, new episodes would have been accompanied by a stylized motion comic. This idea was eventually discarded in favor of the current photo-realistic CGI shorts.

Gallery

Sources