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Arbiter (Killer Instinct): Difference between revisions

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{{Era|Post}}
{{Status|NonCanon}}
{{Semicanon}}
{{Not canon}}
{{disambig header|the Killer Instinct guest character|other articles including "Arbiter"|Arbiter (disambiguation)}}
{{disambig header|the Killer Instinct guest character|other articles including "Arbiter"|Arbiter (disambiguation)}}


{{Character infobox|variant=Cov
{{Character infobox
|variant=Cov
|name=
|image=[[File:Killer Instinct - Arbiter.png|300px]]
|image=[[File:Killer Instinct - Arbiter.png|300px]]
|homeworld=
|homeworld=
|birth=
|birth=
|death=
|death=
|causeofdeath=
|parents=
|siblings=
|spouses=
|children=
|species=[[Sangheili]]
|species=[[Sangheili]]
|gender=Male
|gender=Male
|height=
|height=
|mass=
|mass=
|hair=
|eyes=Amber
|eyes=Amber
|affiliation=
|affiliation=
|rank-title=Titles
|rank-title=Titles|rank=[[Arbiter]]
|rank=[[Arbiter]]
|sn=
|notable=Is an amalgamation of themes and traits of other Arbiters.
|notable=Is an amalgamation of [[Thel 'Vadam]] with traits from other Arbiters.
}}
}}
{{Quote|I have faced the Flood and silenced Truth. I will quell your thunder and douse your flame.|The Arbiter's intro quote}}


{{Quote|I have faced the Flood and silenced truth. I will quell your thunder and douse your flame.|Arbiter's intro quote}}
'''The Arbiter''' is a guest character in the third season of the 2013 fighting game ''[[Wikipedia:Killer Instinct (2013 video game)|Killer Instinct]]''.<ref>[https://www.youtube.com/watch?v=AIxkQLaW0Ao '''Youtube''' - ''Killer Instinct Arbiter Trailer'']</ref>


A Sangheili referred to as simply "'''The Arbiter'''" is an [[Sangheili]] warrior of the Covenant empire and a guest character in the third season of ''[[Wikipedia:Killer Instinct (2013 video game)|Killer Instinct]]''.<ref>[https://www.youtube.com/watch?v=AIxkQLaW0Ao '''Youtube''' - ''Killer Instinct Arbiter Trailer'']</ref>
==Overview==
{{Quote|I have fought with [[Battle of Camber|honor]], endured the [[Mark of Shame|brand of shame]], dealt out [[Battle of the Citadel|vengeance]], even at the threshold of [[Great Schism|oblivion]], I stood against false [[Prophet of Truth|Truth]] and the all consuming [[flood]], but now [[Blooding Years|new foes]] have arisen|This Arbiter shares the same history as [[Thel Vadam]]}}<ref>[https://www.youtube.com/watch?v=AIxkQLaW0Ao Killer Instinct Arbiter Trailer]</ref>  


==Appearance==
Though ''Killer Instinct''<nowiki>'</nowiki>s developers regard the character as an amalgamation of themes and traits from various Arbiters,<ref>[http://forums.ultra-combo.com/t/the-arbiter-s-trailer/5091/214 '''Killer Instinct Forums''': ''rukizzel explains who this Arbiter is'']</ref> he is clearly intended to be a stand-in for [[Thel 'Vadam]], the Arbiter introduced in ''[[Halo 2]]''. His default and alternate skins are recreations of 'Vadam's ''[[Halo 5: Guardians]]'' and ''[[Halo 2: Anniversary]]'' appearances, respectively. The Arbiter claims to have encountered the [[Flood]] and killed the [[Prophet of Truth]], both key elements of 'Vadam's history. In his reveal trailer, he even uses 'Vadam's ''[[Halo 3]]'' catchphrase, "Were it so easy."<ref>[https://www.youtube.com/watch?v=AIxkQLaW0Ao Killer Instinct Arbiter Trailer]'</ref>
The Arbiter here is not the same being as Thel 'Vadam, who is a deuteragonist in ''Halo 2'', but rather an amalgamation of themes and traits of other Arbiters (including Thel's armor, weaponry, and some of his speech mannerisms).<ref>[http://forums.ultra-combo.com/t/the-arbiter-s-trailer/5091/214 '''Killer Instinct Forums''': ''rukizzel explains who this Arbiter is'']</ref>  


