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{{era|Forerunner}}
{{Era|Forerunner}}
[[File:H2A-MP-Map-Zenith-01.jpg|thumb|250px|A relay station on [[Installation 05]].]]
[[File:H2A-MP-Map-Zenith-01.jpg|thumb|250px|A relay station on [[Installation 05]].]]
'''Relay stations''' were facilities built by the [[Forerunner]]s on their [[Halo Array|Halo]] fortress worlds. An example is [[Installation 05]], with such facilities being part of a network that has kept the ring functioning for many centuries.
'''Relay stations''' were facilities built by the [[Forerunner]]s on their [[Halo Array|Halo]] fortress worlds.  


When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of UNSC vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the Covenant, the Coral Sea hid close to Delta Halo’s surface and devoted most of its time to scanning the ringworld. The crew discovered several communication relays across the installation’s surface and acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
==Function==
Relay stations are communications relays<ref name="zenithdesc">'''[[Halo 2: Anniversary]]''' - [[Zenith]] multiplayer map description - ''Impressive gravitic control systems offer an extreme amount of flexibility in the placement of Halo's communication relays.''</ref><ref name="HU"/> part of a network capable of keeping a Halo installation functioning for many centuries.<ref name="ascensiondesc">'''[[Halo 2]]''' - [[Ascension (level)|Ascension]] multiplayer map description - ''This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.''</ref> Relay stations are mostly automated, and can be abandoned and neglected for centuries without any impact to their operation.<ref name="pinnacledesc">'''[[Halo: Reach]]''' - [[Forge World/Pinnacle|Pinnacle]] multiplayer map description - ''Even untold centuries of abandonment and neglect failed to stall the smooth operation of this ancient relay station.''</ref>


The [[Ascension (level)|only]] [[Zenith|such facility]] encountered so far on Delta Halo consists of one large spinning center section which appears to be a some sort of dish receiver, a tall structure with many floors and an antenna-like structure on top, although the top can not be reached. Around the main structures, there are many other smaller structures and walkways that lead off from the middle, most of which lead back to the center.<ref>'''Halo 2''', [[multiplayer]] map ''[[Ascension]]''</ref> These stations seem to be the Forerunner equivalent of the [[human]] [[communication relay]].  
==Design==
All currently-observed relay stations share the same basic design and layout with only minor differences. Relay stations are built around rocky pillars, consisting of one large spinning center section which appears to be a some sort of dish receiver, a tall structure with many floors and an antenna-like structure on top, although the top can not be reached. Around the main structures, there are many other smaller structures and walkways that lead off from the middle, most of which lead back to the center. Relay stations are often built into rock pillars sticking out of the ocean<ref>'''Halo 2''', [[multiplayer]] map ''Ascension''</ref><ref>'''Halo: Reach''', [[multiplayer]] map ''Pinnacle''</ref>, though the use of [[anti-gravity technology|gravitic control systems]] allows them to be placed on floating platforms high above the surface of an installation.<ref name="zenithdesc"/> These elevated relays utilise [[slipspace translocation]] for safe and swift travel between the installation surface and the facility itself.<ref name="skywarddesc">'''Halo 2: Anniversary''' - [[Skyward]] multiplayer map description - ''Elevated relays utilize their own unified translocation system to allow safe and swift travel back to Installation 05's terrestrial surface.''</ref>
 
==History==
Relay stations were present on [[Installation 05]] and likely the other Halo installations. When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of UNSC vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the Covenant, the Coral Sea hid close to Delta Halo’s surface and devoted most of its time to scanning the ringworld. The crew discovered several communication relays across the installation’s surface and acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
 
==Trivia==
Relay stations are the setting of the ''[[Halo 2]]'' multiplayer level [[Ascension (level)|Ascension]], alongside its remakes in ''[[Halo: Reach]]'' and ''[[Halo 2: Anniversary]]'' [[Forge World/Pinnacle|Pinnacle]] and [[Zenith]], respectively.


==Gallery==
==Gallery==

Revision as of 14:49, September 1, 2019

A relay station on Installation 05.

Relay stations were facilities built by the Forerunners on their Halo fortress worlds.

Function

Relay stations are communications relays[1][2] part of a network capable of keeping a Halo installation functioning for many centuries.[3] Relay stations are mostly automated, and can be abandoned and neglected for centuries without any impact to their operation.[4]

Design

All currently-observed relay stations share the same basic design and layout with only minor differences. Relay stations are built around rocky pillars, consisting of one large spinning center section which appears to be a some sort of dish receiver, a tall structure with many floors and an antenna-like structure on top, although the top can not be reached. Around the main structures, there are many other smaller structures and walkways that lead off from the middle, most of which lead back to the center. Relay stations are often built into rock pillars sticking out of the ocean[5][6], though the use of gravitic control systems allows them to be placed on floating platforms high above the surface of an installation.[1] These elevated relays utilise slipspace translocation for safe and swift travel between the installation surface and the facility itself.[7]

History

Relay stations were present on Installation 05 and likely the other Halo installations. When the High Prophet of Regret fled Earth, he was pursued by a number of UNSC vessels, including the corvette UNSC Coral Sea. To avoid discovery by the Covenant, the Coral Sea hid close to Delta Halo’s surface and devoted most of its time to scanning the ringworld. The crew discovered several communication relays across the installation’s surface and acquired information that is now used to reconstruct Delta Halo locations for research and War Games.[2]

Trivia

Relay stations are the setting of the Halo 2 multiplayer level Ascension, alongside its remakes in Halo: Reach and Halo 2: Anniversary Pinnacle and Zenith, respectively.

Gallery

List of appearances

Sources

  1. ^ a b Halo 2: Anniversary - Zenith multiplayer map description - Impressive gravitic control systems offer an extreme amount of flexibility in the placement of Halo's communication relays.
  2. ^ a b Halo Waypoint - Universe: Delta Halo
  3. ^ Halo 2 - Ascension multiplayer map description - This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.
  4. ^ Halo: Reach - Pinnacle multiplayer map description - Even untold centuries of abandonment and neglect failed to stall the smooth operation of this ancient relay station.
  5. ^ Halo 2, multiplayer map Ascension
  6. ^ Halo: Reach, multiplayer map Pinnacle
  7. ^ Halo 2: Anniversary - Skyward multiplayer map description - Elevated relays utilize their own unified translocation system to allow safe and swift travel back to Installation 05's terrestrial surface.