Editing Halo: Flashpoint
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 33: | Line 33: | ||
===Development=== | ===Development=== | ||
''Flashpoint''{{'}}s origins date back to a pitch document produced by game designer Ronnie Renton in [[2017]] (the same year that Spartan Games and the previous ''Halo'' tabletop games were shut down). Mantic spent several years after 2017 attempting to get the ''Halo'' IP though were repeatedly denied - a process they credited with allowing them to ensure that their original game ''Deadzone'' was highly-refined by the time they were granted the ''Halo'' license in | ''Flashpoint''{{'}}s origins date back to a pitch document produced by game designer Ronnie Renton in [[2017]] (the same year that Spartan Games and the previous ''Halo'' tabletop games were shut down). Mantic spent several years after 2017 attempting to get the ''Halo'' IP though were repeatedly denied - a process they credited with allowing them to ensure that their original game ''Deadzone'' was highly-refined by the time they were granted the ''Halo'' license in 2023. From the beginning, Ronnie envisioned the game working on the same cube-based terrain system as ''Deadzone'' due to its ability to allow for quick play rather than multi-hour sessions typical of a larger wargame. The ''Deadzone'' rules committee were tasked with designing the first iterations of the game in the five month period between 343 Industries granting permission for Mantic to begin work on the game and formally signing a contract, before Ronnie flew out to Redmond to show the game to 343 Industries in person. As of June 2024, the game has been in development for around eighteen months.{{Ref/Reuse|Painter}} | ||
One of Mantic's key priorities during development was the knowledge that ''Flashpoint'' would be many peoples' first introduction to tabletop gaming, due to ''Halo''{{'}}s already preexisting fanbase.{{Ref/Reuse|Painter}} The scale of the models was not decided based on a predetermined size (ie 28mm, 32mm, etc), but instead based on a process of printing Spartan models at various size scales and comparing them with ''Deadzone''{{'}}s terrain pieces until they "felt right" - taking into account the Spartans' enhanced height and bulk as per their [[Project ORCHID|augmentations]] and armour.{{Ref/Reuse|Painter}} | One of Mantic's key priorities during development was the knowledge that ''Flashpoint'' would be many peoples' first introduction to tabletop gaming, due to ''Halo''{{'}}s already preexisting fanbase.{{Ref/Reuse|Painter}} The scale of the models was not decided based on a predetermined size (ie 28mm, 32mm, etc), but instead based on a process of printing Spartan models at various size scales and comparing them with ''Deadzone''{{'}}s terrain pieces until they "felt right" - taking into account the Spartans' enhanced height and bulk as per their [[Project ORCHID|augmentations]] and armour.{{Ref/Reuse|Painter}} | ||