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List of discrepancies between Halo: Combat Evolved versions: Difference between revisions

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{{Status|RealWorld}}
{{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}}
{{Title|List of discrepancies between ''Halo: Combat Evolved'' versions}}
{{Stub}}
{{Stub}}
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*''[[Halo: Combat Evolved]]'' {{C|for original [[Xbox]]}}
*''[[Halo: Combat Evolved]]'' {{C|for original [[Xbox]]}}
*''[[Halo PC]]''
*''[[Halo Demo]]'' {{C|for original Xbox}}
*''[[Halo: Combat Evolved (PC port)|Halo: Combat Evolved]]'' {{C|for [[Wikipedia:Personal computer|PC]]}}
*''[[Halo: Combat Evolved for Macintosh]]''
*''[[Halo: Combat Evolved for Macintosh]]''
*''[[Halo: Combat Evolved Trial]]''
*''[[Halo: Combat Evolved Trial]]'' {{C|for PC}}
*''Halo: Combat Evolved Trial'' {{C|for Mac}}
*''[[Halo Custom Edition]]''
*''[[Halo Custom Edition]]''
*''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}}
*''Halo: Combat Evolved'' {{C|for [[Xbox 360]], via [[backward compatibility]]}}
*''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}}
*''[[Halo: Combat Evolved Anniversary]]'' {{C|for Xbox 360}}
*''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]]}}
*''[[Halo: The Master Chief Collection]]'' {{C|for [[Xbox One]] and [[Xbox Series X/S|Xbox Series X{{!}}S]]}}
*''Halo: Combat Evolved Anniversary'' {{C|for Xbox One, via backwards compatibility}}
*''Halo: Combat Evolved Anniversary'' {{C|for Xbox One and Xbox Series X{{!}}S, via backward compatibility}}
*''Halo: The Master Chief Collection'' {{C|for [[Wikipedia:Personal computer|PC]]}}
*''Halo: The Master Chief Collection'' {{C|for PC}}


