Forge objects in Halo 3/Goals: Difference between revisions

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This article contains details on '''Goals''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on '''Goals''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.


For many of these objects a specific game type must be selected under "Change game type" in the Forge pause menu before they will appear in the item menu.
For many of these objects, a specific game type must be selected under "Change game type" in the Forge pause menu before they will appear in the item menu.
{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
==Goals==
==Goals==
===[[Capture the Flag]]===
===[[Capture the Flag]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Flag Return Point
|name=Flag Return Point
|description=Where a flag must be carried in order to score.
|description=Where a flag must be carried in order to score.
Line 13: Line 13:
|DefaultMax=16
|DefaultMax=16
}}
}}
{{Template:Forge Object
{{Forge Object
|name=Flag Spawn Point
|name=Flag Spawn Point
|description=Where a flag will spawn and respawn on the map.
|description=Where a flag will spawn and respawn on the map.
Line 23: Line 23:
===[[Oddball]]===
===[[Oddball]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Ball Spawn Point
|name=Ball Spawn Point
|description=Where the ball will spawn and respawn.
|description=Where the ball will spawn and respawn.
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===[[King of the Hill]]===
===[[King of the Hill]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Hill Marker
|name=Hill Marker
|description=A location for a King of the Hill ring.
|description=A location for a King of the Hill ring.
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===[[VIP]]===
===[[VIP]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Go To Point
|name=Go To Point
|description=Used in the [[Escort]] variant of VIP, a team's vip must reach these control points to score.
|description=Used in the [[Escort]] variant of VIP, a team's vip must reach these control points to score.
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===[[Juggernaut]]===
===[[Juggernaut]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Go To Point
|name=Go To Point
|description=Similar to the "Go To Point" used in VIP but with a different part limit. Used in the [[Mad Dash]] variant of Juggernaut.
|description=Similar to the "Go To Point" used in VIP but with a different part limit. Used in the [[Mad Dash]] variant of Juggernaut.
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===[[Territories]]===
===[[Territories]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Territory Marker
|name=Territory Marker
|description=A control point to capture or defend depending on the variant of Territories being played.
|description=A control point to capture or defend depending on the variant of Territories being played.
Line 72: Line 72:
===[[Assault]]===
===[[Assault]]===
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=Bomb Plant Point
|name=Bomb Plant Point
|description=Where a bomb must be taken to be armed and detonated.
|description=Where a bomb must be taken to be armed and detonated.
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|DefaultMax=16
|DefaultMax=16
}}
}}
{{Template:Forge Object
{{Forge Object
|name=Bomb Spawn Point
|name=Bomb Spawn Point
|description=Where a bomb will spawn and respawn on the map.
|description=Where a bomb will spawn and respawn on the map.

Latest revision as of 12:36, April 12, 2022

This article contains details on Goals placeable in Forge mode in Halo 3. For objects in other categories, please see one of the pages listed below.

For many of these objects, a specific game type must be selected under "Change game type" in the Forge pause menu before they will appear in the item menu.

Goals[edit]

Capture the Flag[edit]

  • Flag Return Point

    Where a flag must be carried in order to score.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16
  • Flag Spawn Point

    Where a flag will spawn and respawn on the map.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 16 16 16 16 16 16 16 16

Oddball[edit]

  • Ball Spawn Point

    Where the ball will spawn and respawn.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8

King of the Hill[edit]

  • Hill Marker

    A location for a King of the Hill ring.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 8 8 8 8 8 8 8 8

VIP[edit]

  • Go To Point

    Used in the Escort variant of VIP, a team's vip must reach these control points to score.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 12 12 12 12 12 12 12 12
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 12 12 12 12 12 12 12 12
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 12 12 12 12 12 12 12 12
  • Juggernaut[edit]

    • Go To Point

      Similar to the "Go To Point" used in VIP but with a different part limit. Used in the Mad Dash variant of Juggernaut.
      Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 8 8 8 8 8 8 8 8
      Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 8 8 8 8 8 8 8 8
      Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 8 8 8 8 8 8 8 8

    Territories[edit]

    • Territory Marker

      A control point to capture or defend depending on the variant of Territories being played.
      Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 12 12 12 12 12 12 12 12
      Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 12 12 12 12 12 12 12 12
      Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 12 12 12 12 12 12 12 12

    Assault[edit]

    • Bomb Plant Point

      Where a bomb must be taken to be armed and detonated.
      Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16
      Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16
      Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16
    • Bomb Spawn Point

      Where a bomb will spawn and respawn on the map.
      Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16
      Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16
      Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
      Cost $0 $0 $0 $0 $0 $0 $0 $0
      Max 16 16 16 16 16 16 16 16