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{{Timeline}}
{{Timeline}}
{{Ratings}}
{{Ratings}}
The Earth government unveils the first in a line of colony ships; given conditions on Earth are deteriorating in the face of overpopulation, hitching a ride out to a colony becomes a highly attractive option. Additionally, the Earth government plans to attach military personnel to each colony, to help better utilize the massive (and expensive) standing fleets. Because FTL travel is still fairly new and expensive, colonists and military personnel face a stringent regimen of physical and mental testing. In theory, only the best-qualified citizens and soldiers are allowed to colonize "nearby" worlds. This is the birth of the Inner Colonies; typically Inner Colonials are-later in the timeline-considered the elite, the best and brightest.<ref>http://www.xbox.com/en-US/games/h/halo/storyline.htm</ref>
The Earth government unveils the first in a line of colony ships; given conditions on Earth are deteriorating in the face of overpopulation, hitching a ride out to a colony becomes a highly attractive option. Additionally, the Earth government plans to attach military personnel to each colony, to help better utilize the massive (and expensive) standing fleets. Because FTL travel is still fairly new and expensive, colonists and military personnel face a stringent regimen of physical and mental testing. In theory, only the best-qualified citizens and soldiers are allowed to colonize "nearby" worlds. This is the birth of the Inner Colonies; typically Inner Colonials are-later in the timeline considered the elite, the best and brightest.<ref>http://www.xbox.com/en-US/games/h/halo/storyline.htm</ref>


== Sources ==
== Sources ==


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Revision as of 06:52, April 8, 2008

Template:Ratings The Earth government unveils the first in a line of colony ships; given conditions on Earth are deteriorating in the face of overpopulation, hitching a ride out to a colony becomes a highly attractive option. Additionally, the Earth government plans to attach military personnel to each colony, to help better utilize the massive (and expensive) standing fleets. Because FTL travel is still fairly new and expensive, colonists and military personnel face a stringent regimen of physical and mental testing. In theory, only the best-qualified citizens and soldiers are allowed to colonize "nearby" worlds. This is the birth of the Inner Colonies; typically Inner Colonials are-later in the timeline considered the elite, the best and brightest.[1]

Sources