Gameplay

Headshot: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Damage System: link and category replacement, replaced: M20 SMGM20 PDW)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
{{Cleanup}}
{{Cleanup}}
{{Disambig header|gameplay mechanic|medal|Headshot (medal)}}
{{Disambig header|the gameplay mechanic|the medal|Headshot (medal)}}
[[File:Halo_3_Picture_2.jpg|thumb|A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.]]
[[File:Halo 3 Picture 2.jpg|thumb|A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.]]
A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a presicion weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like [[medals]]) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.
A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a precision weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like [[medals]]) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.


==Damage System==
== Damage System ==
Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' ''Halo 3: Shot Location Damage Experiment'']</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot.
Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' ''Halo 3: Shot Location Damage Experiment'']</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot.


The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Indeed, any damage inflicted upon an unshielded head will kill the victim immediately, provided that the damage was inflicted by a headshot-capable weapon. For example, in ''Halo 3'', 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and <sup>2</sup>/<sub>3</sub> of the shots (35 bullets total) are used for the shield and the remaining bullet does the fatal headshot.<ref>{{Cite BWU|13233|02/08/08}}</ref> A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot. In ''Halo: Reach'', the damage system has been altered where damage applied on a shielded enemy would result in a headshot.<ref name="Interview">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref> In order to successfully produce a headshot, the player has to eliminate the enemy's shield, though the only exception to this would be the sniper rifle.<ref name="Interview"/> In ''Halo 5: Guardians'', headshots with weapons such as the [[MA5D assault rifle]] and the [[M20 SMG]] do extra damage, though they don't kill instantly.
The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Indeed, any damage inflicted upon an unshielded head will kill the victim immediately, provided that the damage was inflicted by a headshot-capable weapon. For example, in ''Halo 3'', 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and <sup>2</sup>/<sub>3</sub> of the shots (35 bullets total) are used for the shield and the remaining bullet does the fatal headshot.<ref>{{Cite BWU|13233|02/08/08}}</ref> A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot. In ''Halo: Reach'', the damage system has been altered where damage applied to a shielded enemy would result in a headshot.<ref name="Interview">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref> In order to successfully produce a headshot, the player has to eliminate the enemy's shield, though the only exception to this would be the sniper rifle.{{Ref/Reuse|Interview}} In ''Halo 5: Guardians'', headshots with weapons such as the [[MA5D assault rifle]], the [[M739 SAW]], and the [[M20 PDW]] do extra damage, though they don't kill instantly.


== Aiming ==
== Aiming ==
Line 23: Line 23:
*[[M6 Series|M6 series sidearms]]
*[[M6 Series|M6 series sidearms]]
*[[SRS99 series|SRS99 series sniper rifles]]
*[[SRS99 series|SRS99 series sniper rifles]]
*[[Type-27 beam rifle]]
*{{Pattern|Zubo|beam rifle}}
*[[Type-31 Needle Rifle]]
*{{Pattern|Gadulo|needle rifle}}
*[[Type-50 particle beam rifle]]
*{{Pattern|Sulok|beam rifle}}
*[[Type-51 carbine]]
*{{Pattern|Vostu|carbine}}
*[[Type-57B carbine]]
*{{Pattern|Mosa|carbine}}
*[[Z-110 Boltshot]]
*[[Z-110 Boltshot]]
*[[Z-250 lightrifle]]
*[[Z-250 lightrifle]]
*[[Z-750 Binary Rifle]]
*[[Z-750 binary rifle]]


== Trivia ==
== Trivia ==
*In ''Halo 3''<nowiki/>'s [[campaign]] or [[matchmaking]], players can unlock the "[[Headshot Honcho]]" [[Achievement]] by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in ''Halo 3''<nowiki>'s</nowiki> [[Campaign Scoring|meta-game]] will earn more [[Campaign_Scoring#Style_Multipliers|points]].
* In ''Halo 3''{{'}}s [[campaign]] or [[matchmaking]], players can unlock the "[[Headshot Honcho]]" [[Achievement]] by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in ''Halo 3''{{'}}s [[Campaign Scoring|meta-game]] will earn more [[Campaign Scoring#Style Multipliers|points]].
*In ''Halo 3: ODST'', the achievement "[[Boom, Headshot]]" is unlocked by killing 10 opponents with headshots with the [[M6C/SOCOM]].
* In ''Halo 3: ODST'', the achievement "[[Boom, Headshot]]" is unlocked by killing 10 opponents with headshots with the [[M6C/SOCOM]].
*In ''Halo: Reach'''s [[Firefight]] mode, AI enemies can headshot you.
* In ''Halo: Reach''{{'}}s [[Firefight]] mode, AI enemies can headshot you.
* In ''Halo 5: Guardians'', headshots cause a different hit marker to signify increased damage.
** This critical damage red marker will also be shown when a target is hit in their weak spots, like a [[Promethean Knight]]'s cores, a [[Mgalekgolo|Hunter]]'s exposed orange flesh, or the core on the [[Warden Eternal]]'s back.


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}
[[Category:Tricks and Cheats]]
 
[[Category:Real world terms and phrases]]
[[Category:Tricks and cheats]]
[[Category:Multiplayer Lexicon]]
[[Category:Real-world terms and phrases]]
[[Category:Multiplayer lexicon]]

Latest revision as of 16:07, January 16, 2024

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
This article is about the gameplay mechanic. For the medal, see Headshot (medal).
A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.

A headshot is a shot fired at an enemy's head. Headshots, when fired from a precision weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like medals) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot.

Damage System[edit]

Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.[1] Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot.

The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Indeed, any damage inflicted upon an unshielded head will kill the victim immediately, provided that the damage was inflicted by a headshot-capable weapon. For example, in Halo 3, 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and 2/3 of the shots (35 bullets total) are used for the shield and the remaining bullet does the fatal headshot.[2] A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot. In Halo: Reach, the damage system has been altered where damage applied to a shielded enemy would result in a headshot.[3] In order to successfully produce a headshot, the player has to eliminate the enemy's shield, though the only exception to this would be the sniper rifle.[3] In Halo 5: Guardians, headshots with weapons such as the MA5D assault rifle, the M739 SAW, and the M20 PDW do extra damage, though they don't kill instantly.

Aiming[edit]

Scoring a headshot on a multiplayer enemy is relatively straightforward, as the head is clearly identifiable and almost always visible.

Face painting is an effective technique when going for a headshot, as is the act of leading one's target. Watching the reticule on the heads-up display is also useful; in all Halo first-person shooter games after Halo: Combat Evolved, a small red dot will appear at the center of the reticule when aiming at an enemy's head.

Headshot-capable weapons[edit]

Not all weapons in the Halo series are headshot-capable. It is entirely possible to shoot an opponent in the head with a headshot-incapable weapon, but the hit will not count as a headshot.

Trivia[edit]

  • In Halo 3's campaign or matchmaking, players can unlock the "Headshot Honcho" Achievement by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in Halo 3's meta-game will earn more points.
  • In Halo 3: ODST, the achievement "Boom, Headshot" is unlocked by killing 10 opponents with headshots with the M6C/SOCOM.
  • In Halo: Reach's Firefight mode, AI enemies can headshot you.
  • In Halo 5: Guardians, headshots cause a different hit marker to signify increased damage.
    • This critical damage red marker will also be shown when a target is hit in their weak spots, like a Promethean Knight's cores, a Hunter's exposed orange flesh, or the core on the Warden Eternal's back.

Sources[edit]