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Blitz: Difference between revisions

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*Cards with names such as '''Veteran''' (Such as the [[Veteran Cyclops]], [[Veteran Hellbringer]], [[Veteran Jackrabbit]], [[Veteran Flame Warthog]], [[Veteran Mantis]]) or '''Scarred''' (such as [[Mgalekgolo Scarred|Scarred Hunters]] and [[Scarred Grenadiers]]) start with the upgrade that would be available to that unit in the regular multiplayer. For example, a Cyclops in Skirmish can be upgraded to fire shock rounds, whereas the Veteran Cyclops has this upgrade by default.
*Cards with names such as '''Veteran''' (Such as the [[Veteran Cyclops]], [[Veteran Hellbringer]], [[Veteran Jackrabbit]], [[Veteran Flame Warthog]], [[Veteran Mantis]]) or '''Scarred''' (such as [[Mgalekgolo Scarred|Scarred Hunters]] and [[Scarred Grenadiers]]) start with the upgrade that would be available to that unit in the regular multiplayer. For example, a Cyclops in Skirmish can be upgraded to fire shock rounds, whereas the Veteran Cyclops has this upgrade by default.
*Cards with names such as '''Prowling''' (such as the [[Prowling Reaver]]) and '''Stealth''' (such as the [[Stealth Kodiak]]) have the Cloak keyword assigned.
*Cards with names such as '''Prowling''' (such as the [[Prowling Reaver]]) and '''Stealth''' (such as the [[Stealth Kodiak]]) have the Cloak keyword assigned.
*Cards with names such as '''Unstable''' and '''Wild''' have the Blast keyword assigned.
*Cards with names such as '''Unstable''' (such as [[Unstable Banshee]], and [[Unstable Jump Brutes]]) and '''Wild''' (such as [[Wild Hellbringers]], and [[Wild Jackrabbit]]) have the Blast keyword assigned.
*Cards with names such as '''Bloodfuel''' and '''Extractor''' have the Siphon keyword assigned.
*Cards with names such as '''Bloodfuel''' (such as [[Bloodfuel Locust]], and [[Unggoy Bloodfuel|Bloodfuel Grunts]])  and '''Extractor''' (such as [[Extractor Marines]]) have the Siphon keyword assigned.
*Cards with names such as '''Ironclad''' (such as [[Ironclad Wraith]], [[Mgalekgolo Ironclad|Ironclad Hunter]], and [[Ironclad Blisterback]]) and '''Armored''' (such as [[Armored Warthog]], and [[Armored Marines]]) have Guard assigned.
*Cards with names such as '''Terror''' (such as [[Terror Chopper]], and [[Terror Wraith]]) and '''Lockdown''' (such as [[Lockdown Scorpion]]) have Shock assigned.
*Cards with names such as '''Enduring''' (such as [[Enduring Locust]], and [[Enduring Blisterback]]) and '''Trooper''' (such as [[Trooper Warthog]], and [[Trooper Nightingale]]) have Last Stand assigned.


The above list covers the majority of common names, though some cards may have multiple keywords or have wholly unique name prefixes.
The above list covers the majority of common names, though some cards may have multiple keywords or have wholly unique name prefixes.
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When a card gets leveled up, their stats will get increased by the following stats below:
When a card gets leveled up, their stats will get increased by the following stats below:


===Units===
====Units====
*'''HP:''' The units' health points has been increased.
*'''Hit points (HP):''' The units' Hit points has been increased.
*'''Armor (ARM):''' The units' armor has been increased.
*'''Armor (ARM):''' The units' armor has been increased.
*'''Range (RNG):''' The units' range has been increased.
*'''Range (RNG):''' The units' range has been increased.
*'''Damage (DMG):''' The units' damage has been increased.
*'''Damage (DMG):''' The units' damage has been increased.
===Powers===
====Powers====
*'''Power (PWR):''' the powers efficiency has been increased.
*'''Power (PWR):''' the powers efficiency has been increased.
*'''Speed (SPD):''' the power that has speed has been increased.
*'''Speed (SPD):''' the power that has speed has been increased.

Revision as of 12:28, February 4, 2020

Blitz

Blitz is a gametype introduced in Halo Wars 2. The game revolves around the use of cards that can deploy units or abilities onto the battlefield at the expense of energy. The mode was first trialled in the Halo Wars 2 - Blitz Beta and was the subject of the ViDoc Strategy.

Gameplay

Players enter the game with a deck that consists of a leader and 12 cards, where you will have 4 cards in one hand at all times. After deploying a card, a new card will takes it's place. After cycling through all other cards players will draw this card again and be able to use it. Energy is scattered throughout the map and requires players to find and collect. Spawning units not only costs energy, but there is also a health penalty for spawning units outside a player's home base. This system is known as "Fatigue", which some units are able to avoid (see Card keywords).

Blitz can only be played on The Proving Grounds multiplayer level, though the map has several themes.

Blitz cards

Anatomy of a Blitz Card.
Breakdown of the information on a Blitz card.
Main article: List of Blitz cards

The Blitz cards take the form of units (or variations thereupon) and leader powers found in the regular multiplayer, with some exclusive to the mode. The UNSC and Banished each have access to nineteen base units, covering all the basic infantry, vehicles, aircraft and leader powers. Each leader (including DLC leaders such as Morgan Kinsano or Halo Wars 2 Open Beta on the cards can be viewed here.

Card keywords

Due to the unique gameplay of Blitz, Blitz cards have "Keywords" associated with them, which define the unique abilities a given unit has compared to its base game counterpart.[1] A full list of keywords can be found below;

  • Blast: This unit explodes violently on death, damaging enemy troops in its radius.
  • Cloak: This unit is hidden and cannot be targeted for a short period, unless revealed by an enemy with Detect.
  • Detect: This unit detects and reveals nearby Cloaked enemies.
  • Guard: This unit covers nearby allies, receiving all damage they would normally take.
  • Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight.
  • Rally: This unit inspires nearby troops to deal increased damage.
  • Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker.
  • Rush: This unit ignores Fatigue when deployed, charging into battle at full strength.
  • Shield: This unit has energy shield protection that absorbs damage and regenerates when out of combat.
  • Shock: This unit intimidates nearby enemy troops, significantly reducing their armor.
  • Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.
  • Support: This unit cannot attack and instead focuses on support or healing skills to boost your army.

Card naming

The names of Blitz card variants can help give insight into the card's unique abilities.

The above list covers the majority of common names, though some cards may have multiple keywords or have wholly unique name prefixes.

Blitz packs

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Cards can be unlocked via Blitz Packs, rewarded for achieving ranks, completing campaign missions and challenges, microtransaction purchases and other miscellaneous means.

Levelling up cards

Every single card starts with level 1 when unlocked and can be level up to a very high amount as their is no rank limit to them.

When a card gets leveled up, their stats will get increased by the following stats below:

Units

  • Hit points (HP): The units' Hit points has been increased.
  • Armor (ARM): The units' armor has been increased.
  • Range (RNG): The units' range has been increased.
  • Damage (DMG): The units' damage has been increased.

Powers

  • Power (PWR): the powers efficiency has been increased.
  • Speed (SPD): the power that has speed has been increased.
  • Duration (Dur): the power durations has been increased.
  • Damage (DMG): the powers damage has been increased.

Blitz Firefight

Main article: Blitz Firefight

Aside from the regular PvP Blitz mode, a PvE co-operative mode called Blitz Firefight can be played on The Proving Grounds, using the same mechanics as the base gamemode to fight off waves of AI hordes.

Gallery

Sources

External links

Template:Games