Jiralhanae Bodyguard: Difference between revisions

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==Combat==
==Combat==
Brute Bodyguards are usually seen wielding [[Plasma Rifle]]s, [[Maulers]], [[Brute Spiker]]s, [[Covenant Carbine]]s, and occasionally [[Brute Shots]]. Despite its resemblance to a Brute Captain's armor, a Brute Bodyguard's light, pale blue [[Power Armor]] is actually only around the same strength as a [[Brute Major|Major Brute's]]. On Heroic and Legendary, it only takes 1 [[Particle Beam Rifle]] or [[Sniper Rifle]] shot to destroy their Power Armor, while 2 shots are required to destroy the Power Armor of a [[Brute Captain]] of any rank.
Brute Bodyguards are usually seen wielding [[Plasma Rifle]]s, [[Maulers]], [[Brute Spiker]]s, [[Covenant Carbine]]s, and occasionally [[Brute Shots]]. Despite its resemblance to a Brute Captain's armor, a Brute Bodyguard's light, pale blue [[Power Armor]] is actually only around the same strength as a [[Brute Major|Major Brute's]]. On Heroic and Legendary, it only takes 1 [[Particle Beam Rifle]] or [[Sniper Rifle]] shot to destroy their Power Armor, while 2 shots are required to destroy the Power Armor of a [[Brute Captain]] of any rank. On [[Heroic]] difficulty, it takes roughly 29 assault rifle bullets to kill a Brute Bodyguard; 10 shots to drop their shield, and an additional 19 shots to kill them.
 
Brute Bodyguards almost always carry one piece of Equipment; a [[Power Drainer]], [[Bubble Shield]], or [[Regenerator]]. They seem to overwhelmingly favor the Regenerator, often using it to support their Chieftain by helping to rapidly recharge his shields.


Brute Bodyguards can quickly dispatch the [[Master Chief|player]]'s shield with Plasma Rifles, and Maulers, if shields are low. Their Power Armor is highly susceptible to plasma-based weaponry, with the Plasma Rifle and the Plasma Pistol's overcharge shot greatly exemplifying this. As with other Power Armor, once disabled, its shielding will not recharge. With their helmets removed, any head shot will then quickly eliminate the Bodyguard.
Brute Bodyguards can quickly dispatch the [[Master Chief|player]]'s shield with Plasma Rifles, and Maulers, if shields are low. Their Power Armor is highly susceptible to plasma-based weaponry, with the Plasma Rifle and the Plasma Pistol's overcharge shot greatly exemplifying this. As with other Power Armor, once disabled, its shielding will not recharge. With their helmets removed, any head shot will then quickly eliminate the Bodyguard.

Revision as of 05:24, February 3, 2010

Template:Ratings Template:Covenant Rank Infobox

The Brute Bodyguard is a Brute (Jiralhanae) specialty rank.[1]

Description

Bodyguards are responsible for the protection of their pack's Chieftain as well as for the enforcement of tribal law and/or military law. Whenever there is a Chieftain nearby, you will encounter Brute Bodyguards, which look very similar to Captains. Brute Chieftains are typically accompanied by 2 to 4 Brute Bodyguards. Bodyguard Brutes are also seen protecting Truth on the level The Covenant.

They are likely the replacement for the Honor Guard being that Tartarus also had Honor Guard protection. Brute bodyguards seem to favor Covenant weapons such as the Plasma Rifle and Carbine rather than their own native technology, but they have been seen wielding the powerful and deadly Brute Shot and the Mauler. They come in two variants: a more common, silver-blue[2] (with red under-armor) variant, and a less common, silver armored (with red under-armor) variant. Whether these variants signify differences in behavior or strength is unknown as of yet. They are first seen in the level, Sierra 117.

File:1217437207 Bodyguard.jpg
A Brute Bodyguard holding Reynolds.

Combat

Brute Bodyguards are usually seen wielding Plasma Rifles, Maulers, Brute Spikers, Covenant Carbines, and occasionally Brute Shots. Despite its resemblance to a Brute Captain's armor, a Brute Bodyguard's light, pale blue Power Armor is actually only around the same strength as a Major Brute's. On Heroic and Legendary, it only takes 1 Particle Beam Rifle or Sniper Rifle shot to destroy their Power Armor, while 2 shots are required to destroy the Power Armor of a Brute Captain of any rank. On Heroic difficulty, it takes roughly 29 assault rifle bullets to kill a Brute Bodyguard; 10 shots to drop their shield, and an additional 19 shots to kill them.

Brute Bodyguards almost always carry one piece of Equipment; a Power Drainer, Bubble Shield, or Regenerator. They seem to overwhelmingly favor the Regenerator, often using it to support their Chieftain by helping to rapidly recharge his shields.

Brute Bodyguards can quickly dispatch the player's shield with Plasma Rifles, and Maulers, if shields are low. Their Power Armor is highly susceptible to plasma-based weaponry, with the Plasma Rifle and the Plasma Pistol's overcharge shot greatly exemplifying this. As with other Power Armor, once disabled, its shielding will not recharge. With their helmets removed, any head shot will then quickly eliminate the Bodyguard.

Notes

The Brute Captain Ultras and the typical Brute Bodyguard, look almost exactly the same (especially in dim lighting), but there are in fact slight differences in their Power Armor color and power. The Brute Captain Regulars have a violet tinge to the armor, but the Bodyguards have a more indigo color and their under-armor and garments are light crimson; however, in the heat of combat it's extremely difficult to differentiate between the two ranks. They replace the Brute Honor Guards, from Halo 2.

Trivia

  • The Bodyguard Brutes in Halo 3 may all be the rank of Captain, so other Bodyguard ranks, such as minor or major, could exist.
  • In the E3 trailer of Halo 3: ODST, a Brute Bodyguard is seen holding a Fuel Rod Gun. This Brute could also be a Captain, due to the similarities in armor, though.
  • The left shoulder pad of the armor is almost identical to the one worn by Tartarus, albeit smaller.

Images

References


Template:BruteRanks