List of discrepancies between Halo: Combat Evolved versions
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Halo: Combat Evolved has been released on a number of platforms since its original Xbox release in 2001. Some of these versions have become infamous for diverging from the original game in some areas. This page contains a list of discrepancies between these versions of Halo: Combat Evolved.
Versions of the game[edit]
The following is a list of the different versions of the game that have been officially released:
Background and history[edit]
This section needs expansion. You can help Halopedia by expanding it.
List of discrepancies[edit]
Discrepancy
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Halo: CE Xbox
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Halo PC PC, Mac
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Custom Edition PC, Mac
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Halo: CE 360 BC
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CEA 360, XB1
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MCC XB1
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MCC PC
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Graphical[edit]
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Resolution
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640x480[1]
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User-determined
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User-determined
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640x480[1]
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1152x648[1]
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1920x1080S
3840x2160X
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User-determined
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Frame rate target
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30 fps
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Hardware-dependent
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Hardware-dependent
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30 fps
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30 fps
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60 fps
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Hardware-dependent
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Animation frame rate
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30 fps
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30 fps
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30 fps
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30 fps
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30 fps
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60 fps (Interpolated, some animations remain at 30)
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User-determined (Interpolated, some animations remain at 30)
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Jackal point defence gauntlets and Covenant portable shields lack the rippling energy effect on their surface.[2]
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-
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Yes
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Yes
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No
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Yes
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Yes
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Yes
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Water shaders do not render correctly, causing water to lack details such as ripples.[2]
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-
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Yes
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Yes
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No
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Yes
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Yes (c. 2014)
No (c. 2018)
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No
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Bump mapping is not present in the game at all.
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-
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Yes
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Yes
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No
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Yes
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Yes
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Yes
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Materials such as the Pelican hull, assault rifle shroud, Master Chief's MJOLNIR Mk. V armour and others appear different, due to shader adjustments.
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-
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Yes
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Yes
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No
|
Yes
|
Yes
|
Yes
|
The sun appears a different size in the sky, due to resolution differences.[2]
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-
|
Yes
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Yes
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No
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No
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Yes
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Yes
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Jacob Keyes' model is slightly modified, and he sports a different uniform on The Pillar of Autumn.
|
-
|
Yes
|
Yes
|
No
|
Yes
|
Yes
|
Yes
|
The skybox used on The Truth and Reconciliation is lower resolution, and the Halo ring is much brighter.[2]
|
-
|
Yes
|
Yes
|
No
|
Yes
|
Yes
|
Yes
|
Assault on the Control Room lacks the fog above the map, leading to the black clifftops contrasting starkly against the sky.[2]
|
-
|
Yes
|
Yes
|
No
|
Yes
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Yes
|
Yes
|
The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements.
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-
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Yes
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Yes
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No
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No
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No
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No
|
The game uses the Halo: CEA HUD, a completely overhauled version of the original HUD.
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-
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No
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No
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No
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Yes
|
Yes
|
Yes
|
Level layout[edit]
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On the map Hang 'em High, the small lips at the edges of the trench in the middle of the map have been removed.
|
-
|
Yes
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Yes
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No
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Yes
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Yes
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Yes
|
On the map Sidewinder, the one-way teleporter pair leading from each base to the far corner of the map have been replaced by two-way teleporters.
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-
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Yes
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Yes
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No
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Yes
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Yes
|
Yes
|
Gameplay[edit]
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Bloom on certain weapons such as the magnum has been increased, and is dependent on framerate.
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-
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No
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No
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No
|
No
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Yes
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Yes
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S On Xbox One and Xbox One S.
X On Xbox One X
Sources[edit]
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