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{{Status|Canon}}
==Track listing==
[[File:HR ZealotSword.png|thumb|350px|A [[Sangheili Zealot]] wielding an energy sword.]]
{{col-begin}}
{{Quote|A noble and ancient weapon, wielded by the strongest of [[Sangheili]], requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade.|[[Supreme Commander]] [[Thel 'Vadam]]ee{{Ref/Game|H2|[[Halo 2 Limited Collector's Edition Manual]]}}}}
{{col-2}}
===Volume 1===
#[[Awakening (music)|Awakening]] – 5:41
E5C3 opening cinematic
E6C1 after freeing marines
E10C3 boarding
#[[Belly of the Beast]] – 2:38
E7C2 when Covenant reinforcements arrive, followed by a lighter version
#[[Requiem (music)|Requiem]] – 2:15
#[[Legacy]] – 2:29
E9C5 activating the map
#[[Faithless]] – 5:02
E3C1 defense with UNSC gear
E3C2 final wave of Covenant
E4C3 initial arrival
E4C4 light version in opening, followed by full version
E6C1 after deactivating shield door
E7C2 when returning to the hangar
E8C2 opening cinematic
E8C3 opening cinematic
E8C5 briefly in opening cinematic
E9C4 wave of hunters after ambush
E10C1 blowing up the harvester entrance
E10C5 briefly in opening cinematic
#[[Haven (music)|Haven]] – 5:44
#[[Nemesis]] – 3:31
#[[Ascendancy]] – 4:19
E4C4 when defending after arrival of mantis
E4C2 when defending the rear tower
E4C5 when reactivating the reactor
E5C1 when defending wave
E5C5 briefly in opening cinematic
E5C5 when Phantoms arrive
E6C3 after extracting Covenant intel
E7C4 when clearing aft weapon controls
E8C3 when inside the cave
E8C5 when clearing the area after activating AA guns
E10C3 when opening door
E10C3 exiting the lich
#[[Solace (music)|Solace]] – 4:45
#[[To Galaxy]] – 4:57
E3C1 Opening cinematic
E3C2 opening cinematic
E4C5 closing cinematic
E5C4 opening cinematic
E5C5 after clearing the area
#[[Immaterial]] – 7:32
#[[117]] – 7:28
#[[Arrival (music)|Arrival]] – 5:36
#[[Revival]] – 7:19
#[[Green and Blue]] – 7:59
{{col-2}}
===Volume 2===
#[[Atonement]] – 3:16
#[[Gravity]] – 2:09
E10C5 escaping the cave
#[[Wreckage (music)|Wreckage]] – 3:24
#[[Aliens (music)|Aliens]] – 5:31
E9C5 activating grav lift
#[[Kantele Bow]] – 4:04
E4C5 activating base power
E9C4 after ambush
#[[Pylons]] – 5:39
E4C4 when knights enter near the end
E5C2 when destroying tech
E6C5 exiting harvester
E9C1 defending the power source
#[[Escape (music)|Escape]] – 3:57
E10C3 returning to caves
#[[Swamp]] – 2:49
E3C2 deactivating generators
E3C4 briefly opening between each wave
E5C2 between each wave
E6C5 seraching IFF tags
E7C1 opening skirmish
E9C2 between encounters
E10C1 inside harvester
E10C5 inside cave
#[[Push Through]] – 4:44
E3C4 when defending waves of Banshees and Phantoms
E5C5 when drop pods arrive after finding UNSC gear
E7C4 when closing doors
E7C5 when facing final wave
E8C2 when clearing the conduits
E8C3 clearing the area after freeing switchback
E9C3 nitial scorpion section, again in the final assault
E10C5 attacking the harvester
#[[Convoy]] – 4:44
E10C3 when lich arrives
#[[To Galaxy (extended)|To Galaxy (Extended)]] – 7:04
E3C3 briefly in opening cinematic (3:15)
E7C2 when entering server room hallway (1:07)
E7C5 upon clearing hangar
E9C2 into the cave
#[[Lasky's Theme]] – 3:55
#[[Foreshadow]] – 3:34
E6C5 entering harvester
E7C4 when moving to guns
#[[Cloud City]] – 4:35
#[[This Armour]] – 4:47
#[[Intruders]] – 3:39
E4C1 after cinematic and until pylon is activated
E5C2 when returning to the main atrium
E5C4 when defending the generators
E6C1 opening combat
E7C3 in the hallways to data center
#[[Mantis (music)|Mantis]] – 4:02
E7C1 after Murphy drops off a Mantis
E10C4 when defending the caves and clearing the landing zone
#[[Sacrifice (music)|Sacrifice]] – 3:02
#[[Never Forget (Midnight Version)]] – 4:37
#[[Majestic (music)|Majestic]] – 2:12


