Gameplay

H5G:Loadout

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An image of Halo 5: Guardians' loadout menu, featuring the six available loadout weapons.
Halo 5's loadout menu during a game of Warzone Firefight on Escape from ARC.
Icon for the loadout menu in Halo: The Master Chief Collection.

This article is part of a series on loadouts

To check out gameplay articles for other Halo games, see here!

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Loadouts are a returning multiplayer feature in Halo 5: Guardians, and would see major changes from Halo 4's incarnation of the mechanic. Unlike Halo 4 which featured loadouts across most conventional gametypes, Halo 5: Guardians multiplayer would only allow the use of loadouts in Warzone, Warzone Assault, Warzone Turbo, and Warzone Firefight.

Predetermined loadouts also exist within the campaign, with each member of Blue Team and Fireteam Osiris possessing a unique primary weapon, secondary weapon, a grenade type, and two armor mods. Playing through Halo 5 in single-player will force the player to play as John-117 or Jameson Locke in their respective missions, limiting them to their specific loadouts.

Within multiplayer, loadouts are determined by the Requisition system, specifically, what cards the player has unlocked and what REQ energy level they've attained within the match. The player can select from 6 base loadout weapons, including their variants, along with 14 armor mods. Rather than the player earning score to call in an ordnance drop, the player is able to spawn with a power weapon or a power up, such as a Rocket Launcher, or a Damage Boost, assuming they have the required REQ energy.

Tactical packages and support upgrades did not return in Halo 5, being replaced by a simpler system dubbed "armor mods". Armor mods instead merge the two into a single chosen player trait, with multiple benefits per selection. Likewise, the ability to select grenade types did not return, with this being merged into specific armor mods that grant the player specific grenade types on spawn.

Loadout options[edit]

Assault Rifle[edit]

Assault Rifle
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Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
Icon for an Assault Rifle skin in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range. Common Introduced on launch. 1 energy Unlocked by default.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing. Common Introduced on launch. 2 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles. Common Introduced on launch. 2 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Common Introduced on launch. 1 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight with Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing. Common Introduced on launch. 2 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil. Common Introduced on launch. 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles. Common Introduced on launch. 2 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Uncommon Introduced on launch. 1 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range. Uncommon Introduced on launch. 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy. Uncommon Introduced on launch. 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing. Uncommon Introduced on launch. 2 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil. Uncommon Introduced on launch. 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles. Uncommon Introduced on launch. 2 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Recon AR
Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Longshot AR
Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mag increase both ready and reserve ammunition capacity. Common Hammer Storm 2 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Knight Blade. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness, with extra damage and knockback against vehicles. Rare 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Threat Marker. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time. Uncommon Memories of Reach 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Hybrid AR
Assault Rifle with Hybrid Sight. Testbed for human-Sangheili technology sharing, fitting with a modified Carbine holoscope. Uncommon Hog Wild 1 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
Assault Rifle
Assault Rifle with Projection Sight and Sound Dampener. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature. Uncommon Anvil's Legacy 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an Assault Rifle variant in Halo 5: Guardians.
COG Assault Rifle
Assault Rifle with COG. Security configuration issued to ONI's armed response teams. 1 energy
Icon for an Assault Rifle variant in Halo 5: Guardians.
Morph AR
Assault Rifle with Morph Sight. Test configuration issued to Spartans assigned to Infinity's science field teams. Uncommon Monitor's Bounty 1 energy Purchase a Silver REQ pack for REQ Points 5,000.

Battle Rifle[edit]

