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FSS-1000 Sabre: Difference between revisions

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|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*[[M1024 ASW/AC 30mm ALA Cannon]] (2)
|armament=*Two [[M1024 ASW/AC 30mm ALA Cannon]]s
*[[ST/Medusa Missile]] pods (2)
*Two [[ST/Medusa Missile]] pods
|complement=
|complement=
|crew=*Pilot (1)
|crew=*One pilot
*Radar Intercept Officer (RIO) (1)
*One radar intercept officer
|skeleton=
|skeleton=
|passengers=
|passengers=
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|firstuse=
|firstuse=
|firstsight=2552
|firstsight=2552
|role=[[Starfighter]]
|role=Starfighter
|era=[[Human-Covenant War]]
|era=Human-Covenant War
|affiliation=[[United Nations Space Command]]
|affiliation=United Nations Space Command
}}
}}
The '''YSS-1000''', simply referred to as the '''Sabre''', is a space superiority [[starfighter]] used by the [[United Nations Space Command Defense Force|UNSC Defense Force]] during the [[Human-Covenant War]].<ref name="e3">[[Halo: Reach E3 Campaign Demo|'''Halo: Reach''' ''E3 Campaign Demo'']]</ref><ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref> Its first known use was in [[Operation: UPPER CUT]] during the [[Fall of Reach]].
The '''YSS-1000''', simply referred to as the '''Sabre''', is a space superiority [[starfighter]] used by the [[United Nations Space Command Defense Force|UNSC Defense Force]] during the [[Human-Covenant War]].<ref name="e3">[[Halo: Reach E3 Campaign Demo|'''Halo: Reach''' ''E3 Campaign Demo'']]</ref><ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref> Its first known use was in [[Operation: UPPER CUT]] during the [[Fall of Reach]].
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==Specifications==
==Specifications==
===Design details===
===Design details===
The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of detachable multi-stage rockets to propel itself out of a planet's atmosphere into low orbit.<ref name="e3"/>The Sabres speed is similar to the Seraphs, it also has an afterburner ability which increases speed. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].
The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of [[List of "seven" references in Halo|seven]]-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit.<ref>'''[[Halo: Reach Official Strategy Guide]]''', page 437</ref><ref name="e3"/>The Sabre's speed is similar to the [[Type-31 XMF|Seraph's]]; it also has an afterburner system which to increase its speed. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].


===Armaments===
===Armaments===
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The Sabre was developed as a result of the [[Sabre Program]], a top-secret [[United Nations Space Command|UNSC]] project in which [[SPARTAN-B312]] was a pilot at some point.<ref name="bnet"/> By 2552, the YSS-1000 served as the UNSCDF's primary planetary defense fighter for the [[Inner Colonies]].<ref>'''[[Bungie.net]]''', ''Halo: Reach game stats''</ref><ref>'''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]''', ''page 344''</ref> [[Reach]] had multiple Sabre fighters stored in launch facilities on the planet's surface. In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.
The Sabre was developed as a result of the [[Sabre Program]], a top-secret [[United Nations Space Command|UNSC]] project in which [[SPARTAN-B312]] was a pilot at some point.<ref name="bnet"/> By 2552, the YSS-1000 served as the UNSCDF's primary planetary defense fighter for the [[Inner Colonies]].<ref>'''[[Bungie.net]]''', ''Halo: Reach game stats''</ref><ref>'''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]''', ''page 344''</ref> [[Reach]] had multiple Sabre fighters stored in launch facilities on the planet's surface. In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.


During the [[fall of Reach|Covenant invasion of Reach]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used one of these vehicles during Operation: UPPERCUT, in which multiple Sabres were used by Noble Team and a UNSC strike team to board the [[Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine|makeshift slipspace bomb]] to the [[Covenant supercarrier]], ''[[Long Night of Solace]]''. Before assaulting the Corvette, the Sabres were used to defend ''Anchor 9'' against Covenant [[Type-27 XMF|Type-27 ''"Banshee"'']] fliers, [[Type-31 XMF|Type-31 ''"Seraph"'']] starfighters and [[Phantom Gunboat]]s.<ref name="lnos">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref> Noble Six and the other pilots were eventually able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="lnos"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="lnos"/>
During the [[Fall of Reach]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used a Sabre during Operation: UPPER CUT, in which multiple Sabres were used by the SPARTANs and a UNSC strike team to board the [[Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against Covenant [[Type-27 XMF|''Banshee''-class interceptors]] fliers, [[Type-31 XMF|''Seraph''-class starfighters]], and [[Phantom gunboat]]s.<ref name="lnos">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref> Noble Six and the other pilots were eventually able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="lnos"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="lnos"/>
 
== Identified Sabres==
*''[[Bravo 029]]''
*''[[Echo 1]]''
*''[[Echo 2]]''
*''[[Echo 3]]''
*''[[Echo 4]]''


==Gameplay==
==Gameplay==
The Sabre is only playable in the space combat segment of the [[Long Night of Solace (Level)|Long Night of Solace]] campaign level.
The Sabre is only usable in the space combat segment of the level ''Long Night of Solace''.


Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[Heads Up Display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[Heads Up Display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.


Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper button, a few changes are made. The auto-level functionality is disabled and now left and right on the left thumbstick gives full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, official guide or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thruster engines. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as [[Wikipedia:Aileron Roll|Aileron rolls]] (often mislabeled as 'Barrel Rolls') and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The Autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as [[Wikipedia:Aileron Roll|Aileron rolls]] - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>
 
In ''Halo: Reach'', crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.


==Trivia==
==Trivia==
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*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*Crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are overlooked in the gameplay of the level the Sabre appears in, [[Long Night of Solace (level)|Long Night of Solace]]. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.
*The Sabre has a very similar overall shape to the [[F-99 Unmanned Combat Aerial Vehicle]], including the position and shape of the vertical stabilizers.
*The Sabre has a [[seven]]-stage initiation sequence.<ref>'''[[Halo: Reach Official Strategy Guide]]''', page 437</ref>
*It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the [[Splatter (Roadkill) Medal|Splatter Medal]].
*The Sabre has a very similar overall shape to the F-99 Unmanned Combat Arial Vehicle, including the position and shape of the vertical stabilizers.
*It is possible (though very difficult) to ram your Sabre into an enemy [[Seraph]] or [[Banshee]] and destroy it. This will award you the [[Splatter (Roadkill) Medal|Splatter Medal]].


==Gallery==
==Gallery==
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File:Reach-UNSC Savannah.png|Sabre fighters escorting the {{UNSCShip|Savannah}}.
File:Reach-UNSC Savannah.png|Sabre fighters escorting the {{UNSCShip|Savannah}}.
File:Halo- Reach - Saber Shields.jpg|A Sabre's energy shields taking fire in combat.
File:Halo- Reach - Saber Shields.jpg|A Sabre's energy shields taking fire in combat.
File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting a Covenant corvette.
File:HaloReach - Space Battle.jpg|A Sabre and the UNSC ''Savannah'' assaulting a Covenant corvette.
</gallery>
</gallery>


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==Sources==
==Sources==
<references/>
<references/>
==See also==
*[[GA-TL1 Longsword-class Interceptor|GA-TL1 ''Longsword''-class Interceptor]]
*[[Type-31 XMF|Type-31 ''Seraph''-class Starfighter]]


{{UNSC Ships}}
{{UNSC Ships}}
[[Category:UNSCDF Aircraft]]
[[Category:UNSCDF Aircraft]]
[[Category:Drivable Vehicles]]
[[Category:Drivable Vehicles]]

Revision as of 13:11, November 24, 2010

Template:Ratings

Sabre redirects here. For the SPARTAN-III team, see Team Saber.

Template:Ship The YSS-1000, simply referred to as the Sabre, is a space superiority starfighter used by the UNSC Defense Force during the Human-Covenant War.[1][2] Its first known use was in Operation: UPPER CUT during the Fall of Reach.

Specifications

Design details

The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of seven-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit.[3][1]The Sabre's speed is similar to the Seraph's; it also has an afterburner system which to increase its speed. The Sabre is capable of performing complex aileron rolls, Split S maneuvers, and Immelmann turns.

Armaments

The fighter's armament includes twin 30mm autocannons as well as linked missile pods with locking abilities. The Sabre also possesses energy shielding technology.[1] Its targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target.

Operational history

The Sabre was developed as a result of the Sabre Program, a top-secret UNSC project in which SPARTAN-B312 was a pilot at some point.[2] By 2552, the YSS-1000 served as the UNSCDF's primary planetary defense fighter for the Inner Colonies.[4][5] Reach had multiple Sabre fighters stored in launch facilities on the planet's surface. In addition, the orbital platform Anchor 9 had several Sabres stored in its launch bays.

During the Fall of Reach, SPARTAN-B312 and Jorge-052 of Noble Team used a Sabre during Operation: UPPER CUT, in which multiple Sabres were used by the SPARTANs and a UNSC strike team to board the Covenant corvette Ardent Prayer in order to use it to deliver a makeshift slipspace bomb to the Covenant supercarrier Long Night of Solace. Before assaulting the corvette, the Sabres were used to defend Anchor 9 against Covenant Banshee-class interceptors fliers, Seraph-class starfighters, and Phantom gunboats.[6] Noble Six and the other pilots were eventually able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.[6] The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.[6]

Identified Sabres

Gameplay

The Sabre is only usable in the space combat segment of the level Long Night of Solace.

Like other vehicles in the Halo games, the Sabre is piloted from third-person view. The Heads Up Display, located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.

Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.[7] However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.[8] This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.[9] The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as Aileron rolls - often misidentified as 'barrel rolls' - and Immelmann turns can be performed by using the left bumper.[10] The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.[11]

In Halo: Reach, crucial aspects of astrodynamics are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.

Trivia

  • Like the UNSC's Longsword-class Interceptor and Shortsword-class Bomber, the Sabre is named after a type of sword.
  • Although Bungie experimented on implementing the Sabre into multiplayer, it only appears in the campaign due to balance issues.[11]
  • The Sabre launch sequence in Halo: Reach appears to have been inspired by NASA's Space Shuttle program, in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
  • The Sabre has a very similar overall shape to the F-99 Unmanned Combat Aerial Vehicle, including the position and shape of the vertical stabilizers.
  • It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the Splatter Medal.

Gallery

List of appearances

Sources

Template:UNSC Ships