Gameplay

Forge objects in Halo: Reach/Spawning

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.

This article contains details on objects in the Spawning category placeable in Forge mode in Halo: Reach. For objects in other categories, please see one of the pages listed below.

It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries.

Contents

Spawning[edit]

  • A close-up screenshot of an “INITIAL SPAWN” Forge object on the map Forge World. Initial Spawn

    Tag name: initial_spawn_point[1]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 250 250 250 250 250 250 250 250
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 250 250 250 250
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • A close-up screenshot of a “RESPAWN POINT” Forge object on the map Forge World. Respawn Point

    Tag name: respawn_point[2]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 250 250 250 250 250 250 250 250
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 250 250 250 250
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • A close-up screenshot of an “INITIAL LOADOUT CAMERA” Forge object on the map Forge World. Initial Loadout Camera

    Tag name: mp_cinematic_camera[3]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 32 32 32 32 32 32 32 32
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 32 32 32 32
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • A close-up screenshot of a “RESPAWN ZONE” Forge object on the map Forge World. Respawn Zone

    Tag name: respawn_zone[4]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 10 20 20 10 20 20 20 20
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 20 20 20 20
    With the appropriate Game Label, "ctf_res_zone" and "inv_res_p1" as two specific examples, a Hill Marker can serve as a respawn zone.
  • A close-up screenshot of a “RESPAWN ZONE” Forge object on the map Forge World. Respawn Zone, Weak

    Tag name: weak_respawn_zone[5]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 10 20 20 10 20 20 20 20
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 20 20 20 20
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • A close-up screenshot of a “RESPAWN ZONE” Forge object on the map Forge World. Respawn Zone, Anti

    Tag name: weak_anti_respawn_zone[6]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 10 20 20 10 20 20 20 20
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 20 20 20 20
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Safe Area Boundaries[edit]

Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both.

  • A close-up screenshot of a “SAFE BOUNDARY” Forge object on the map Forge World. Safe Boundary

    Tag name: safe_volume[7]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 5 4 4 5 4 5 4 4
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 4 4 5 4
    There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3.
  • A close-up screenshot of a “SAFE BOUNDARY” Forge object on the map Forge World. Soft Safe Boundary

    Tag name: soft_safe_volume[8]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 5 4 4 5 4 5 4 4
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 4 4 5 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Kill Area Boundaries[edit]

Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both.

  • A close-up screenshot of a “KILL BOUNDARY” Forge object on the map Forge World. Kill Boundary

    Tag name: kill_volume[9]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 32 32 32 32 32 32 32 32
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 32 32 32 32
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • A close-up screenshot of a “KILL BOUNDARY” Forge object on the map Forge World. Soft Kill Boundary

    Tag name: soft_kill_volume[10]
    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 32 32 32 32 32 32 32 32
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 32 32 32 32
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Sources[edit]

  1. ^ Halo: Reach Editing Kit, game file tags\objects\multi\spawning\initial_spawn_point.scenery
  2. ^ Halo: Reach Editing Kit, game file tags\objects\multi\spawning\respawn_point.scenery
  3. ^ Halo: Reach Editing Kit, game file tags\objects\multi\generic\mp_cinematic_camera.scenery
  4. ^ Halo: Reach Editing Kit, game file tags\objects\multi\spawning\respawn_zone.scenery
  5. ^ Halo: Reach Editing Kit, game file tags\objects\multi\spawning\weak_respawn_zone.scenery
  6. ^ Halo: Reach Editing Kit, game file tags\objects\multi\spawning\weak_anti_respawn_zone.scenery
  7. ^ Halo: Reach Editing Kit, game file tags\objects\multi\boundaries\safe_volume.scenery
  8. ^ Halo: Reach Editing Kit, game file tags\objects\multi\boundaries\soft_safe_volume.scenery
  9. ^ Halo: Reach Editing Kit, game file tags\objects\multi\boundaries\kill_volume.scenery
  10. ^ Halo: Reach Editing Kit, game file tags\objects\multi\boundaries\soft_kill_volume.scenery