Arbiter is a member of the Sangheili alien race, somewhat reptilian-esque creatures who tower over humans with their large height and armored flesh. As a Sangheili, he possesses scaly, dark brown skin, piercing, yellow eyes, four, mandible-like lips around his mouth, two fingers and two thumbs on each hand (similar to [[w:c:killerinstinct:glacius|Glacius]]' race), and somewhat-small legs that are always bent at the knees. He is equipped with a custom brown, grey, and gold suit of battle armor known as the Kaidon armor with an ornate helmet and one sleeveless arm, and most often wields a customized Energy Sword known as "Prophet's Bane", a Type-51 Carbine, and a set of Plasma Grenades - traditional weaponry for the Arbiters of the Covenant.
Regardless of the skin used, the Arbiter is equipped with a [[Mosa-pattern carbine|Covenant carbine]], an [[energy sword]] (the [[Prophets' Bane]], the {{Pattern|Domotos|energy sword}}, or the [[unidentified energy sword pattern]]) and {{Pattern|Anskum|plasma grenade}}s, and [[active camouflage]]. Using the default ''Halo 5: Guardians'' Kaidon skin arms the Arbiter with Thel 'Vadam's personal energy sword, [[Prophets' Bane]], though the ''Halo 2: Anniversary'' skin uses a standard Type-1 energy sword. The player can also outfit the Arbiter with the combat harness from ''Halo 2: Anniversary'', the Ascetic armor from ''Halo 3'', the Ranger and Zealot harnesses from ''Halo: Reach'', and the Storm and Commander armors from ''Halo 4''.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-fighting-words '''Halo Waypoint''': ''Canon Fodder - Fighting Words'']</ref>


==Non-canon Biography==
==Gameplay==
All that is known about his past is that he has once fought against the Covenant empire's corruption and battled the Flood. He arrives on the Earth at an unknown date, where he encounters the fighters of the Killer Instinct universe. They do battle with him out of curiosity and for sport.
Similar to [[Nicole-458]] from ''[[Wikipedia: Dead or Alive 4|Dead or Alive 4]]'', many of the Arbiter's moves and traits are named after elements of the ''Halo'' franchise.


==Killer Instinct Gameplay==
===Traits===
===Traits===
'''Combo Trait - Combat Evolved:''' After performing a throw or any ender, Arbiter can follow up by sticking a Plasma Grenade to the opponent or firing his Type-51 Carbine to deal additional damage and extend the combo slightly.
'''Combo Trait - Combat Evolved:''' After performing a throw or any Ender, the Arbiter can follow up by sticking a plasma grenade to the opponent or firing his carbine to deal additional damage and extend the combo slightly.


'''Instinct Mode - Judge and Executioner: '''Arbiter summons an energy shield that extends his health meter slightly and has unlimited armor against projectiles. The shield fully recharges once its been broken after having not attacked for a while. Additionally, Arbiter can '''Parry''' ''(HP+HK)'' similar to the ''Street Fighter 3'' series, blocking all damage and ignoring an oncoming attack completely. Parries can be performed midair as well.
'''Instinct Mode - Judge and Executioner:''' The Arbiter summons an energy shield that extends his health meter slightly and has unlimited armor against projectiles. The shield fully recharges once its been broken after having not attacked for a while. Additionally, the Arbiter can '''Parry''' ''(HP+HK)'' similar to the ''Street Fighter 3'' series, blocking all damage and ignoring an oncoming attack completely. Parries can be performed midair as well.


===Command Attacks===
===Command Attacks===
* '''Step-Kick''' - ''(Forward+MK)'' - Arbiter performs a large straight kick. Can cause wall splat.
* '''Step-Kick''' - ''(Forward+MK)'' - The Arbiter performs a large straight kick. Can cause wall splat.
* '''Type-51 Carbine''' - ''(HK)'' - Arbiter fires up to three consecutive shots from his Type-51 Carbine. The Carbine holds eighteen rounds of ammo; once the ammo is depleted, Arbiter instead performs a melee bash attack. Can be performed midair. Ammo cannot be regenerated, so once all eighteen rounds are used, the move is no longer available. Pressing ''(Forward+HK) ''will make Arbiter do the melee bash, even with ammo available. The default command for the Carbine is also the same default command for shooting in ''Halo 5: Guardians'' (RT).
* '''Type-51 Carbine''' - ''(HK)'' - The Arbiter fires up to three consecutive shots from his carbine. The carbine holds 18 rounds; once the ammo is depleted, the Arbiter instead performs a melee bash attack. Can be performed midair. Ammo cannot be regenerated, so once all 18 rounds are used, the move is no longer available. Pressing ''(Forward+HK) ''will make the Arbiter do the melee bash, even with ammo available.


