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[[Image:HaloZero1.JPG|right|250px]]
{{Status|RealWorld}}
[[Image:HaloZero3.JPG|right|250px]]
{{Fan made}}
[[Image:HaloZero2.JPG|right|250px]]
'''Halo Zero''' (Also known as [[Halo: Blood Covenant]]) is a fan made 2D game, based on [[The Battle of Reach]] before [[Halo: Combat Evolved]] occurs. It takes place at the end of [[Halo Wars]] according to story timeline. This fan game is only for use on the PC.


The current game version is 1.8.6.3
[[File:HaloZero Cover.jpg|200px|thumb|The cover of Halo Zero.]]
There is also a [[Halo Zero Level Editor|Game Editor]] for this title.
'''Halo Zero''' is a fan-made 2D [[wikipedia:Side-scrolling video game|sidescroller]] [[wikipedia:Shoot 'em up|shoot 'em up]] PC game created by Dobermann. The game was released to the public via hosting servers on December 12, 2005. The game's plot is loosely based on the [[Fall of Reach|Battle of Reach]], before ''[[Halo: Combat Evolved]]'' took place. The game is not endorsed by [[Microsoft]], [[Bungie]], or [[343 Industries]]; and thus, is considered non-canon.
Halo Zero is not endorsed by [[Microsoft]] or [[Bungie]].


== Gameplay ==
==Plot==
The game takes place during the [[Fall of Reach|Battle of Reach]], the [[John-117|Master Chief]] fights his way through waves of Covenant forces invading the "Complex". At the end he is picked up by a [[Pelican]], but later shot down. After wandering through a forest, he finds a [[M12 Force Application Vehicle|Warthog]]. At the end of the ride he gets out and stops a Covenant bomb from destroying a generator. Once the bomb is disarmed, [[Vice Admiral]] [[Danforth Whitcomb|Whitcomb]] sends the Chief a transmission saying he's a prisoner on a Covenant ship. Once the Admiral is rescued, the Master Chief goes to [[CASTLE Base]] and saves [[Sergeant]] [[Avery Junior Johnson|Johnson]], who stole an artifact. Together, Johnson and the Chief fight against the Covenant forces until a Pelican arrives to pick them up, carrying them to safety.


The game has a [[Campaign]] mode and [[Multiplayer]] mode. Campaign mode chronicles [[Master Chief]] on [[Reach]], as the [[Covenant]] lay siege to it. A few key objectives are rescuing [[Admiral Whitcomb]] and later teaming up with [[Sergeant Johnson]], who will later help you in the levels. [[Warthog]]s are drivable and all weapons found in [[Halo: Combat Evolved]] can be used except for [[turrets]] & [[fuel Rod Cannon]].
Throughout the game all characters call the Covenant "Covenants". The Covenant ship featured in the game was referred to as the "''[[Truth and Reconciliation]]''".
Campaign mode has 5 difficulty settings ([[Easy]], [[Normal]], [[Heroic]], [[Legendary]], and [[Mythic]]. Mythic is a level that must be unlocked. See Unlockables)


The keyboard arrow keys are used for movement, and the mouse acts as a freelook, while the left mouse button and the right mouse button shoot and throw grenades, respectively. All other functions such as Melee, Switch Weapon and Jump are subject to be changed by the user. But the mouse's controls are "set in stone", so to speak, and cannot be changed.
== Gameplay ==
 
[[File:HaloZero MainMenu.png|200px|thumb|The main menu of Halo Zero.]]
Multiplayer maps are based off of existing Halo Multiplayer maps such as [[Zanzibar]] and [[Blood Gulch]].
The game had a campaign mode and [[multiplayer]] mode. Campaign mode had five difficulty settings, [[Easy]], [[Normal]], [[Heroic]], [[Legendary]], and Mythic. Mythic difficulty would be unlocked by finishing the game on all other difficulties.
 
Notably, the gameplay has many bugs, and the game has many misleading concepts, such as the fact that the game doesn't shoot where the cursor is, but where the Master Chief is aiming at, and that headshots don't do more damage. Many problems in collision detection occur, such as Jackals being hard to hit unless a melee attack is performed, or grunts only being damagable from their head and below, or plasma grenades that aren't very close the Master Chief being able to stick to him. Other problems notably exist, such as Energy Swords being able to kill you in two hits on easy.
 
== Unlockables ==
 
Beat the game on all 4 difficulty settings (Easy, Normal, Heroic, Legendary) to unlock the Mythic difficulty.
 
Beat the game on Mythic mode, and you may use the [[Energy Sword]] when you kill a Gold [[Elite]].
 
