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{{Status|Canon}} [[File:HR SpecOpsElites.jpg|thumb|350px|Multiple SpecOps Sangheili using active camouflage, with one also possessing [[overshield]].]] {{Quote|One of those [[Sangheili|things]] is inside, and it is ''invisible!''|Cadet [[Thomas Lasky]]{{Ref/Film|Id=H4FUD|H4FUD|Episode=4}}}} '''Active camouflage''', often shortened as '''active camo''' or '''av-cam''',{{Ref/Anthology|Id=HH|Evo|Story=[[Headhunters (short story)|Headhunters]]}} refers to a broad range of optical [[camouflage]] technologies that conceal its user or an object from visual perception by rapidly adapting to its surroundings.{{Ref/Book|Id=enc11|Enc11|Page=355}}{{Ref/Book|Id=h4evg|H4EVG|Page=136}} Although active camouflage originated from the [[Covenant]]—also inherited and adopted by [[Covenant remnants|its remnants]]—similar technology was employed by the [[United Nations Space Command]], with personal active camouflage being directly reverse-engineered from its Covenant counterpart.{{Ref/Reuse|enc11}} ==Overview== {{Quote|Trust me, because I heard... uhhh... from a friend, that if you have active camouflage on and do a cries, it makes a big sizzle sound and everybody can see me hidin' in the corner.|[[Dimkee Hotay]] shares his bad experience with active camo.{{Ref/Level|Id=Alliance|H5G|H5G:Alliance|Alliance}}}} Covenant active camouflage conceals by bending and refracting light around the surface of the camouflaged object,{{Ref/Reuse|HH}}{{Ref/Reuse|h4evg}}{{Ref/Novel|Id=FS7|FS|Chapter=7|Quote=An Elite in jet-black armor materialized from the wall display, its light-bending camouflage dissolving.}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/active-camouflage|Site=Halo Waypoint|Page=Active Camouflage|D=27|M=10|Y=2015}}{{Ref/Novel|Id=ET5|ET|Chapter=5|Quote=Bending light around his armor could make him virtually invisible, but limitations with the tech meant that he would have to calibrate when and how it was used. It could not be employed indefinitely, and it tended to falter with increased mobility.}} masking its presence through advanced pattern realignment.{{Ref/Site|Id=guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/9124e677-3732-467e-a84f-448ee7a31e5a/active-camouflage|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Abilities: Active Camouflage|D=25|M=04|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Abilities}} The camouflage effect only reduces chances of visual detection; those using active camouflage can be observed by other means, including the [[motion tracker]],{{Ref/Reuse|HH}} noise,{{Ref/Reuse|H4FUD}}{{Ref/Reuse|Alliance}} and environmental disturbances such as dust or footprints on soft terrain.{{Ref/Novel|Id=FS20|FS|Chapter=20|Quote=Had it picked up a camouflaged Elite? No, the dust in the air would have certainly given it away.}}{{Ref/Reuse|CEVBA}} In addition to having reverse-engineered the Covenant active camouflage, the UNSC has developed several pieces of adjacent technology. One notable form of human-developed active camouflage operates on a different principle than the Covenant counterpart, using [[photoreactive panel]]s to impersonate the surrounding environment like a chameleon. The UNSC uses photoreactive panels on its [[Semi-Powered Infiltration armor]] for optical camouflage, adapting to the object's background to account for movement.{{Ref/Novel|Id=GOOPro|GOO|Prologue|Quote=The armor's camouflaging textures sputtered and stabilized, however; and once again blended into the rocky terrain.}} They conceal the wearer's infrared signature and to blend in with the surrounding environment.{{Ref/Novel|Id=GOO10|GOO|10|Quote=Their armor, along with the rest of Gamma Company's Semi-Powered Infiltration suits, was being refitted with new photo-reactive coatings to boost their camouflaging properties.}} When combined with a [[SPARTAN-III program|Spartan-III]]'s natural talent and training for stealth, it can be a very effective tool.{{Ref/Novel|Id=GOO28|GOO|28|Quote=If it was Olivia, she could be anywhere. She was eerily proficient at camouflage and stealth.