*'''Plasma Grenade''' - ''(LP+MP+HP) ''- Arbiter throws a sticky Plasma Grenade. Detonates after three seconds, which can harm both the opponent and Arbiter and causes stagger. Holding Forward will make the throw arc larger, holding Back will make the throw arc smaller. Can be performed midair. Holding down will cause Arbiter to instantly detonate a grenade at close range, causing a hard knockdown on both him and his opponent. Up to three grenades can be held at once, and they automatically regenerate over time once used. The default command for all three punches is the same as the Grenade command in ''Halo 5: Guardians'' (LB).
*'''Plasma Grenade''' - ''(LP+MP+HP) ''- The Arbiter throws a sticky plasma grenade. Detonates after three seconds, which can harm both the opponent and the Arbiter and causes stagger. Holding Forward will make the throw arc larger, while holding Back will make the throw arc smaller. Can be performed midair. Holding down will cause the Arbiter to instantly detonate a grenade at close range, causing a hard knockdown on both him and his opponent. Up to three grenades can be held at once, and they automatically regenerate over time once used.
*'''Throw''''' - (Forward or back+LP+LK)'' - Arbiter grabs the opponent and then slashes them twice. Acts as a launcher.
*'''Throw''''' - (Forward or back+LP+LK)'' - The Arbiter grabs the opponent and then slashes them twice. Acts as a launcher.


===Special Moves===
===Special Moves===
* '''Mercy's Demise''' - ''(QCF+P)'' - Arbiter charges forwards and performs an uppercut with his Energy Sword. Button strength determines distance traveled. Works as a Knockdown Ender. The animation is based on the Energy Sword Lunge attack from the Halo series.
* '''Mercy's Demise''' - ''(QCF+P)'' - The Arbiter charges and performs an uppercut with his energy sword. Button strength determines distance traveled. Works as a Knockdown Ender.
* '''Truth Seeker''' - ''(QCB+P)'' - Arbiter spins around with an overhead Energy Sword slash. Hits overhead, button strength determines attack speed. Works as a Ground Bounce Ender.
* '''Truth Seeker''' - ''(QCB+P)'' - The Arbiter spins around with an overhead energy sword slash. Hits overhead, button strength determines attack speed. Works as a Ground Bounce Ender.
* '''Prophet's Bane''' - ''(QCB+K)'' - Arbiter activates a cloaking device and appears elsewhere, stabbing the opponent through the chest and then throwing them away. Button strength determines distance traveled. Works as a Launcher Ender.
* '''Prophet's Bane''' - ''(QCB+K)'' - The Arbiter activates active camouflage and appears elsewhere, stabbing the opponent through the chest and then throwing them away. Button strength determines distance traveled. Works as a Launcher Ender.


===Shadow Moves===
===Shadow Moves===
* '''Shadow''' '''Mercy's Demise''' - ''(QCF+P+P)'' - Arbiter wildly slashes with his Energy Sword five times.
* '''Shadow''' '''Mercy's Demise''' - ''(QCF+P+P)'' - The Arbiter slashes wildly with his energy sword five times.
* '''Shadow''' '''Prophet's Bane''' - ''(QCB+K+K)'' - Arbiter activates a cloaking device and appears behind the opponent, stabbing them through the chest and then throwing them away. Tracks the opponent's location. The kick can be held in order to delay the attack for better timing.
* '''Shadow''' '''Prophet's Bane''' - ''(QCB+K+K)'' - The Arbiter activates a cloaking device and appears behind the opponent, stabbing them through the chest and then throwing them away. Tracks the opponent's location. The kick can be held in order to delay the attack for better timing.
* '''Energy Shield''' - ''(QCF+K+K) - ''Arbiter uses some Shadow Meter to summon an energy shield. Can knock the opponent away on activation, but deals no damage. Functions identically to the Instinct Mode shield, but does not recharge on its own and does not enable Parry.
* '''Energy Shield''' - ''(QCF+K+K) - '' The Arbiter uses some Shadow Meter to summon an energy shield. Can knock the opponent away on activation, but deals no damage. Functions identically to the Instinct Mode shield, but does not recharge on its own and does not enable Parry.


