Forum:Halo 5: Guardians (General)/Improvements

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Needed page

I noticed that there is no halo 5 skulls page. I think the wiki should have one.

Improvements we want to see

As some of you may have noticed, I was a little disappointed with most of the things I saw that came out of Halo 4, with Spartan Ops being my overall biggest disappointment. With that in mind there are certain improvements I would like to see out of the next iteration. I would like to see the return of campaign theater & scoring. I wanna see more unique weaponry and better weapon sounds. There needs to be more variety - for example: in one of the SpOps missions, we are tasked with killing troops on the ground, yet another spartan squad gets to destroy a covie cruiser from the inside - why were they given a more fun mission? I would like all those COD features erased from the game and make way for more classic style Halo gameplay for multiplayer. I want more consistency - I didn't like the fact that the FUD, master chief, and covie species were redesigned. And finally I want better gameplay where QTE's no longer existed. There's more but I wanted to keep it brief. Anyone else have anything they want to see for the next Halo game.--Killamint [Comm|Files] 20:59, 25 June 2013 (EDT)

Let's also make it unhackable...—This unsigned comment was made by I Kill U (talk • contribs). Please sign your posts with ~~~~

It's impossible to make something completely impervious to hacking.--Spartacus Talk • Contribs 12:07, 26 June 2013 (EDT)
What's wrong with hacking a game? It helps gamers find sweet new toys like the stasis rifle and bishop beam.--Killamint [Comm|Files] 13:10, 29 June 2013 (EDT)
Sangheili in multi-player. That is all I want. :D --TentacleTornado 13:41, 29 June 2013 (EDT)
I do miss this feature as it allowed for role-playing and made gameplay unique instead of the same-ole spartans vs. spartans.--Killamint [Comm|Files] 20:23, 29 June 2013 (EDT)

Improvements? Bring back the old multiplayer system where everything is unlocked from the very beginning. Offline players need some love too! — subtank 15:04, 29 June 2013 (EDT)

^Definitely. I almost forgot about the offline features. Halo 4 was dominated with online "only" non-sense.--Killamint [Comm|Files] 20:23, 29 June 2013 (EDT)

Speaking for myself, toning down the glare would be nice. Some of the Forerunner-themed missions especially got near-blinding. There's stylisation, and there's occular pain.

Other than that, I would love to see more effective non-Covenant enemies. The Prometheans were a great idea, executed with mixed results. The Covenant were fine as always. I would also love to see some human enemies for a change - rogue UNSC perhaps, or even Insurrectionists allied to a Covenant remnant faction. I've always thought that real Innies were being led up to in the first level of Reach, which would result in a fakeout revealing the Covenant, but they were cut for time. Fighting a human faction hostile to the UNSC, perhaps even teaming up with them if the Covenant turn on them, would be great! And since Forerunner enemies are a given in this post-Didact universe, expanding the number of Sentinel types would be great, filling a niche vacated by the Drones and Jetpack Troopers perhaps.

I'd also love to see a better starfighter level, if they bring that gameplay back. The Saber was fantastic, but the Broadsword left me underwhelmed. I expected dogfighting, and what I got was a Death Star trench run without Darth Vader breathing down my neck. -- Qura 'Morhek The Autocrat of Morheka 06:56, 30 June 2013 (EDT)