'''Energy swords''', sometimes known as '''plasma swords''',{{Ref/Book|[[Halo: Combat Evolved: Prima's Official Strategy Guide]]|Page=15}}{{Ref/Book|[[Halo 2: The Official Strategy Guide]]|Page=30}} are a class of single-handed, double-bladed energy weapons developed by the [[Sangheili]].{{Ref/Site|Id=waypoint11|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/energy-sword/87ebf6e2-3874-4e5c-8133-b72c20a46d7f|Site=Halo Waypoint|Page=energy sword|D=21|M=9|Y=2011|LocalArchive=Archive:Halo_Waypoint/2009 to 2014/Universe/Weapons#energy sword}} To their users, the [[Sangheili]], they are formally designated as '''fireblades''',{{Ref/Book|Id=enc22p307|Enc22|Page=307}}{{Ref/Book|Id=enc22p484|Enc22|Page=482}} and nicknamed '''plasma blades'''.{{Ref/Reuse|alliance}} The [[Office of Naval Intelligence]] has typically [[Type classification system|type-classified]] encountered energy sword variants under the designation of the '''Type-1 Energy Weapon/Sword''' ('''T-1 EW/S''').{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25438|Site=Bungie.net|Page=Halo: Reach Ordnance Page|D=7|M=2|Y=2021}} Nicknames for the energy sword includes '''Katana''' and '''Kill Beam'''.{{Ref/Book|Id=enc11|Enc11|Page=348}}
{{col-end}}


==Overview==
Music excluded from OST (according to my ears anyway):
[[File:H3-EnergySwordHilt.png|thumb|150px|The hilt of a deactivated energy sword.]]
* The strings heard during level ''Requiem'' when moving to [[The Gate]]
===Design details===
** E3C3 when attacking jammer
An energy sword's twin blades are superheated plasma contained in a tightly configured magnetic field generated from its grooved hilt.{{Ref/Reuse|waypoint11}}{{Ref/Book|Id=enc22p482|Enc22|Page=482}} Within the hilt, there is an energy storage device that doubles as a field generator,{{Ref/Reuse|bnet}}{{Ref/Book|Id=osfm|OSFM|Page=183}} which, when activated, projects the blade, with the stabilized superheated plasma being enclosed in magnetic lines extending from the hilt.{{Ref/Reuse|enc22p307}}{{Ref/Site|Id=h4guide|URL=https://www.halowaypoint.com/en-us/halo4guide|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Covenant Weapons|D=27|M=03|Y=2014|LocalArchive=Halo 4 Interactive Guide#Covenant Weapons}}{{Ref/Book|Id=h4evg|H4EVG|Page=92}}
** E4C1 when leaving sniper valley
 
** E6C3 when outside fending off reinforcements from the phantom
The weapon is powered by a small battery that supplies power to both the plasma generator and the magnetic field generator.{{Ref/Book|Enc09|Page=335}} The battery's energy is reduced for each successful strike. Each strike from the sword will drain the battery by 10% of its maximum energy output. Once the battery power is fully depleted, the sword will deactivate unless recharged. The horizontal hilt forces the wielder to use a punching motion to stab rather than the thrusting motion of most knives and swords.
**E7C2 when clearing the hangar
 