===Quotes===
===Quotes===
*''I have fought with honor, endured the brand of shame, dealt out vengeance - even at the threshold of oblivion, I stood against false truth and the all-consuming Flood. But now, new foes have risen, and I have become their prey. Strange in appearance, these warriors hunt me. I see courage and conviction in their eyes, but also questions - the same questions I ask myself. In a lifetime of war, is this the end? My final battle? Will this hunter be the end of me...? Were it so easy...'' —Arbiter in his trailer
*''I have fought with honor, endured the brand of shame, dealt out vengeance - even at the threshold of oblivion, I stood against false truth and the all-consuming Flood. But now, new foes have risen, and I have become their prey. Strange in appearance, these warriors hunt me. I see courage and conviction in their eyes, but also questions - the same questions I ask myself. In a lifetime of war, is this the end? My final battle? Will this hunter be the end of me? Were it so easy.'' — reveal trailer narration
*''I have faced the Flood and silenced truth. I will quell your thunder and douse your flame. —Arbiter's intro quote
*''I have faced the Flood and silenced Truth. I will quell your thunder and douse your flame.'' — intro
*''Another victory, yes, but... there is always another battle.'' —Arbiter's victory quote
*''Another victory, yes, but ... there is always another battle.'' victory
*''Cleansing flame'' —Throwing grenade
*''Cleansing flame!'' — throwing plasma grenade
*''Pathetic.'' — performing throw


==Stage==
==Stage==
[[Arena of Judgment]]
{{Main|Arena of Judgment}}


Set on Sangheilios near the ruins of Nuursa. The arena was once used as a place of debate long ago, but has since been abandoned and ravaged by time. In the background, Elite forces of both the Covenant and the Swords of Sangheilios battle one another in a shootout. As the match progresses, the battle destroys the various statues and architecture housed throughout the arena, and vehicles such as Phantoms and Scarabs lose control, demolishing the walls as they crash through. The stage utilized several existing assets from ''Halo 5: Guardians'' in its creation.
The Arbiter's stage is the Arena of Judgment, a long-abandoned structure on [[Sanghelios]]. The stage background features a battle between the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]]. As the match progresses, the battle destroys the statues and other structures constituting the arena. Vehicles such as [[Mikpramu-pattern Phantom|Phantoms]] and [[Deutoros-pattern Scarab|Scarabs]] occasionally crash into the scenery.


'''STAGE ULTRA: '''During a Stage Ultra Combo, the victor knocks their opponent back onto the ground, just as a Scarab tank bursts through the wall. As they slowly lift themselves up, an out of control Banshee falls from the sky in a tailspin through the hole opened by the Scarab. The opponent turns to face the sounds of destruction just in time to see the Banshee hit the ground at an angle, flip up into the air, and land on top of the opponent, crushing them.
'''STAGE ULTRA: '''During a Stage Ultra Combo, the victor knocks their opponent back onto the ground, just as a Scarab bursts through the wall. As they slowly lift themselves up, an out-of-control [[D'nomlhe-pattern Banshee|Banshee]] falls from the sky in a tailspin through the hole opened by the Scarab. The opponent turns to face the sounds of destruction just in time to see the Banshee hit the ground at an angle, flip up into the air, and land on top of the opponent, crushing them.


'''ULTRA Combo''': 31-Hits
'''ULTRA Combo''': 31 Hits


==Trivia==
==Production notes==
*The Arbiter's default costume is based on Thel 'Vadam's Kaidon armor from ''Halo 5: Guardians'', while his retro costume is based on his design from ''Halo 2: Anniversary''.
*The Arbiter is portrayed by American voice actor [[Wikipedia:Ray Chase (voice actor)|Ray Chase]],{{Ref/Twitter|Id=voice|RayChase|1460693636035710979|Ray Chase|Quote=Happy to be a part of Halo Infinite multiplayer! From Arbiter in Killer Instinct to Spartan... quite a journey...|D=11|M=8|Y=2023}} who would go on to voice [[Adjutant Resolution]],{{Ref/Game|HI|Halo Infinite credits|credits}} along with multiplayer Spartan Voiceprint 1A76, in ''[[Halo Infinite]]''.{{Ref/Reuse|voice}}
**The default Arbiter uses the Prophet's Bane energy weapon, while the retro costume sees him wields the traditional Covenant Type-1 Energy Sword.
*The Arbiter's life bar is based on the health bar from ''[[Halo 5: Guardians]]'', only inverted.
*The Arbiter's accessories are based upon the armors used by various Sangheili warriors. These include the combat harness from ''Halo 2: Anniversary'', the Ascetic armor from ''Halo 3'', the Ranger and Zealot harnesses from ''Halo: Reach'', and the Storm and Commander armors from ''Halo 4''.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fighting-words '''Halo Waypoint''': ''Canon Fodder - Fighting Words'']</ref>
*The Arbiter's life bar is based on the life bar as seen in ''Halo 5: Guardians'', only inverted.
*His appearance was teased at the Killer Instinct World Cup in 2016.
*He is voiced by Ray Chase.


