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"'''Carney Hole'''" is the name given to hiding spots in [[Halo 2]] [[Multiplayer| multiplayer]] levels that a player can stand on and hide. Each was designed by [[Bungie]] employee [[Chris Carney]].
"'''Carney Hole'''" is the name given to special spots in ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo: Reach]]'' [[multiplayer]] levels that would give the player a huge tactical advantage over other players. Each was designed by [[Bungie]] employee, [[Chris Carney]].


Carney Holes are included in many of the multiplayer levels. Some are hard to find, while others are wide out in the open. Some will contain weapons, a good view of the battlefield (and thus a good place to snipe), or just a very good place to defend.


{{TOCright}}
== List of Carney Holes ==
<!--Do not include Carney Holes that require exploits such as super-bounce to access-->


*[[Lockout]] - There is a slanted ledge on the second floor of the Sniper Tower, accessible by the third floor.
*[[Ascension]] - The recession in the Big Tower, accessible only by [[Type-26 Ground Support Aircraft|Banshee]].
*[[Headlong]] - There are two ledges, accessible only by Banshee.
*[[Guardian (map)|Guardian]] - Near the [[Active camouflage|Active Camouflage]], a ledge accessible by crouch-jumping.
*[[Epitaph]] - The buttresses accessible by jumping from the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket]] Platform.
*[[Hemorrhage]] - Numerous places to the right side of red base (if you are facing blue base).


== [[Ascension]] - [[Carney Holes]] ==
[[Category:Real-world terms and phrases]]
 
=== Ledge below small Sniper Tower ===
Below the small Sniper perch at the smaller sniper tower there is a small strip of ledge below which can be stood on, only really useful with an [[oddball]] because other than to hide it offers no strategic value whatsoever. To get down there jump up onto the small wall which runs around the edge of the platforms by the [[Teleports|teleporter]] exit or the [[Sniper Rifle|Sniper]] spawn platform and run and jump down there whilst aiming for the middle section of the two raised diagonal sections. Hold forward when you land otherwise you fall into an automatic death zone. If you walk upwards you will die, if you walk downwards you will die so you are stuck in this small area. It offers more cover than it does at first seem because the only place you can be shot from is the Sniper respawn platform. So if you crouch and walk into one of the raised diagonal platforms alongside you are almost totally covered.
 
'''Counter:''' Using a [[Sniper Rifle]] from the sniper respawn platform mentioned above is the easiest way, but any [[Weapons|weapon]] from there will certainly kill with time.
 
===Ledge underneath [[Banshee]] platform===
Another great place for [[oddball]] carriers to wait is on the small support beam underneath where the [[Banshee]] spawns. To get there requires some practice but once you have done it a few times it will become second nature. Stand on the [[overshield]] walkway facing the [[Banshee]] platform. Jump on the small wall on the left of the walkway and run all the way along to the last little light thing on the side of the walkway. The ramp you are aiming for is to your left. Take a few steps back and the run and crouch jump towards the top of the ramp being careful to not bounce off the other side. From here run down the ramp but stop a couple of feet before the ramp levels out or else you will hit a death point. From here you are virtually unkillable as the only place you can be shot from is directly above you from the overshield walkway. If you are in a team game just get your fellow teammates to guard this area and then you are most of the time guaranteed a win!
 
=== Below the ramp up to the main tower ===
There is a small incline right at the bottom of the level. If you go along the [[overshield]] path from the [[Banshee]], just before you enter the main tower, look to your right. You will see a small ledge, and way below that another smaller ledge. Try to stay as close to the wall as possible when jumping down, sliding down the ledge when you land will mean instant death.
 
'''Counter:''' It can be countered by standing where you jump from or from the main tower [[Sniper Rifle|sniper]] spawn and [[sniping]]/[[Rocket Launcher|rocketing]] whoever is down there.
 
=== Ledge by Main Tower ===
Go into the main tower from the main ramp, then turn left. There will be a steep curve 180 degrees round, bounded by a high-ish wall. On the other side of this wall is a small ledge. Jump over the wall, drop onto the ledge, and you have a great Sniper spot that can cover everything from the small [[Sniping|sniper]] tower to the [[Banshee]] platform. You can also reach this ledge by jumping up to it from the [[overshield]] walkway.
 
'''Counter:''' Counter by [[sniping]] or by dropping in behind and [[Assassinate|assassinating]].
 
=== In the Back of the Main Tower ===
This requires the [[Banshee]].  One player flies the [[Banshee]] to the back of the main sniper tower, a little below the back level.  This player should see a column extending down, and a crevice behind this column.  If this player flies the [[Banshee]] straight into the wall and continues to thrust (essentially not moving, staying flush against the wall), another player can jump over the wall in the back of the tower, land on the [[Banshee]] and crawl into the crevice. Especially useful if you have the [[oddball]].
 
'''Counter:''' It really can't be countered without the other team jumping to suicide and throwing [[grenades]] (or shooting a [[Rocket Launcher|rocket]] or lucky [[Sniper Rifle|Sniper]] shot) as they fall. Unless of course they get the [[Banshee]] and pull the same trick. There is one more way that this can be countered. Should [[grenades|grenade]] or [[Rocket Launcher|rockets]] go off on the floor above the hole where you are, the hidden ledge, the damage can affect you even through the floor. However, this can be remedied if you stand a little back from what would be their floor, or if you are on the hidden ledge, your ceiling.
 
==External Links==
 
*[http://h2wiki.halowiki.net/wiki/Carney_Holes Halowiki's List of Carney Holes]
 
[[Category:Tricks and Cheats]]
[[Category:Terms and Phrases]]

Latest revision as of 09:11, March 19, 2022

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"Carney Hole" is the name given to special spots in Halo 2, Halo 3, and Halo: Reach multiplayer levels that would give the player a huge tactical advantage over other players. Each was designed by Bungie employee, Chris Carney.

Carney Holes are included in many of the multiplayer levels. Some are hard to find, while others are wide out in the open. Some will contain weapons, a good view of the battlefield (and thus a good place to snipe), or just a very good place to defend.

List of Carney Holes[edit]

  • Lockout - There is a slanted ledge on the second floor of the Sniper Tower, accessible by the third floor.
  • Ascension - The recession in the Big Tower, accessible only by Banshee.
  • Headlong - There are two ledges, accessible only by Banshee.
  • Guardian - Near the Active Camouflage, a ledge accessible by crouch-jumping.
  • Epitaph - The buttresses accessible by jumping from the Rocket Platform.
  • Hemorrhage - Numerous places to the right side of red base (if you are facing blue base).