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Halo Legends: Difference between revisions

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'''''Halo Legends''''' is an anime-styled series of [[list of "seven" references in Halo|seven]] short films. It is under five production houses, namely Bones, Casio Entertainment, Production I.G., Studio4°C, and Toei Animation.<ref>[http://kotaku.com/5320898/details-about-halo-anime '''Kotaku''': ''Details about Halo Anime'']</ref>
'''''Halo Legends''''' is an anime-styled series of [[list of "seven" references in Halo|seven]] short films. It was Financed by Halo franchise overseer [[343 Industries]], while anthologies of ''Halo Legends'' were developed by six Japanese production houses including [[Bones]], [[Casio Entertainment]], [[Production I.G.]], [[Studio 4°C]], and [[Toei Animation]].<ref>[http://kotaku.com/5320898/details-about-halo-anime '''Kotaku''': ''Details about Halo Anime'']</ref> [[Wikipedia:Shinji Aramaki|Shinji Aramaki]], creator of various other anime productions, also assisted with the project as creative director.


==Background==
''Halo Legends'' was distributed by [[Wikipedia:Warner Home Video|Warner Bros.]] and released onto standard DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released. Some of the episodes were briefly distributed on [[Halo Waypoint]] before the release of the DVD.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>
 
==Background and Development==
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}


[[wikipedia:Warner Brothers|Warner Bros]] is in charge of the distribution of ''Halo Legends''. All of the seven stories have been created and in some cases, entirely written by [[Frank O'Connor]].<ref name="HBO">[http://nikon.bungie.org/misc/frankie_legends_qa.html '''Halo.bungie.org''': ''Frankie's Halo Legends Q&A Session'']</ref> Some stories have been detailed to an extent, and some characters from the novels have made an appearance in ''Halo Legends''.<ref name="HBO"/> Three-and-a-half of the films were previewed via [[Halo Waypoint]] on [[Xbox LIVE|Xbox Live]], and were distributed by Warner Bros.
''Halo Legends'' had origins in the 2006 [[Marvel Comics]] tie-in, ''[[The Halo Graphic Novel]]''; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.<ref>[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.<ref>Halo Legends; The Making of [DVD; Disc 2/2]</ref> Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.<ref>[http://majornelson.com/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more/ "majornelson-343"]</ref> While all the stories save [[Odd One Out]] are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.<ref>[http://nikon.bungie.org/misc/frankie_legends_qa.html "Frankie's Halo Legends Q&A Session"]</ref>
 
The animation studios were given wide latitude in their presentation.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html "Los Angelas Times"]</ref> In developing their stories and styles, the anime studios were supplied with access to [[Halo Story Bible]] and art assets.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>
 
One of the artistic styles that is the most radical departure from traditional animation styles is featured within [[The Duel]], which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."<ref>[http://fancoredaily.com/?p=1381 "Fancoredaily": Interview With Hiroshi Yamazaki]</ref>
<!-- http://bluray.ign.com/articles/100/1007251p1.html http://nikon.bungie.org/misc/frankie_legends_qa.html --> 
<!-- moving into hollywood's turf, still using Warner Bros. for distribution, waypoint 1:07:00 <ref name="xbox.com-halo legends">{{cite web[http://halo.xbox.com/en-us/halolegends "Halo Legends - Halo Official Site" work=Xbox.com|publisher=Microsoft|accessdate=2009-12-28}}</ref> -->


''Halo Legends'' was released on DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released.
Voice recording was done by [[Wikipedia:Seraphim Digital|Seraphim Digital]] in Houston, TX.<ref>[http://www.sxanimedia.com/2009/11/microsoft-and-warner-brothers-tap.html "Microsoft and Warner Brothers tap Seraphim Digital Studios (formerly ADV Studios) for Halo Legends English Adaptation"]</ref><ref>[http://www.animenewsnetwork.com/news/2009-11-06/former-adv-dubbing-studio-voices-halo-legends-project "Former ADV Dubbing Studio Voices Halo Legends Project"]</ref>


==Films==
==Films==

Revision as of 12:55, July 26, 2011

Template:Ratings Template:Infobox Movie

Halo Legends is an anime-styled series of seven short films. It was Financed by Halo franchise overseer 343 Industries, while anthologies of Halo Legends were developed by six Japanese production houses including Bones, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation.[1] Shinji Aramaki, creator of various other anime productions, also assisted with the project as creative director.

Halo Legends was distributed by Warner Bros. and released onto standard DVD and Blu-Ray on February 16, 2010.[2] And on February 9, the Halo Legends Original Soundtrack was released. Some of the episodes were briefly distributed on Halo Waypoint before the release of the DVD.[3]

Background and Development

"It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe"
Frank O'Connor, Creative Director of 343 Industries.

Halo Legends had origins in the 2006 Marvel Comics tie-in, The Halo Graphic Novel; Frank O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project.[4] Wanting to tell smaller stories in a different format than video games and novels and in different art styles, Frank O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well.[5] Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories, Frank O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts.[6] While all the stories save Odd One Out are considered canon, Frank O'Connor noted that some discrepancies were the cause of artistic interpretation.[7]

The animation studios were given wide latitude in their presentation.[8] In developing their stories and styles, the anime studios were supplied with access to Halo Story Bible and art assets.[9]

One of the artistic styles that is the most radical departure from traditional animation styles is featured within The Duel, which employs a filter that makes every cell look as though it was hand painted by watercolors. His goal that he was aiming for in this project was, "to make audiences understand there should be other styles of animation beyond the existing two primary kinds of animation presented – precisely cel-drawing 2D style and CG 3D style. I wanted to show that creators are not limited, that they have many options for different (animation) styles to create stories."[10]

Voice recording was done by Seraphim Digital in Houston, TX.[11][12]

Films

Producer Name Description Poster
Bones Prototype Taking place during the Battle of Algolis, Prototype tells the story of a Marine who, despite orders to destroy an advanced prototype armor, uses the suit to buy time for civilians evacuating from the planet. Prototype poster.jpg
Casio Entertainment The Package A CGI-film taking place during a SPARTAN-II raid on a Covenant Assault Carrier using Booster Frames to recover "the package". The Package poster.jpg
Production I.G. The Duel Taking place long before the Human-Covenant War,[13] The Duel tells the story of an Arbiter, Fal 'Chavamee, who refuses to accept the Covenant Religion. Duel poster.jpg

Bee Train

Production I.G.

Homecoming Focused on the tragedies involving the SPARTAN-II recruitment in 2517, and the SPARTANs coming to terms with their origins. Homecoming poster.jpg
Studio 4°C Origins An expansive history of the 100,000 year long Halo universe. It is comprised of two parts. Origins poster.jpg
Studio 4˚C The Babysitter A story about the rivalry between the SPARTAN-II Commandos and the Orbital Drop Shock Troopers as they're sent to Covenant-controlled world to assassinate a Covenant San 'Shyuum. Babysitter poster.jpg
Toei Animation Odd One Out A non-canon and satirical interpretation of the Halo universe featuring SPARTAN-1337. Odd One Out poster.jpg

Gallery

Sources

Template:Film