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War Games: Difference between revisions

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'''War Games''' is the official Competitive [[Multiplayer]] mode of [[Halo 4]], which pits players against one another in adversarial combat training in simulated environments in the advanced combat deck of the ''Infinity''.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>  
'''War Games''' is the official Competitive [[Multiplayer]] mode of [[Halo 4]], which pits players against one another in adversarial combat training in simulated environments in the advanced combat deck of the ''Infinity''.<ref name="first look"/><ref name="mp1"/> However, due to the emphasis on the SPARTAN-IV commandos, players will not have the option to use [[Sangheili]] soldiers for their multiplayer character.<ref name="IGN 4/7/2012"/>


343 Industries is aiming to provide a "brand new experience" in ''Halo 4'' multiplayer. This includes a reworking of the series' traditional balance system. For example, the player progression system will be more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site"/><ref name="venture"/><ref name="cod">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref> Players will also be able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Tactical Packages offer a small performance boost to a chosen gameplay feature, such as the player's shield or weapon carrying capacity. Support Upgrades function similarly, and feature such improvements as [[motion tracker]] upgrade and an increase in the player's maximum ammunition.<ref name="Official Site"/> ''Halo 4'' also introduces a new gameplay enhancement feature referred to as "[[Specializations]]". Specializations unlock different armor sets, emblems, visor colors, weapon and armor skins, and armor mods, which work similar to tactical packages and support upgrades.<ref name="The Halo Bulletin: 8.15.12"/>
==Overview==
The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced, intense, and visceral than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]]<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref>, and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>
It has also been stated that multiplayer gameplay will be "much more fast-paced, more intense and visceral" than in the prior games.<ref name="cod"/> Weapon pickups on maps will be marked on the player's [[heads-up display]],<ref name="venture"/> and players will be able to call in ordnance drops, containing power-ups or weapons, during War Games or Spartan Ops matches.<ref name="Official Site"/> Some multiplayer gametypes include [[Slayer]], Infinity Slayer, and [[Regicide]]. Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref>


==Gametypes==
==Gametypes==

Revision as of 13:19, September 22, 2012

Template:New Content War Games is the official Competitive Multiplayer mode of Halo 4, which pits players against one another in adversarial combat training in simulated environments in the advanced combat deck of the Infinity.[1]

Overview

The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic armor permutations similar to the prior games.[2] Players are able to customize their loadouts,[3] being able to choose between various armor abilities as well as new customizable features, known as Support Upgrades and Tactical Packages. Multiplayer gameplay is more fast-paced, intense, and visceral than in the prior games. Weapon pickups on maps are marked on the player's heads-up display[4], and players are able to call in ordnance drops, containing power-ups or weapons, during matches.[2] Power-ups available in Infinity Slayer include Overshield, Damage Boost, and Speed Boost.[5]

Gametypes

The following is a list of gametypes which are included in War Games.

Sources