}} ==Development history== [[File:HINF Illusion ActiveCamo 1.png|thumb|300px|The Covenant active camouflage being studied at the [[ONI Ilex Facility]].]] {{Quote|no=two|q1=If we were to meet in battle as warriors—true warriors, you would fall, just as so many of your kind have fallen—to our [[Energy sword|swords]] and fire; under the weight of our boots. But you—you are not warriors. You are [[Headhunters|assassins]]. Weak and timid, you hide in the shadows—|q2=Says the alien shit-heel who invented active camo.|1=Silent Shadow operative|2=Jonah-B283|3=A [[Silent Shadow]] Sangheili and [[Jonah-B283]] during the [[Battle of Rangiren]].{{Ref/Reuse|HH}}}} Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the [[Writ of Union]] in [[852 BCE]], the [[Sangheili]] and the [[San'Shyuum]] experimented with various active camouflage systems. Modern active camouflage devices incorporated some reverse-engineered [[Forerunner]] technology, with Covenant devices utilizing a distinct branch of "[[baffler]]" systems from the Forerunners.{{Ref/Reuse|universe}}{{Ref/Site|Id=CryptumGlossary|URL=http://halo.xbox.com/en-us/intel/related/text/cryptum-glossary/62e29c59-a3f9-4b63-af76-def71fda5459|Site=Halo Waypoint|Page=Cryptum Glossary|D=14|M=03|Y=2014|LocalArchive=Halo: Cryptum/Glossary}} Whereas the Covenan't conventional active camouflage technology was reverse-engineered from Forerunner technology by the [[Huragok]], the [[Jiralhanae]] developed the [[Cloaking]] module which similarly conceal its user by bending light rays around their position.{{Ref/Book|Id=Enc09Stalkers|Enc09|Page=340-341}}{{Ref/Book|Id=Enc11p357|Enc11|Page=357}} Acquired early on during the [[Human-Covenant War]],{{Ref/Reuse|guide}} the [[Type-3 active camouflage|T-3 Refraction Dissonance Modifier/Camouflage]] module was deemed an essential piece of Covenant technology; thus, it was extensively researched by the [[Office of Naval Intelligence]].{{Ref/Reuse|universe}} Although it was officially reported that all UNSC efforts to prototype a working active camouflage unit had been met with failure,{{Ref/Reuse|HH}} ONI's research eventually produced multiple reverse-engineered modules,{{Ref/Reuse|HH}}{{Ref/Reuse|enc11}}{{Ref/Book|Id=EVG15|EVG|Page=15}}{{Ref/Game|Id=H4|H4|active camouflage in-game model}} which were compatible with particular armor and BDU types.{{Ref/Reuse|universe}} Efforts at [[ONI Ilex Facility]] also resulted in the creation of the Multifunctional Emitter Prototype, a large device that could emit a field projecting the effects of active camouflage, as well as those of the [[overshield]].{{Ref/Site|Id=overview|URL=https://www.halowaypoint.com/news/map-overview-halo-infinite-cu29|Site=Halo Waypoint|Page=Map Overview - Halo Infinite CU29|D=24|M=1|Y=2024}}{{Ref/Site|Id=CFFire|URL=https://www.halowaypoint.com/news/canon-fodder-covering-fire|Site=Halo Waypoint|Page=Canon Fodder - Covering Fire|D=31|M=01|Y=2024}} ==Usage== ===Personal active camouflage=== {{Quote|Show yourselves, assassins! The scent of your cloak is faint, but it still fouls the air.|[[Atriox]] smelling active camouflage.{{Ref/Comic|Id=HP|HTFS|Story=Hunting Party}}}} In the [[Covenant military]], although personal active camouflage was a default component of [[Sangheili harness]],{{Ref/Reuse|enc11}} it was most commonly used by members of the [[Covenant Special Operations]] (including both [[Special Operations Unggoy]] and [[Special Operations Officer|Sangheili SpecOps Officers]]),{{Ref/Level|Id=H2TheArbiter|H2|H2:The Arbiter|The Arbiter}} [[Stealth Sangheili]],{{Ref/Level|H2|H2:Regret|Regret}} and [[Sangheili Zealot|zealots]].{{Ref/Reuse|universe}}{{Ref/Level|Id=Requiem|H4|H4:Requiem|Requiem}}{{Ref/Game|H2A|H2A:Terminals|Terminals|Detail=Terminal 2}} The [[infiltration harness]] employed by Special Operations Officers are embedded with active camouflage.{{Ref/Book|Id=EVG|EVG|Page=59}} [[Arbiter]] [[Thel 'Vadam]]ee's [[Arbiter body armor|body armor]] was equipped with an older version of active camouflage, which has a limited duration compared to the newer version used by SpecOps troops.{{Ref/Reuse|H2TheArbiter}} [[Covenant remnants]] have largely inherited the same pattern of usage among its troops;{{Ref/Reuse|Requiem}} in the [[Banished]], Sangheili under special operations and the [[Evocati]] order,{{Ref/Book|Enc22|Page=429}} as well as [[Sangheili Warlord|Warlords]], often employ active camouflage in combat.