HW2:What Could Go Wrong?
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| What Could Go Wrong? | |
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High Charity crash site, Installation 00 |
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35:00 |
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
| “ | Voridus launches a Scarab assault through Sentinel-heavy territory to break into High Charity. | ” |
What Could Go Wrong? is the fifteenth campaign level in Halo Wars 2, and the first of the Awakening the Nightmare expansion.
Transcript[edit]
Cinematic Cutscene
Atriox dismisses Pavium and Voridus from a briefing. Atriox takes a look at the ruins of High Charity as they leave. Cut to Pavium looking at Voridus while they are walking down a hallway.
- Pavium: "Do not disobey your orders again."
Voridus chuckles, and Pavium stops him angrily.
- Pavium: "Scout the shell, salvage the ships. That is it. Atriox was clear!"
- Voridus: "I'll look around. And if we find prizes to bring it back, how could that go wrong?"
Pavium and Voridus grab their weapons.
- Pavium: "Voridus, listen, you fail him one more time trying to prove yourself and I will not be able to save you... and it will be both our skulls beneath his mace."
They bump forearms, and Voridus heads outside to a waiting Eklon'Dal Workshop Lich.
- Voridus: "Relax, brother. You worry too much."
Pavium sighs as he watches Voridus leave.
HIGH CHARITY CRASH SITE
WHAT COULD GO WRONG?
Mission Briefing
- Voridus: "Pavium, we are ready to move to High Charity. My men are impatient for glory."
- Pavium: "Put a leash on them, Voridus! The terrain here is unsuitable for our power extractors. I am still working on a solution! And your men would do well to remember that whatever we find here belongs to Atriox."
- Voridus: "This war has tamed you, brother! Where is your Jiralhanae lust for adventure? That relic is ripe for plunder!"
- Pavium: "This war has taught me, Voridus. Stay your hand. Once we reach High Charity, we need to move quickly to avoid wrath of the Sentinels defending it."
- Voridus: "Yes, yes. I am well aware of what we face here. Hurry your preparations, old one. I already have troops on the ground! Voridus, out."
Mission Summary
Join and support Voridus' assault on High Charity.
Scouting Report
Field anti-air units to combat the heavy Sentinel threat.
Gameplay
- Brute Squad Leader: "This way, whelps, there's weapons to be salvaged from High Charity, and Voridus commands us to return to base for new orders."
- Grunt 1: "Did you say High Charity? The Covenant capital-place? I heard it was haunted! Scary monsters everywhere!"
- Grunt 2: "Whoa, man. Back off the gas."
'Ahtulai Workshop Banshees fly above them as they advance.
- Brute Squad Leader: "Silence! Those Covenant lies do not concern me, and that means they do not concern you!"
Ahead, the squad of Banshees is engaging Aggressor Sentinels.
- Pavium: "Voridus, there are many Sentinels amassing here near the salvage site. They may be guarding, rather than protecting something within High Charity."
Banished Spirit dropships pass above them while Banshees defeats the Sentinels.
- Voridus: "The old stories of the parasite? Nothing but Covenant propaganda, old friend."
Approaching some resources, the Banished take them.
- Voridus: "You handle the Sentinels near you and let me deal with the ones here. We'll have what we need in no time."
Cutscene
Approaching a cliff, many Sentinels and the ruins of High Charity can be seen.and a Grunt jumps.
- Grunt 1: "Whoa, that's a lotta Sentinels!"
The Banished's air forces engage the Sentinels. One Aggressor Sentinel is seen being chased by two Banshees. The Jiralhanae smacks the Grunt to silence him.
- Voridus: "Pavium, our air forces are engaging Sentinels near High Charity."
Cutscene
- Brute Squad Leader: "Gah! What fool turned off the lightbridge?"
- Grunt 1: "Aw, too bad. Guess someone else will have to deal with those Sentinels."
- Brute Squad Leader: "Cowards! I shall punt you into the void! Reavers, re-activate the lightbridge!"
The Reavers leap across the chasm and activate the lightbridge. Once activated, the Banished continue to advance, but they are blocked by High Charity debris.
- Grunt 1: "Ooh, Covenant stuff. Retro!"
- Voridus: "Troops, I'm sending a Locust to clear the path."