Battle Rifle
vde
Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
Icon for a Battle Rifle skin in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range. Common Introduced on launch. 2 energy Unlocked by default.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range. Common Introduced on launch. 5 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Laser Targeter. Standard-issue burst-fire rifle that can excel at any engagement range. Laser Targeter increases weapon accuracy. Common Introduced on launch. 5 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Silencer. Standard-issue burst-fire rifle that can excel at any engagement range. Silencer reduces visibility on enemy Motion Trackers when firing. Common Introduced on launch. 4 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Stabilization Jets. Standard-issue burst-fire rifle that can excel at any engagement range. Stabilization Jets help control recoil. Common Introduced on launch. 5 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Kinetic Bolts. Standard-issue burst-fire rifle that can excel at any engagement range. Kinetic Bolts augment knockback and damage against vehicles. Common Introduced on launch. 4 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot Sight. Marksman configuration preferred by many Requiem veterans. Uncommon Introduced on launch. 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot Sight and Laser Targeter. Marksman configuration preferred by many Requiem veterans. Laser Targeter increases weapon accuracy. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot Sight and Silencer. Marksman configuration preferred by many Requiem veterans. Silencer reduces visibility on enemy Motion Trackers when firing. Uncommon Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Sentinel Sight and Stabilization Jets. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Stabilization Jets help control recoil. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot Sight and Kinetic Bolts. Marksman configuration preferred by many Requiem veterans. Kinetic Bolts augment knockback and damage against vehicles. Uncommon Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Recon Sight and Energy Bayonet. Standard-issue burst-fire rifle that can excel at any engagement range. Energy Bayonet increases melee damage and range. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Rare Introduced on launch. 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight and Long Barrel. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Long Barrel increases effective range. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight and Laser Targeter. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Laser Targeter increases weapon accuracy. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight and Silencer. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Silencer reduces visibility on enemy Motion Trackers when firing. Rare Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight and Stabilization Jets. Marksman configuration preferred by many Requiem veterans. Stabilization Jets help control recoil. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Sentinel Sight and Kinetic Bolts. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Kinetic Bolts augment knockback and damage against vehicles. Rare Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Longshot BR
Battle Rifle with Longshot Sight and Energy Bayonet. Marksman configuration preferred by many Requiem veterans. Energy Bayonet increases melee damage and range. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a BR variant in Halo 5: Guardians.
Sentinel BR
Battle Rifle with Sentinel Sight and Energy Bayonet. Delta-Six special forces configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Common Cartographer's Gift 3 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Long Barrel. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Long Barrel increases effective range. Uncommon 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Laser Targeter. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Laser Targeter increases weapon accuracy. Uncommon 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Silencer. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Silencer reduces visibility on enemy Motion Trackers when firing. Uncommon 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Stabilization Jets. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Stabilization Jets help control recoil. Uncommon 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Kinetic Bolts. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Kinetic Bolts augment knockback and damage against vehicles. Uncommon 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Classic BR
Battle Rifle with Classic Sight and Energy Bayonet. Tactical configuration fitted with rugged combat optics preferred by veteran Spartans. Energy Bayonet increases melee damage and range. Ultra Rare 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Extended Mag. Standard-issue burst-fire rifle that can excel at any engagement range. Extended Mags increase both ready and reserve ammo capacity. Common Hammer Storm 4 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Knight Blade. Standard-issue burst-fire rifle that can excel at any engagement range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles. Rare 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Threat Marker. Standard-issue burst-fire rifle that can excel at any engagement range. Threat Marker tracks targeted enemy personnel for a short time. Uncommon Memories of Reach 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Hybrid BR
Battle Rifle with Hybrid Sight. Joint Task Force Sierra configuration undergoing evaluation by the UNSC Ordnance Commission. Uncommon Hog Wild 3 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
COG Battle Rifle
Battle Rifle with COG. Army SPECWARCOM configuration currently undergoing final evaluation. Uncommon Anvil's Legacy 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Battle Rifle
Battle Rifle with Recon Sight and Sound Dampener. Standard-issue burst-fire rifle that can excel at any engagement range. Sound Dampener increases effective range and reduces firing signature. Uncommon 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a BR variant in Halo 5: Guardians.
Morph BR
Battle Rifle with Morph Sight. Work continues on analyzing 'resonance' exhibited by the Morph Sight with certain weapons. Uncommon Monitor's Bounty 3 energy Purchase a Silver REQ pack for REQ Points 5,000.

DMR[edit]

