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ONI: Sword Base (music): Difference between revisions

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''This article is about the musical track. For the level of the same name, see [[ONI: Sword Base (level)]]''
{{disambig header|the soundtrack|the level of the same name|ONI: Sword Base}}
{{Title|ONI: Sword Base}}
{{Title|ONI: Sword Base}}
{{Music infobox
{{Music infobox
  | name      = ONI: Sword Base
  | name      = ONI: Sword Base
  | video      = {{#widget:YouTube|id=WNpeHSLbEm0|width=300}}
  | video      = {{#widget:YouTube|id=WNpeHSLbEm0|width=300}}
  | album      = [[Halo: Reach Original Soundtrack]]
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  =
*[[Martin O'Donnell]] and [[Michael Salvatori]]
*Martin O'Donnell, Michael Salvatori, and [[C. Paul Johnson]] {{C|''Incommunicado'', ''Inbound Imminent'', & ''Latchkey''}}
*Martin O'Donnell, Michael Salvatori, and Stan LePard {{C|''Aim to Please''}}
  | length    = 8:28
  | length    = 8:28
  | last      = [[Winter Contingency (music)|Winter Contingency]]
  | last      = [[Winter Contingency (music)|Winter Contingency]]
Line 12: Line 15:
  }}
  }}


'''ONI: Sword Base''' is the third track heard on the [[Halo: Reach Original Soundtrack]]. It contains the track ''Sword Control'', ''Incommunicado'', ''Inbound; Imminent'', ''Aim to Please'', and ''Latchkey''.
'''ONI: Sword Base''' is the third track (Disc 1 Track 3) included in ''[[Halo: Reach Original Soundtrack]]'', and plays mainly in the ''[[Halo: Reach]]'' campaign level ''[[ONI: Sword Base]]''. It is composed of ''Sword Control'' (0:00-1:55), ''Incommunicado'' (1:55-2:58), ''Inbound Imminent'' (2:58-4:44), ''Aim to Please'' (4:44-6:00) and ''Latchkey'' (6:00-8:28).


==Appearances==
''Sword Control'' (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when [[Kat-B320]] and [[SPARTAN-B312|Noble Six]] enter the garage of [[SWORD Base]] and fights a pair of [[Mgalekgolo]]. A percussion-only version plays in ''Halo: Reach'' [[Firefight]] during the final wave of a round.
The soundtrack can be heard played throughout the third campaign level in ''[[Halo: Reach]]'', [[ONI: Sword Base (level)|ONI: Sword Base]]. The musical section ''Latchkey'' is also played in the closing cinematic of the fifth level, [[Tip of the Spear]], in which the ''[[UNSC Grafton]]'' destroys the [[Covenant]] [[Covenant Spire|Spire]] but was immediately shot by the [[Covenant supercarrier]] ''[[Long Night of Solace]]''.
 
''Incommunicado'' (1:03) features percussion and synth effects. An ambient melody plays in the background. The piece plays when Kat-B320 and Noble Six arrive at [[Farragut Station]] to activate its comms array.
 
''Inbound Imminent'' (1:46) features a rock melody by electric guitar and synth notes, accompanied by percussion. It builds up to a heavy melody by the electric guitar before ending with a cymbal clash. The piece plays when Kat-B320 and Noble Six arrive at [[Airview Base]]. An alternate version (with muted percussion and lighter electric guitar melody) plays if the player starts the level at Rally Point Bravo.
 
''Aim to Please'' (1:16) opens with muted percussion and synth effects, resembling the opening of ''Destroyer's Invocation'' (from ''[[Mausoleum Suite]]'' in ''[[Halo 2: Original Soundtrack]]''). The percussive rhythm repeats until the synth effects fade out. Tribal percussion fades in, holding the rhythm for a while before fading out. The first section plays when Kat-B320 and Noble Six enter the atrium of SWORD Base, and the second section (with tribal percussion) plays when Noble Six joins [[Emile-A239]] in defending the top floor of the base.
 
''Latchkey'' (2:28) opens with a suspenseful melody by choir and high strings. The melody becomes more expressive before ending in a choir climax. The first part of the piece plays in the ending cinematic of the level. It plays in full in the ending cinematic of the level ''[[Tip of the Spear]]'' and in the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' when Noble Six arrives at [[Platform Delta]] in the [[Asźod ship breaking yards]]. The piece plays briefly in the [[Halo: Reach credits|''Halo: Reach'' credits]], having transitioned from the initial track ''Cold Blue Light'' (from ''[[Cairo Suite]]'' in ''Halo 2: Original Soundtrack'') in the scene.


