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Covenant comm node: Difference between revisions

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(Too much conjecture, no references, and it's all OOU content. I found a reference for the name, but I can't find a reference for its appearance in the other games. If I had to guess, it would be in the game files, but I have no way of checking.)
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[[File:Communications Array.jpg|thumb|right|300px|A communication node as seen in ''Halo 3''.]]
[[File:Communications Array.jpg|thumb|right|300px|A communication node used during the Battle of Installation 00]]
'''Spikes of Obesience''', also known as '''Covenant comm relays''',<ref name="Spartan Games">[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref> or '''comm nodes''',<ref name="Forge">'''[[Halo 3]]''', ''[[Forge]]''</ref> are mobile communication devices that were used by the [[Covenant]] on the battlefield. The first link in the Covenant's command and control of their ground units began with the placement of these Spikes in areas they intended to dominate.<ref name="Spartan Games"/>


A '''Spike of Obesience''', also known as a '''Covenant communication node''', is a mobile communication antenna that was used by the [[Covenant]] on the battlefield. These nodes connected to the  [[Covenant battle network]] and functioned as a combination of proselytization network uplinks, communication hubs, and sensor relay nodes. The first link in the Covenant’s command and control of their ground units began with the placement of these Spikes in areas the Covenant intended to dominate. [[Jul 'Mdama's Covenant]] made use of variants of the Spikes on [[Requiem]].<ref>[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref>
==Description==
Comm nodes, known as Spikes of Obesience by the Covenant, were used by the hegemony as a means to connect to their [[Covenant battle network|battle network]] and functioned as a combination of proselytization network uplinks, communication hubs, and sensor relay nodes.<ref name="Spartan Games"/> The Spikes are tall devices, consisting of a stalk protruding from a central structure which is supported by a trio of "legs." The nodes are primarily dark pink, black, and silver in color.<ref name="TotS">'''[[Halo: Reach]]''', campaign level, ''[[Tip of the Spear]]''</ref>


== Appearance and function ==
==History==
[[File:HCE-CovenantComNode.png|thumb|200px|A comm node in ''Halo: Combat Evolved''.]]
Comm relays were used extensively during the Covenant's vicious [[Fall of Reach|assault]] on the planet [[Reach]],<ref name="TotS"/> as well as during the [[Battle of Earth]]<ref>'''Halo 3''' campaign level, ''[[Sierra 117]]''</ref> and the [[Battle of Installation 00]].<ref>'''Halo 3''' campaign level, ''[[The Covenant (level)|The Covenant]]''</ref>


The comm node appears to be either a modified storage crate or a similar device based on the same framework. It stands approximately eight feet tall and the three antennae on top add about five feet of height. It has several fold out controls on it, but they are in the [[Sangheili (language)|Sangheili language]] and are completely useless to the player. It is notable however, that the screens on uplink crates usually contain readouts on a planetary surface, likely the nearby planet Threshold, and links to orbiting spacecraft. The uplink crate emits a loud, random chirping noise and static when active. Its dark purple color affords it no camouflage whatsoever, tending to make it stand out. The only exception to this rule is when they are located in the interiors of Covenant vessels for transport. In this event, they provide extremely good cover, often blending into the background.
==Trivia==
 
*The comm will remain active if one of its legs has been broken off, and it can still be picked up in [[Forge]]. To fully destroy it, one must break the tower off the base.<ref name="Forge"/>
In ''Halo: Combat Evolved'', the comm node is impervious to all forms of firepower or impact. They can be neither damaged nor moved, for which reason they make excellent cover. They are never seen knocked over or even tipped in any of the levels, suggesting the [[The Flood|Flood]] are either capable of utilizing them, or cannot move their bulk.<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[343 Guilty Spark (level)|343 Guilty Spark]]''</ref> However, the first possibility seems more likely, as Flood are able to effortlessly move heavy machinery, up to and including armored vehicles. Nonetheless, the [[John-117|Master Chief]], who can flip over an [[M12 Light Reconnaissance Vehicle|M12 LRV]], is unable to budge the nodes an inch, suggesting that they are either fixed to the ground in some way or far heavier than they look. Even a direct impact from the 90mm shell of a [[M808B Main Battle Tank|Scorpion Tank]] can not scratch the heavily engraved metal alloy that protects the machine. In fact, a [[M12 Force Application Vehicle|Warthog]] may even flip over on impact with a crate, thus making them rather dangerous obstacles. It is also possible that this could just be game mechanics because the nodes could be modified [[Covenant supply case|supply cases]], which are also immobile. The objects are also considered scenery objects by the game, just as rocks and the like are, and are therefore made immobile by the game itself.
*On the main body of the node, something resembling the [[List of Marathon references in the Halo series|Marathon]] symbol can clearly be seen.<ref name="TotS"/>
 
==Changes between Halo games==
=== Halo: Combat Evolved ===
One type of communication node was seen on Alpha Halo, and greatly resembled a Covenant supply case with three antennae. Although extremely similar in appearance to the supply case, their sides appear to have folded outwards, producing a small screen and keyboard for the communication interface.
 
=== Halo 2 ===
In ''Halo 2'', they are similar to Covenant visual recording devices, but have large metal antennae protruding from the top of the casing. If the crate is functioning, the antenna will be encased in a purple energy field. However, if the player shoots the crate, the charge over the antenna will flicker and disappear.<ref>'''[[Halo 2]]''', campaign level, ''[[Delta Halo (level)|Delta Halo]]''</ref>
 
=== Halo 3 ===
In ''Halo 3'', the communication nodes were redesigned to have a more elegant shape. Again, they can be destroyed, in which case the bluish energy field will disappear. They now have a more rounded and updated look. It still has the same basic shape as the ''Halo 2'' model, with a device at the bottom and antennae at the top. It is now seen more frequently.
 
===Halo: Reach===
Two different varieties of communication nodes are featured in ''[[Halo: Reach]]''. The default version is near-identical to the ''Halo 3'' iteration, while the larger one has three vertical antennas covered in energy fields.
 
=== Halo 4 ===
In ''Halo 4'', there are two variants of communications nodes. The first, more common variant, resembles the three vertical energy-filled antennae type seen in ''Halo: Reach'', now with the new purple-green Covenant color scheme for its base.  The second variant is a newly-designed vertical structure sporting a pair of solid, curved prongs.
 
== Trivia ==
*The ''Halo: Combat Evolved'' communication nodes appear to be upside-down modified [[Covenant supply case|supply cases]].
*The comm will remain active if one of its leg has been break off, and can still be pick it up in Forge. To fully destroy it, one must break the tower off the base.  
*On the main body of the node, something resembling the ''[[Marathon]]'' symbol can clearly be seen.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE - Covenant node concept.png|Concept art of a communication node for ''Halo: Combat Evolved''.
File:H3 Communications Module.jpeg|A communications node in ''[[Halo 3]]''
File:Uplink Crate.jpg|A comm node in ''Halo: Combat Evolved'', PC version.
File:HReach Communications Module.jpg|A communications node in ''[[Halo: Reach]]''
File:Mugshot.jpg|The controls on a comm node as seen in ''Halo: Combat Evolved'', PC version.
File:H2 Communications Module.png|An antenna-type communications node in ''[[Halo 2]]''.
File:Reach_Comm_Node.png|A larger communication node in ''[[Halo: Reach]]''.
File:HR-CovenantComNode.png|A larger communications node in ''Halo: Reach''.
File:HReach Communications Module.jpg|Another variant of the communications node in ''Halo: Reach''.
File:H3 Communications Module.jpeg|A communications node in ''Halo 3''.
File:Covenant Node Halo CE.png|The screen of the comm node in ''Halo: Combat Evolved Anniversary''.
File:H4-Concept-Covenant-Uplink.jpg|Concept art of a Covenant uplink node in ''Halo 4''.
</gallery>
</gallery>


==List of Appearances==
==List of Appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo: Escalation]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''


== Sources ==
==Sources==
<references/>
<references/>
[[Category:Covenant technology]]
[[Category:Covenant technology]]
[[Category:Communications technology]]
[[Category:Communications technology]]
[[Category:Scenery]]
[[Category:Scenery]]

Revision as of 07:39, October 22, 2016

File:Communications Array.jpg
A communication node used during the Battle of Installation 00

Spikes of Obesience, also known as Covenant comm relays,[1] or comm nodes,[2] are mobile communication devices that were used by the Covenant on the battlefield. The first link in the Covenant's command and control of their ground units began with the placement of these Spikes in areas they intended to dominate.[1]

Description

Comm nodes, known as Spikes of Obesience by the Covenant, were used by the hegemony as a means to connect to their battle network and functioned as a combination of proselytization network uplinks, communication hubs, and sensor relay nodes.[1] The Spikes are tall devices, consisting of a stalk protruding from a central structure which is supported by a trio of "legs." The nodes are primarily dark pink, black, and silver in color.[3]

History

Comm relays were used extensively during the Covenant's vicious assault on the planet Reach,[3] as well as during the Battle of Earth[4] and the Battle of Installation 00.[5]

Trivia

  • The comm will remain active if one of its legs has been broken off, and it can still be picked up in Forge. To fully destroy it, one must break the tower off the base.[2]
  • On the main body of the node, something resembling the Marathon symbol can clearly be seen.[3]

Gallery

List of Appearances

Sources

  1. ^ a b c Spartan Games: Make your Halo table look awesome!
  2. ^ a b Halo 3, Forge
  3. ^ a b c Halo: Reach, campaign level, Tip of the Spear
  4. ^ Halo 3 campaign level, Sierra 117
  5. ^ Halo 3 campaign level, The Covenant