{{Ref/Game|Id=HI|HI|gameplay}} [[File:Headhunters Roland camo.jpg|left|thumb|250px|[[Roland-B210]] employing his personal active camouflage.]] SPARTAN-III [[Headhunters]] had access to a prototype active camouflage unit that was almost identical to the Covenant version, rendering the operator's SPI armor almost invisible, except that it only lasted three-to-four minutes and other systems have their power drained while it recharged. Produced by the [[Beta-5 Division]], this experimental version of the active camouflage had its existence kept as a secret.{{Ref/Reuse|HH}} By [[2552]], the UNSC has developed an active camouflage unit as one of many [[Armor abilities|enhancement modules]] on the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], similar to those carried by Covenant [[Sangheili]] and [[Jiralhanae]].{{Ref/Reuse|EVG15}} However, its effect quickly dissipates with excessive motion or when taking weapons fire; thus, users integrated its usage alongside traditional stealth tactics rather than in lieu of them.{{Ref/Reuse|enc11}} Despite being a private military contractor, [[James Solomon]] was still able to take advantage of the Mark V's connections to active camouflage modules [[Battle of the Azorian Valley|in combat]] in [[2559]].{{Ref/Reuse|ET5}} In contrast to the MJOLNIR Mark V armor which used an armor enhancement module manufactured by UNSC, the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] system was capable of incorporating Covenant T-3 active camouflage modules into its system.{{Ref/Reuse|Requiem}} While it has seen extensive use among Spartans of all classes,{{Ref/Reuse|guide}} Spartans assigned to the "Disruptive" tactical roles under [[Spartan Operations]] undergo additional training exercises to learn to effectively use active camouflage to ambush enemies.{{Ref/Book|OSFM|Page=31|Quote=For Spartans, this can mean additional training in the use of optical cloaking technologies such as active camouflage, qualification with sensor jammers and holographic decoys, and deploying unmanned drones to strike enemies when they least expect it.}} The UNSC counterpart in [[2553]] was considerably bulkier, being a large vertical container with a glowing green vertical panel,{{Ref/Reuse|H4}} though by 2559, the UNSC module has drastically reduced in size into a palm-sized circular device.{{Ref/Game|Id=HImodel|HI|active camouflage in-game model}} For personnel not equipped with built-in active camouflage, it could be provided by a variety of devices, all of which vary is shape and sizes.{{Ref/Book|Id=H4EVG|H4EVG|Page=136}} Typically, the energy granting the cloaking effect is suspended inside a small, transparent pyramidal container,{{Ref/Game|Id=HCE|HCE|active camouflage in-game model}}{{Ref/Game|Id=H2|H2|active camouflage in-game model}}{{Ref/Map|Id=Illusion|HI|Illusion}} or a larger spherical force-field.{{Ref/Game|Id=H3|H3|active camouflage in-game model}}{{Ref/Game|Id=HR|HR|active camouflage in-game model}} Upon deployment, the energy previously contained inside the module envelops the user's armor, rendering the armor nearly invisible.{{Ref/Generic|McFarlane Toys|Detail=[[McFarlane Toys/Miscellaneous#Spartan EVA 2|Active Camouflage Spartan EVA]]}} [[Jiralhanae Stalker]]s employed Cloaking, a piece of single-use equipment with adjacent technology developed by the Jiralhanae.{{Ref/Reuse|Enc09Stalkers}}{{Ref/Reuse|Enc11p357}} After the death of [[Gek 'Lhar]], his corpse was looted by [[Fireteam Majestic]]. Spartan [[Gabriel Thorne]] took Gek's active camouflage module,{{Ref/SpOps|Expendable}}{{Ref/Reuse|H4EVG}} which he subsequently used during the attempted rescue of Dr. [[Catherine Halsey]].{{Ref/SpOps|Key}} The [[Thruster (Halo Infinite)|thruster module]] compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]] can be be modified to include the effects of active camouflage; this modification overclocks the system to recharge faster but reduced the length of the camouflage system to just half-a-second.{{Ref/Novel|Id=From|Halo: From the Soil to the Stars}} As an example of similar technology employed by the [[Precursor]]s, the [[Defenders of the Sanctum]] were able to manipulate Precursor [[nanotechnology]] on [[Netherop]] to form [[Sanctum's Hide|armor]] on their bodies; the armors replicated the effects of active camouflage through the wearer's will.{{Ref/Novel|Out|19|Quote='Think of it as enhanced active camouflage.' As 'Ra'ashai spoke, he vanished from sight. 'If I wish to remain unseen, all I need do is think it, and the Sanctum’s Hide bends light around me.'