You read my mind. I was hoping to fight the insurrectionist for the longest time. That would present some unique gameplay. Never know, they could be included in a new game as part of this new "saga" that 343i is planning - they might as well make it happen. But yeah, the Broadsword sequence was a lil lame, whenever I play that mission I skip the trench. They definitely should try to make better use of the Broadsword than a linear obstacle course. Speaking of that, I'm still wishing to see some more human energy weapons besides the Spartan laser. That was not fulfilled in Halo 4. Maybe the next Halo?
I remember someone joking about the lens flare in Halo 4. I didn't mind it honestly but it was distracting in the star trek film (not too bad though).--Killamint [Comm|Files] 13:22, 30 June 2013 (EDT)
I've got a few small, very specific, but very important improvements. Bring back the "none of the above" option and the ability to change your vote in matchmaking.
Also, they need to make weapons and bodies stick around longer in Spartan Ops. All too often I would drop a weapon, turn around for two seconds and everything was gone. This was likely a result of fact that Halo 4 pushed the hardware to its limit, so removing bodies and weapons more quickly was necessary to prevent slowdown and lag in Spartan Ops - Xbox One won't have this problem.
A critical change is to increase the amount of ammo you can carry in the campaign. They decreased the ammo capacity for a lot of the weapons to increase the incentive to use the Ammo support upgrade. But in campaign they used the default low limit, which was a huge pain in the ass. How many of us were forced to backtrack again and again for ammo because we could only carry 56 DMR rounds instead of 75? I'm not saying we need to go back up the 120 and 600 round limits of Combat Evolved, but Halo 4 showed just how easy it is to adjust those limits, so there's no reason why you couldn't carry more rounds in campaign with a smaller default threshold in multiplayer.
Final suggestion: the terminals. I get that they're trying to get people to use Waypoint, but they need to allow people to watch the terminals in-game. I also wish they would allow you to go back and find and access them again after the first time. Even now, when I play through the old games, I like to go back and re-find, re-read, and re-watch old terminals and skulls. I've even created dummy profiles on my Xbox just so I could find the ODST audio logs again. --Emblem 1.jpg Rusty-112 Admin comm 01:09, 7 July 2013 (EDT)
I second the ammo thing for sure. I never really had an issue carrying the guns I wanted through missions in previous games, but carrying the AR through all of Halo 4 is very challenging to do without running out. Alex T Snow (talk) 01:38, 8 July 2013 (EDT)
The issue with objects disappearing from a game is due to the limited memory space the Xbox 360 has. By the looks of it, Halo 4 graphics engine has pushed the console's RAM to its limit, and the only way to prevent the game from crashing is by quickly deleting/removing these objects left behind/not collected by the player. I'm sure the next Halo installment on the Xbox One wouldn't have this problem. Definitely agree about the issue of accessing additional media. — subtank 06:29, 8 July 2013 (EDT)
Agree 100% with Rusty. To be honest I don't think they should've maxed out the 360 to its limits. Takes away from gameplay/features (i.e. weapon pick-ups, campaign theater, etc...). Perhaps they should've kept the Reach graphics but improved it to get rid of the grainy texture problem that game had? IDK. 42 rounds for your DMR is just stupid - which is why I resorted to sequence breaking and skipping large chunks of the levels in order to get through them without using much ammo if any. As for the terminals, definitely should've been in-game. Seems like 343i was foricng players to have fun their way (which may explain why we still don't have a classic playlist for multiplayer).--Killamint [Comm|Files] 13:09, 8 July 2013 (EDT)
Have you tried Throwdown? It's the most faithful and competetive playlist. Unfortunately, you'll have to be pretty good to hold your own in it. It's mostly played by the really competetive players. Always use the DMR. This is craZboy557, signing off. 18:33, 25 July 2013 (EDT)
I never tried it but they have legendary slayer and that was pretty good.--Killamint [Comm|Files] 13:08, 12 September 2013 (EDT)

My wants are the usual: No sprint as an option, descope, lowered aim assist, especially magnetism. Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is craZboy557, signing off. 18:49, 15 September 2013 (EDT)

I'd like to see a return to the health system used in Halo: Reach. I thought that Bungie actually pulled that off pretty well. It would also make available new weapons that could shred through both a small amount of shield and health like Killamint said. @Qura Morhek: Bingo! i couldn't have said it better. --Weeping Angel (talk) 12:33, 27 September 2013 (EDT)

Definitely agree with you there. I hate the health system in Halo 4, mainly because your health isn't shown on the HUD which leaves you blind as to how much health you have after your shields have dropped. Hated it in Halo 2 and 3 as well.--Killamint [Comm|Files] 10:52, 12 October 2013 (EDT)

I was playing through Halo 4 again, for the first time in months, and I was surprised by my new impressions on the game. Time really gives you a fresh perspective, and what struck me was two things - firstly, the irritation when fighting exclusively Promethean enemies, and secondly, the weapon redundancy. You have so many weapons filling the same niches. Everything besides that still seems extremely solid, and when you're fighting the Covenant it's extremely fun. I'm not sure if 343i have fixed the weapon balancing multiplayer, but that would be a big must for me. My point about the lens flare still stands (it's ridiculous, especially on the Forerunner-styled levels). -- Qura 'Morhek The Autocrat of Morheka 18:52, 13 October 2013 (EDT)