==Gallery==
==Gallery==
Line 88: Line 93:
</gallery>
</gallery>


==References==
===Player 2 colors===
<references />
<gallery>
File:Command rank storm harness.png|Storm harness Command-rank
File:KIRanger harness 2.png|Ranger harness 2
File:KIZealot harness 2.png|Zealot harness 2
File:KICommander harness 2.png|Commander harness 2
File:KIA harness 2.png|Ascetic harness 2
File:Combatharness 2 KI.jpg|Combat harness 2
</gallery>
 
==Sources==
{{Ref/Sources}}
 
==See also==
*[[Nicole-458]]


[[Category:Sangheili]]
[[Category:Sangheili characters]]
[[Category:Arbiters]]
[[Category:Arbiters]]
[[Category:Covenant military personnel]]
[[Category:Covenant military personnel]]
[[Category:Playable characters]]
[[Category:Playable characters]]

Latest revision as of 13:02, December 9, 2023

Misterchief.gif
This article contains information about a non-canonical subject that, while official, is not part of the established Halo universe.
This article is about the Killer Instinct guest character. For other articles including "Arbiter", see Arbiter (disambiguation).


Arbiter
Killer Instinct - Arbiter.png
Personal details

Species:

Sangheili

Gender:

Male

Eye color:

Amber

Political and military information

Titles:

Arbiter

Notable info:

Is an amalgamation of Thel 'Vadam with traits from other Arbiters.

 

"I have faced the Flood and silenced Truth. I will quell your thunder and douse your flame."
— The Arbiter's intro quote

The Arbiter is a guest character in the third season of the 2013 fighting game Killer Instinct.[1]

Overview[edit]

"I have fought with honor, endured the brand of shame, dealt out vengeance, even at the threshold of oblivion, I stood against false Truth and the all consuming flood, but now new foes have arisen"
— This Arbiter shares the same history as Thel Vadam[2]

Though Killer Instinct's developers regard the character as an amalgamation of themes and traits from various Arbiters,[3] he is clearly intended to be a stand-in for Thel 'Vadam, the Arbiter introduced in Halo 2. His default and alternate skins are recreations of 'Vadam's Halo 5: Guardians and Halo 2: Anniversary appearances, respectively. The Arbiter claims to have encountered the Flood and killed the Prophet of Truth, both key elements of 'Vadam's history. In his reveal trailer, he even uses 'Vadam's Halo 3 catchphrase, "Were it so easy."[4]

Regardless of the skin used, the Arbiter is equipped with a Covenant carbine, an energy sword (the Prophets' Bane, the Domotos-pattern energy sword, or the unidentified energy sword pattern) and Anskum-pattern plasma grenades, and active camouflage. Using the default Halo 5: Guardians Kaidon skin arms the Arbiter with Thel 'Vadam's personal energy sword, Prophets' Bane, though the Halo 2: Anniversary skin uses a standard Type-1 energy sword. The player can also outfit the Arbiter with the combat harness from Halo 2: Anniversary, the Ascetic armor from Halo 3, the Ranger and Zealot harnesses from Halo: Reach, and the Storm and Commander armors from Halo 4.[5]

Gameplay[edit]

Similar to Nicole-458 from Dead or Alive 4, many of the Arbiter's moves and traits are named after elements of the Halo franchise.

Traits[edit]

Combo Trait - Combat Evolved: After performing a throw or any Ender, the Arbiter can follow up by sticking a plasma grenade to the opponent or firing his carbine to deal additional damage and extend the combo slightly.