==Trivia==
==Trivia==
*The music shares its name with not only a campaign level, but also with a secret [[Office of Naval Intelligence]] [[Sword Base|research facility]].
*The track shares its name with not only a campaign level, but also with a secret [[Office of Naval Intelligence]] [[SWORD Base|research facility]].
*The track ''Aim to Please'' is a reference to [[Noble Six]]'s quote in the ending cinematic of the level.
*The track ''Sword Control'' is named after [[Sword Control]].
*The track ''Sword Control'' can be heard in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]''.
*The name ''Incommunicado'' alludes to the deactivated comms array in [[Farragut Station]].
*The track ''Aim to Please'' has a very similar tune to ''Destroyer's Invocation'', the first track of the Mausoleum Suite from Halo 2.  
*The name ''Inbound Imminent'' is derived from a dialogue from Sword Control, "Return to Sword Base, the rest of your team is inbound, imminent."
===Additional information===
*The name ''Aim to Please'' is a direct quote from Noble Six in the ending cinematic of the level.
*Sword Control: 1:56
*The name ''Latchkey'' alludes to [[Laszlo Sorvad]]'s [[Forerunner]] discovery on [[Reach]].
*Incommunicado: 1:04
*Inbound Imminent: 1:44
*Aim to Please: 1:28
*Latchkey: 2:33


{{Soundtrack|HR}}
{{Soundtrack|HR}}

Revision as of 06:36, October 29, 2020

This article is about the soundtrack. For the level of the same name, see ONI: Sword Base.
ONI: Sword Base

Album:

Halo: Reach Original Soundtrack

Composer(s):

Length:

8:28

Previous:

Winter Contingency

Next:

Nightfall

 

ONI: Sword Base is the third track (Disc 1 Track 3) included in Halo: Reach Original Soundtrack, and plays mainly in the Halo: Reach campaign level ONI: Sword Base. It is composed of Sword Control (0:00-1:55), Incommunicado (1:55-2:58), Inbound Imminent (2:58-4:44), Aim to Please (4:44-6:00) and Latchkey (6:00-8:28).

Sword Control (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the ViDoc A Spartan Will Rise before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when Kat-B320 and Noble Six enter the garage of SWORD Base and fights a pair of Mgalekgolo. A percussion-only version plays in Halo: Reach Firefight during the final wave of a round.

Incommunicado (1:03) features percussion and synth effects. An ambient melody plays in the background. The piece plays when Kat-B320 and Noble Six arrive at Farragut Station to activate its comms array.

Inbound Imminent (1:46) features a rock melody by electric guitar and synth notes, accompanied by percussion. It builds up to a heavy melody by the electric guitar before ending with a cymbal clash. The piece plays when Kat-B320 and Noble Six arrive at Airview Base. An alternate version (with muted percussion and lighter electric guitar melody) plays if the player starts the level at Rally Point Bravo.

Aim to Please (1:16) opens with muted percussion and synth effects, resembling the opening of Destroyer's Invocation (from Mausoleum Suite in Halo 2: Original Soundtrack). The percussive rhythm repeats until the synth effects fade out. Tribal percussion fades in, holding the rhythm for a while before fading out. The first section plays when Kat-B320 and Noble Six enter the atrium of SWORD Base, and the second section (with tribal percussion) plays when Noble Six joins Emile-A239 in defending the top floor of the base.

Latchkey (2:28) opens with a suspenseful melody by choir and high strings. The melody becomes more expressive before ending in a choir climax. The first part of the piece plays in the ending cinematic of the level. It plays in full in the ending cinematic of the level Tip of the Spear and in the level The Pillar of Autumn when Noble Six arrives at Platform Delta in the Asźod ship breaking yards. The piece plays briefly in the Halo: Reach credits, having transitioned from the initial track Cold Blue Light (from Cairo Suite in Halo 2: Original Soundtrack) in the scene.

Trivia

  • The track shares its name with not only a campaign level, but also with a secret Office of Naval Intelligence research facility.
  • The track Sword Control is named after Sword Control.
  • The name Incommunicado alludes to the deactivated comms array in Farragut Station.
  • The name Inbound Imminent is derived from a dialogue from Sword Control, "Return to Sword Base, the rest of your team is inbound, imminent."
  • The name Aim to Please is a direct quote from Noble Six in the ending cinematic of the level.
  • The name Latchkey alludes to Laszlo Sorvad's Forerunner discovery on Reach.