High Charity Suite: Difference between revisions
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'''High Charity Suite''' is the tenth track on ''[[Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2]]''. It is composed of ''Rue and Woe'' (0:00-1:30), ''Respite'' (1:30-3:47), ''Antediluvia'' (3:47-6:09) and ''Pursuit of Truth'' (6:09-8:29). | '''High Charity Suite''' is the tenth track on ''[[Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2]]''. It is composed of ''Rue and Woe'' (0:00-1:30), ''Respite'' (1:30-3:47), ''Antediluvia'' (3:47-6:09) and ''Pursuit of Truth'' (6:09-8:29). | ||
''Rue and Woe'' (1:30) features high strings playing a somber melody, joined by low strings, then both crescendo into conclusion. It plays during the level ''[[Quarantine Zone (level)|Quarantine Zone]]'', when [[Thel Vadam]]ee links up with [[Rtas 'Vadum]]ee after exiting the crashed [[Sentinel manufacturing facility]]. The piece was reorchestrated into ''Heroes Also Fall'' in ''[[Black Tower]]'' of ''[[Halo 3: Original Soundtrack]]''. | |||
''Respite'' (2:17) features soft ambiance, quickly joined by low strings. It repeats in different variations until fading out. It plays in the level ''Quarantine Zone'', during the cutscene in which Vadam and Vadum board the gondola leading to the [[Library]]. The piece of music reprised in ''Road to Voi'' from ''[[Epilogue (Halo 2)|Epilogue]]''. The piece was reorchestrated into ''[[Tribute (music)|Tribute]]'' in ''Halo 3: Original Soundtrack''. | |||
''Antediluvia'' (2:22) begins with a short reprise of ''Wage'' from ''[[Delta Halo Suite]]'', ending before the percussion changes to high tempo. Instead, it transitions into the digital notes from ''Veins of Stone'' in ''[[Sacred Icon Suite]]'' followed by a brief heavy percussion beat. The digital notes continue with shakers, and high vocals fade in eerily to end the first part of this section. This plays during the ending cutscene of the level ''[[Gravemind (level)|Gravemind]]'', in which [[Miranda Keyes]] and [[Avery Johnson]] were escorted as prisoners into Phantoms, and [[Prophet of Mercy]] was killed by a [[Flood]] [[Pod infector]]. The second section begins high female vocals, followed by high strings with soft timpani drums. They play in a smooth ambiance before a soft drumroll transition into the next section. This plays in the opening cutscene of the level ''[[High Charity (level)|High Charity]]''. | |||
''Pursuit of Truth'' (2:18) fades in with two-part of digital notes, soon joined by high female vocals singing the melody. High strings join in to echo the melody, and percussion enter to mix in with the digital note. The vocals and strings fade out. After a duet between the two-part digital notes and metallic percussive beats, the female vocals return as the percussion switches to heavier percussive beat. Cymbals enter To complement the percussive beats, and the highs strings return to conclude the piece. | |||
==Trivia== | ==Trivia== |
Revision as of 09:15, May 25, 2020
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High Charity Suite is the tenth track on Halo 2: Original Soundtrack, Volume 2. It is composed of Rue and Woe (0:00-1:30), Respite (1:30-3:47), Antediluvia (3:47-6:09) and Pursuit of Truth (6:09-8:29).
Rue and Woe (1:30) features high strings playing a somber melody, joined by low strings, then both crescendo into conclusion. It plays during the level Quarantine Zone, when Thel Vadamee links up with Rtas 'Vadumee after exiting the crashed Sentinel manufacturing facility. The piece was reorchestrated into Heroes Also Fall in Black Tower of Halo 3: Original Soundtrack.
Respite (2:17) features soft ambiance, quickly joined by low strings. It repeats in different variations until fading out. It plays in the level Quarantine Zone, during the cutscene in which Vadam and Vadum board the gondola leading to the Library. The piece of music reprised in Road to Voi from Epilogue. The piece was reorchestrated into Tribute in Halo 3: Original Soundtrack.
Antediluvia (2:22) begins with a short reprise of Wage from Delta Halo Suite, ending before the percussion changes to high tempo. Instead, it transitions into the digital notes from Veins of Stone in Sacred Icon Suite followed by a brief heavy percussion beat. The digital notes continue with shakers, and high vocals fade in eerily to end the first part of this section. This plays during the ending cutscene of the level Gravemind, in which Miranda Keyes and Avery Johnson were escorted as prisoners into Phantoms, and Prophet of Mercy was killed by a Flood Pod infector. The second section begins high female vocals, followed by high strings with soft timpani drums. They play in a smooth ambiance before a soft drumroll transition into the next section. This plays in the opening cutscene of the level High Charity.
Pursuit of Truth (2:18) fades in with two-part of digital notes, soon joined by high female vocals singing the melody. High strings join in to echo the melody, and percussion enter to mix in with the digital note. The vocals and strings fade out. After a duet between the two-part digital notes and metallic percussive beats, the female vocals return as the percussion switches to heavier percussive beat. Cymbals enter To complement the percussive beats, and the highs strings return to conclude the piece.
Trivia
- This song contains an homage to Alexander Seropian's Leela theme heard in the first Marathon game. This piece can be specifically heard from 6:11 to 8:29.
- The term "Antediluvia" refers to the period before the Flood in the Bible. It is possibly a reference to the state of High Charity before the Flood overran it.
- Part of Pursuit of Truth is a partial remake of the track known as What? which can be found here.
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