**E8C5 when investigating the first two map locations
Some variants, notably the {{Pattern|Pelosus|energy sword}}, contain a fail-safe mechanism that can permanently disable the weapon if the Sangheili wielder drops it.{{Ref/Novel|FS|Page=74}} When dropped, the failsafe engages by deactivating the magnetic field before dispersing the plasma. The plasma then consumes the handle and thus destroys the weapon. The fail-safe is included to prevent enemy from acquiring the weapon and using it.{{Ref/Game|Id=hce|HCE|Gameplay}}
*Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
 
*Grave melody by strings and bass heard in E3C4 during initial defense
Mass-produced models generally feature a simple hilt design, but more individualized models can be quite ornate. Different patterns are typically expressed through the shape of the blade; different contours can have either smooth curves or elegant angles. Furthermore, the color of the superheated plasma can vary with no functional difference as well, though most energy swords glow with a blue tint.{{Ref/Reuse|osfm}}{{Ref/Site|Id=waypoint15|URL=https://www.halowaypoint.com/en-us/universe/weapons/type-1-energy-sword|Site=Halo Waypoint|Page=Universe - Weapons - energy sword|D=23|M=10|Y=2021}} Sangheili blademasters are often commissioned to create ornamented and hand-customized for elite individuals.{{Ref/Reuse|enc22p307}} As such, drastic variations have been observed. For example, [[Arbiter]] [[Ripa 'Moramee]]'s matching pair of custom-designed swords had basket-style hilt guards and radiated a high degree of ionized plasma,{{Ref/Book|Id=evgp10|EVG|Page=10}}{{Ref/Game|Id=hw|HW|Cinematics}} whereas most energy swords contain the blades' plasma with greater efficiency. Arbiter [[Thel 'Vadam]]'s personal sword, the [[Prophets' Bane]], was pale salmon-colored and had a wider blade compared to mass-produced swords.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-clarity-grace|Site=Halo Waypoint|Page=Canon Fodder - Clarity and Grace|D=17|M=10|Y=2021}}{{Ref/Game|Id=H5G|H5|Gameplay}} Ancient energy swords are marked by its creator and first owner, but often their legacy is forgotten.{{Ref/Site|Id=lockeandload|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}
*Strings melody heard in E3C4 when pelicans bring in mantises
 
*triumphant melody usually played for crimson heroics
===History===
**S3C4 when defending
[[File:Final Duel.jpg|300px|thumb|A duel between [[Fal 'Chavamee]], who is wielding a ''Pelosus''-pattern energy sword, and [[Haka 'Suukaree]], who is wielding a traditional Sangheili blade weapon.]]
**S4C3 after activating portal
The energy sword's design is seen as the logical evolution of an ancient lineage of traditional Sangheili weapons, most notably the twin-scythe and the [[curveblade]];{{Ref/Reuse|enc22p307}}{{Ref/Reuse|waypoint15}} superficially, the ancient melee weapons' influence on the energy sword's design is unmistakable.{{Ref/Film|HLeg|Story=The Duel}} The sword was originally crafted from hardened resin found in trees which lined the coastal territories of Sanghelios, but as they began carefully exploring [[Forerunner]] technology, the weapon was refined over time using [[Covenant]] technology, eventually taking its current state.{{Ref/Reuse|waypoint11}} Technologically, the energy sword succeeded an older type of Sangheili sword known as the [[burnblade]], which was created by the arm masters of [[Qikost]]—one of [[Sanghelios]]' moons—in the early period of Sangheili interstellar expansion,{{Ref/Reuse|enc22p307}} and was used in the early years of the [[Covenant]].{{Ref/Novel|BC|Page=115}} Modern energy swords are manufactured by the [[Merchants of Qikost]], a prominent group of arms makers on Qikost.{{Ref/Reuse|enc22p482}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|evg}} Prior to the [[Fall of High Charity|fall]] of ''[[High Charity]]'', they were also manufactured in the city's [[Assembly Forges]].{{Ref/Reuse|enc22p307}}{{Ref/Reuse|osfm}} Following the [[Great Schism]] and the dissolution of the Covenant, the designs templates and existing models of energy swords from the Covenant were inherited by [[Covenant remnants|its splinter factions]].{{Ref/Reuse|enc22p482}}
**E8C5 after activating turrets
 