DMR
vde
Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
Icon for a DMR skin in Halo 5: Guardians.
DMR
DMR with Longshot Sight. Powerful and accurate semi-automatic rifle best used at mid to long-range. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Long Barrel. Powerful and accurate semi-automatic rifle best used at mid to long-range. Long Barrel increases effective range. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Laser Targeter. Powerful and accurate semi-automatic rifle best used at mid to long-range. Laser Targeter increases weapon accuracy. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Silencer. Powerful and accurate semi-automatic rifle best used at mid to long-range. Silencer reduces visibility on enemy Motion Trackers when firing. Rare Introduced on launch. 7 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Stabilization Jets. Powerful and accurate semi-automatic rifle best used at mid to long-range. Stabilization Jets help control recoil. Rare Introduced on launch. 8 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Kinetic Bolts. Powerful and accurate semi-automatic rifle best used at mid to long-range. Kinetic Bolts augment knockback and damage against vehicles. Rare Introduced on launch. 7 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Long Barrel. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Long Barrel increases effective range. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Laser Targeter. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Laser Targeter increases weapon accuracy. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Silencer. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Silencer reduces visibility on enemy Motion Trackers when firing. Ultra Rare Introduced on launch. 7 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Stabilization Jets. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Stabilization Jets help control recoil. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Kinetic Bolts. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Kinetic Bolts augment knockback and damage against vehicles. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Energy Bayonet. Powerful and accurate semi-automatic rifle best used at mid to long-range. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 7 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Recon DMR
DMR with Recon Sight and Energy Bayonet. Marine Force Recon configuration that emphasizes ease of handling and mid-range accuracy. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Legendary Introduced on launch. 4 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Long Barrel. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Long Barrel increases effective range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Laser Targeter. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Laser Targeter increases weapon accuracy. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Silencer. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Silencer reduces visibility on enemy Motion Trackers when firing. Legendary Introduced on launch. 7 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Stabilization Jets. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Stabilization Jets help control recoil. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Energy Bayonet. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
Sentinel DMR
DMR with Sentinel Sight and Kinetic Bolts. Precision configuration with variable-zoom 4x/6x optics, used by unaugmented UNSC snipers. Kinetic Bolts augment knockback and damage against vehicles. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Extended Mag. Powerful and accurate semi-automatic rifle best used at mid to long-range. Extended Mags increase both ready and reserve ammo capacity. Rare Hammer Storm 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Knight Blade. Powerful and accurate semi-automatic rifle best used at mid to long-range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles. Legendary 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Threat Marker tracks targeted enemy personnel for a short time. Rare Memories of Reach 7 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
Hybrid DMR
DMR with Hybrid Sight. Improvised configuration used by Swords of Sanghelios warriors on joint patrols. Rare Hog Wild 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
COG DMR
DMR with COG. Increasingly popular configuration offered for sale in civilian markets on the frontier. Rare Anvil's Legacy 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for a DMR variant in Halo 5: Guardians.
DMR
DMR with Longshot Sight and Threat Marker. Powerful and accurate semi-automatic rifle best used at mid to long-range. Sound Dampener increases effective range and reduces firing signature. Rare 7 energy
Icon for a DMR variant in Halo 5: Guardians.
Morph DMR
DMR with Morph Sight. The Morph Sight has demonstrated enhanced acquisition speed against targets exhibiting Flood signatures. Rare Monitor's Bounty 4 energy Purchase a Silver REQ pack for REQ Points 5,000.

Halo 2 Battle Rifle[edit]

Halo 2 Battle Rifle
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Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
An icon for the BR55 in Halo 5.
Halo 2 Battle Rifle
BR with Classic Sight. Reliable firepower never goes out of style. Battle Rifle with full-screen zoom. Legendary Infinity's Armory 5 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.

Magnum[edit]

Magnum
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Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
An icon for the Magnum in Halo 5.
Magnum
Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. Common Introduced on launch. 1 energy Unlocked by default.
An icon for the Magnum in Halo 5.
Magnum
Magnum with Projection Sight and Extended Mag. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. Extended Mags increase both ready and reserve ammunition capacity. Ultra Rare Hammer Storm 3 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Magnum in Halo 5.
Gunfighter Magnum
Lightweight competition pistol carried by Spartan operators who prefer a no-frills backup firearm. Quick draw Magnum with fast-reload magazines. Iron sights only, no Smart-Link module is attached. Ultra Rare Anvil's Legacy 2 energy
An icon for the Magnum in Halo 5.
Tactical Magnum
Whisper-quiet tactical pistol loaded with armor-piercing rounds. Tailored for Spartan force reconnaissance missions. Match grade Magnum with integral baffle-free suppresor and full-VISR Smart-Link.[2] Ultra Rare 3 energy

SMG[edit]

