Editing Mount Törött

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During the [[development of Halo: Reach|development]] of ''[[Halo: Reach]]'', Mount Törött was referred to as the "Saw Tooth Rock Formation."{{Ref/Site|Id=Storyboards|URL=https://www.artstation.com/artwork/nJ5xD4|Site=ArtStation|Page=Halo:Reach - Story & Cinematic Notebooks|D=09|M=10|Y=2025}}
During the [[development of Halo: Reach|development]] of ''[[Halo: Reach]]'', Mount Törött was referred to as the "Saw Tooth Rock Formation."{{Ref/Site|Id=Storyboards|URL=https://www.artstation.com/artwork/nJ5xD4|Site=ArtStation|Page=Halo:Reach - Story & Cinematic Notebooks|D=09|M=10|Y=2025}}


While Mount Törött is never explicitly named in ''Halo: Reach'', it can be inferred via several contextual clues given in the [[Halo: Reach radio conversations|radio conversation]] on the multiplayer map [[Breakpoint]]. In the conversation, [[Golden Arrow]] advises [[Bravo 001]] to head for Mount Törött, and Bravo 001's response indicates that the mountain is beyond the "boneyard."{{Ref/Reuse|Radio}} The campaign levels [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]] and [[Lone Wolf]] and multiplayer map [[Boneyard]] are set in the Asźod ship-breaking yards, all of which overlooked by the "broken mountain" prominently featured in ''Halo: Reach''.  Additionally, "Törött" is a word in [[Wikipedia:Hungarian language|Hungarian]], meaning 'broken,' a fitting name for the mountain. Taken together, it can be reasonably inferred that the broken mountain heavily emphasized is in fact Mount Törött as named in the radio transcript.
While Mount Törött is never explicitly named in ''Halo: Reach'', it can be inferred via several contextual clues given in the [[Halo: Reach radio conversations|radio conversation]] on the multiplayer map [[Breakpoint]]. In the conversation, [[Golden Arrow]] advises [[Bravo 001]] to head for Mount Törött, and Bravo 001's response indicates that the mountain is beyond the "boneyard."{{Ref/Reuse|Radio}} The multiplayer map [[Boneyard]] is set in the Asźod ship-breaking yards, which are overlooked by the "broken mountain" prominently featured in ''Halo: Reach''.  Additionally, "Törött" is a word in [[Wikipedia:Hungarian language|Hungarian]], meaning 'broken,' a fitting name for the mountain. Taken together, it can be reasonably inferred that the broken mountain heavily emphasized is in fact Mount Törött as named in the radio transcript.


The mountain's visage is used as the basis of the icon for [[Season 1: Noble]] of ''[[Halo: The Master Chief Collection]]''.
The mountain's visage is used as the basis of the icon for [[Season 1: Noble]] of ''[[Halo: The Master Chief Collection]]''.


A piece of concept art created for ''[[Halo Infinite]]'' featured Mount Törött, implying that it (and Reach as a whole) may have been intended to appear in the game at some point during its development.
A piece of concept art created for ''[[Halo Infinite]]'' featured Mount Törött, implying that it (and Reach as a whole) may have been intended to appear in the game at some point during its development.
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==Gallery==
==Gallery==
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File:HR Screenshot PoA-Torott1.jpg|Törött in the distance, as the Fall of Reach rages around it.
File:HR Screenshot PoA-Torott1.jpg|Törött in the distance, as the Fall of Reach rages around it.

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