Isabel/Gameplay

From Halopedia, the Halo wiki

Halo Wars 2[edit]

"Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
— In-game description of Isabel.[1]
  • Unique Units: Alice-130 (Hero unit)
  • Privileges: Able to retrofit modern UNSC technology onto the Spirit of Fire.
  • Tier 1 Leader Powers
    • Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Lotus Mine II: Increases damage and explosion size of Lotus Mines
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds
    • Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
      • Population Cost: N/A
      • Supply Cost: 100
      • Power Cost: 30
      • Cooldown: 110 seconds
    • Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 110 seconds
  • Tier 2 Leader Powers
    • Accelerated Assembly I: Reduces costs and build times for vehicle production.
    • Accelerated Assembly II: Further reduces costs and build times for vehicle production.
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 160 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 125
      • Cooldown: 160 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 210 seconds
  • Tier 3 Leader Powers
    • MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 250
      • Cooldown: 228 seconds
    • MAC Blast II: Increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 350
      • Cooldown: 228 seconds
    • MAC Blast III: Further increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 450
      • Cooldown: 228 seconds
    • Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 180 seconds
    • Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 180 seconds
  • Tier 4 Leader Powers
  • Tier 5 Leader Powers
    • Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
      • Population Cost: N/A
      • Supply Cost: 1,500
      • Power Cost: 1,000
      • Cooldown: 330 seconds
    • Ghost In The Machine: Takes control of enemy vehicles and aircraft for 20 seconds.
      • Population Cost: N/A
      • Supply Cost: 850
      • Power Cost: 850
      • Cooldown: 330 seconds

Strategies[edit]

General[edit]

  • Surprise attack is the key. Utilizing Ghost In the Machine Leader Power correctly, the player can cause chaos amongst the enemy ranks.
    • This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroyed using their own weapons, the more chance they will switch to infantry-based strategy.
    • Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
  • Accelerated Assembly is very useful for Mid-game, allowing player to immediately establish a group of armored units.
  • Holographic Decoys is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection units, however, such as Sniper, Nightingale, and Engineer can expose it.

With Allies[edit]

  • Make the timing count when using Ghost In the Machine Leader Power. Arbiter's Statis is your worst combination since it rendered Isabel's Ghost In The Machine useless.
    • Alternatively, if the opponent is using Isabel, have your allies use Stasis Leader Power to nullify the Ghost In The Machine effect.
  • Pair up with Johnson's EMP MAC Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
  • Use Holographic Decoys to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.

As Enemy[edit]

  • Never group up if you're using Vehicles, as Ghost In the Machine is your worst nightmare.
    • Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
  • The Arbiter's Stasis is the best counter against Isabel's Ghost In The Machine, since it practically fails the hijacking due to the units being held in stasis.
  • Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.

Sources[edit]