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Halo 3 storyboards: Difference between revisions

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(Updated based on information from first draft script and previs cinematics from early builds.)
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===Alpine===
These storyboards were created for the [[Cut Halo 3 levels|now-cut]] campaign level [[Alpine (cut Halo 3 level)|Alpine]] .
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Latest revision as of 10:14, May 31, 2023

Image of a cut G4h-Du5H to use in Halopedia templates. Do not add to pages.

This article is part of a series on
Halo 3 cut content


Cut content

Development

To check out cut content for other Halo games, see here!
vde

The Halo 3 storyboards are a early version of Halo 3's story. The storyboards were created by Lee Wilson.

Overview[edit]

Lee Wilson's approach to the Halo 3 boards varied depending how they were going to be used. During the story writing process Lee did quick sketches for meetings. When Lee knew his in-engine cinematic lighting role for the game, he began to work out the lighting plan within the boards also, beginning with grey tone on scanned sketches, then moving on to fill color.[1]

A booklet containing twenty-six pages of storyboards for Halo 3 was included in the release of the Halo 3 Limited Edition.

Storyboards[edit]

E3 2006[edit]

These boards were produced for the Halo 3 announcement trailer.

Sierra 117[edit]

These storyboards were created for the campaign level Sierra 117.

First revision intro
Second revision intro
Outro

Crow's Nest[edit]

These storyboards were created for the campaign level Crow's Nest.

Tsavo Highway[edit]

These storyboards were created for the campaign level Tsavo Highway.

The Storm[edit]

These storyboards were created for the campaign level The Storm.

Floodgate[edit]

These storyboards were created for the campaign level Floodgate.

The Ark[edit]

These storyboards were created for the campaign level The Ark.

Guardian Forest[edit]

These storyboards were created for the now-cut campaign level Guardian Forest.

Alpine[edit]

These storyboards were created for the now-cut campaign level Alpine .

Forerunner City[edit]

These storyboards were created for the now-cut campaign level Forerunner City.

The Covenant[edit]

These storyboards were created for the campaign level The Covenant.

Cortana[edit]

These storyboards were created for the campaign level Cortana.

Halo[edit]

These storyboards were created for the campaign level Halo.

Epilogue[edit]

These storyboards were created for the final cutscene of the game; found at the end of the level Halo in the Xbox 360 release of Halo 3 or in the Epilogue level in The Master Chief Collection.

Sources[edit]

  1. ^ Artstation, Halo 3 storyboards (Retrieved on Dec 28, 2020) [archive]