Editing Active camouflage
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In contrast to the MJOLNIR Mark V armor which used an armor enhancement module manufactured by UNSC, the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] system was capable of incorporating Covenant T-3 active camouflage modules into its system.{{Ref/Reuse|Requiem}} While it has seen extensive use among Spartans of all classes,{{Ref/Reuse|guide}} Spartans assigned to the "Disruptive" tactical roles under [[Spartan Operations]] undergo additional training exercises to learn to effectively use active camouflage to ambush enemies.{{Ref/Book|OSFM|Page=31|Quote=For Spartans, this can mean additional training in the use of optical cloaking technologies such as active camouflage, qualification with sensor jammers and holographic decoys, and deploying unmanned drones to strike enemies when they least expect it.}} The UNSC counterpart in [[2553]] was considerably bulkier, being a large vertical container with a glowing green vertical panel,{{Ref/Reuse|H4}} though by 2559, the UNSC module has drastically reduced in size into a palm-sized circular device.{{Ref/Game|Id=HImodel|HI|active camouflage in-game model}} | In contrast to the MJOLNIR Mark V armor which used an armor enhancement module manufactured by UNSC, the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] system was capable of incorporating Covenant T-3 active camouflage modules into its system.{{Ref/Reuse|Requiem}} While it has seen extensive use among Spartans of all classes,{{Ref/Reuse|guide}} Spartans assigned to the "Disruptive" tactical roles under [[Spartan Operations]] undergo additional training exercises to learn to effectively use active camouflage to ambush enemies.{{Ref/Book|OSFM|Page=31|Quote=For Spartans, this can mean additional training in the use of optical cloaking technologies such as active camouflage, qualification with sensor jammers and holographic decoys, and deploying unmanned drones to strike enemies when they least expect it.}} The UNSC counterpart in [[2553]] was considerably bulkier, being a large vertical container with a glowing green vertical panel,{{Ref/Reuse|H4}} though by 2559, the UNSC module has drastically reduced in size into a palm-sized circular device.{{Ref/Game|Id=HImodel|HI|active camouflage in-game model}} | ||
For personnel not equipped with built-in active camouflage, it could be provided by a variety of devices, all of which vary is shape and sizes.{{Ref/Book|Id=H4EVG|H4EVG|Page=136}} Typically, the energy granting the cloaking effect is suspended inside a small, transparent pyramidal container,{{Ref/Game|Id=HCE|HCE|active camouflage in-game model}}{{Ref/Game|Id=H2|H2|active camouflage in-game model}}{{Ref/Map|Id=Illusion|HI|Illusion}} or a larger spherical force-field.{{Ref/Game|Id=H3|H3|active camouflage in-game model}}{{Ref/Game|Id=HR|HR|active camouflage in-game model}} Upon deployment, the energy previously contained inside the module envelops the user's armor, rendering the armor nearly invisible.{{Ref/Generic|McFarlane Toys|Detail=[[McFarlane Toys/Miscellaneous#Spartan EVA 2|Active Camouflage Spartan EVA]]}} [[Jiralhanae Stalker]]s employed Cloaking, a piece of single-use equipment with adjacent technology developed by the Jiralhanae.{{Ref/Reuse|Enc09Stalkers}}{{Ref/Reuse|Enc11p357}} After the death of [[Gek 'Lhar]], his corpse was looted by [[Fireteam Majestic]]. Spartan [[Gabriel Thorne]] took Gek's active camouflage module,{{Ref/SpOps|Expendable}}{{Ref/Reuse|H4EVG}} which he subsequently used during the attempted rescue of Dr. [[Catherine Halsey]].{{Ref/SpOps|Key | For personnel not equipped with built-in active camouflage, it could be provided by a variety of devices, all of which vary is shape and sizes.{{Ref/Book|Id=H4EVG|H4EVG|Page=136}} Typically, the energy granting the cloaking effect is suspended inside a small, transparent pyramidal container,{{Ref/Game|Id=HCE|HCE|active camouflage in-game model}}{{Ref/Game|Id=H2|H2|active camouflage in-game model}}{{Ref/Map|Id=Illusion|HI|Illusion}} or a larger spherical force-field.{{Ref/Game|Id=H3|H3|active camouflage in-game model}}{{Ref/Game|Id=HR|HR|active camouflage in-game model}} Upon deployment, the energy previously contained inside the module envelops the user's armor, rendering the armor nearly invisible.{{Ref/Generic|McFarlane Toys|Detail=[[McFarlane Toys/Miscellaneous#Spartan EVA 2|Active Camouflage Spartan EVA]]}} [[Jiralhanae Stalker]]s employed Cloaking, a piece of single-use equipment with adjacent technology developed by the Jiralhanae.{{Ref/Reuse|Enc09Stalkers}}{{Ref/Reuse|Enc11p357}} After the death of [[Gek 'Lhar]], his corpse was looted by [[Fireteam Majestic]]. Spartan [[Gabriel Thorne]] took Gek's active camouflage module,{{Ref/SpOps|Expendable}}{{Ref/Reuse|H4EVG}} which he subsequently used during the attempted rescue of Dr. [[Catherine Halsey]].{{Ref/SpOps|Key}} As an example of similar technology employed by the [[Precursor]]s, the [[Defenders of the Sanctum]] were able to manipulate Precursor [[nanotechnology]] on [[Netherop]] to form [[Sanctum's Hide|armor]] on their bodies; the armors replicated the effects of active camouflage through the wearer's will.{{Ref/Novel|Out|19|Quote='Think of it as enhanced active camouflage.' As 'Ra'ashai spoke, he vanished from sight. 'If I wish to remain unseen, all I need do is think it, and the Sanctum’s Hide bends light around me.'}} | ||