}} <gallery class=center> File:HCE_Campaign_ActiveCamo_Pickup.jpg|The pyramidal module for active camouflage. File:H4-ActiveCamo-ModuleDevice.png|The Type-3 active camouflage armor enhancement module. File:H4SO ActiveCamo Module Concept.jpg|Gek 'Lhar's active camouflage module. </gallery> ===Vehicle active camouflage=== [[File:ONIPRO 01.png|thumb|300px|[[PRO-49776]] disengaging its advanced cloaking field, an outlier in UNSC camouflaging technology during the [[Covenant War]].]] Aircraft or ships could also be equipped with active camouflage systems, such as the {{Pattern|Ru'swum|Phantom}}, which has its own active camouflage generators onboard.{{Ref/Level|H3|H3:The Covenant|The Covenant}} Larger vessels such as [[Covenant supercarrier|supercarriers]], or entire armies, can be effectively hidden from both plain sight and sensors by using external stealth systems that project a cloaking field, such as [[deployment spire]]s and [[stealth pylon]]s.{{Ref/Level|Id=ToTS|HR|Reach:Tip of the Spear|Tip of the Spear}}{{Ref/Level|Id=LNoS|HR|Reach:Long Night of Solace|Long Night of Solace}}{{Ref/Book|Id=Enc22|Enc22|Page=225}} The [[Banished]] similarly use [[cloaking generator]]s, which were reverse-engineered from stealth pylons;{{Ref/Game|Id=PLCloakGen|HW2|Phoenix Logs|Detail=Cloaking Generator}} similar technology is also on the considerably more mobile [[Klavbrig Workshop Shroud]], which can project a cloaking field on surrounding infantry, vehicles, fortifications.{{Ref/Game|Id=PLShroud|HW2|Phoenix Logs|Detail=Shroud}} [[Let 'Volir]] has also [[Prowling Marauder|incorporated cloaking]] into the [[Eklon'Dal Workshop Marauder]]'s capabilities, allowing it to conduct stealth operations when necessary.{{Ref/Book|Enc22|Page=464}} UNSC [[Prowler]] stealth ships employ a variety of [[Prowler#Active stealth systems|active stealth systems]], including [[stealth ablative coating]] and [[texture buffer]],{{Ref/Novel|Id=GOO32|GOO|32|Quote='Active camouflage online,' Waters said. 'Texture buffer full. Four minutes on the clock.' The normally matte-black ablative coating on her dorsal surfaces flickered with patterns of cirrostratus and lapis ocean and glowing orange sunset.}} which ultimately replicate the effects of active camouflage. This camouflage is not perfect, however, and cannot keep up with a constantly changing background such as a gas giant's atmosphere.{{Ref/Anthology|Id=Cole|HE|Story=The Impossible Life and the Possible Death of Preston J. Cole|Quote=The UNSC prowler Wink of an Eye, having been in system for seven days waiting for this moment, moved into its proper position and reappeared, only visible because its active camouflage skin could not keep pace with the churning red and orange surface of Viperidae behind it...}} More advanced stealth ships were developed, such as [[PRO-49776]] using a form of cloak "bubble" similar to the light-bending energy fields used by the Covenant. This technology has not been observed in widespread use.{{Ref/Film|HLeg|Episode=[[The Package (animated short)|The Package]]}} ===Other applications=== During the [[Requiem Campaign]], active camouflage was used to shield the [[seven]] [[HAVOK tactical nuclear weapon]]s smuggled aboard the {{UNSCShip|Infinity}} from detection by the ship's AI [[Roland]]. After [[Fireteam Crimson]] took out a Sangheili holding a cloaking remote, Roland realized this tactic. By tracking the energy signature from the cloaking generator, Roland was able to locate the warheads in the Engine Room and direct Crimson where to go to disarm them before they could be used to destroy the ''Infinity''. Unlike conventional active camouflage, this type shielded the warheads from sensors but they could be physically seen by nearby persons without any issue.{{Ref/SpOps|Invasion (Spartan Ops)|Engine of Destruction}} Later, in the [[Warrens]], the [[Jul 'Mdama's Covenant|Covenant]] hooked up active camouflage to their shield generators to prevent the human forces from finding and destroying them. Spartan [[Jared Miller]] was eventually able to identify the Sangheili who controlled the active camouflage and after Crimson took him out, the active camouflage dropped, revealing the generators.{{Ref/SpOps|Expendable|Lancer}} ==Countermeasures== [[File:HINF Threat Sensor Jega.png|thumb|250px|[[Jega 'Rdomnai]]'s active camouflage rendered ineffective by a threat sensor.]] {{Quote|no=three|Johnson|q1=Chief! That sand ain't moving on its own!