SMG
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Weapon Lore Rarity Introduced in REQ energy requirements Unlock requirements
Icon for an SMG skin in Halo 5: Guardians.
SMG
SMG with CQB Sight. Rapid fire submachine gun best suited for close-quarters combat while leveraging Smart-Link. Uncommon Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Long Barrel. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Long Barrel increases effective range. Uncommon Introduced on launch. 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Laser Targeter. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Laser Targeter increases weapon accuracy. Uncommon Introduced on launch. 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Silencer. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Silencer reduces visibility on enemy Motion Trackers when firing. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Stabilization Jets. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Stabilization Jets help control recoil. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Kinetic Bolts. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Kinetic Bolts augment knockback and damage against vehicles. Uncommon Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight. SWAT configuration used by UNSC military police and UEG security forces. Rare Introduced on launch. 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Long Barrel. SWAT configuration used by UNSC military police and UEG security forces. Long Barrel increases effective range. Rare Introduced on launch. 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Laser Targeter. SWAT configuration used by UNSC military police and UEG security forces. Laser Targeter increases weapon accuracy. Rare Introduced on launch. 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Silencer. SWAT configuration used by UNSC military police and UEG security forces. Silencer reduces visibility on enemy Motion Trackers when firing. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Stabilization Jets. SWAT configuration used by UNSC military police and UEG security forces. Stabilization Jets help control recoil. Rare Introduced on launch. 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Kinetic Bolts. SWAT configuration used by UNSC military police and UEG security forces. Kinetic Bolts augment knockback and damage against vehicles. Rare Introduced on launch. 5 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight. Personal defense weapon configuration issued to UNSC pilots. Ultra Rare Introduced on launch. 4 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Long Barrel. Personal defense weapon configuration issued to UNSC pilots. Long Barrel increases effective range. Ultra Rare Introduced on launch. 6 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Laser Targeter. Personal defense weapon configuration issued to UNSC pilots. Laser Targeter increases weapon accuracy. Ultra Rare Introduced on launch. 6 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Silencer. Personal defense weapon configuration issued to UNSC pilots. Silencer reduces visibility on enemy Motion Trackers when firing. Ultra Rare Introduced on launch. 5 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Stabilization Jets. Personal defense weapon configuration issued to UNSC pilots. Stabilization Jets help control recoil. Ultra Rare Introduced on launch. 6 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Kinetic Bolts. Personal defense weapon configuration issued to UNSC pilots. Kinetic Bolts augment knockback and damage against vehicles. Ultra Rare Introduced on launch. 5 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Energy Bayonet. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Energy Bayonet increases melee damage and range. Ultra Rare Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Projection SMG
SMG with Projection Sight and Energy Bayonet. SWAT configuration used by UNSC military police and UEG security forces. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
Recon SMG
SMG with Recon Sight and Energy Bayonet. Personal defense weapon configuration issued to UNSC pilots. Energy Bayonet increases melee damage and range. Legendary Introduced on launch. 8 energy Purchase a Gold REQ pack for REQ Points 10,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Extended Mag. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Extended Mags increase both ready and reserve ammo capacity. Uncommon Hammer Storm 5 energy Purchase a Bronze REQ pack for REQ Points 1,250.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Threat Marker. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Threat Marker tracks targeted enemy personnel for a short time. Rare Memories of Reach 7 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
Hybrid SMG
SMG with Hybrid Sight. Personal defense weapon configuration used by Sangheili liaison teams. Rare Hog Wild 4 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
COG SMG
SMG with COG. Interdiction configuration used by Marine and Spartan boarding parties. Rare Anvil's Legacy 6 energy Purchase a Silver REQ pack for REQ Points 5,000.
Icon for an SMG variant in Halo 5: Guardians.
SMG
SMG with CQB Sight and Sound Dampener. Rapid fire submachine gun best suited for close-quarters combat wile leveraging Smark-Link. Sound Dampener increases effective range and reduces firing signature. Rare 7 energy
Icon for an SMG variant in Halo 5: Guardians.
Morph SMG
SMG with Morph Sight. Advanced tactical configuration used by the UEG's elite bodyguard corps. Rare Monitor's Bounty 4 energy Purchase a Silver REQ pack for REQ Points 5,000.