Instinct Mode - Judge and Executioner: The Arbiter summons an energy shield that extends his health meter slightly and has unlimited armor against projectiles. The shield fully recharges once its been broken after having not attacked for a while. Additionally, the Arbiter can Parry (HP+HK) similar to the Street Fighter 3 series, blocking all damage and ignoring an oncoming attack completely. Parries can be performed midair as well.

Command Attacks[edit]

  • Step-Kick - (Forward+MK) - The Arbiter performs a large straight kick. Can cause wall splat.
  • Type-51 Carbine - (HK) - The Arbiter fires up to three consecutive shots from his carbine. The carbine holds 18 rounds; once the ammo is depleted, the Arbiter instead performs a melee bash attack. Can be performed midair. Ammo cannot be regenerated, so once all 18 rounds are used, the move is no longer available. Pressing (Forward+HK) will make the Arbiter do the melee bash, even with ammo available.
  • Plasma Grenade - (LP+MP+HP) - The Arbiter throws a sticky plasma grenade. Detonates after three seconds, which can harm both the opponent and the Arbiter and causes stagger. Holding Forward will make the throw arc larger, while holding Back will make the throw arc smaller. Can be performed midair. Holding down will cause the Arbiter to instantly detonate a grenade at close range, causing a hard knockdown on both him and his opponent. Up to three grenades can be held at once, and they automatically regenerate over time once used.
  • Throw - (Forward or back+LP+LK) - The Arbiter grabs the opponent and then slashes them twice. Acts as a launcher.

Special Moves[edit]

  • Mercy's Demise - (QCF+P) - The Arbiter charges and performs an uppercut with his energy sword. Button strength determines distance traveled. Works as a Knockdown Ender.
  • Truth Seeker - (QCB+P) - The Arbiter spins around with an overhead energy sword slash. Hits overhead, button strength determines attack speed. Works as a Ground Bounce Ender.
  • Prophet's Bane - (QCB+K) - The Arbiter activates active camouflage and appears elsewhere, stabbing the opponent through the chest and then throwing them away. Button strength determines distance traveled. Works as a Launcher Ender.

Shadow Moves[edit]

  • Shadow Mercy's Demise - (QCF+P+P) - The Arbiter slashes wildly with his energy sword five times.
  • Shadow Prophet's Bane - (QCB+K+K) - The Arbiter activates a cloaking device and appears behind the opponent, stabbing them through the chest and then throwing them away. Tracks the opponent's location. The kick can be held in order to delay the attack for better timing.
  • Energy Shield - (QCF+K+K) - The Arbiter uses some Shadow Meter to summon an energy shield. Can knock the opponent away on activation, but deals no damage. Functions identically to the Instinct Mode shield, but does not recharge on its own and does not enable Parry.

Quotes[edit]

  • I have fought with honor, endured the brand of shame, dealt out vengeance - even at the threshold of oblivion, I stood against false truth and the all-consuming Flood. But now, new foes have risen, and I have become their prey. Strange in appearance, these warriors hunt me. I see courage and conviction in their eyes, but also questions - the same questions I ask myself. In a lifetime of war, is this the end? My final battle? Will this hunter be the end of me? Were it so easy. — reveal trailer narration
  • I have faced the Flood and silenced Truth. I will quell your thunder and douse your flame. — intro
  • Another victory, yes, but ... there is always another battle. — victory
  • Cleansing flame! — throwing plasma grenade
  • Pathetic. — performing throw

Stage[edit]

Main article: Arena of Judgment

The Arbiter's stage is the Arena of Judgment, a long-abandoned structure on Sanghelios. The stage background features a battle between the Swords of Sanghelios and Jul 'Mdama's Covenant. As the match progresses, the battle destroys the statues and other structures constituting the arena. Vehicles such as Phantoms and Scarabs occasionally crash into the scenery.

STAGE ULTRA: During a Stage Ultra Combo, the victor knocks their opponent back onto the ground, just as a Scarab bursts through the wall. As they slowly lift themselves up, an out-of-control Banshee falls from the sky in a tailspin through the hole opened by the Scarab. The opponent turns to face the sounds of destruction just in time to see the Banshee hit the ground at an angle, flip up into the air, and land on top of the opponent, crushing them.

ULTRA Combo: 31 Hits

Production notes[edit]

Gallery[edit]

Player 2 colors[edit]

Sources[edit]

See also[edit]