Snowbound: Difference between revisions

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(Revamped Snowbound. Added more info and images in accordance with other revamped maps.)
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[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]
[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]


'''Snowbound''' is a medium sized multi player map in [[Halo 3]]. It is a snow-themed level with large [[Covenant]] bases, an underground tunnel network, and Fusion cores, strategically placed near the [[Shotgun]] (placed in the tunnels) and [[Sniper Rifle]].
'''Snowbound''' is a medium sized multiplayer map in [[Halo 3]].  


==Layout==
== Layout ==
Several rock outcroppings are placed around half of the perimeter of the map, some [[weapon]]s are strategically placed within the cover that the rocks offer. There are also bunkers protected by [[energy shield]]s, which stop all weapons, but let players pass through,<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref> although [[Spike Grenades]] can stick to the shield itself. There are also [[Automatic Turrets]], which shoot players venturing outside the maps boundaries.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>  
Snowbound is a medium sized, semi-symmetrical map set in a snowy Forerunner Construct with two large [[Covenant]] bases at either end, connected by an underground tunnel network. Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions. One unique feature of this map is the infamous shield doors. Similar to those found on [[Epitaph]], these doors stop all weapons and explosions, but let players pass through;<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref> although [[Spike Grenades]] can stick to the shield itself. Due to the structure of the map, fighting often takes place in or around these shield doors, and players above ground are often picked off by Sniper fire. The most unique part of this level however, is the level boundaries; here [[Automatic Turrets]], shoot any players venturing outside the maps boundaries.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>  


[[Image:Sb_int1.jpg|thumb|200px|left|A Spartan underground in Snowbound]]
== Low Base ==
Often referred to by players as "BR Spawn" due to the two [[BR55HB SR Battle Rifle|Battle Rifles]] present at the back of this base, Low Base is nearly identical to High Base in shape and structure. On top of the base players can find a [[Needler]] and a [[Plasma Pistol]], as well as [[Plasma Grenades]]. Outside, players can also find a [[Carbine]] and a [[Brute Spiker]], in addition to a [[Mauler]] (to the left of the base) and [[Active Camouflage]] (to the right of the base). One of the maps power weapons; a [[Spartan Laser]], spawns inside low base, as well as a [[Bubble Shield]], and a pair of Spikers. Players can also travel to the Ice Cave via ice tunnels connected to the base by a small shield door.
[[Image:MiddleView2.jpg|left|thumb|250px|An Overiew of Snowbound, with the Camo in view.]]
== High Base ==
Directly opposite and nearly identical to Low Base, High Base offers players a different weapon set than what is found at Low Base. High Base is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the Carbine and [[Beam Rifle]] which spawn in this location. A Needler and Plasma Pistol, as well as Plasma Grenades can also be found on top of the base. Behind the base, players can find a Battle Rifle or a [[Plasma Rifle]] around the rock terrain. Additionally, outside, players can find a Mauler to the left of the base, and an [[Overshield]] powerup to the right. The base interior houses the other power weapon of the map; the Beam Rifle, along with a pair of Plasma Rifles as well as a [[Power Drainer]].


Below the bases are the spawns for the [[Brute Spiker]] and the [[Plasma Pistol]], as well as several grenades. On top of the bases are the [[Needler]] and [[Carbine]] spawn points. Inside the low base, there is a [[Spartan Laser]] and a [[Power Drainer]]. Inside the high base, there is a [[Beam Rifle]] and a [[Bubble Shield]].
== Upper Map ==
 