I haven't played Halo 4 in weeks, maybe a month I guess (on GTA5 at this point). It died a lil w/ me. I also noticed the population dying even more. It used to average 30K+/- players, now it's starting to average 15-20K+/- players (source). Skulls in SpOps is not enough, they should be customizable (playing mythic w/ no catch, tilt, & black eye is no fun), and we still need scoring & theater. The weapon redundancy is very obvious especially with the reloading mechanic which is just ridiculous. The weapons should've been unique and battery powered but oh well. 343i did fix the weapon balancing in multiplayer but in my opinion they did too much. Some of the weapons needed only minor fixes. That 4-shot crap w/ the br is annoying. They nerfed the DMR too much, and they made some of the other weapons a lil too powerful. Getting 1-shot by the sniper rifle in the body (not the head) w/ full health and shields is too much. I can't help you w/ the lens flare lol.--Killamint [Comm|Files] 11:13, 14 October 2013 (EDT)

Can we have some kind of boat? I mean really, with all of the Covenant's anti-grav technology, there has got to a hovercraft somewhere. I just want to play on it. Come to think of it, I don't think Halo has ever had a water vehicle. And no, the Gondolas from Halo 2 do not count. Also, I'd like to see something like the elephants on Halo 3's Sandtrap map. At least some kind of more open map that featured vehicles more heavily. In gameplay, it should be similar to Hemorrhage, where you had lots of open space (enough for scorpions+Wraiths+Ghosts+Revenants+Mongooses), but not too open, as it had all of those nice hills. --Weeping Angel (talk) 15:52, 15 October 2013 (EDT)

Final Improvements List

I'm gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next game. This list is comprised of things in the above section, forums, youtube, waypoint, my personal opinion, and other gamers alike. This also counts features/items that may be carried over from Halo 4 to Halo "5". Missed anything? Add to the list in the proper section! Don't like something on the list, don't delete it! State your reason below the list.--Killamint [Comm|Files] 12:53, 17 October 2013 (EDT)

  • Oh, as a side note, I will be paying close attention to what has been applied from this list over to the next game and will conduct my own review (that's if I buy the game, I have yet to buy a XBOXONE - cost too much, waiting for the price to drop to like $350-$400).--Killamint [Comm|Files] 13:02, 17 January 2014 (EST)
Campaign
  • Bring back Campaign Scoring/timer/medals Tick.JPG Done
  • Bring back Campaign Theater
  • Bring back 4 player match-making for campaign Tick.JPG Done
  • Stop relying on novels/terminals to tell the in-game story Tick.JPG Done
  • Get rid of quick time events and those corny animated button presses Tick.JPG Done
  • If boss battles are brought back, simply make the boss like regular enemies, just with special weapons & more health/shields Tick.JPG Done
  • Make larger non-linear levels like in Halo 1 Tick.JPG Done
  • Better Broadsword level that is non-linear
  • Stop retconning story elements/designs Tick.JPG Done
  • Bring back power-ups in campaign
  • Give us more use/variety out of the pelican rather than just flying from “point a to b” (perhaps picking up troops)
  • Let us fight insurrectionist for once
  • Bring back the arbiter Tick.JPG Done
  • Add more new vehicles like boats – if Forerunners/Prometheans are in the next game, give them some usable vehicles Tick.JPG Done
  • Bring back the flashlight and/or night/infrared vision (Weeping Angel)
  • Add more variety & creativeness for mission objectives aside from destroying energy cores (something that plagues Halo 4's mission objectives) Tick.JPG Done
  • Better story telling (Weeping Angel) Tick.JPG Done
  • Bring back Covenant language translation software (in other words allow the covies to speak English again) Tick.JPG Done
  • Better music, in fact bring back the old theme - Halo: CE and Halo 2 were great. Halo 4's theme was too weird/boring imo and the music was way too quiet with little sense of awe. Tick.JPG Done
  • Mammoth run.
Multiplayer
  • Bring back actual skill-based ranks and display them next to gamertags (not in waypoint) Tick.JPG Done
  • Get rid of the grinding/progression non-sense – if armor has to be unlocked, it should be through achievements or things done in-game, not rank-based Tick.JPG Done
  • Get rid of random & personal ordnance – if not keep it under social playlist Tick.JPG Done
  • Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist