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Breakout: Difference between revisions

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==Overview==
==Overview==
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base (in contrast to the regular [[Capture the Flag]] mode where the flag is brought to the team base<ref name="sprint">'''[[The Sprint]]''', ''[[The Sprint: Mr. October|Mr. October]]''</ref>). Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M20 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map.
A Breakout match begins with players getting a "running start"<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> by being propelled into the arena by [[man cannon]]s. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base (in contrast to the regular [[Capture the Flag]] mode where the flag is brought to the team base<ref name="sprint">'''[[The Sprint]]''', ''[[The Sprint: Mr. October|Mr. October]]''</ref>). Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with [[M20 SMG]]s and [[M6H magnum|M6H2 magnum]]s, with multiple weapons being scattered around the map. By September 30, 2016, the SMGs had been replaced by [[M45 shotgun]]s for matchmaking.<ref>[https://www.halowaypoint.com/en-us/news/mode-a-la-mode '''Halo Waypoint''': ''Community Update - Mode À La Mode'']</ref>


==Variants==
==Variants==

Revision as of 01:43, October 4, 2016

Template:New Content Template:Multiplayer Gamemode Infobox

Breakout is a multiplayer gametype in Halo 5: Guardians .

Overview

A Breakout match begins with players getting a "running start"[1] by being propelled into the arena by man cannons. With only a single life, the objective is to eliminate the opposing team or push the neutral flag into the opposing team's base (in contrast to the regular Capture the Flag mode where the flag is brought to the team base[2]). Each two minute round ends when one team completes the objective, with five rounds needed to win the game. Players begin with reduced shields and are equipped with M20 SMGs and M6H2 magnums, with multiple weapons being scattered around the map. By September 30, 2016, the SMGs had been replaced by M45 shotguns for matchmaking.[3]

Variants

Arena Breakout

Arena Breakout is a weekend playlist in Halo 5: Guardians. Contrary to mainstream Breakout which is set on variants of the Forge map Breakout Arena, Arena Breakout is set on regular Halo 5: Guardians multiplayer maps (e.g.: Truth, Regret, etc).

Community Breakout

Main article: Community Breakout

Community Breakout is a weekend playlist which includes forged maps created by the community.

Maps

Trivia

  • In the Halo 5: Guardians beta, the object of the game mode was to simply eliminate the opposing team. However, this sometimes led to stagnant games due to the ease of camping, so flag capture victory was added to the final version.[2]
  • At San Diego Comic-Con 2015 Halo fans were able to play in an actual Breakout arena with nerf guns. Frank O'Connor reprised his role as Beamish to clean up between matches.[4]
  • Breakout was heavily inspired by "Speedball": competitive paintball with inflatable bunkers that was played by Halo's multiplayer design director, Kevin Franklin. "Speedball" was also the development name for the prototype Breakout map, Crossfire.[1]
  • The first development and design of the mode started in 2010, during the development of Halo 4.[1]

Gallery

Sources