Editing Active camouflage
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===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
In ''[[Halo Infinite]]''{{'}}s multiplayer, the active camouflage is activated via a 2-second animation similarly to ''Halo 5: Guardians'', rendering the player invisible for 30 | In ''[[Halo Infinite]]''{{'}}s multiplayer, the active camouflage is activated via a 2-second animation similarly to ''Halo 5: Guardians'', rendering the player invisible for 30 seconds. With power-up items now functioning like equipment, it can now be used at will, similar to the Cloaking in ''Halo 3''. As such, if the player is killed before they can use it, or while in the process of activating it, they will drop the equipment, which can now be picked up by another player. Active camouflage in ''Halo Infinite'' behaves like a hybrid of the active camouflage seen in the original trilogy, and the active camo seen in all the games since ''Halo: Reach''. If the player is simply moving and strafing, the camouflage remains consistent, but the camo fades out if they sprint, make any attacks, or use an equipment.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=23|M=03|Y=2023}}{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/26608497528596-Equipment-in-Halo-Infinite|Site=Halo Support|Page=Equipment in Halo Infinite|D=12|M=06|Y=2024}} | ||
Active camouflage is used by a number of Elite enemy types. SpecOps Elites tend to always have their active camouflage activated, while Ultra and Warlords will active their active camouflage once their energy shields have depleted. Its effects can be negated through the use of the [[Threat Sensor]]. | Active camouflage is used by a number of Elite enemy types. SpecOps Elites tend to always have their active camouflage activated, while Ultra and Warlords will active their active camouflage once their energy shields have depleted. Its effects can be negated through the use of the [[Threat Sensor]]. | ||