Armor mods[edit]

Armor mods
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Armor mod Lore Rarity Introduced in REQ energy requirements Unlock requirements
An icon for the Advanced Sensors armour mod.
Advanced Sensors
Motion Tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy motion trackers. Common Introduced on launch. 6 energy Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
An icon for the Auto-Medic armour mod.
Auto-Medic
Increased shield recharge rate and health recovery. Common 4 energy Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
An icon for the Upgraded Shields armour mod.
Upgraded Shields
Increased shield strength. Uncommon 6 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Frag Grenade Expert armour mod.
Frag Grenade Expert
Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased. Rare 4 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Reflex Enhancers armour mod.
Reflex Enhancers
Increased weapon handling speed and you can reload while sprinting. Rare 5 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Splinter Grenade Expert armour mod.
Splinter Grenade Expert
Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased. Rare 4 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Plasma Grenade armour mod.
Plasma Grenade Expert
Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased. Ultra Rare 4 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Speed Booster armour mod.
Speed Booster
Increased movement speed and jump height. Ultra Rare 4 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Upgraded Thrusters armour mod.
Upgraded Thrusters
Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running. Ultra Rare 5 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Increased Strength armour mod.
Increased Strength
Extra melee and Spartan charge damage. Your Spartan Charge has extra range. Legendary 5 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Death From Above armour mod.
Death from Above
Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed. Uncommon Hammer Storm 3 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Advanced Sensors armour mod.
Grenadier
All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions. Rare Ghosts of Meridian 3 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Wheelman armour mod.
Wheelman
Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman. Rare Memories of Reach 6 energy Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the Patrol Case armour mod.
Patrol Case
You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice. Ultra Rare Warzone Firefight 3 energy Purchase a Gold REQ pack for REQ Points 10,000 REQ points.

Power weapon options[edit]

Pistols[edit]

UNSC pistols
Pistols
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a pistol variant in Halo 5: Guardians.
Whispered Truth
Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed. Mythic Introduced on launch.
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a pistol variant in Halo 5: Guardians.
Halo: Combat Evolved Pistol
You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed. Mythic Hammer Storm
  • Costs 6 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Covenant pistols
Plasma Pistols
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a pistol variant in Halo 5: Guardians.
Plasma Pistol
Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with an EMP effect that will disable vehicles and knock out shields. Common Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a pistol variant in Halo 5: Guardians.
Spitfire
The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot. Uncommon
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a pistol variant in Halo 5: Guardians.
Void's Tear
Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Promethean pistols
Boltshots
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a pistol variant in Halo 5: Guardians.
Boltshot
Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact. Common Introduced on launch.
  • Costs 1 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a pistol variant in Halo 5: Guardians.
Closed Fist
Left hand of Endurance-of-Will, the Didact's loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire. Uncommon
  • Costs 2 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a pistol variant in Halo 5: Guardians.
Open Hand
Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.

Automatic weapons[edit]

UNSC automatic weapons
SAWs
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a SAW variant in Halo 5: Guardians.
SAW
Rapid-fire light machine gun with a large ammo capacity. Common Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a SAW variant in Halo 5: Guardians.
Appetite for Destruction
Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine. Uncommon
  • Costs 5 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a SAW variant in Halo 5: Guardians.
The Answer
Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead. Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Covenant automatic weapons
Needlers
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Needler variant in Halo 5: Guardians.
Needler
Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters. Common Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a Needler variant in Halo 5: Guardians.
Hailstorm
The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior. Uncommon
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Needler variant in Halo 5: Guardians.
Talon of the Lost
Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Storm Rifles
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a storm rifle variant in Halo 5: Guardians.
Storm Rifle
Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. Common Introduced on launch.
  • Costs 1 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a storm rifle variant in Halo 5: Guardians.
Fury
Ancient Sangheili script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy. Uncommon Hammer Storm
  • Costs 2 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a storm rifle variant in Halo 5: Guardians.
Blissful Slumber
There is no rest for the weary merchants of death who labor to feed the fires of war on Sanghelios. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Plasma Rifles
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a plasma rifle variant in Halo 5: Guardians.
Brute Plasma Rifle
Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks. Uncommon Memories of Reach
  • Costs 2 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a plasma rifle variant in Halo 5: Guardians.
Sorrow of Teash
The warlords who control marauding Brute fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation. Rare Warzone Firefight
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a plasma rifle variant in Halo 5: Guardians.
Scale of Soirapt
Built in the image of the lifeless corpse-moon that orbits Doisac, with secrets that only the most cunning Jiralhanae can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Promethean automatic weapons
Suppressors
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Suppressor variant in Halo 5: Guardians.
Suppressor
Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using Smart-Link. Common Introduced on launch.
  • Costs 1 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a Suppressor variant in Halo 5: Guardians.
Song of Peace
In the chaotic final days of the Forerunner ecumene an unfortunate number of the Librarian's Conservation Measure operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil. Uncommon Ghosts of Meridian
  • Costs 2 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Suppressor variant in Halo 5: Guardians.
Razor's Edge
As extinction loomed, desperation led the Forerunners to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Sentinel Beams
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Sentinel Beam variant in Halo 5: Guardians.
Safeguard Sentinel Beam
The sterilization beams of Safeguard Sentinels are highly efficient at containing and cauterizing intrusions into their assigned protectorate. Stolen beam projectors suffer from overheating and a limited internal power supply. Rare Monitor's Bounty
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.