A Spirit drops a Locust while a Lich and another Spirit pass above them. The Locust immediately goes to work destroying the debris.
- Grunt 2: "We turn back?"
- Brute Squad Leader: "You can return with salvaged goods, or on a platter as a meat for the real soldiers. Your choice."
- Grunt 2: "Choice made! Let's blast it!"
Once the debris is destroyed, they continue ahead, and find a squad scanning Covenant supply cases.
- Brute: "Brothers! We've found these Covenant supply cases on our way to the base."
- Brute Squad Leader: "Then don't waste time with your scanning toys! Smash it open!"
They destroy the caches and obtain supplies.
- Brute Squad Leader: "See how easy that was? Now come with us!"
Continuing ahead, they spot a Grunt Squad that is under attack by Aggressor Sentinels.
- Grunt 1: "Agh! Robot things!"
- Brute Squad Leader: "Sentinels! Reavers, destroy them!"
Once the Sentinels are defeated, they continue to advance and find some supplies near a portal. Continuing ahead, more Aggressor Sentinels show up.
- Brute Squad Leader: "More of those cursed machines!"
Some Aggressor Sentinels approach them from behind.
- Brute Squad Leader: "They're behind us now! Stay alert!"
Defeating all of them, they continue to push forward. Another squad is seen scanning supplies before they are obtained.
- Brute: "This way, brothers! Our base is up ahead!"
Cutscene
Sentinels are seen attacking the Banished.
- Voridus: "The Sentinels are attacking our base!"
- Pavium: "Voridus! The Orbital Designator shows they're coming from a nearby launching bay."
A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.
- Voridus: "Fear not, Pavium. One of my new toys should handle them. Fire a disruption emitter at the launching bay. Its EMP field will stun those Sentinels!"
Gameplay
Calling a Disruption Emitter, the launching bay is disabled, and any Sentinels in its range are stunned.
- Voridus: "Now, hit them while they are defenseless!"
- Pavium: "Voridus, the EMP field from that emitter is fluctuating."
- Voridus: "I made a few improvements, and now it affects a much larger area."
Countdown start at 5 minutes to prepare the base for an attack.
- Pavium: "Your 'improvements' have shortened the duration of the EMP itself. You will need to replace it soon!"
The Banished clear the area of Sentinels and begin preparing the base.
- Pavium: "Voridus, my Orbital Designator is yours upon request. It will help you spot those launching bays."
- Voridus: "Get that base upgraded, we're going to need to build defenses!"
If the turrets are not yet upgraded while the Banished are assembling their forces.
- Voridus: "We will need anti-air defenses to deal with the Sentinels! Upgrade the turrets!"
When all turrets are constructed and upgraded to Anti-air.
- Voridus: "Good, we've built turrets. Those will help protect our base as we make our way to High Charity."
The minimap shows where the Sentinels are coming from.
- Voridus: "Be watchful of the launching bays! We cannot let the Sentinels overrun us! Make sure we have Reavers on the ground as well."
When an Disruption Emitter runs out.
- Voridus: "We need another emitter, get one ready!"
or
- Voridus: "We've used up one of our emitters, replace it!"
Checking around the base, they find another launching bay, but two Forerunner Turrets are defending it. The Banished land another Disruption Emitter to stun it.
- Voridus: "There's a launching bay close by! We must stun it!"
The timer to prepare the base reaches 0.
- Pavium: "Voridus, you're going to be facing more Sentinels than we ever have before. Tell me you have a plan."
- Voridus: "I'm putting it into action right now!"
Cutscene
A Volatile Scarab lands on the field.
- Pavium: "Very subtle."
Gameplay
- Brute: "Voridus, we have placed the markers to show the route for your Scarab!"
The Scarab's Health is shown on the screen.
The Scarab starts to destroy the barricade.
- Voridus: "There's still so much wreckage lying around High Charity, it's going to take me a while to carve through it. Next time the Covenant lose a war, I hope they clean up after themselves!"
- Pavium: "We should proceed with caution, Voridus. There are strange readings from inside the wreckage. You know the tales of the Gravemind and the corruption it spread inside High Charity. If true, then it could be a greater threat than even the Covenant were."
- Voridus: "More lies from the Prophets.