List of discrepancies between Halo: Combat Evolved versions
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Halo: Combat Evolved has been released on a number of platforms since its original Xbox release in 2001. Some of these versions have become infamous for diverging from the original game in some areas. This page contains a list of discrepancies between these versions of Halo: Combat Evolved.
Versions of the game[edit]
The following is a list of the different versions of the game that have been officially released:
Background and history[edit]
This section needs expansion. You can help Halopedia by expanding it.
List of discrepancies[edit]
Discrepancy
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Halo: CE Xbox
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Halo PC PC, Mac
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Custom Edition PC, Mac
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Halo: CE 360 BC
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CEA 360, XB1
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MCC XB1, XSX|S
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MCC PC
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Graphical[edit]
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Resolution
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640x480[1]
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User-determined
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User-determined
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640x480[1]
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1152x648[1]
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1920x1080S
3840x2160X
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User-determined
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Frame rate target
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30 fps
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Hardware-dependent
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Hardware-dependent
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30 fps
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30 fps
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60 fpsOne
120 fpsSeries X/S
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Hardware-dependent
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Animation frame rate
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30 fps
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30 fps
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30 fps
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30 fps
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30 fps
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Dependant on Frame rateSeason 6
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Dependant on Frame rateSeason 6
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Jackal point defence gauntlets and Covenant portable shields lack the rippling energy effect on their surface.[2]
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-
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Yes
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Yes
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No
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Yes
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Yes (2014)
No (2021)[3]
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Yes (2014)
No (2021)[3]
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Water shaders do not render correctly, causing water to lack details such as ripples.[2]
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-
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Yes
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Yes
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No
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Yes
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Yes (2014)
No (c. 2018)
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No
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Bump mapping is not present for ambient light sources - only the player's flashlight and plasma weaponry affect it.
|
-
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Yes
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Yes
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No
|
Yes
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Yes (2014)
No (2021)[3]
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Yes (2014)
No (2021)[3]
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Materials such as the Pelican hull, assault rifle shroud, Master Chief's MJOLNIR Mk. V armour and others appear different, due to shader adjustments.
|
-
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Yes
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Yes
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No
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Yes
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Yes (2014)
No (2021)[3]
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Yes (2014)
No (2021)[3]
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The sun appears a different size in the sky, due to resolution differences.[2]
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-
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Yes
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Yes
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No
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No
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Yes
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Yes
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Jacob Keyes' model is slightly modified, and he sports a different uniform on The Pillar of Autumn.
|
-
|
Yes
|
Yes
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No
|
Yes
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Yes (2014)
No (2021)[3]
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Yes (2014)
No (2021)[3]
|
The skybox used on The Truth and Reconciliation is lower resolution, and the Halo ring is much brighter.[2]
|
-
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Yes
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Yes
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No
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Yes
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Yes
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Yes
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Assault on the Control Room lacks the fog above the map, leading to the black clifftops contrasting starkly against the sky.[2]
|
-
|
Yes
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Yes
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No
|
Yes
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Yes (2014)
No (2021)[3]
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Yes (2014)
No (2021)[3]
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The game uses a higher-resolution version of the original HUD, with slight modifications to certain elements.
|
-
|
Yes
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Yes
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No
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No
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No
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No
|
The game uses the Halo: CEA HUD, a completely overhauled version of the original HUD.
|
-
|
No
|
No
|
No
|
Yes
|
Yes (2014)
User-determined (2021)
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Yes (2014)
User-determined (2021)
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Level layout[edit]
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On the map Hang 'em High, the small lips at the edges of the trench in the middle of the map have been removed.
|
-
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Yes
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Yes
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No
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Yes
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Yes
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Yes
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On the map Sidewinder, the one-way teleporter pair leading from each base to the far corner of the map have been replaced by two-way teleporters.
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-
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Yes
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Yes
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No
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Yes
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Yes
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Yes
|
Gameplay[edit]
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Bloom on certain weapons such as the magnum has been increased, and is dependent on framerate.
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-
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No
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No
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No
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No
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Yes
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Yes
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S On Xbox One, Xbox One S and Xbox Series S.
X On Xbox One X and Xbox Series X
One On any Xbox One console
Series X/S On any Xbox Series X|S console
Season 6 Prior to Season 6, some animations were not interpolated and remained at 30FPS
Gallery[edit]
John-117's armor with missing details introduced in the PC port.
John-117's armor with corrected details during the flighting of Season 7: Elite for Halo: The Master Chief Collection.
The older Jacob Keyes character model used in the PC port.
The correct Jacob Keyes character model during the flighting of Season 7: Elite.
Another view of the character model of Keyes in the PC port. Also note the transparency levels of the background monitor and viewport window.
Another view of the corrected character model of Keyes during the flighting of Season 7: Elite. Also note the greater transparency of the background objects.
D77-TC Pelicans and seawater with incorrect shader adjustments introduced in the PC port.
D77-TC Pelicans and seawater with shaders adjusted to better resemble their original appearances during the flighting of Season 7: Elite.
Sources[edit]
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