==Background and history==
==Background and history==
Line 36: Line 39:
!style="min-width:10%"|''Halo: CE''<br/>360 BC
!style="min-width:10%"|''Halo: CE''<br/>360 BC
!style="min-width:10%"|''CEA''<br/>360, XB1
!style="min-width:10%"|''CEA''<br/>360, XB1
!style="min-width:10%"|''MCC''<br/>XB1
!style="min-width:10%"|''MCC''<br/>XB1, XSX|S
!style="min-width:10%"|''MCC''<br/>PC
!style="min-width:10%"|''MCC''<br/>PC
|-
|-
Line 42: Line 45:
===Graphical===
===Graphical===
|-
|-
|Resolution
|[[Wikipedia:Display resolution|Resolution]]
|[[Wikipedia:480p|640x480]]{{Ref|Name=EurogamerCEADemo|[https://www.eurogamer.net/articles/digitalfoundry-halo-anniversary-demo-analysis '''Eurogamer''': Demo Analysis: Halo Anniversary]}}
|[[Wikipedia:480p|640x480]]{{Ref|Name=EurogamerCEADemo|[https://www.eurogamer.net/articles/digitalfoundry-halo-anniversary-demo-analysis '''Eurogamer''': Demo Analysis: Halo Anniversary]}}
|User-determined
|User-determined
|User-determined
|User-determined
|[[Wikipedia:480p|640x480]]{{Ref/Reuse|EurogamerCEADemo}}
|640x480{{Ref/Reuse|EurogamerCEADemo}}
|[[Wikipedia:648p|1152x648]]{{Ref/Reuse|EurogamerCEADemo}}
|1152x648{{Ref/Reuse|EurogamerCEADemo}}
|[[Wikipedia:1080p|1920x1080]]{{Tag|S}}
|[[Wikipedia:1080p|1920x1080]]{{Tag|S}}
[[Wikipedia:4K resolution|3840x2160]]{{Tag|X}}
[[Wikipedia:4K resolution|3840x2160]]{{Tag|X}}
Line 58: Line 61:
|30 fps
|30 fps
|30 fps
|30 fps
|60 fps
|60 fps{{Tag|One}}
120 fps{{Tag|Series X/S}}
|Hardware-dependent
|Hardware-dependent
|-
|-
|[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.
|Animation frame rate
|30 fps
|30 fps
|30 fps
|30 fps
|30 fps
|Dependant on Frame rate{{Tag|Season 6}}
|Dependant on Frame rate{{Tag|Season 6}}
|-
|[[Kig-Yar|Jackal]] [[Kig-Yar point defense gauntlet|point defence gauntlets]] and [[Covenant portable shield]]s lack the rippling energy effect on their surface.{{Ref|1=[https://youtu.be/C6NSm54ImcA?t=1830 ''YouTube'' - Digital Foundry, DF Retro: Halo - The First Person Shooter Evolved]|Name=DFRetro}}
| -
|Yes
|Yes
|No
|Yes
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref|1=[https://www.youtube.com/watch?v=hYC9rWeF58g ''YouTube'' - General Kidd, 343 Finally Fixed Halo 1's Broken Graphics On MCC]|Name=GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.{{Ref/Reuse|DFRetro}}
| -
| -
|Yes
|Yes
|Yes
|Yes
|No
|No
|Yes
|Yes {{C|[[2014]]}}<br/>
No {{C|c. [[2018]]}}
|No
|-
|[[Wikipedia:Bump mapping|Bump mapping]] is not present for ambient light sources - only the player's [[flashlight]] and plasma weaponry affect it.
| -
|Yes
|Yes
|No
|Yes
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|Materials such as the [[D77-TC Pelican|Pelican]] hull, [[MA5B assault rifle|assault rifle]] shroud, [[John-117|Master Chief]]'s [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V armour]] and others appear different, due to shader adjustments.
| -
|Yes
|Yes
|No
|Yes
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|The sun appears a different size in the sky, due to resolution differences.{{Ref/Reuse|DFRetro}}
| -
|Yes
|Yes
|Yes
|No
|No
|Yes
|Yes
|Yes
|Yes
|-
|-
|Water [[Wikipedia:Shader|shaders]] do not render correctly, causing water to lack details such as ripples.
|[[Jacob Keyes]]' model is slightly modified, and he sports a different uniform on [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]].
| -
| -
|Yes
|Yes
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|No
|No
|Yes
|Yes
|Yes {{C|c. [[2014]]}}<br/>
|Yes {{C|[[2014]]}}<br/>
No {{C|c. [[2018]]}}
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|The skybox used on [[The Truth and Reconciliation]] is lower resolution, and the Halo ring is much brighter.{{Ref/Reuse|DFRetro}}
| -
|Yes
|Yes
|No
|No
|Yes
|Yes
|Yes
|-
|-
|[[Wikipedia:Bump mapping|Bump mapping]] is not present in the game at all.
|[[Assault on the Control Room]] lacks the fog above the map, leading to the black clifftops contrasting starkly against the sky.{{Ref/Reuse|DFRetro}}
| -
| -
|Yes
|Yes
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|No
|No
|Yes
|Yes
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|Yes {{C|[[2014]]}}<br/>
No {{C|[[2021]]}}{{Ref/Reuse|GeneralKidd}}
|-
|The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements.
| -
|Yes
|Yes
|Yes
|Yes
|No
|No
|No
|No
|-
|The game uses the ''Halo: CEA'' HUD, a completely overhauled version of the original HUD.
| -
|No
|No
|No
|Yes
|Yes {{C|[[2014]]}}<br/>
User-determined {{C|[[2021]]}}
|Yes {{C|[[2014]]}}<br/>
User-determined {{C|[[2021]]}}
|-
|-
!colspan=999|
!colspan=999|
===Level layout===
===Level layout===
|-
|-
|On the map [[Hang 'em High]], the small lip at the edge of the trench in the middle of the map have been removed.
|On the map [[Hang 'em High]], the small lips at the edges of the trench in the middle of the map have been removed.
| -
| -
|Yes
|Yes
Line 123: Line 211:
|}
|}


{{Tag/Desc|S|On Xbox One and Xbox One S.}}
{{Tag/Desc|S|On Xbox One, Xbox One S and Xbox Series S.}}
{{Tag/Desc|X|On Xbox One X}}
{{Tag/Desc|X|On Xbox One X and Xbox Series X}}
{{Tag/Desc|One|On any Xbox One console}}
{{Tag/Desc|Series X/S|On any Xbox Series X{{!}}S console}}
{{Tag/Desc|Season 6|Prior to [[Series 6: Raven|Series 6]], some animations were not interpolated and remained at 30FPS}}
 