Precision weapons[edit]

Covenant precision weapons
Carbines
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a carbine variant in Halo 5: Guardians.
Carbine
Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. Common Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a carbine variant in Halo 5: Guardians.
Rain of Oblivion
The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine. Uncommon Infinity's Armory
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a carbine variant in Halo 5: Guardians.
Blood of Suban
The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Promethean precision weapons
Lightrifles
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a light rifle variant in Halo 5: Guardians.
Lightrifle
Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors. Rare Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a light rifle variant in Halo 5: Guardians.
Barbed Lance
Even the most cunning stratagems and deadly artifice of Forerunner Warrior-Servants could not stop the voracious Flood. Improved LightRifle with an extended magazine and faster rate of fire. Ultra Rare Battle of Shadow and Light
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a light rifle variant in Halo 5: Guardians.
Dying Star
The appearance of highly mobile and mutable Flood Pure Forms quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.

Shotguns[edit]

UNSC shotguns
Shotguns
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a shotgun variant in Halo 5: Guardians.
Shotgun
Short-range semi-automatic shotgun. Get up-close and personal to maximize damage. Common Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a shotgun variant in Halo 5: Guardians.
Lawgiver
Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire. Uncommon
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a shotgun variant in Halo 5: Guardians.
Blaze of Glory
Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold


Icon for a shotgun variant in Halo 5: Guardians.
Oathsworn
Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped. Mythic
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Promethean shotguns
Scattershots
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Scattershot variant in Halo 5: Guardians.
Scattershot
Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior. Rare Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Scattershot variant in Halo 5: Guardians.
Loathsome Thing
Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a Scattershot variant in Halo 5: Guardians.
Didact's Signet
Made by the Didact's own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.

Sniper rifles[edit]

UNSC sniper rifles
Sniper Rifles
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Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a sniper rifle variant in Halo 5: Guardians.
Sniper Rifle
Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link. Uncommon Introduced on launch.
  • Costs 6 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a sniper rifle variant in Halo 5: Guardians.
End of the Line
All good things must come to an end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage. Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a sniper rifle variant in Halo 5: Guardians.
Arrow of Time
There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for. Ultra Rare
  • Costs 7 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
REQ icon for the Nornfang.
Nornfang
A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom. Mythic
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold
Covenant sniper rifles
Beam Rifles
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Beam Rifle variant in Halo 5: Guardians.
Beam rifle
Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. Rare Introduced on launch.
  • Costs 6 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Beam Rifle variant in Halo 5: Guardians.
Sword of the Faithful
Personalized by the Prophet of Regret's majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a Beam Rifle variant in Halo 5: Guardians.
Krith's Left Hand
Reclaimed from the notorious Kig-Yar Pirate King's personal vaults by the previous Arbiter, Ripa 'Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger. Legendary
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold
Halo 2 Beam Rifles
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Beam Rifle variant in Halo 5: Guardians.
Halo 2 Beam Rifle
The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use Smart-Link to line up headshots for one-shot kills. Rare Warzone Firefight
  • Costs 6 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Beam Rifle variant in Halo 5: Guardians.
Halo 2 Beam Rifle Alpha
Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a Beam Rifle variant in Halo 5: Guardians.
Halo 2 Beam Rifle Delta
The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact. Legendary
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold
Promethean sniper rifles
Binary Rifles
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
An icon for the Binary Rifle in Halo 5.
Binary Rifle
Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. Ultra Rare Introduced on launch.
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the Binary Rifle in Halo 5.
Retina of the Mind's Eye
The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
An icon for the Binary Rifle in Halo 5.
Twin Jewels of Maethrillian
A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility. Legendary
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold

Ordnance and launchers[edit]

