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Eddie Smith: Difference between revisions

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==Background==
==Background==
Smith was a part of a 3-D artist team that worked on the Halo games that divided the races up so that each would have it's own unique architectural style. [[Marcus R. Lehto]] headed up the design of the [[Humans]]. [[Shi Kai Wang]] took the [[Covenant]], and Eddie Smith had the [[Forerunners]].
Smith was a part of a 3-D artist team that worked on the Halo games that divided the races up so that each would have it's own unique architectural style. [[Marcus R. Lehto]] headed up the design of the [[Human]]s. [[Shi Kai Wang]] took the [[Covenant Empire|Covenant]], and Eddie Smith had the [[Forerunner]]s.


==Gameography==
==Gameography==
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios
*''[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios
*''[[Halo 2]]'' ([[2004]]), Microsoft Game Studios
*''[[Halo 2]]'' ([[2004]]), Microsoft Game Studios
*''The Mark of Kri'' (2002), SCEA
*''The Mark of Kri'' (2002), SCEA

Revision as of 00:29, May 15, 2011

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Eddie Smith is an artist who works at Bungie.

Background

Smith was a part of a 3-D artist team that worked on the Halo games that divided the races up so that each would have it's own unique architectural style. Marcus R. Lehto headed up the design of the Humans. Shi Kai Wang took the Covenant, and Eddie Smith had the Forerunners.

Gameography

  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
  • Halo 2 (2004), Microsoft Game Studios
  • The Mark of Kri (2002), SCEA
  • Allegiance (2000), Microsoft Games
  • MechWarrior 4: Vengeance (2000), Microsoft Game Studios
  • Carmen Sandiego Word Detective (1997), Brøderbund Software, Inc.

Trivia

  • He was one of the Bungie artists who worked on the Halo Graphic Novel.
  • Eddie designed the Mylar print, which was sold as a limited signed edition, with only 500 copies.

Works

Sources


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