Gameplay

Forge objects in Halo 3/Teleporters

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.

This article contains details on Teleporters placeable in Forge mode in Halo 3. For objects in other categories, please see one of the pages listed below.

  • Sender Node

    Sends players to a Two-Way or Receiver node.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Set the Channel to control the destination.
  • Receiver Node

    Destination for a Sender or Two-Way Node.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Set the Channel to control the destination.
  • Two-Way Node

    Sends/Receives players to/from other Nodes.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $5 $5 $5 $5 $5 $5 $5 $5
    Max 8 8 8 8 8 8 8 8
    Set the Channel to control the destination.

Trivia[edit]

If you set multiple Two-Way Nodes to the same channel, you may teleport to one teleporter, or you may teleport to some other one.