UNSC ordnance and launchers
Grenade Launchers
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a grenade launcher variant in Halo 5: Guardians.
Grenade Launcher
M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse: release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover. Uncommon Anvil's Legacy
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a grenade launcher variant in Halo 5: Guardians.
Pro Pipe
Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Railguns
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
An icon for the railgun in Halo 5.
Railgun
Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long. Common Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the railgun in Halo 5.
Whiplash
Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse. Uncommon
  • Costs 4 energy to spawn in
  • Refunds REQ Points 75 if sold
An icon for the railgun in Halo 5.
Arclight
Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Hydras
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for an Hydra variant in Halo 5: Guardians.
Hydra
Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing. Uncommon Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for an Hydra variant in Halo 5: Guardians.
Typhon
What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for an Hydra variant in Halo 5: Guardians.
Echidna
Experimental mini-missile warheads are just one of Chalybs Defense's many R&D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Rocket Launchers
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a rocket launcher variant in Halo 5: Guardians.
Rocket Launcher
Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing. Uncommon Introduced on launch.
  • Costs 5 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a rocket launcher variant in Halo 5: Guardians.
Ad Victoriam
There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a rocket launcher variant in Halo 5: Guardians.
High Five
BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
SPNKr Rocket Launchers
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a rocket launcher variant in Halo 5: Guardians.
SPNKr Rocket Launcher
Make some noise! twin-tubed shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets. Rare Cartographer's Gift
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a rocket launcher variant in Halo 5: Guardians.
SPNKr EM
Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a rocket launcher variant in Halo 5: Guardians.
SPNKr EX
No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions. Ultra Rare
  • Costs 6 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a rocket launcher variant in Halo 5: Guardians.
SPNKr Prime
This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height. Mythic
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold
Spartan Lasers
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Spartan Laser variant in Halo 5: Guardians.
Spartan Laser
Anti-vehicle laser. Requires a short warmup time before firing. Rare Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Spartan Laser variant in Halo 5: Guardians.
Endgame
Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a Spartan Laser variant in Halo 5: Guardians.
Selene's Lance
Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Covenant ordnance and launchers
Plasma Casters
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a plasma caster variant in Halo 5: Guardians.
Plasma Caster
Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link. Uncommon Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a plasma caster variant in Halo 5: Guardians.
Scourge of Fire
Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a plasma caster variant in Halo 5: Guardians.
White Scar
There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Fuel Rod Guns
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a fuel rod gun variant in Halo 5: Guardians.
Fuel Rod Gun
Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia. Uncommon Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a fuel rod gun variant in Halo 5: Guardians.
Light of Urs
The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a fuel rod gun variant in Halo 5: Guardians.
Pool of Radiance
Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Promethean ordnance and launchers
Incineration Cannons
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for an incineration cannon variant in Halo 5: Guardians.
Incineration Cannon
Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact. Rare Introduced on launch.
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for an incineration cannon variant in Halo 5: Guardians.
River of Light
The war against the Flood lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for an incineration cannon variant in Halo 5: Guardians.
Heartseeker
Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges. Legendary
  • Costs 6 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.

Melee weapons[edit]

Energy swords
Energy Swords
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
An icon for the energy sword in Halo 5.
Energy Sword
Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge. Uncommon Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
An icon for the energy sword in Halo 5.
Ravening Sliver
Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
An icon for the energy sword in Halo 5.
Vorpal Talon
Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
An icon for the energy sword in Halo 5.
Prophets' Bane
The Arbiter awaits the San'Shyuum's inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword's infectious bloodlust also increases movement speed. Mythic
  • Costs 6 energy to spawn in
  • Refunds REQ Points 200 if sold
Gravity hammers
Gravity Hammers
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a Gravity Hammer variant in Halo 5: Guardians.
Gravity Hammer
Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy. Rare Hammer Storm
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a Gravity Hammer variant in Halo 5: Guardians.
Corpsemaker
Made of the finest materials its creator could coerce or steal from raider lairs on Warial and Teash. Improved Gravity Hammer with swing time and increased lunge range. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a Gravity Hammer variant in Halo 5: Guardians.
Grinder
The sound of overloading shields, cracking bones, and shattering armor is music to Jiralhanae ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a Gravity Hammer variant in Halo 5: Guardians.
Tartarus' Gavel
Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height. Mythic
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold

Turrets[edit]

