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From Halopedia, the Halo wiki

  • 'Vadam kills Truth and John-117 deactivates the firing sequence of the Halo Array. It ends with the music that plays over the scene in which Avery Johnson carries
    3 KB (419 words) - 12:46, March 19, 2022
  • Vai over the music from Opening Suite of Halo: Original Soundtrack. The pieces plays over the Microsoft Game Studios and Bungie logo sequence of Halo 2.
    3 KB (325 words) - 22:35, November 23, 2023
  • Music of Halo: Combat Evolved (category Music of Halo: Combat Evolved)
    Halo Music Outtakes Part 2: 6/26/2002 3:12 AM PDT (Retrieved on Feb 7, 2021) [archive] Bungie.net, Halo (Xbox) Soundtrack and Music - audio_music.xml (Retrieved
    13 KB (1,500 words) - 09:30, August 28, 2022
  • in the opening cinematic of the level, then continues into the gameplay sequence afterwards. Searchlights (0:57) uses vocals, harp, and synth effects for
    4 KB (536 words) - 20:44, June 17, 2022
  • in the opening cinematic of the level, then continues into the gameplay sequence afterwards. Displacement (0:43) fade in with upbeat percussion and electric
    7 KB (1,019 words) - 06:08, April 9, 2023
  • Soundtrack, Volume 1. The music was based on Perilous Journey from the Halo: Combat Evolved soundtrack, hence the name. The music is centered around use of
    2 KB (213 words) - 20:40, September 15, 2022
  • Soundtrack. It is composed of four untitled movements: the music for the Bungie logo sequence (0:00-0:10), a variation of the Halo Theme Gregorian chant
    5 KB (583 words) - 11:34, March 19, 2022
  • Original Soundtrack. It is similarly composed of four sections: the reveal music (0:00-1:49), the Halo Theme string melody variation (1:50-4:36), the eerie
    3 KB (354 words) - 11:42, March 19, 2022
  • together on a single note. The piece plays in the level's opening gameplay sequence. Triage (0:41) is a shortened and lighter version of Keeping What I Steal
    5 KB (665 words) - 14:39, October 5, 2022
  • official soundtrack releases, as part of the music of Halo Infinite. The soundtrack release covers the music present in the game's singleplayer campaign
    4 KB (394 words) - 22:40, February 8, 2024
  • achievement, see Special Delivery (achievement). For the music segment, see The Pillar of Autumn (music). Special Delivery is the sixteenth track (Disc 2 Track
    4 KB (611 words) - 10:13, May 8, 2023
  • behind the campaign. Main article: BTS: Anniversary Music A behind-the-scenes look at the remastered music of Halo: Anniversary, featuring exclusive interviews
    27 KB (2,757 words) - 02:39, February 4, 2024
  • Services provided by The Sequence Group Terminals Animation by The Sequence Group Halo Intro video edit and assembly by The Sequence Group Cinematic stylization
    22 KB (2,479 words) - 19:35, September 15, 2022
  • Effort. The piece is not a complete recreation of the music heard during the Warthog run sequence of the level. The in-game version begins with the male
    3 KB (387 words) - 11:47, July 16, 2023
  • Original Soundtrack. It is composed of four untitled movements: a “reveal music” (0:00-1:50), a variation of the Halo Theme string melody (1:51-4:48), an
    7 KB (1,012 words) - 18:26, September 6, 2022
  • [archive] Bungie.net, Halo (Xbox) Soundtrack and Music (Retrieved on Jun 1, 2020) [archive] Bungie.net, Halo Music Outtakes Part 2: 6/26/2002 3:12 AM PDT (Retrieved
    4 KB (531 words) - 06:31, October 14, 2022
  • produced the game and a splash screen. Sometimes the music of this sequence leads into the music of main menu itself. Examples of this are in Halo 2 and
    14 KB (1,656 words) - 18:50, September 9, 2023
  • the cutscene following Uplift Reserve, then continues into the gameplay sequence afterwards. Island of War (1:02) features percussive beats. The rhythm
    3 KB (310 words) - 09:38, May 8, 2023
  • John-117's HUD bootup sequence. Another concept for John-117's HUD bootup sequence. Another concept for John-117's HUD bootup sequence. Another concept for
    18 KB (2,122 words) - 23:26, February 4, 2024
  • Truth is 7. The ring with red on it is 4. Sequence order: 4 6 5 4 5 3 4 Once you have completed the sequence, the skull will appear at the beginning of
    5 KB (1,328 words) - 03:12, July 3, 2023
  • during the cutscene following Tayari Plaza and continues into the gameplay sequence afterwards. A piano-only version plays in Another Rain (in the track The
    4 KB (463 words) - 17:14, August 21, 2023
  • cutscene following Kizingo Boulevard, then continues into the gameplay sequence afterwards. Block by Block (0:48) features a crisp and rhythmic percussion
    4 KB (448 words) - 09:48, May 8, 2023
  • while being seen by F-99 Wombats, and continues into the opening gameplay sequence. If the opening cinematic is skipped, the piece starts from a random point
    4 KB (569 words) - 09:35, May 8, 2023
  • attacked by the Devoted Sentries. The guitar riffs continue into gameplay sequence following the cinematic. The guitar riffs reprise in Displacement (from
    7 KB (988 words) - 20:28, June 17, 2022
