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{{Era|RW}}
{{Status|RealWorld}}
{{disambig header|the soundtrack|the achievement|One Way Ride (achievement)}}
{{disambig header|the soundtrack|the achievement|One Way Ride (achievement)}}
{{Music infobox
{{Music infobox
  | name      = One Way Ride
  | name      = One Way Ride
  | yt      = xcIzM81FO0U
  | yt      =KT0sc-rGMIs
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
Line 11: Line 11:
  | next      = [[The Light at the End]]
  | next      = [[The Light at the End]]
}}
}}
'''One Way Ride''' is the thirteenth track (Disc 2 Track 4) included in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Kikowani Station]]''. It is composed of ''Borrowed Time'' (0:00-1:49), ''Anywhere But Here'' (1:49-3:18), ''The Calm Before'' (3:18-4:36), and ''Let It Burn'' (4:36-6:48).
'''One Way Ride''' is the thirteenth track (Disc 2 Track 4) in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Kikowani Station]]''. It is composed of ''Borrowed Time'' (0:00-1:49), ''Anywhere But Here'' (1:49-3:18), ''The Calm Before'' (3:18-4:36), and ''Let it Burn'' (4:36-6:48).


==Overview==
==Overview==
Line 17: Line 17:
''Borrowed Time'' (1:49) is a soft and slow-tempo rhythmic percussion with twinkling effects. It plays in repeat. The piece plays during the opening cinematic, as [[Alpha-Nine]] arrives at [[Kikowani Station (location)|Kikowani Station]] to find it flooded.
''Borrowed Time'' (1:49) is a soft and slow-tempo rhythmic percussion with twinkling effects. It plays in repeat. The piece plays during the opening cinematic, as [[Alpha-Nine]] arrives at [[Kikowani Station (location)|Kikowani Station]] to find it flooded.


===Anywhere But Here===
===Anywhere but Here===
''Anywhere But Here'' (1:29) opens with synth notes and digital chimes before percussion enter. The percussion is subdued and muted, then slowly builds up in higher tempo, joined by snare drums and high strings. The piece plays when Alpha-Nine first acquires the [[Type-52 Phantom]] and continues into the first tunnel section. The in-game version features louder percussion near its end.
''Anywhere but Here'' (1:29) opens with synth notes and digital chimes before percussion enter. The percussion is subdued and muted, then slowly builds up in higher tempo, joined by snare drums and high strings. The piece plays when Alpha-Nine first acquires the {{Pattern|Ru'swum|Phantom}} and continues into the first tunnel section. The in-game version features louder percussion near its end.


===The Calm Before===
===The Calm Before===
''The Calm Before'' (1:18) features synth notes playing the brass melody from ''Street Sweeper'' (from the earlier track ''[[Traffic Jam]]''), albeit at a much slower tempo. High strings fade in near the end. The piece plays when [[Edward Buck]] enters a tunnel on-foot because door had lost power.
''The Calm Before'' (1:18) features synth notes playing the brass melody from ''Street Sweeper'' (from the earlier track ''[[Traffic Jam]]''), albeit at a much slower tempo. High strings fade in near the end. The piece plays when [[Edward Buck]] enters a tunnel on-foot because door had lost power.


===Let It Burn===
===Let it Burn===
''Let It Burn'' (2:12) features the crisp and rhythmic percussion (first heard in ''Block by Block'' from ''[[Neon Night]]'') gradually getting louder. Strings enter with a two-part heavy melody. The percussion and strings continue to hold the melody until the end, where strings fade out and are replaced by synth effects. The section with strings plays when Alpha-Nine encounters a [[Type-47B Scarab]] at the final door, while the section with synth effects play in the ending cinematic.
''Let it Burn'' (2:12) features the crisp and rhythmic percussion (first heard in ''Block by Block'' from ''[[Neon Night]]'') gradually getting louder. Strings enter with a two-part heavy melody. The percussion and strings continue to hold the melody until the end, where strings fade out and are replaced by synth effects. The section with strings plays when Alpha-Nine encounters a {{Pattern|Deutoros|Scarab}} at the final door, while the section with synth effects play in the ending cinematic.


