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AC-220 Vulture: Difference between revisions

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{{Quote|The Vulture is one of the UNSC's most powerful units. Basically a highly armed flying assault [[tank]] packed to the brim with weapons. The UNSC Vulture is the largest aircraft fielded by the UNSC. It is designed to deliver massive damage to enemy ground troops after air superiority has been achieved. It is slow moving but carries an impressive armament of two twin-autocannons and rocket silos that can be used to deliver a devastating barrage to enemies in a wide area.<br>Crewed by highly trained UNSC pilot and gunners, the Vulture is an expensive unit and is usually reserved for difficult or lengthy battles. Being slow, it is vulnerable to anti-aircraft fire and enemy aircraft, but it is surprisingly resilient.|Halo Wars Official Site.}}
{{Quote|The Vulture is one of the UNSC's most powerful units. Basically a highly armed flying assault [[tank]] packed to the brim with weapons. The UNSC Vulture is the largest aircraft fielded by the UNSC. It is designed to deliver massive damage to enemy ground troops after air superiority has been achieved. It is slow moving but carries an impressive armament of two twin-autocannons and rocket silos that can be used to deliver a devastating barrage to enemies in a wide area.<br>Crewed by highly trained UNSC pilot and gunners, the Vulture is an expensive unit and is usually reserved for difficult or lengthy battles. Being slow, it is vulnerable to anti-aircraft fire and enemy aircraft, but it is surprisingly resilient.|Halo Wars Official Site.}}


The '''AC-220 Gunship''', more commonly known as the '''Vulture''', is a heavy gunship used by the [[United Nations Space Command]] during the [[Halo Wars|early years]] of the [[Human-Covenant War]]. It is a successor of the older  [[wikipedia:AC-47 Spooky|AC-47]], [[wikipedia:Lockheed AC-130|AC-130]], and [[AC-163 Gunship|AC-163 gunships]].<ref>'''[[Halo Waypoint]]''' article on the AC-220 Gunship</ref>
The '''AC-220 Gunship''', more commonly known as the '''Vulture''', is a heavy gunship used by the [[United Nations Space Command]] during the [[Halo Wars|early years]] of the [[Human-Covenant War]]. It is a successor of the older  [[wikipedia:AC-47 Spooky|AC-47]], [[wikipedia:Lockheed AC-130|AC-130]], and [[AC-163 Gunship|AC-163 gunships]].<ref name="waypoint">[http://halo.xbox.com/en-us#/intel/theuniverse/tech/gallery/vulture/d7c47141-fe31-43ff-8698-3ec01a19b356?filter=all '''Halo Waypoint''': AC-220 Gunship]</ref>


==Description==
==Description==
It is suspended by a series of ducted fans visible near the rear of the aircraft, or jet engines like the [[Dropship 77-Troop Carrier|D77-TC Pelican]]. It is slower than other UNSC aircraft, such as the [[AV-14 Attack VTOL|AV-14 Hornet]] and the [[Sparrowhawk]], but is armed with a number of missile artillery pods for engaging enemy ground and air units, able to fire large barrages of missiles, as well as a pair of hull-mounted autocannons.<ref>''[[wikipedia:GamePro|Gamepro]]'', July 2009 edition</ref> In-game, it is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires six population, 900 resources, and a tech level of four. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4.
It is suspended by a series of ducted fans visible near the rear of the aircraft, or jet engines like the [[Dropship 77-Troop Carrier|D77-TC Pelican]]. It is slower than other UNSC aircraft, such as the [[AV-14 Attack VTOL|AV-14 Hornet]] and the [[AV-22 Sparrowhawk]], but is armed with a number of missile artillery pods for engaging enemy ground and air units, able to fire large barrages of missiles, as well as a pair of hull-mounted autocannons.<ref>''[[wikipedia:GamePro|Gamepro]]'', July 2009 edition</ref>  


The Vulture requires highly trained UNSC pilots and gunners, which makes them expensive to use. This, coupled with the amount of time it takes to build one, means that the Vulture is usually only reserved for difficult and lengthy battle situations.<ref>'''[[Halo Encyclopedia]]''', page 250</ref>
The Vulture requires highly trained UNSC pilots and gunners, which makes them expensive to use. It lacks radioactive shielding, preventing it from travelling in space. These factors, coupled with the amount of time it takes to build one, means that the Vulture is usually only reserved for difficult and lengthy battle situations.<ref>'''[[Halo Encyclopedia]]''', page 250</ref><ref name="waypoint"></ref>