**E10C1 disabling the aa guns
Closely aligned with the Sangheili's rigid sense of honor,{{Ref/Reuse|evg}} the energy sword is the signature weapon of the Sangheili, and its usage has historically been regarded as both an expression of a Sangheili warrior's clerical honor and his personal combat skills.{{Ref/Reuse|h4guide}}{{Ref/Reuse|waypoint15}} The Sangheili pride themselves on their skills with the weapon,{{Ref/Comic|HGN|The Last Voyage of the Infinite Succor}} which they regard as holy, and believe that it is better for a Sangheili to fall on his sword to redeem his honor than to die dishonorably.{{Ref/Book|Id=enc09|Enc09|Page=127}}{{Ref/Book|Enc11|Page=132}}{{Ref/Novel|TCP|Page=53}}{{Ref/Novel|TCP|Page=141}} [[Pzish'zawk]] is the [[Martial arts|martial art form]] which consists of the use of [[Dual wielding|dual wielded]] energy swords. Mastery of the practice earns one a high level of renown in Sangheili society, and is a skillset sometimes associated with those assigned the title of [[blademaster]].{{Ref/Site|URL=https://www.halowaypoint.com/news/canon-fodder-high-value-histories|Site=Halo Waypoint|Page=Canon Fodder - High Value Histories|D=08|M=09|Y=2022}}
**E10C3 after activating comm panel
 
*humming suspenseful ambiance
===Operation====
**E4C1 after tapping into covenant comms
[[File:FUD - ChenDeath.jpg|thumb|250px|A Hesduros Zealot killing [[Junjie Chen]] with an energy sword during the [[Battle of Circinius IV]].]]
*upbeat woodwinds
Since the weapon utilizes shaped plasma rather than traditional solid matter, the energy sword lacks any solid material in which to hold or impale anything; the sword does not cut or carve in the traditional sense, but rather boils anything it comes into contact with.{{Ref/Reuse|enc11}} The blade's edge is therefore extremely volatile, being able to slice through even the toughest metals like a hot knife through butter, including [[ODST armor]] and the Titanium-A class plating of [[UNSC destroyer]]s.{{Ref/Novel|TCP|Page=84}}{{Ref/Novel|FS|Page=72}} Injuries caused by the weapon are often gruesome. Stab wounds by the energy sword are, in most cases, fatal—as the blade passes through the body, the organs and tissues are cauterized by the extreme temperatures produced by the blades.{{Ref/Anthology|HE|Midnight in the Heart of Midlothian|Page=91}} Body fluids in the area of the stab wound are flash-vaporized upon contact; organs within the area of the stab wounds can suffer life-threatening damage dependent upon which organs are struck. The effects of fluids trapped in organs or arteries and the expansion of heat could lead to ruptures or small explosions, causing additional damage to the victim.
**E4C2 opening cinematic
 
*creepy digital ambiance (sounds like swamp - variation?)
Survival is minimal at best and in the case of non-lethal strikes being administered, proper medical treatment must be applied as soon as possible to ensure permanent survival. Because of the weapon's sheer destructive damage, common forms of fatality to victims include total impalement,{{Ref/Reuse|hw}}{{Ref/Film|H4FuD}}{{Ref/Novel|TCP|Page=77}} loss of limbs,{{Ref/Novel|TCP|Page=76}} bodies being bisected,{{Ref/Novel|FS|Page=58}}{{Ref/Novel|TFoR|Page=99}} and even decapitation.{{Ref/Novel|TCP|Page=79}}
**E4C2 when attacking waterfront tower
 
*creepy ambiance
The weapon's most glaring downside is that it is purely a close-quarters weapon; any combat engagement outside of the effective range puts the wielder at risk. It is for this reason that the Sangheili approach sword combat on the battlefield in two different ways, by funneling the enemy into close-quarters to allow them to strike, and/ or to apply a form of stealth using both technology and technique. Without these, the user is vulnerable to attack by all forms of ranged attack, especially from sniper-based counterattacks.{{Ref/Reuse|enc11}} Furthermore, the energy sword can sometimes expose the position of a Sangheili warrior employing active camouflage due to the weapon's energy output.
**E4C2 when inside waterfront tower
 