|John-117|q2=Contacts on tracker.|Johnson|q3=Stealth Elites!|[[Avery Johnson]] and [[John-117]] spotting cloaked Sangheili by footprints in the sand and the use of motion tracker, respectively.{{Ref/Level|Id=CEVBA|HCEV|CEV:Boarding Action|Boarding Action}}}} Personal active camouflage does not hide its user perfectly; the user's motion may leave behind a shimmering effect that is detectable by eyesight.{{Ref/Reuse|universe}}{{Ref/Reuse|ET5}}{{Ref/Novel|Id=TF1|TF|Chapter=1|Quote=Keyes turned to look at the data scrolling across the nav screen and detected motion out of the corner of his eye. He looked, saw the primary weapons control station shimmer like a mirage in the desert, and rubbed his eyes.}} [[Atriox]] was able to detect the use of active camouflage through smell.{{Ref/Reuse|HP}} However, it is possible he was just smelling the users themselves rather than the cloaking field, and was calling them out for its use. Active camouflage could be countered through unconventional means. Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail; [[SPARTAN-II program|SPARTAN-IIs]] [[William-043]] and [[Kelly-087]] notably threw talcum powder at their enemies to overload their camouflage generators on [[Reach]] in [[2552]].{{Ref/Novel|Id=FS14|FS|Chapter=14|Quote=Image enhancement showed the wavering outlines of four Covenant Elites—their light-bending camouflage fluttering and overloading as the talc powder coated them.}} The device also generates a considerable amount of heat,{{Ref/Novel|Id=Out6|Out|6|Quote=...an infrared scanner could notice a slight temperature anomaly around the cloaking umbrella. Or an optical analyzer might alert on a minuscule Doppler shift of bending light...}} leaving its user visible on human thermal goggles and some variations of the [[SRS99C-S2 AM sniper rifle]].{{Ref/Novel|Out|19|Quote=Under ordinary circumstances, thermal imaging performed better against active camouflage than human eyesight, and Vale hoped that would be the case against the tel inhabitants' strange nanotech armor too.}} The humans of [[Alpha Base (Installation 04)|Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by cloaked Sangheili, equipping their [[fireteam]]s with infrared goggles allowing them to easily see the attackers.{{Ref/Novel|Id=TF8|TF|Chapter=8}} Generally, optical analyzers could detect minuscule [[Wikipedia:Doppler effect|Doppler shift]] of bending light around the camouflaged object.{{Ref/Reuse|Out6}} Users of personal active camouflage could also be detected on the motion tracker.{{Ref/Reuse|HH}}{{Ref/Reuse|CEVBA}} The low-light vision mode on the UNSC's [[Visual Intelligence System, Reconnaissance|VISR]] can detect users of active camouflage on the [[heads-up display]],{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - VISR Mode|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} though they are outlined in the orange coloration—denoting the cloaked entity as a static object or structure—rather than the standard green or red outlines, which denote allies or enemies respectively.{{Ref/Game|H3ODST|gameplay}}{{Ref/Site|URL=http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d|Site=Halo Waypoint|Page=VISR|D=18|M=07|Y=2012}} The [[Threat Sensor]], a piece of wrist-mounted equipment compatible with the MJOLNIR [GEN3] armor,{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} highlights the silhouette of cloaked enemies on the user's heads-up display.{{Ref/Quest|Id=Tower|HI|Connections|The Tower}} ==In-game information== {{Quote|This is a Covenant active camouflage device. It will make us invisible for a short time, or until we open fire.|[[Cortana]] to John-117.