  • Soundtrack Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director, Stephen Rippy, flying to Prague
    94 KB (5,463 words) - 17:58, February 24, 2024
  • fan-favorite elements from Halo: Combat Evolved, Halo 2, and Halo 3 along with music from the video game's award-winning soundtrack and features unseen exclusive
    6 KB (658 words) - 14:19, October 12, 2022
  • created several motion comics based on Halo: Evolutions stories, as well as Sequence, who have worked on the terminal videos in 343's game releases as well
    31 KB (3,385 words) - 18:59, April 15, 2024
  • This article is about the level. For the soundtrack, see Tip of the Spear (music). "Tip of the Spear" is the fifth Campaign level in Halo: Reach. The level
    32 KB (4,111 words) - 03:09, March 11, 2024
  • piece plays during the opening cinematic, then continues into the gameplay sequence afterwards. Only One Way In (1:39) opens with synth effects followed by
    3 KB (464 words) - 10:12, May 8, 2023
  • text-based terminals of Halo 3, the Anniversary terminals feature animation, music, sound effects and narration by 343 Guilty Spark and a handful of other characters
    9 KB (6,544 words) - 21:52, September 24, 2023
  • campaign level. For the Halo 5: Guardians Original Soundtrack music of the same name, see Reunion (music). Reunion is the seventh campaign level of Halo 5: Guardians
    25 KB (3,582 words) - 03:26, February 26, 2024
  • article is about the UNSC frigate. For the soundtrack, see In Amber Clad (music). The UNSC In Amber Clad (FFG-142) was a Stalwart-class light frigate in
    18 KB (2,086 words) - 18:08, July 27, 2023
  • Pelican into a Deutoros-pattern Scarab, then continues into the gameplay sequence afterwards. Through the Rock (0:33) features eerie choir ambiance with
    6 KB (788 words) - 20:51, June 17, 2022
  • bridge leading into ONI Alpha Site, then continues into the opening gameplay sequence on the bridge. It also plays during the final wave of each round in Firefight
    4 KB (566 words) - 09:51, May 8, 2023
  • Andrew Kinney MUSIC PREPARATION SUPERVISOR - Thanh Tran (GLOBAL MUSIC COPYING) MUSIC PREPARATION - Steven Juliani (STEVEN JULIANI MUSIC) Jeannine Isaacs
    33 KB (4,146 words) - 16:07, June 14, 2022
  • during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied
    5 KB (665 words) - 04:52, April 14, 2022
  • Designer James Foster Editor Carmela Iandoli Costume Designer Jill Ohanneson Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O’Donnell
    22 KB (2,427 words) - 12:11, March 20, 2024
  • James Foster Editor Roderick Deogrades CCE Costume Designer Jane Holland Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
    20 KB (2,332 words) - 12:29, March 20, 2024
  • computer animation produced by Digic Pictures and one scene produced by Sequence. At a London press event for Halo 4, it was announced that development
    92 KB (9,446 words) - 19:39, January 30, 2024
  • Down. For the Halo Infinite soundtrack, see Pelican Down (Halo Infinite music). Pelican Down is the ninth campaign main mission in Halo Infinite, under
    29 KB (3,666 words) - 19:41, January 30, 2024
  • player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a Scarab with damaged legs, which Cortana
    16 KB (2,079 words) - 09:43, March 29, 2024
  • Designer James Foster Editor Dan Crinnion ACE Costume Designer Jill Ohanneson Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
    26 KB (2,815 words) - 12:29, April 18, 2024
  • so we worked with the Sequence Group to do more than just a motion comic. It really is more like an animated short." The Sequence logo is presented. 343
    6 KB (913 words) - 12:14, April 12, 2023
  • Designer James Foster Editor Nicholas Wong CCE Costume Designer Jane Holland Music by Sparks & Shadows Main Title Theme by Bear McCreary and Marty O'Donnell
    23 KB (2,727 words) - 12:33, March 20, 2024
  • level. For the soundtrack or the achievement, respectively, see Arrival (music) and Arrival (achievement). Arrival is the first campaign level of Halo 3
    14 KB (1,935 words) - 19:33, March 2, 2024
  • cutoff during a multiplayer match's intro sequence. All player models in a multiplayer match's intro sequence will now face toward the camera and animate
    85 KB (9,538 words) - 19:49, October 2, 2023
  • forest scenes, namely the cadets' training exercises and the final battle sequence, including the Warthog chase. The forest location was woodland in a drainage
    43 KB (4,734 words) - 22:37, July 8, 2023
  • players to complete the two protagonists' respective levels individually. The music and backgrounds in the Master Menu are sensitive to the game that is being
    55 KB (6,163 words) - 15:50, March 5, 2024
  • of the Halo trilogy. The Duel features two distinct cuts, one where the sequence with the boatman is placed prior to the film's original beginning, with
    7 KB (658 words) - 12:08, March 19, 2023
  • the portal. However, as Halo shakes itself to pieces during its firing sequence and damages the Ark, the portal deactivates as the other half of the Dawn
    62 KB (7,099 words) - 12:10, April 19, 2024
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