*suspenseful bass and percussion
===Usage===
**E4C5 opening
[[File:1221845548 Elites duel wielding energy swords.jpg|thumb|200px|right|[[Rtas 'Vadum]] and [[Kusovai]] dual-wielding energy swords while sparring.]]
*short suspenseful strings
The Sangheili are very strict on who can be trained in the [[Martial arts|art of swordsmanship]]; in civilian life, only [[aristocrat]]s are permitted to wield energy swords.<!-- Note that The Essential Visual Guide confirms that non-aristocratic use of the energy sword is forbidden only within civilian society. This policy is not upheld within the military.-->{{Ref/Book|Id=evg|EVG|Page=63}} Sword wielders are not eligible for marriage, though they may breed with any female they choose, married or otherwise, to ensure that the genetic material which result in sword-wielding traits are properly transmitted to each subsequent generation.{{Ref/Reuse|waypoint11}}{{Ref/Game|H3|[[Bestiarum]] - Sangheili}}
**E6C4 investigating base
 
Within the [[Covenant military]], use of the energy sword is not restricted to aristocrats.{{Ref/Reuse|evg}} [[Sangheili Minor]]s are generally not permitted to wield the sword because of the high regard in which it is held,{{Ref/Reuse|enc09}} though exceptions have been witnessed.{{Ref/Level|HW|Alpha Base (Halo Wars level)}}{{Ref/Film|HLeg|Story=The Package (animated short)}} [[Sangheili Storm|Storm troops]],{{Ref/Level|H4|Prologue}} [[Sangheili Ultra|Ultras]], [[Sangheili Zealot|Zealots]], [[Sangheili General|Generals]], [[Special Operations Sangheili|special operation officers]], [[Stealth Sangheili|stealth troops]], and [[Sangheili Honor Guardsman|honor guardsmen]] commonly use energy swords.{{Ref/Reuse|evg}}{{Ref/Game|Id=h2|H2|Gameplay}} Some Sangheili special forces units, notably the [[Silent Shadow]], employed bloodblades, blood red-colored energy swords which burn hotter than more common models.{{Ref/Reuse|osfm}}{{Ref/Reuse|waypoint15}}{{Ref/Anthology|Id=hh|HE|Headhunters (short story)}}
 
Within the [[Banished]], there is no enforced uniformity for the energy sword, allowing each warrior to customize their weapons to their own needs.{{Ref/Reuse|enc22p482}} That being said, the most common variants appear to be the ''Domotos''-pattern and the ''Meluth'qelos''-pattern.{{Ref/Game|Id=hw2|HW2|Gameplay}}{{Ref/Reuse|hi}}
 