UNSC turrets
UNSC Turrets
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a turret variant in Halo 5: Guardians.
Chaingun Turret
Rotary autocannon. Common Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a turret variant in Halo 5: Guardians.
ONI Chaingun Turret
When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a turret variant in Halo 5: Guardians.
Gauss Turret
Precision anti-tank coilgun. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a turret variant in Halo 5: Guardians.
ONI Gauss Turret
ONI field operatives appreciate the precision and power of gauss weapons. ONI gauss cannon impacts produce lingering area of effect damage. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Icon for a turret variant in Halo 5: Guardians.
Rocket Pod Turret
Multirole missile launcher. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a turret variant in Halo 5: Guardians.
ONI Rocket Turret
When it's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles. Legendary
  • Costs 5 energy to spawn in
  • Refunds REQ Points 200 if sold
Icon for a turret variant in Halo 5: Guardians.
Jorge's Chaingun
Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height. Mythic Memories of Reach
  • Costs 7 energy to spawn in
  • Refunds REQ Points 200 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Covenant turrets
Covenant Turrets
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a turret variant in Halo 5: Guardians.
Plasma Cannon
Rapid-fire Plasma Cannon. Rare Introduced on launch.
  • Costs 1 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a turret variant in Halo 5: Guardians.
Wicked Grasp
The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots. Rare Anvil's Legacy
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a turret variant in Halo 5: Guardians.
Berserker's Claw
Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Promethean turrets
Promethean Turrets
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a turret variant in Halo 5: Guardians.
Splinter Turret
Fires hardlight projectiles that break apart and detonate after impact. Rare Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.

Random weapons[edit]

Random Weapons
vde
Weapon Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a random item in Halo 5: Guardians.
Random weapon
Requisition a random weapon of common rarity or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire. Common Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Bronze REQ pack for REQ Points 1,250 REQ points.
Icon for a random item in Halo 5: Guardians.
Random weapon
Requisition a random weapon of uncommon rarity or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire Uncommon
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a random item in Halo 5: Guardians.
Random weapon
Requisition a random weapon of rare or higher. This can provide a weapon you otherwise do not have the Level or Energy to acquire. Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.

Power ups[edit]

Active Camos
vde
Power up Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a random item in Halo 5: Guardians.
Active Camo I
Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration. Uncommon Introduced on launch.
  • Costs 4 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a random item in Halo 5: Guardians.
Active Camo II
Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration. Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a random item in Halo 5: Guardians.
Active Camo III
Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Overshields
vde
Power up Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a power up in Halo 5: Guardians.
Overshield I
Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Short duration. Uncommon Introduced on launch.
  • Costs 3 energy to spawn in
  • Refunds REQ Points 75 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a power up in Halo 5: Guardians.
Overshield II
Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Medium duration. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold
Icon for a power up in Halo 5: Guardians.
Overshield III
Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Long duration. Ultra Rare
  • Costs 4 energy to spawn in
  • Refunds REQ Points 150 if sold
Damage Boosts
vde
Power up Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a power up in Halo 5: Guardians.
Damage Boost I
Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Short Duration. Rare Introduced on launch.
  • Costs 5 energy to spawn in
  • Refunds REQ Points 100 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a power up in Halo 5: Guardians.
Damage Boost II
Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Medium Duration. Ultra Rare
  • Costs 5 energy to spawn in
  • Refunds REQ Points 150 if sold
Purchase a Gold REQ pack for REQ Points 10,000 REQ points.
Icon for a power up in Halo 5: Guardians.
Damage Boost III
Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Long Duration. Legendary
  • Costs 6 energy to spawn in
  • Refunds REQ Points 200 if sold
Speed Boosts
vde
Power up Lore Rarity Introduced in REQ energy requirements and resale value Unlock requirements
Icon for a power up in Halo 5: Guardians.
Speed Boost I
Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Short duration. Common Introduced on launch.
  • Costs 2 energy to spawn in
  • Refunds REQ Points 50 if sold
Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
Icon for a power up in Halo 5: Guardians.
Speed Boost II
Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Medium duration. Uncommon
  • Costs 2 energy to spawn in
  • Refunds REQ Points 75 if sold
Icon for a power up in Halo 5: Guardians.
Speed Boost III
Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Long duration. Rare
  • Costs 3 energy to spawn in
  • Refunds REQ Points 100 if sold

Gallery[edit]

Screenshots[edit]

Sources[edit]