== Weapons and Vehicles ==


====Human Weapons====
The keyboard arrow keys were used for movement, and the mouse acted as a free look, while the left mouse button and the right mouse button shot and threw grenades, respectively. All other functions such as melee, Switch Weapon and Jump were subject to be changed by the user, but the mouse controls were unchangeable.


* [[M6D Pistol]]
Multiplayer maps were based off of existing Halo multiplayer maps such as ''[[Zanzibar]]'' and ''[[Blood Gulch]]''.
* [[Assault Rifle|MA5B Assault Rifle]]
* [[Shotgun|M90 Shotgun]]
* [[Sniper Rifle|S2 AM Sniper Rifle]]
* [[Rocket Launcher|M19 SSM Rocket Launcher]]
* [[Frag Grenade]]


====Covenant Weapons====
==System requirements==
*1GHZ Processor
*256MB of RAM
*22MB free disk space
*A keyboard and mouse
*A high speed Internet connection


* [[Plasma Pistol]]
==Production notes==
* [[Plasma Rifle]]
[[File:Halo Zero Level Editor.PNG|150px|thumb|A screenshot of the Level Editor.]]
* [[Needler]]
The "Halo Zero" project started in late 2004 by Dobermann.<ref name="HZ1">[http://dobgames.ownbb.com/viewtopic.php?f=6&t=4 '''Dob's Games''': ''Halo Zero Production History'']</ref> The production phase took a year and utilised sprites and background designs that were previously used in another previously-popular Halo: Blood Covenant.{{Ref/Reuse|HZ1}}<ref group="notes">Dobermann received permission to use contents from Halo: Blood Covenant for Halo Zero.</ref><ref>[http://web.archive.org/web/20061031081858/z14.invisionfree.com/halozero/index.php?showtopic=1036 '''HaloZeroForums''': ''HBC content in HZ'']</ref>
* [[Plasma Sword]] (if you kill a gold Elite after you beat the Mythic mode)
* [[Plasma Grenade]]


====Vehicles====
During the summer of 2004, just before the release of ''[[Halo 2]]'', screenshots of the relatively unknown ''Halo Zero'' were sent around the Internet ostensibly as proof of an upcoming ''Halo'' game for the [[Wikipedia:Game Boy Advance|Game Boy Advance]].<ref>[http://www.gamespot.com/xbox/action/halo2/news.html?sid=6100959 '''GameSpot''': ''Halo GBA and Dirty Harry the Game'']</ref>


The vehicles available to the player are listed below:
On May 31, 2009, the official site and therefore server of Halo Zero was deactivated due to a lack of money to continue to keep the site running.{{Ref/Reuse|shutdown}}


* [[Warthog]] - [[UNSC]] Light Reconnaissance Vehicle
===Halo Zero Level Editor===
The ''Halo Zero'' Level Editor was a program that allowed the user to create and edit levels compatible with ''Halo Zero''.{{Verify}}


===Halo Zero 2===
'''Halo Zero 2''' was a planned but never completed sequel to Halo Zero, apparently incorporating some of ''Halo 2''<nowiki />'s new features, such as the [[Battle rifle|Battle Rifle]] and the [[M7/Caseless Submachine Gun|SMGs]]. The first version of Halo Zero 2 resembles the gameplay styles used in [[Wikipedia:Metal Slug|Metal Slug]].<ref name="HZ2">[http://dobgames.ownbb.com/viewtopic.php?f=7&t=5 '''Dob's Games''': ''Halo Zero: Evolved/Halo Zero 2 Production History'']</ref> Later in the production phase, Halo Zero 2 returned to the design previously used in Halo Zero.{{Ref/Reuse|HZ2}} The Halo Zero 2 project was eventually put on hold indefinitely, later cancelled due to the bandwidth costs of maintaining the game site and having no funds to pay it.<ref name="shutdown">[http://dobentertainment.net/forums/viewtopic.php?f=3&t=116 '''Dobentertainment''': ''Announcement of the Close Down'']</ref>


'''Requirements for Installation'''
==Gallery==
<gallery widths="160">
File:MC.JPG|The Master Chief sprite.
File:HaloZero2.JPG|Warthog Sprite
File:HZ-Game1.png|A screenshot of Halo Zero's gameplay.
File:HZ-Game2.png|
File:HaloZero1.JPG|
File:HaloZero3.JPG|
File:HZ2-Alpha1.png|A screenshot of the Alpha-build of Halo Zero 2
File:HZ2-Alpha2.png|A screenshot of the Alpha-build of Halo Zero 2. Gameplay style was similar to that of ''Metal Slug''.
File:HZ2 PB1.png|A screenshot from the canceled Halo Zero 2.
File:Hz2 24.PNG|
File:Hzpscreen04.png|
</gallery>