{{Ref/Level|Id=CEVTnR|CEV|CEV:The Truth and Reconciliation|The Truth and Reconciliation}}}} [[File:HaloCE-ActiveCamouflage.jpg|thumb|200px|A cloaked Stealth Sangheili exposed by his uncloaked energy sword in ''Halo: Combat Evolved''.]] The active camouflage is an equipment available to players and [[non-playable character]]s across the ''Halo'' games. It turns the character model near-invisible for a limited time, leaving behind a shimmering effect that distorts whatever is behind the character. Firing a weapon, throwing a grenade, using equipment, meleeing, and taking damage will reveal the player character for a short duration, and then return them to a hidden state. The effect persists even when the player is inside a vehicle. The cloaked effect can be rendered ineffective by other elements, however. When used in association with an [[overshield]], the active camouflage becomes completely useless due to the additional shielding effect over the character's body (except in ''[[Halo: Combat Evolved]]''). In ''Halo: Combat Evolved'' (and [[Halo: Combat Evolved Anniversary|its ''Anniversary'' release]]) and ''[[Halo 2]]'', a cloaked character's [[energy sword]] remains visible. === ''Halo: Combat Evolved'' === In ''Halo: Combat Evolved'', the active camouflage is a [[power-up]] that appears as a glowing blue orb of energy encased in a clear glass pyramid. The player picks up the active camouflage by making contact with the object; after picking up an active camouflage, the player's model is near transparent for 45 seconds. In this state, the player is completely invisible to the non-playable characters unless they fire their weapon or take damage from weapon fire. It is available in five levels during ''Halo: Combat Evolved'' campaign: [[CE:The Truth and Reconciliation|The Truth and Reconciliation]], [[Silent Cartographer]], [[CE:Assault on the Control Room|Assault on the Control Room]], [[CE:343 Guilty Spark|343 Guilty Spark]], and [[CE:Keyes|Keyes]]. ===''Halo 2''=== In ''Halo 2'', the active camouflage is available in two forms. It is a power-up in multiplayer and functions like it did ''Halo: Combat Evolved'', lasting for 45 seconds. In [[campaign]], it is readily available while playing as the Arbiter, replacing the Master Chief's [[flashlight]]. Using any attack will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again. The active camouflage's duration varies depending on the difficulty, though the recharge sequence always takes 10 seconds. On [[Easy]] and [[Normal]], it lasts for [[seven]] seconds; on [[Heroic]], it lasts for six seconds; on [[Legendary]], it lasts for four seconds. There is a circle on the player's HUD that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The active camouflage is available to the Master Chief with the [[H2:Skulls#Envy|Envy Skull]] enabled; however, the Master Chief's HUD lacks the meter. This can also be combined with a glitch which allows the player to reload from a checkpoint, after saving and quitting, and turning off the console, with infinite active camouflage. ===''Halo 3''=== {{Main|Cloaking}} In ''[[Halo 3]]'' [[multiplayer]], the active camouflage power-up is no longer contained inside a pyramid construct; instead, it appears as a large, glowing blue energy enclosed by a spherical construct. Its duration was reduced to 30 seconds. Its effects do not always extend to particle effects on the character model. Wearing the [[Bungie Armor]], which adds a flaming effect around the helmet, is an obvious giveaway, because the fire is still visible while under the effects of active camouflage. The lights on a [[gravity hammer]] can also be seen when camouflaged. [[File:H3 Orbital Ossoona Screenshot 1.png|left|thumb|200px|An Elite with Poor Camo in ''[[Halo: The Master Chief Collection]]''.]] ''Halo 3'' also introduced two options for the quality of camouflage under the custom game settings: *'''Poor Camo''': The player has camouflage that might fool a Grunt. **The player is still somewhat visible. *'''Good Camo''': The player has camouflage that will fool an attentive Elite. **This makes the player almost invisible, but the light is distorted within the player's shape. The active camouflage is not available in campaign; instead, it is replaced by the [[Cloaking]] [[equipment]]. Cloaking functions in the same way as active camouflage once did, though, being an [[equipment]], it can carried by the player until they deploy it; this is offset by its 12-second duration. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. As an NPC, the Arbiter uses active camouflage at certain points of campaign; furthermore, if the Arbiter is unintentionally removed from the playable area, he respawns with an additional effect that implies he is deactivating his active camouflage. ===''Halo Wars''=== In ''[[Halo Wars]]'', active camouflage can be granted to [[The Arbiter (leader)|The Arbiter]] Hero unit and the [[Sangheil