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SCOUT-class Mjolnir: Difference between revisions

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(The Essential Visual Guide makes it clear the Scout featured a Mark V and Mark VI variant.)
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The '''MJOLNIR Powered Assault Armor/S variant''', more commonly known as '''Scout armor''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was commissioned developed by the [[Office of Naval Intelligence]].<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''The MJOLNIR Project 2'']</ref> The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.<ref name="h3">'''Halo 3''', ''in-game description''</ref> The helmet's visor also includes an enhanced optics.<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 165''</ref>
The '''MJOLNIR Powered Assault Armor/S variant''', more commonly known as '''Scout armor''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was commissioned developed by the [[Office of Naval Intelligence]].<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''The MJOLNIR Project 2'']</ref> The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.<ref name="h3">'''Halo 3''', ''in-game description''</ref> The helmet's visor also includes an enhanced optics.<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 165''</ref>


Though the Scout variant was developed on the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI's]] framework,<ref name="Waypoint"/> it is also compatible with the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]].<ref name="reach">'''Halo: Reach''', ''Armory'' description</ref>
The Scout variant was developed for use on the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI']] ,<ref name="Waypoint"/> and the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] Powered Assault Armor systems.<ref name="reach">'''Halo: Reach''', ''Armory'' description</ref>


== Development and history ==
== Development and history ==
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'''Price:''' 40,000 [[cR]]
'''Price:''' 40,000 [[cR]]


In ''Halo: Reach'', the Scout helmet features drastically different aesthetics, as it, as well as the parallel-developed Recon helmet, is a prototype of the version seen in ''Halo 3''.<ref name="reach"/> It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet.
In ''Halo: Reach'', the Scout helmet features drastically different aesthetics than the "Halo 3" Scout Helmet.<ref name="reach"/> It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet.


Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight.
Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight.
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File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Guided Munitions Launcher|Needler]] in ''Halo 3''.
File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Guided Munitions Launcher|Needler]] in ''Halo 3''.
File:ReachConcept JunHelmet.jpg|Concept art of Jun-A266's Scout helmet in ''Halo: Reach''.
File:ReachConcept JunHelmet.jpg|Concept art of Jun-A266's Scout helmet in ''Halo: Reach''.
File:Jun.png|The prototypical Scout helmet worn by Jun-A266.
File:Jun.png|The Scout helmet worn by Jun-A266.
</gallery>
</gallery>



Revision as of 23:14, October 2, 2011

The MJOLNIR Mark VI Scout Variant.

The MJOLNIR Powered Assault Armor/S variant, more commonly known as Scout armor, is a variant of the MJOLNIR Powered Assault Armor that was commissioned developed by the Office of Naval Intelligence.[1] The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.[2] The helmet's visor also includes an enhanced optics.[3]

The Scout variant was developed for use on the MJOLNIR Mark VI' ,[1] and the Mark V Powered Assault Armor systems.[4]

Development and history

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; however, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[2][3]

Mark V

All current Scout helmet permutations in Halo: Reach.

Helmet characteristics

Price: 40,000 cR

In Halo: Reach, the Scout helmet features drastically different aesthetics than the "Halo 3" Scout Helmet.[4] It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet.

Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight.

Spartan-III commando Jun-A266 wears this Scout helmet.

Mark VI

Helmet characteristics

Unlock: Unlock the Used Car Salesman Achievement.
It features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines.

Shoulder pauldron characteristics

Unlock: Unlock the Mongoose Mowdown Achievement.
The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2.

Chest characteristics

Unlock: Unlock the Too Close to the Sun Achievement.
Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.

Trivia

  • The official Halo 3 Strategy Guide falsely states that the shoulder pads are unlocked by gaining the We're in for Some Chop achievement.
  • In the first months of Halo 3 multiplayer, the Scout chest piece had a glitch; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. Bungie fixed the glitch in the first Halo 3 Title Update.
  • The Halo Encyclopedia mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation.
  • The Scout helmet closely resembles the helmets used by Veritech and Destroid pilots from the anime RoboTech.[citation needed]

Gallery

List of appearances

Sources

  1. ^ a b Halo Waypoint: The MJOLNIR Project 2
  2. ^ a b Halo 3, in-game description
  3. ^ a b Halo: The Essential Visual Guide, page 165
  4. ^ a b Halo: Reach, Armory description

Template:MJOLNIR Variations