Forge World: Difference between revisions

From Halopedia, the Halo wiki

(Making animals out of clouds. It can be anything.)
mNo edit summary
Line 7: Line 7:
|name = Forge World
|name = Forge World
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = An unknown [[Halo Array|Halo installation]], most likely Installation 04 as this is more closely related to the Reach timeline.
|location = An unknown [[Halo Array|Halo installation]], most likely [[Installation 04]].
|terrain = Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures.
|terrain = Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures.
|vehicles = These vehicles do not appear on the map by default, considering that the default version of the map contains no objects whatsoever and is a "canvas". These are the vehicles that are available through Forge.
|vehicles = These vehicles do not appear on the map by default, considering that the default version of the map contains no objects whatsoever and is a "canvas". These are the vehicles that are available through Forge.
Line 23: Line 23:
}}
}}
{{Article Quote|A blank canvas recommended for Forge editing only.<ref name="bwu">[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref>}}
{{Article Quote|A blank canvas recommended for Forge editing only.<ref name="bwu">[http://images3.wikia.nocookie.net/__cb20100811153823/halo/images/9/9a/Grifball.png ''Forge World ViDoc Screenshot'']</ref>}}
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>


Line 39: Line 40:


===The Island===
===The Island===
The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that moulds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger, team-based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger, team-based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.


===The Quarry===
===The Quarry===
Line 48: Line 49:


===The Pillar===
===The Pillar===
The "Pillar" is a tall spiralling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modelled after the level [[Ascension_(Level)|Ascension]] from Halo 2.
The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modelled after the level [[Ascension_(Level)|Ascension]] from Halo 2.


===The Coastline===
===The Coastline===
Line 54: Line 55:


===The Lagoon===
===The Lagoon===
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls, and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no traversable land (aside from the top of the cliff).
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls, and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff).


===Alaska===
===Alaska===
Line 65: Line 66:
"The Plains" is the nickname given to the huge expanse outside the actual map itself. The Plains are estimated to be around twice the size of playable Forge World, although objects cannot be placed on it as it is only accessible through using glitches.
"The Plains" is the nickname given to the huge expanse outside the actual map itself. The Plains are estimated to be around twice the size of playable Forge World, although objects cannot be placed on it as it is only accessible through using glitches.


==Map Variants==
==Map variants==
The following map variants are included with Halo: Reach.<ref>[http://www.youtube.com/watch?v=3LEBuUj4GEI&annotation_id=annotation_520938&feature=iv '''YouTube.com''': ''San Diego Comic-Con 2010 Halo: Reach Panel'']</ref> These map variants were developed by Bungie using the Forge 2.0 toolset in order to demonstrate Forge 2.0's increased user-friendly capabilities.
The following map variants are included with ''Halo: Reach''.<ref>[http://www.youtube.com/watch?v=3LEBuUj4GEI&annotation_id=annotation_520938&feature=iv '''YouTube.com''': ''San Diego Comic-Con 2010 Halo: Reach Panel'']</ref> These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.


*[[Forge World/Asylum|Asylum]]
*[[Forge World/Asylum|Asylum]]
Line 76: Line 77:
==Trivia==
==Trivia==
*Unlike other multiplayer maps, no area of Forge World has been integrated into the [[campaign]], as the events of ''Halo: Reach'' take place on and directly around the planet [[Reach]].
*Unlike other multiplayer maps, no area of Forge World has been integrated into the [[campaign]], as the events of ''Halo: Reach'' take place on and directly around the planet [[Reach]].
*Forge World has a maximum budget of 10,000 credits, the largest budget allowed of any of the Forge maps in Halo: Reach.
*Forge World has a maximum budget of 10,000 credits, the largest budget allowed of any of the Forge maps in ''Halo: Reach'', or ''Halo 3''.
*The maps Riptide, Prison Wall, Horizon, Facing, and Castle were created by Bungie employees, but were not shipped with the game.
*The maps Riptide, Prison Wall, Horizon, Facing, and Castle were created by Bungie employees, but were not shipped with the game.
*Each Bungie-made map variant is a remake, or re-imagining of a multiplayer map from one of the original three Halo games.
*Each Bungie-made map variant is a remake, or re-imagining of a multiplayer map from one of the original three Halo games.