The upper portion of the map is home to many predominant features and access ways, and is also a Sniper's paradise. A single [[Ghost]] is present on the far side of the map nicknamed "Underpass" or "Ghost Spawn", and is located in between both bases. In the center of the map, players have access to the maps lower levels via the Ice Cave Tunnel. A common tactic for players is to randomly toss grenades into the map's lower levels from this area; utilizing the underground corridors and tight spaces to trap players in the explosions. On the opposite side of the Ghost, players have another access point to the lower level through the Ice Cave's main entrance. Snipers often take the Beam Rifle to the upper levels and camp by the Rock Slide or just on the fringes of the map (carefully placed where they turrets will not fire on them) and pick players off who are brave enough to travel above ground.
Beneath the bases are tunnels that lead to a central room, and onwards to the second base. In this room is the [[Shotgun]] spawn, surrounded by fusion cores. Besides going to the bases, there are two ways out of this room: one that leads to the [[Ghost (Vehicle)|Ghost]] spawn, and another that leads to a narrow trench linking the two bases on the surface. Near each of the bases is a small cave where the [[Sniper Rifle]] spawns, also surrounded by fusion cores.
[[Image:ShotgunCave.jpg|left|thumb|250px|The deadly quaters of Ice Cave.]]
 
== Ice Cave ==
The [[Active Camo]] spawns in one of the caves facing the sun, known as the "Ice Tunnel".
Predominantly known as the "Shotgun Spawn," due to the only [[Shotgun]] on this map, heavy fighting occurs in this cold and icy cave. Though this area is a deathtrap, players often find themselves at odds with their enemies as they travel from one base to another. The shield door on the main entrance is often used to taunt players inside or outside while lobbing grenades though the door, and quickly backing up. Above the Ice Cave, players can find a [[Brute Shot]] on top of the Forerunner construct, as well as a Spiker to one side and a Mauler to the other. Players have several points of entrance and exit, but the tight quarters of this cave make maneuvering quite difficult. An often seen tactic on this map is to hide on the other side of a shield door with the Shotgun or Mauler, and kill players as they pass through.
 
In Snowbound players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
{{Clear}}
{{Clear}}
=== Areas ===
=== Areas ===
[[Image:Snowbound_overview.jpg|350px|thumb|A layout of Snowbound]]
[[Image:Snowbound_overview.jpg|350px|thumb|A layout of Snowbound]]
#Low Base - [[Power Drain]] found here
#Low Base - [[Bubble Shield]] found here
#High Base - [[Bubble Shield]] found here
#High Base - [[Power Drain]] found here
#Low Base Batteries
#Low Base Batteries
#High Base Batteries
#High Base Batteries
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==Trivia==
==Trivia==
*Beneath the Bungie logo in the screenshot of the battle, you can make out the term ''Out of Ammo'' written in the sky. Beneath it is ''Press (Y) to...''
* Beneath the Bungie logo in the screenshot of the battle, you can make out the term ''Out of Ammo'' written in the sky. Beneath it is ''Press (Y) to...''
*In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
* If you get out of the map boundaries then the turrets will shoot and kill you.
*If you get out of the map boundaries then the turrets will shoot you.
* In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable.
* A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable.
* Players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref>


==Images==
==Images==
<gallery>
<gallery>
Image:Halo3_Snowbound-env-01.jpg|The turrets.
 
Image:Halo3_Snowbound-3rdperson-01.jpg|Battle near the base
Image:BoundaryTurret.jpg|A turret firing on a player.
Image:A_battle_on_snowbound.jpg|Another battle on Snowbound
Image:Halo3_Snowbound-3rdperson-01.jpg|Battle near the base.
Image:A_battle_on_snowbound.jpg|Another battle on Snowbound.
</gallery>
</gallery>



Revision as of 12:05, December 10, 2007

Template:Multiplayer Map Infobox

Template:Article Quote
A birds-eye view of Snowbound.

Snowbound is a medium sized multiplayer map in Halo 3.