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Active camouflage could be countered through unconventional means. Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail; [[SPARTAN-II program|SPARTAN-IIs]] [[William-043]] and [[Kelly-087]] notably threw talcum powder at their enemies to overload their camouflage generators on [[Reach]] in [[2552]].{{Ref/Novel|Id=FS14|FS|Chapter=14|Quote=Image enhancement showed the wavering outlines of four Covenant Elites—their light-bending camouflage fluttering and overloading as the talc powder coated them.}} The device also generates a considerable amount of heat,{{Ref/Novel|Id=Out6|Out|6|Quote=...an infrared scanner could notice a slight temperature anomaly around the cloaking umbrella. Or an optical analyzer might alert on a minuscule Doppler shift of bending light...}} leaving its user visible on human thermal goggles and some variations of the [[SRS99C-S2 AM sniper rifle]].{{Ref/Novel|Out|19|Quote=Under ordinary circumstances, thermal imaging performed better against active camouflage than human eyesight, and Vale hoped that would be the case against the tel inhabitants' strange nanotech armor too.}} The humans of [[Alpha Base (Installation 04)|Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by cloaked Sangheili, equipping their [[fireteam]]s with infrared goggles allowing them to easily see the attackers.{{Ref/Novel|Id=TF8|TF|Chapter=8}} | Active camouflage could be countered through unconventional means. Talcum powder and other atmospheric particles can disrupt the systems, causing the technology to overload and fail; [[SPARTAN-II program|SPARTAN-IIs]] [[William-043]] and [[Kelly-087]] notably threw talcum powder at their enemies to overload their camouflage generators on [[Reach]] in [[2552]].{{Ref/Novel|Id=FS14|FS|Chapter=14|Quote=Image enhancement showed the wavering outlines of four Covenant Elites—their light-bending camouflage fluttering and overloading as the talc powder coated them.}} The device also generates a considerable amount of heat,{{Ref/Novel|Id=Out6|Out|6|Quote=...an infrared scanner could notice a slight temperature anomaly around the cloaking umbrella. Or an optical analyzer might alert on a minuscule Doppler shift of bending light...}} leaving its user visible on human thermal goggles and some variations of the [[SRS99C-S2 AM sniper rifle]].{{Ref/Novel|Out|19|Quote=Under ordinary circumstances, thermal imaging performed better against active camouflage than human eyesight, and Vale hoped that would be the case against the tel inhabitants' strange nanotech armor too.}} The humans of [[Alpha Base (Installation 04)|Alpha Base]] on [[Installation 04]] used this advantage when their base was infiltrated by cloaked Sangheili, equipping their [[fireteam]]s with infrared goggles allowing them to easily see the attackers.{{Ref/Novel|Id=TF8|TF|Chapter=8}} | ||
Generally, optical analyzers could detect minuscule [[Wikipedia:Doppler effect|Doppler shift]] of bending light around the camouflaged object.{{Ref/Reuse|Out6}} Users of personal active camouflage could also be detected on the motion tracker.{{Ref/Reuse|HH}} The low-light vision mode on the UNSC's [[Visual Intelligence System, Reconnaissance|VISR]] can detect users of active camouflage on the [[heads-up display]],{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - VISR Mode|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} though they are outlined in the orange coloration—denoting the cloaked entity as a static object or structure—rather than the standard green or red outlines, which denote allies or enemies respectively.{{Ref/Game|H3ODST|gameplay}}{{Ref/Site|URL=http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d|Site=Halo Waypoint|Page=VISR|D=18|M=07|Y=2012}} The [[Threat Sensor]], a piece of wrist-mounted equipment compatible with the MJOLNIR [GEN3] armor,{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} highlights the silhouette of cloaked enemies on the user's heads-up display.{{Ref/Reuse|Tower}} | Generally, optical analyzers could detect minuscule [[Wikipedia:Doppler effect|Doppler shift]] of bending light around the camouflaged object.{{Ref/Reuse|Out6}} Users of personal active camouflage could also be detected on the motion tracker.{{Ref/Reuse|HH}} The low-light vision mode on the UNSC's [[Visual Intelligence System, Reconnaissance|VISR]] can detect users of active camouflage on the [[heads-up display]],{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - VISR Mode|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} though they are outlined in the orange coloration—denoting the cloaked entity as a static object or structure—rather than the standard green or red outlines, which denote allies or enemies respectively.{{Ref/Game|H3ODST|gameplay}}{{Ref/Site|URL=http://halo.xbox.com/en-us/Universe/Detail/visr/46e787cc-207e-4590-9553-51efa66f425d|Site=Halo Waypoint|Page=VISR|D=18|M=07|Y=2012}} The [[Threat Sensor]], a piece of wrist-mounted equipment compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]],{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} highlights the silhouette of cloaked enemies on the user's heads-up display.{{Ref/Reuse|Tower}} | ||
==In-game information== | ==In-game information== | ||