* 1GHZ Processor
==Notes==
* 256MB of RAM
<references group="notes"/>
* 22MB free disk space
* A mouse
* A high speed Internet connection


==Related Links==
==Sources==
* [[Halo Zero Level Editor]]
{{Ref/Sources}}
* [[Halo Zero 2]]


==External Links==
==External links==
*[http://dobgames.ownbb.com/viewtopic.php?f=6&t=4 Halo Zero Game Info and Downloads]
*[http://hzmods.wordpress.com/ Halo Zero Modding Community]


* [http://www.halozero.new.fr Halo Zero Official Site]
{{Fan Works}}


[[Category:Fan-Made Games]]
[[Category:Games]]

Latest revision as of 12:46, December 9, 2023

One One Se7en Main.png
This article contains information about a fan-made subject that is not considered a part of the official Halo universe.
The cover of Halo Zero.

Halo Zero is a fan-made 2D sidescroller shoot 'em up PC game created by Dobermann. The game was released to the public via hosting servers on December 12, 2005. The game's plot is loosely based on the Battle of Reach, before Halo: Combat Evolved took place. The game is not endorsed by Microsoft, Bungie, or 343 Industries; and thus, is considered non-canon.

Plot[edit]

The game takes place during the Battle of Reach, the Master Chief fights his way through waves of Covenant forces invading the "Complex". At the end he is picked up by a Pelican, but later shot down. After wandering through a forest, he finds a Warthog. At the end of the ride he gets out and stops a Covenant bomb from destroying a generator. Once the bomb is disarmed, Vice Admiral Whitcomb sends the Chief a transmission saying he's a prisoner on a Covenant ship. Once the Admiral is rescued, the Master Chief goes to CASTLE Base and saves Sergeant Johnson, who stole an artifact. Together, Johnson and the Chief fight against the Covenant forces until a Pelican arrives to pick them up, carrying them to safety.

Throughout the game all characters call the Covenant "Covenants". The Covenant ship featured in the game was referred to as the "Truth and Reconciliation".

Gameplay[edit]

The main menu of Halo Zero.

The game had a campaign mode and multiplayer mode. Campaign mode had five difficulty settings, Easy, Normal, Heroic, Legendary, and Mythic. Mythic difficulty would be unlocked by finishing the game on all other difficulties.

The keyboard arrow keys were used for movement, and the mouse acted as a free look, while the left mouse button and the right mouse button shot and threw grenades, respectively. All other functions such as melee, Switch Weapon and Jump were subject to be changed by the user, but the mouse controls were unchangeable.

Multiplayer maps were based off of existing Halo multiplayer maps such as Zanzibar and Blood Gulch.

System requirements[edit]

  • 1GHZ Processor
  • 256MB of RAM
  • 22MB free disk space
  • A keyboard and mouse
  • A high speed Internet connection

Production notes[edit]

A screenshot of the Level Editor.

The "Halo Zero" project started in late 2004 by Dobermann.[1] The production phase took a year and utilised sprites and background designs that were previously used in another previously-popular Halo: Blood Covenant.[1][notes 1][2]

During the summer of 2004, just before the release of Halo 2, screenshots of the relatively unknown Halo Zero were sent around the Internet ostensibly as proof of an upcoming Halo game for the Game Boy Advance.[3]

On May 31, 2009, the official site and therefore server of Halo Zero was deactivated due to a lack of money to continue to keep the site running.[4]

Halo Zero Level Editor[edit]

The Halo Zero Level Editor was a program that allowed the user to create and edit levels compatible with Halo Zero.[verification needed]

Halo Zero 2[edit]

Halo Zero 2 was a planned but never completed sequel to Halo Zero, apparently incorporating some of Halo 2's new features, such as the Battle Rifle and the SMGs. The first version of Halo Zero 2 resembles the gameplay styles used in Metal Slug.[5] Later in the production phase, Halo Zero 2 returned to the design previously used in Halo Zero.[5] The Halo Zero 2 project was eventually put on hold indefinitely, later cancelled due to the bandwidth costs of maintaining the game site and having no funds to pay it.[4]

Gallery[edit]

Notes[edit]

  1. ^ Dobermann received permission to use contents from Halo: Blood Covenant for Halo Zero.

Sources[edit]

External links[edit]