Layout

Snowbound is a medium sized, semi-symmetrical map set in a snowy Forerunner Construct with two large Covenant bases at either end, connected by an underground tunnel network. Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions. One unique feature of this map is the infamous shield doors. Similar to those found on Epitaph, these doors stop all weapons and explosions, but let players pass through;[1] although Spike Grenades can stick to the shield itself. Due to the structure of the map, fighting often takes place in or around these shield doors, and players above ground are often picked off by Sniper fire. The most unique part of this level however, is the level boundaries; here Automatic Turrets, shoot any players venturing outside the maps boundaries.[2]

Low Base

Often referred to by players as "BR Spawn" due to the two Battle Rifles present at the back of this base, Low Base is nearly identical to High Base in shape and structure. On top of the base players can find a Needler and a Plasma Pistol, as well as Plasma Grenades. Outside, players can also find a Carbine and a Brute Spiker, in addition to a Mauler (to the left of the base) and Active Camouflage (to the right of the base). One of the maps power weapons; a Spartan Laser, spawns inside low base, as well as a Bubble Shield, and a pair of Spikers. Players can also travel to the Ice Cave via ice tunnels connected to the base by a small shield door.

An Overiew of Snowbound, with the Camo in view.

High Base

Directly opposite and nearly identical to Low Base, High Base offers players a different weapon set than what is found at Low Base. High Base is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the Carbine and Beam Rifle which spawn in this location. A Needler and Plasma Pistol, as well as Plasma Grenades can also be found on top of the base. Behind the base, players can find a Battle Rifle or a Plasma Rifle around the rock terrain. Additionally, outside, players can find a Mauler to the left of the base, and an Overshield powerup to the right. The base interior houses the other power weapon of the map; the Beam Rifle, along with a pair of Plasma Rifles as well as a Power Drainer.

Upper Map

The upper portion of the map is home to many predominant features and access ways, and is also a Sniper's paradise. A single Ghost is present on the far side of the map nicknamed "Underpass" or "Ghost Spawn", and is located in between both bases. In the center of the map, players have access to the maps lower levels via the Ice Cave Tunnel. A common tactic for players is to randomly toss grenades into the map's lower levels from this area; utilizing the underground corridors and tight spaces to trap players in the explosions. On the opposite side of the Ghost, players have another access point to the lower level through the Ice Cave's main entrance. Snipers often take the Beam Rifle to the upper levels and camp by the Rock Slide or just on the fringes of the map (carefully placed where they turrets will not fire on them) and pick players off who are brave enough to travel above ground.

The southern side of the Ice Cave in Halo 3's Multiplayer map Snowbound.
The deadly quaters of Ice Cave.

Ice Cave

Predominantly known as the "Shotgun Spawn," due to the only Shotgun on this map, heavy fighting occurs in this cold and icy cave. Though this area is a deathtrap, players often find themselves at odds with their enemies as they travel from one base to another. The shield door on the main entrance is often used to taunt players inside or outside while lobbing grenades though the door, and quickly backing up. Above the Ice Cave, players can find a Brute Shot on top of the Forerunner construct, as well as a Spiker to one side and a Mauler to the other. Players have several points of entrance and exit, but the tight quarters of this cave make maneuvering quite difficult. An often seen tactic on this map is to hide on the other side of a shield door with the Shotgun or Mauler, and kill players as they pass through.

Areas

Overview of key Snowbound locations.
A layout of Snowbound
  1. Low Base - Bubble Shield found here
  2. High Base - Power Drain found here
  3. Low Base Batteries
  4. High Base Batteries
  5. Rock Side
  6. Tundra Side
  7. Ice Cave Entrance
  8. Ice Cave
  9. Ice Cave Tunnel
  10. Ice Tunnel
  11. Underpass
  12. Far Rocks

Trivia

  • Beneath the Bungie logo in the screenshot of the battle, you can make out the term Out of Ammo written in the sky. Beneath it is Press (Y) to...
  • If you get out of the map boundaries then the turrets will shoot and kill you.
  • In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
  • A tactic introduced after the Beta is for the leader to rush out with the oddball and be killed by the turrets, leaving the ball unattainable.
  • Players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.[3]

Images

Sources


Template:Level