==Gallery==
<gallery>
File:HTMCC HCE John-117 (S6).jpg|John-117's armor with missing details introduced in the PC port.
File:HTMCC HCE John-117 (S7).png|John-117's armor with corrected details during the flighting of [[Series 7: Elite]] for ''Halo: The Master Chief Collection''.
File:HTMCC HCE Keyes (S6).jpg|The older Jacob Keyes character model used in the PC port.
File:HTMCC HCE Keyes (S7).jpg|The correct Jacob Keyes character model during the flighting of Season 7: Elite.
File:HTMCC HCE Keyes2 (S6).jpg|Another view of the character model of Keyes in the PC port. Also note the transparency levels of the background monitor and viewport window.
File:HTMCC HCE Keyes2 (S7).jpg|Another view of the corrected character model of Keyes during the flighting of Season 7: Elite. Also note the greater transparency of the background objects.
File:HTMCC HCE Pelican (S6).jpg|[[D77-TC Pelican]]s and seawater with incorrect shader adjustments introduced in the PC port.
File:HTMCC HCE Pelican (S7).jpg|D77-TC Pelicans and seawater with shaders adjusted to better resemble their original appearances during the flighting of Season 7: Elite.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Halo: Combat Evolved]]
[[Category:Lists|discrepancies between Halo: Combat Evolved versions]]

Latest revision as of 08:00, August 27, 2022

Era-rw.png This article is a stub. You can help Halopedia by expanding it.

Halo: Combat Evolved has been released on a number of platforms since its original Xbox release in 2001. Some of these versions have become infamous for diverging from the original game in some areas. This page contains a list of discrepancies between these versions of Halo: Combat Evolved.

Versions of the game[edit]

The following is a list of the different versions of the game that have been officially released:

Background and history[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

List of discrepancies[edit]

Discrepancy Halo: CE
Xbox
Halo PC
PC, Mac
Custom Edition
PC, Mac
Halo: CE
360 BC
CEA
360, XB1
MCC
XB1, XSX|S
MCC
PC

Graphical[edit]

Resolution 640x480[1] User-determined User-determined 640x480[1] 1152x648[1] 1920x1080S

3840x2160X

User-determined
Frame rate target 30 fps Hardware-dependent Hardware-dependent 30 fps 30 fps 60 fpsOne

120 fpsSeries X/S

Hardware-dependent
Animation frame rate 30 fps 30 fps 30 fps 30 fps 30 fps Dependant on Frame rateSeason 6 Dependant on Frame rateSeason 6
Jackal point defence gauntlets and Covenant portable shields lack the rippling energy effect on their surface.[2] - Yes Yes No Yes Yes (2014)

No (2021)[3]

Yes (2014)

No (2021)[3]

Water shaders do not render correctly, causing water to lack details such as ripples.[2] - Yes Yes No Yes Yes (2014)

No (c. 2018)

No
Bump mapping is not present for ambient light sources - only the player's flashlight and plasma weaponry affect it. - Yes Yes No Yes Yes (2014)

No (2021)[3]

Yes (2014)

No (2021)[3]

Materials such as the Pelican hull, assault rifle shroud, Master Chief's MJOLNIR Mk. V armour and others appear different, due to shader adjustments. - Yes Yes No Yes Yes (2014)

No (2021)[3]

Yes (2014)

No (2021)[3]

The sun appears a different size in the sky, due to resolution differences.[2] - Yes Yes No No Yes Yes
Jacob Keyes' model is slightly modified, and he sports a different uniform on The Pillar of Autumn. - Yes Yes No Yes Yes (2014)

No (2021)[3]

Yes (2014)

No (2021)[3]

The skybox used on The Truth and Reconciliation is lower resolution, and the Halo ring is much brighter.[2] - Yes Yes No Yes Yes Yes
Assault on the Control Room lacks the fog above the map, leading to the black clifftops contrasting starkly against the sky.[2] - Yes Yes No Yes Yes (2014)

No (2021)[3]

Yes (2014)

No (2021)[3]

The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements. - Yes Yes No No No No
The game uses the Halo: CEA HUD, a completely overhauled version of the original HUD. - No No No Yes Yes (2014)

User-determined (2021)

Yes (2014)

User-determined (2021)

Level layout[edit]

On the map Hang 'em High, the small lips at the edges of the trench in the middle of the map have been removed. - Yes Yes No Yes Yes Yes
On the map Sidewinder, the one-way teleporter pair leading from each base to the far corner of the map have been replaced by two-way teleporters. - Yes Yes No Yes Yes Yes

Gameplay[edit]

Bloom on certain weapons such as the magnum has been increased, and is dependent on framerate. - No No No No Yes Yes
S On Xbox One, Xbox One S and Xbox Series S.
X On Xbox One X and Xbox Series X
One On any Xbox One console
Series X/S On any Xbox Series X|S console
Season 6 Prior to Series 6, some animations were not interpolated and remained at 30FPS


Gallery[edit]

Sources[edit]