Forge objects in Halo: Reach/Spawning
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This article contains details on objects in the Spawning category placeable in Forge mode in Halo: Reach. For objects in other categories, please see one of the pages listed below.
It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries.
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Spawning[edit]
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Initial SpawnTag name:initial_spawn_point[1]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn PointTag name:respawn_point[2]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Initial Loadout CameraTag name:mp_cinematic_camera[3]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn ZoneTag name:respawn_zone[4]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 With the appropriate Game Label, "ctf_res_zone" and "inv_res_p1" as two specific examples, a Hill Marker can serve as a respawn zone. -
Respawn Zone, WeakTag name:weak_respawn_zone[5]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Zone, AntiTag name:weak_anti_respawn_zone[6]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map.
Safe Area Boundaries[edit]
Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both.
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Safe BoundaryTag name:safe_volume[7]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. -
Soft Safe BoundaryTag name:soft_safe_volume[8]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 Grey Cost/Max cells indicate that the item is not available on a specific map.
Kill Area Boundaries[edit]
Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both.
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Kill BoundaryTag name:kill_volume[9]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Soft Kill BoundaryTag name:soft_kill_volume[10]Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
tags\objects\multi\spawning\initial_spawn_point.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\spawning\respawn_point.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\generic\mp_cinematic_camera.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\spawning\respawn_zone.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\spawning\weak_respawn_zone.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\spawning\weak_anti_respawn_zone.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\boundaries\safe_volume.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\boundaries\soft_safe_volume.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\boundaries\kill_volume.scenery - ^ Halo: Reach Editing Kit, game file
tags\objects\multi\boundaries\soft_kill_volume.scenery
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