==Combat==
==Combat==
[[File:Vulture scheme.jpg|thumb|left|A close-up of the Vulture, showing its impressive arsenal.]]
[[File:Vulture scheme.jpg|thumb|left|A close-up of the Vulture, showing its impressive arsenal.]]
A slow unit which can take massive amounts of damage before destruction, the Vulture is the largest ground-based aircraft fielded by the UNSC.<ref>[http://www.halowars.com/GameInfo/airpad.aspx#vulture| ''Halo Wars'' Official Site: Information on the Vulture]</ref> It is able to fight against both air and ground units due to its weapon configuration,: [[Argent V Missile]] pods are used against enemy aircraft, while [[GUA-23/AW/Linkless Feed Autocannon|GUA-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[MAAT-9 Wolverine|Wolverines]] to lessen the threat of aerial attacks.{{Clear}}
A slow unit which can take massive amounts of damage before destruction, the Vulture is the largest ground-based aircraft fielded by the UNSC.<ref>[http://www.halowars.com/GameInfo/airpad.aspx#vulture| ''Halo Wars'' Official Site: Information on the Vulture]</ref> It is able to fight against both air and ground units due to its weapon configuration,: [[Argent V Missile]] pods are used against enemy aircraft, while [[GUA-23/AW/Linkless Feed Autocannon|GUA-23 autocannons]] are designed for engaging ground targets. It can use its [[A-74 Sylver Vertical Missile Launcher|A-74 missile launcher]] to deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by [[MAAT-9 Wolverine|Wolverines]] to lessen the threat of aerial attacks.
 
In-game, the Vulture is considered an "über unit", and is constructed at the [[UNSC Airpad|airpad]], and requires six population, 900 resources, and a tech level of four. It can be upgraded with the ''Mega Barrage'' upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4.
 


==Trivia==
==Trivia==

Revision as of 19:42, November 4, 2010

Template:Ratings Template:Ship

"The Vulture is one of the UNSC's most powerful units. Basically a highly armed flying assault tank packed to the brim with weapons. The UNSC Vulture is the largest aircraft fielded by the UNSC. It is designed to deliver massive damage to enemy ground troops after air superiority has been achieved. It is slow moving but carries an impressive armament of two twin-autocannons and rocket silos that can be used to deliver a devastating barrage to enemies in a wide area.
Crewed by highly trained UNSC pilot and gunners, the Vulture is an expensive unit and is usually reserved for difficult or lengthy battles. Being slow, it is vulnerable to anti-aircraft fire and enemy aircraft, but it is surprisingly resilient.
"
— Halo Wars Official Site.

The AC-220 Gunship, more commonly known as the Vulture, is a heavy gunship used by the United Nations Space Command during the early years of the Human-Covenant War. It is a successor of the older AC-47, AC-130, and AC-163 gunships.[1]

Description

It is suspended by a series of ducted fans visible near the rear of the aircraft, or jet engines like the D77-TC Pelican. It is slower than other UNSC aircraft, such as the AV-14 Hornet and the AV-22 Sparrowhawk, but is armed with a number of missile artillery pods for engaging enemy ground and air units, able to fire large barrages of missiles, as well as a pair of hull-mounted autocannons.[2]

The Vulture requires highly trained UNSC pilots and gunners, which makes them expensive to use. It lacks radioactive shielding, preventing it from travelling in space. These factors, coupled with the amount of time it takes to build one, means that the Vulture is usually only reserved for difficult and lengthy battle situations.[3][1]

Combat

Concept art for the AC-220 Vulture.
A close-up of the Vulture, showing its impressive arsenal.

A slow unit which can take massive amounts of damage before destruction, the Vulture is the largest ground-based aircraft fielded by the UNSC.[4] It is able to fight against both air and ground units due to its weapon configuration,: Argent V Missile pods are used against enemy aircraft, while GUA-23 autocannons are designed for engaging ground targets. It can use its A-74 missile launcher to deliver massive damage to slow and/or static units. The Vulture's main drawbacks are its cost and the large amount of time it takes to build one; it is also vulnerable to fast counter-attacks and takes a great deal of time to repair. The Vulture should be reserved for buildings and ground units for the greatest effect. Although Vultures possess adequate anti-aircraft ordnance, they should be escorted by Wolverines to lessen the threat of aerial attacks.

In-game, the Vulture is considered an "über unit", and is constructed at the airpad, and requires six population, 900 resources, and a tech level of four. It can be upgraded with the Mega Barrage upgrade, potentially doubling its barrages' power; this upgrade is purchased at the air pad and costs 800 resource points and requires a minimum tech level of 4.


Trivia

Vulture firing a missile barrage at a Scarab.
  • For balance, the Vulture is one of only two vehicle units in Halo Wars that cannot be commandeered by SPARTANs, the other being the Covenant Scarab.
  • It is the only UNSC unit in Halo Wars that does not come out of the firebase upon deployment. Instead, it seems to descend from the Template:UNSCship, decelerating just before touching the ground.
  • The Vulture is the only air unit that isn't immobilized by a single Vampires' stasis drain, though it is still damaged and can be immobilized by multiple, synchronous drains.

List of appearances

Sources

Template:UNSCDF Aircraft