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War Games: Difference between revisions

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==Overview==
==Overview==
Unlike previous multiplayer modes, War Games is tied with an in-uninverse explanation, introduced for the first time. In this case the [[SPARTAN-IV Program|SPARTAN-IVs]] (controlled by the players) are training in the ''Infinity's'' combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced, intense, and visceral than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the [[SPARTAN-IV Program|SPARTAN-IVs]] (controlled by the players) are training in the ''Infinity's'' combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced, intense, and visceral than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>


==Gametypes==
==Gametypes==

Revision as of 23:47, November 28, 2012

Template:New Content

"This unparalleled, revolutionary battle simulation is where Spartans go to hone their skills in competitive combat."
— Halo Waypoint.
Introduction to Spartan career in War Games.

War Games is the official Competitive Multiplayer mode of Halo 4, which pits players against one another in adversarial combat training in simulated environments in the advanced combat deck of the Template:UNSCship.[1]

Overview

Unlike previous multiplayer modes, War Games is tied with an in-universe explanation, introduced for the first time. In this case the SPARTAN-IVs (controlled by the players) are training in the Infinity's combat simulation deck by fighting each other to stay constantly battle-ready. The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic armor permutations similar to the prior games.[2] Players are able to customize their loadouts,[3] being able to choose between various armor abilities as well as new customizable features, known as Support Upgrades and Tactical Packages. Multiplayer gameplay is more fast-paced, intense, and visceral than in the prior games. Weapon pickups on maps are marked on the player's heads-up display[4], and players are able to call in ordnance drops, containing power-ups or weapons, during matches.[2] Power-ups available in Infinity Slayer include Overshield, Damage Boost, and Speed Boost.[5]

Gametypes

The following is a list of gametypes which are known to be included in War Games.

Sources