==Production notes==
==Production notes==
*Unlike other day time level soundtracks, this soundtrack has a quieter mood as the level it plays in takes place at night.
*Unlike other flashback level soundtracks, this soundtrack has a quieter mood as the level it plays in takes place at night.
* The name ''Borrowed Time'' alludes to [[Kojo Agu|Romeo]]'s critical condition in the opening cinematic, during which the piece plays.
* The name ''Borrowed Time'' alludes to [[Kojo Agu|Romeo]]'s critical condition in the opening cinematic, during which the piece plays.
* The name ''Anywhere But Here'' is a direct quote from [[Michael Crespo|Mickey]] in the opening cinematic of the level ''[[NMPD HQ]]''.
* The name ''Anywhere but Here'' is a direct quote from [[Michael Crespo|Mickey]] in the opening cinematic of the level ''[[NMPD HQ]]''.
* The name ''Let it Burn'', is a direct quote from [[Taylor Miles|Dutch]] when the player chooses to destroy the Scarab guarding the final door in the level.
* The name ''Let it Burn'', is a direct quote from [[Taylor Miles|Dutch]] when the player chooses to destroy the Scarab guarding the final door in the level.


{{Soundtrack|ODST}}
{{Soundtrack|ODST}}

Latest revision as of 10:05, May 8, 2023

This article is about the soundtrack. For the achievement, see One Way Ride (achievement).
One Way Ride

Album:

Halo 3: ODST Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

6:48

Previous:

No Stone Unturned

Next:

The Light at the End

 

One Way Ride is the thirteenth track (Disc 2 Track 4) in Halo 3: ODST Original Soundtrack, and plays in the Halo 3: ODST campaign level Kikowani Station. It is composed of Borrowed Time (0:00-1:49), Anywhere But Here (1:49-3:18), The Calm Before (3:18-4:36), and Let it Burn (4:36-6:48).

Overview[edit]

Borrowed Time[edit]

Borrowed Time (1:49) is a soft and slow-tempo rhythmic percussion with twinkling effects. It plays in repeat. The piece plays during the opening cinematic, as Alpha-Nine arrives at Kikowani Station to find it flooded.

Anywhere but Here[edit]

Anywhere but Here (1:29) opens with synth notes and digital chimes before percussion enter. The percussion is subdued and muted, then slowly builds up in higher tempo, joined by snare drums and high strings. The piece plays when Alpha-Nine first acquires the Ru'swum-pattern Phantom and continues into the first tunnel section. The in-game version features louder percussion near its end.

The Calm Before[edit]

The Calm Before (1:18) features synth notes playing the brass melody from Street Sweeper (from the earlier track Traffic Jam), albeit at a much slower tempo. High strings fade in near the end. The piece plays when Edward Buck enters a tunnel on-foot because door had lost power.

Let it Burn[edit]

Let it Burn (2:12) features the crisp and rhythmic percussion (first heard in Block by Block from Neon Night) gradually getting louder. Strings enter with a two-part heavy melody. The percussion and strings continue to hold the melody until the end, where strings fade out and are replaced by synth effects. The section with strings plays when Alpha-Nine encounters a Deutoros-pattern Scarab at the final door, while the section with synth effects play in the ending cinematic.

Production notes[edit]

  • Unlike other flashback level soundtracks, this soundtrack has a quieter mood as the level it plays in takes place at night.
  • The name Borrowed Time alludes to Romeo's critical condition in the opening cinematic, during which the piece plays.
  • The name Anywhere but Here is a direct quote from Mickey in the opening cinematic of the level NMPD HQ.
  • The name Let it Burn, is a direct quote from Dutch when the player chooses to destroy the Scarab guarding the final door in the level.