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Titan (canceled game): Difference between revisions

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{{Title|''Titan'' (canceled game)}}
{{Title|''Titan MMO'' (canceled game)}}
[[File:MMO_Interface_Prototype_1.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO_Interface_Prototype_1.jpg|300px|thumb|right|Screenshot mock-up, with ''[[Wikipedia:World of Warcraft|World of Warcraft]]'' HUD superimposed.]]
[[File:MMO_Interface_Prototype_2.jpg|300px|thumb|right|Another interface prototype.]]
[[File:MMO_Interface_Prototype_2.jpg|300px|thumb|right|Another interface prototype.]]
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref name="shacknews">[http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble '''Shack News''': ''Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO'']</ref>}}
{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref name="shacknews">[http://www.shacknews.com/article/55941/age-of-empires-dev-ensemble '''Shack News''': ''Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO'']</ref>}}
'''Titan''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].<ref name="interview1">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 2''] (Dusty Monk: ''"For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan."'')</ref> Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.
'''Titan MMO''' was the codename for a canceled ''Halo'' [[Wikipedia:Massively multiplayer online role-playing game|massively multiplayer online role-playing game (MMORPG)]] developed by [[Ensemble Studios]] between [[2004 (real world)|2004]] and [[2007 (real world)|2007]].<ref name="interview1">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/2 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 2''] (Dusty Monk: ''"For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan MMO."'')</ref> Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing ''[[Halo Wars]]''.


==Overview==
==Overview==
Titan was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> The game was to have been set in the [[Forerunner]]-era.<ref>[https://twitter.com/zaphodgjd/status/1151524900592640003 '''Twitter''': ''Graeme Devine's response''] - ''It’s long canceled along with Ensemble, was set in the age of the Forerunners.''</ref>
Titan MMO was a prototype game developed to compete against [[Wikipedia:Blizzard Entertainment|Blizzard Entertainment]]'s [[Wikipedia:World of Warcraft|World of Warcraft]]. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.<ref name="oneremains">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO'']</ref> The game was to have been set in the [[Forerunner]]-era.<ref>[https://twitter.com/zaphodgjd/status/1151524900592640003 '''Twitter''': ''Graeme Devine's response''] - ''It’s long canceled along with Ensemble, was set in the age of the Forerunners.''</ref>


Around 40 staff in three teams worked on Titan while other Ensemble's staff focused on developing ''Halo Wars'', though one team remained on the project for six months.<ref name="shacknews"/><ref name="oneremains"/> During the early stages of ''Titan''<nowiki>'</nowiki>s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''<nowiki>'</nowiki>s general structure and gameplay.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (link defunct, archive available [http://web.archive.org/web/20100417090008/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 here]) - (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]'').<ref name="incgamer">[http://www.incgamers.com/News/21928/cancelled-halo-mmo-details '''IncGamers:''' ''Cancelled Halo MMO Details''] (link defunct, archive available [http://web.archive.org/web/20100415050548/http://www.incgamers.com/News/21928/cancelled-halo-mmo-details here]</ref> Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>
Around 40 staff in three teams worked on Titan MMO while other Ensemble's staff focused on developing ''Halo Wars'', though one team remained on the project for six months.<ref name="shacknews"/><ref name="oneremains"/> During the early stages of ''Titan MMO''<nowiki>'</nowiki>s development, Ensemble took inspiration from ''[[Wikipedia:World of Warcraft|World of Warcraft]]''<nowiki>'</nowiki>s general structure and gameplay.<ref name="interview2">[http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 '''IncGamers''': ''Windstorm's Dusty Monk Interview - Part One - Page 3''] (link defunct, archive available [http://web.archive.org/web/20100417090008/http://www.incgamers.com/Interviews/264/windstorms-dusty-monk-interview---part-one/3 here]) - (Dusty Monk: ''"We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre."'')</ref> The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in ''[[wikipedia:Star Wars: The Old Republic|Star Wars: The Old Republic]]''), and public quests (later used in ''[[wikipedia:Warhammer Online: Age of Reckoning|Warhammer: Online]]'').<ref name="incgamer">[http://www.incgamers.com/News/21928/cancelled-halo-mmo-details '''IncGamers:''' ''Cancelled Halo MMO Details''] (link defunct, archive available [http://web.archive.org/web/20100415050548/http://www.incgamers.com/News/21928/cancelled-halo-mmo-details here]</ref> Instead of mana points as used in ''World of Warcraft'', a character's special ability energy was referred to as psion.<ref name="psionmana">[http://www.gamasutra.com/php-bin/news_index.php?story=20153 '''Gamasutra''': ''Exclusive: Ensemble Studios' Canceled Project Was Halo MMO''] (Michael Zenke: ''"The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions."'')</ref>


