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Armor effects: Difference between revisions

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'''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
'''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]'', and for ''Halo: Reach'' and ''[[Halo 4]]'' for [[Halo: The Master Chief Collection|The Master Chief Collection]].  
Armor effects are visible in all gametypes, though they are not displayed in cutscenes.


On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''[[Halo 4]]'' as a new [[Armor customization (Halo 4)|customization option]].
On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''[[Halo 4]]'' as a new [[Armor customization (Halo 4)|customization option]].
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===Heart Attack===
===Heart Attack===
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
*'''Effect''': Every few seconds, a heart floats out of the player's body and disappears. When a player dies, several flying hearts will appear around the body of the player.
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
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Revision as of 17:33, August 4, 2021

Armor effects are a special customizable option in the Armory in Halo: Reach, and for Halo: Reach and Halo 4 for The Master Chief Collection. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

On November 16, 2020, when Season 4: Reclaimer was released in Halo: The Master Chief Collection, it made them available to use on the Elites. In June 23, 2021, with the release of Season 7: Elite, these effects were added into Halo 4 as a new customization option.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

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  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering will play. The effect is seemingly identical to the Grunt Birthday Party skull, which was first seen in Halo 2 without the cheering. The cheering sound effect would come later in Halo 3, Halo: Reach, and all subsequent games.
  • Trivia: The clip of sound is a sample from Viva Piñata for Xbox 360.[citation needed]
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR BirthdayParty Effect Icon.png
Birthday Party
200,000 cR Season 1 Tier 25, Spartan Point 1 Season 7 Tier 71, Spartan Point 1

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

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  • Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Legendary Armor Effect.pngHR Legendary Effect Icon.pngH4 Legendary Effect Icon.png
Legendary (Red Flaming Helmet)
0 cR - Included with the Legendary Edition of Halo: Reach. Season 1 Tier 83, Spartan Point 1 Season 7 Tier 84, Spartan Point 1

Eternal

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  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Eternal Armor Effect.pngHR Eternal Effect Icon.pngH4 Eternal Effect Icon.png
Eternal (Blue Flaming Helmet)
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Season 1 Tier 100, Spartan Point 1 Season 7 Tier 100, Spartan Point 1

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

Template:Article Quote

  • Effect: Every few seconds, a heart floats out of the player's body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" Easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR HeartAttack Effect Icon.png
Heart Attack
300,000 cR Season 1 Tier 65, Spartan Point 1 Season 7 Tier 62, Spartan Point 1

Pestilence

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  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Pestilence Armor Effect.pngHR Pestilence Effect Icon.pngH4 Pestilence Effect Icon.png
Pestilence
1,000,000 cR Season 1 Tier 52, Spartan Point 1 Season 7 Tier 25, Spartan Point 1

Inclement Weather

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  • Effect: Electricity and thunderclouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect Unlock (Halo: Reach) Unlock (Halo: Reach MCC) Unlock (Halo 4 MCC)
HR Inclement Weather Armor Effect.pngHR InclementWeather Effect Icon.pngH4 InclementWeather Effect Icon.png
Inclement Weather
2,000,000 cR Season 1 Tier 79, Spartan Point 1 Season 7 Tier 43, Spartan Point 1

Sources