Editing Ghosts of Halo
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*A hoax, created by the use of Mods and perpetuated by popularity. | *A hoax, created by the use of Mods and perpetuated by popularity. | ||
*Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players. | *Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players. | ||
*Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.{{Ref/Site|Id=Bungle|URL=http://halo.bungie.net/Forums/posts.aspx?postID=55454181|Site=Bungie.net|Section=Halo: Reach Forum|Page=What is "Secret Spartan on PoA"?|D= | *Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.{{Ref/Site|Id=Bungle|URL=http://halo.bungie.net/Forums/posts.aspx?postID=55454181|Site=Bungie.net|Section=Halo: Reach Forum|Page=What is "Secret Spartan on PoA"?|D=20|M=11|Y=2025}} | ||
*[[Overload glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded. | *[[Overload glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded. | ||
{{Conjecture end}} | {{Conjecture end}} | ||
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====Ghost of Sandtrap==== | ====Ghost of Sandtrap==== | ||
Another ghost is discovered on Sandtrap. | Another ghost is discovered on Sandtrap.<ref name="sandtrap-pink-vid">[http://www.youtube.com/watch?v=nDrCr31_dtk '''YouTube:''' Halo 3 - Ghost of Sandtrap]</ref><ref name="sandtrap-pink-h3file">[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=79842277 '''Bungie.net: Halo 3 Files:''' Ghost-Sandtrap ''(film clip)'']</ref> It takes the form of a pink Spartan carrying a [[BR55HB battle rifle|Battle Rifle]]. Its appearance was short and it merely just stood still for a few seconds. Such a ghost is explainable by the theory that the game coding had a technical glitch and spawned a spartan "bot". | ||
====Other ghost appearances==== | ====Other ghost appearances==== | ||
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===''Halo: Reach'' ghosts=== | ===''Halo: Reach'' ghosts=== | ||
==== "Classical" ghosts ==== | ==== "Classical" ghosts ==== | ||
Nine days after the game's launch, a video was uploaded to YouTube. It claimed to depict a ghost in [[Forge World]], | Nine days after the game's launch, a video was uploaded to YouTube. It claimed to depict a ghost in [[Forge World]],<ref name="fw-ghost">[http://www.youtube.com/watch?v=BTInrnz5Yk0 '''YouTube:''' Halo Reach - The Ghost of Forge World]</ref> but was revealed to be a hoax.<ref name="fw-ghost-fake">http://halo.bungie.net/Forums/posts.aspx?postID=62873491</ref> | ||
No other sightings of "classical" Ghosts of Halo have been reported and verified in ''Halo: Reach''. | No other sightings of "classical" Ghosts of Halo have been reported and verified in ''Halo: Reach''. | ||
==== Reach-specific ghosts ==== | ==== Reach-specific ghosts ==== | ||
In ''Halo: Reach'', an additional form of ghost can be produced by severely overburdening the game engine in an already laggy environment. Under the right conditions, one or more players may manifest as "ghosts". | In ''Halo: Reach'', an additional form of ghost can be produced by severely overburdening the game engine in an already laggy environment. Under the right conditions, one or more players may manifest as "ghosts".<ref name="reach-ghost">[http://www.youtube.com/watch?v=UrLvnGdbTxU&feature=channel_video_title '''YouTube:''' Halo: Reach - Ghost of Forge World (Mystery Solved)]</ref> | ||
The Ghosts of Halo in ''Reach'' differ significantly from those seen in past games. They appear on the scoreboard, but are shown as dead. Actions taken by a ghost occur like they should; they can fire shots normally, occupy vehicles, and so on. However, the ghost itself is entirely absent on others' consoles; they do not appear on the motion tracker when on foot, and ghost-occupied vehicles are displayed on the motion tracker as if they were moving of their own accord. | The Ghosts of Halo in ''Reach'' differ significantly from those seen in past games. They appear on the scoreboard, but are shown as dead. Actions taken by a ghost occur like they should; they can fire shots normally, occupy vehicles, and so on. However, the ghost itself is entirely absent on others' consoles; they do not appear on the motion tracker when on foot, and ghost-occupied vehicles are displayed on the motion tracker as if they were moving of their own accord. | ||