By the time of the project's cancellation in 2007, Ensemble had a server infrastructure for the game, a ''World of Warcraft''-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.<ref name="robf1">[https://twitter.com/xemu/status/1151680760753131520?s=19 '''Twitter''': ''Rob Fermier's response''] - ''There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale.  Mind you this was all back in 2007 so at the time much of that territory was still unexplored.''</ref>
By the time of the project's cancellation in 2007, Ensemble had a server infrastructure for the game, a ''World of Warcraft''-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.<ref name="robf1">[https://twitter.com/xemu/status/1151680760753131520?s=19 '''Twitter''': ''Rob Fermier's response''] - ''There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale.  Mind you this was all back in 2007 so at the time much of that territory was still unexplored.''</ref>

Revision as of 03:06, December 7, 2019

Screenshot mock-up, with World of Warcraft HUD superimposed.
Another interface prototype.

"Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those.
And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.
"
— Dave Pottinger[1]

Titan MMO was the codename for a canceled Halo massively multiplayer online role-playing game (MMORPG) developed by Ensemble Studios between 2004 and 2007.[2] Following the project's cancellation in 2007, Ensemble Studios focused all of its resources into developing Halo Wars.

Overview

Titan MMO was a prototype game developed to compete against Blizzard Entertainment's World of Warcraft. The project was internally cancelled in mid-to-late 2007 with no formal announcement of its development by Microsoft.[3] The game was to have been set in the Forerunner-era.[4]

Around 40 staff in three teams worked on Titan MMO while other Ensemble's staff focused on developing Halo Wars, though one team remained on the project for six months.[1][3] During the early stages of Titan MMO's development, Ensemble took inspiration from World of Warcraft's general structure and gameplay.[5] The project was said to be radically different in the later stages, exploring then-novel concepts and gameplay additions such as "heroic stylized artform" and cover system (later used in Star Wars: The Old Republic), and public quests (later used in Warhammer: Online).[6] Instead of mana points as used in World of Warcraft, a character's special ability energy was referred to as psion.[7]

By the time of the project's cancellation in 2007, Ensemble had a server infrastructure for the game, a World of Warcraft-scale gameplay zone and many of the vehicle and gunplay mechanics in a playable state.[8]

Concept art

During the game's development, a number of concepts were produced by Ensemble Studios. The full concept art gallery can be viewed here.

Screenshots

In 2008, user "goneisgone" uploaded an album of images of the Titan prototype to a Flickr gallery. These images are archived below, and can also be found here.

World

Weapons

Vehicles

Armor

Characters

Visual effects

Sources

  1. ^ a b Shack News: Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO
  2. ^ IncGamers: Windstorm's Dusty Monk Interview - Part One - Page 2 (Dusty Monk: "For two years, before we all moved onto Halo Wars, we were working on an MMO prototype, and it was codenamed Titan MMO.")
  3. ^ a b Gamasutra: Exclusive: Ensemble Studios' Canceled Project Was Halo MMO
  4. ^ Twitter: Graeme Devine's response - It’s long canceled along with Ensemble, was set in the age of the Forerunners.
  5. ^ IncGamers: Windstorm's Dusty Monk Interview - Part One - Page 3 (link defunct, archive available here) - (Dusty Monk: "We weren't necessarily making WoW in space, but we were certainly adopting a lot of the things that we saw working in World of Warcraft and then putting it in a sci-fi genre.")
  6. ^ IncGamers: Cancelled Halo MMO Details (link defunct, archive available here
  7. ^ Gamasutra: Exclusive: Ensemble Studios' Canceled Project Was Halo MMO (Michael Zenke: "The character pane shows a health bar and 'mana' -- or Psion, as is referred to in this title... The upper right icons are for basic character functions.")
  8. ^ Twitter: Rob Fermier's response - There was a lot more than just concept art - we had a server infrastructure, a built out WoW-scale zone, lots of vehicle & gunplay mechanics adapted to MMO scale. Mind you this was all back in 2007 so at the time much of that territory was still unexplored.