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Dragon Tavern: Difference between revisions

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{{Title|''Dragon Tavern''}}
{{Title|''Dragon Tavern''}}
{{Status|RealWorld}}
{{Status|RealWorld}}
'''''Dragon Tavern''''' was a speculative game pitch written up by [[Bungie]] game designer [[Jaime Griesemer]], some time after the release of ''[[Halo 3]]'' in late [[2007]]. Little is known of the game's premise or intended mechanics, as it never made it out of Griesemer's speculative pitch.{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}}
'''''Dragon Tavern''''' was a speculative game pitch written up by [[Bungie]] game designer [[Jaime Griesemer]], some time after the release of ''[[Halo 3]]'' in late [[2007]]. Little is known of the game's premise or intended mechanics, as it never made it out of Griesemer's speculative pitch.{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=15|M=08|Y=2022}}


Griesemer worked on the pitch for some time in parallel with [[Jason Jones]], who had recently returned to the studio after his long-term absence during the [[Development of Halo 3|production of]] ''Halo 3'' after being persuaded to begin considering ideas for Bungie's next project. Jones and Griesemer worked on their own individual pitches in parallel, sharing ideas with one another though ultimately Griesemer came to the conclusion that if Jones' pitch was stronger, ''Dragon Tavern'' wouldn't go anywhere. As such, Griesemer joined the pre-production team on Jones' project - which would go on to become Bungie's successor series ''[[Destiny]]'' - and worked on the title for four years before leaving Bungie to work at Sucker Punch studios. During his time working on ''Destiny'', Griesemer reported that his vision for the game had many more fantasy elements than the final release, which were likely adapted in some form from what can be inferred from the name of ''Dragon Tavern''.{{Ref/Reuse|HistoryOfHalo}}
Griesemer worked on the pitch for some time in parallel with [[Jason Jones]], who had recently returned to the studio after his long-term absence during the [[Development of Halo 3|production of]] ''Halo 3'' after being persuaded to begin considering ideas for Bungie's next project. Jones and Griesemer worked on their own individual pitches in parallel, sharing ideas with one another though ultimately Griesemer came to the conclusion that if Jones' pitch was stronger, ''Dragon Tavern'' wouldn't go anywhere. As such, Griesemer joined the pre-production team on Jones' project - which would go on to become Bungie's successor series ''[[Destiny]]'' - and worked on the title for four years before leaving Bungie to work at Sucker Punch studios. During his time working on ''Destiny'', Griesemer reported that his vision for the game had many more fantasy elements than the final release, which were likely adapted in some form from what can be inferred from the name of ''Dragon Tavern''.{{Ref/Reuse|HistoryOfHalo}}

Revision as of 09:52, August 15, 2022

Dragon Tavern was a speculative game pitch written up by Bungie game designer Jaime Griesemer, some time after the release of Halo 3 in late 2007. Little is known of the game's premise or intended mechanics, as it never made it out of Griesemer's speculative pitch.[1]

Griesemer worked on the pitch for some time in parallel with Jason Jones, who had recently returned to the studio after his long-term absence during the production of Halo 3 after being persuaded to begin considering ideas for Bungie's next project. Jones and Griesemer worked on their own individual pitches in parallel, sharing ideas with one another though ultimately Griesemer came to the conclusion that if Jones' pitch was stronger, Dragon Tavern wouldn't go anywhere. As such, Griesemer joined the pre-production team on Jones' project - which would go on to become Bungie's successor series Destiny - and worked on the title for four years before leaving Bungie to work at Sucker Punch studios. During his time working on Destiny, Griesemer reported that his vision for the game had many more fantasy elements than the final release, which were likely adapted in some form from what can be inferred from the name of Dragon Tavern.[1]

Sources