Pre-Xbox Halo
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This article is part of a series on Halo: Combat Evolved cut content
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Before Xbox, and before the release of Halo: Combat Evolved, there was a game that was originally announced for the Mac and the PC as a 3rd-person shooter, simply referred to as Halo.[1] The game development time was from around 1998 to the release of Halo: Combat Evolved, originating as a Myth-style strategy game before turning into a third person shooter, and finally being retooled as a straight-up FPS for the Xbox console. As the game evolved, several vehicles and weapons were cut and others had complete overhauls. Below are some examples of lost or heavily modified gameplay items.
RTS stage[edit]
Originally, Halo was going to be made an RTS for the Mac. Bungie employees had considered this version of Halo to be a clone of Myth with a Sci-Fi skin over it.[2] At some point, the entire game was redesigned, but was still an RTS.
Units[edit]
- Bunker - A concrete fortification that may have provided cover.
- Heavy Trooper - Infantry units and an early iteration of the SPARTAN-IIs.
- Scoutcar A.K.A Hummer - An early version of the Warthog featuring a pair of roof-mounted machine guns.
- Zedsu - A conventional-looking main battle tank.
- Stalker - A heavier, camouflaged tank.
- Alien Tank A.K.A Horseshoe crab tank - A large, brown tank. Its design may have inspired the later Seraph.
- Forerunner Tank - An asymmetrical armored vehicle
- Mowitser - Assumably a mortar/howitzer hybrid artillery unit.
- Aliens - The precursors to the Covenant in the final game.
- Starfighter - An aerial vehicle.
- Ghost - Early iteration of the Ghost RAV.
- Other unidentified vehicles - Vehicles similar in appearance to Halo Wars vehicles, such as the Wolverine, Rhino and the cut Cougar.
Gallery[edit]
RPG Stage[edit]
At some point during development, Halo was to be a continuous RPG.[2]