== Variants ==
;Patterns
*'''{{Pattern|Domotos|energy sword}}''' - A variant with angular contours and a rectangular hole along the inner edge of either blades, with widespread use in the [[Banished]],{{Ref/Reuse|hw2}} [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]] and the [[Swords of Sanghelios]] in the [[Post-Covenant War conflicts|post-war period]].{{Ref/Game|Id=h4|H4|Gameplay}}{{Ref/Game|Id=h5|H5G|Gameplay}}
**'''[[Ravening Sliver]]''' - Lightweight relic blades with a green hilt and deep blue tint plasma. Each model was marked by its creator and first owner.{{Ref/Reuse|h5}}
**'''[[Vorpal Talon]]''' - A lightweight variant with a maroon hilt and plasma that produces an orange-to-cyan gradient.{{Ref/Reuse|h5}}
*'''{{Pattern|Meluth'qelos|energy sword}}''' - A variant with angular contours that saw use among the [[Banished]] during the [[Battle for Zeta Halo]].{{Ref/Game|Id=hi|HI|Gameplay}}
**'''[[Duelist energy sword]]''' - A purplish-blue colored ''Meluth'qelos''-pattern energy sword with a white hilt. It was used by [[Okro 'Vagaduun]] during Battle for Zeta Halo.{{Ref/Reuse|hi}}
*'''{{Pattern|Pelosus|energy sword}}''' - A variant with circular contours on the blade around the hilt.{{Ref/Reuse|hce}}{{Ref/Reuse|h2}}
*'''{{Pattern|Zokotus|energy sword}}''' - A variant with asymmetrical blade design.{{Ref/Book|Enc22|Page=307}}
*'''[[Unidentified energy sword pattern]]''' - A variant with a widened gap between the two blades above its hilt.{{Ref/Game|HR|Gameplay}}
*'''Fleet of Retribution variant''' - A variant used by Sangheili from the [[Fleet of Retribution]] in [[2552]].{{Ref/Game|H3|Gameplay}}
*'''[[Mdama keep]] variant''' - A variant manufactured by 'Mdama keep in 2558. The plasma burned less intensely, thus making it harder to cut armor, but causing more grievous injuries and not cauterizing wounds. These swords took advantage of the Sangheili code of honor to make every wound a death blow, as Sangheili who wanted to retain their honor would often commit suicide.{{Ref/Level|Id=alliance|H5G|Alliance}}
<gallery class=center>
File:H5G-EnergySword.png|{{Pattern|Domotos|energy sword}}.
File:H5G Render EnergySword-RaveningSliver.png|Ravening Sliver.
File:H5G_VT_sword.png|Vorpal Talon.
File:HINF energy sword final version.png|{{Pattern|Meluth'qelos|energy sword}}.
File:HINF Duelist Sword.png|[[Duelist energy sword]].
File:H2A EnergySword-MP.png|{{Pattern|Pelosus|energy sword}}.
File:HR-SwordRender.png|The [[unidentified energy sword pattern]].
File:H3-EnergySwordProfile.png|Fleet of Retribution variant.
</gallery>
 
;Colors
*'''[[Bloodblade]]''' - A red colored energy sword,{{Ref/Site|Id=artofwort|D=21|M=5|Y=2021|URL=https://www.halowaypoint.com/en-us/news/art-of-wort|Site=Halo Waypoint|Page=Canon Fodder - Art of Wort}}{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/brute-force|Site=Halo Waypoint|Page=Canon Fodder: Brute Force|D=20|M=4|Y=2021}} notably used by certain Special Operations units,{{Ref/Reuse|waypoint15}} such as the [[Silent Shadow]].{{Ref/Reuse|hh}}{{Ref/Reuse|Id=artofwort}} Observed to be compatible with the ''Pelosus''-pattern and the unidentified pattern.{{Ref/Reuse|hh}}{{Ref/Level|HW2|A New Enemy}}
*'''Darkstar''' - A purple energy sword, seemingly associated with old [[Sangheili mythology]].{{Ref/Reuse|Id=artofwort}}
*'''Evocati's Edge''' - A white energy sword is associated with the [[Evocati]].{{Ref/Reuse|Id=artofwort}}
*'''Kaidon's Guard''' - An orange energy sword associated with the [[Swords of Sanghelios]].{{Ref/Reuse|Id=artofwort}}
*'''Lance of Suban''' - A pink energy sword infused with [[Blamite]]. The sword and the material originates from [[Suban]].{{Ref/Reuse|Id=artofwort}}
*'''Light of Joori''' - A yellow energy sword; Light of Joori is named after the star [[Joori]].{{Ref/Reuse|Id=artofwort}}
*'''Necroplasma''' - A green colored energy sword.{{Ref/Reuse|Id=artofwort}} The ''Domotos''-pattern variant features a dull green blade that transitions to an inky black near the basket hilt and was used in Spartan-IV War Games.{{Ref/Reuse|H5G}} Another variant was a solid green with a normal hilt.{{Ref/Reuse|Id=artofwort}}
<gallery class=center>
File:H2A Render EnergySword-Infected.png|A ''Pelosus''-pattern bloodblade.
File:H5G greensword.png|A ''Domotos''-pattern Necroplasma.
</gallery>
 
;Notable personalized variants
*'''[[Ghostpierce]]''' - A highly specialized energy sword mounted on Banished operative [[Jega 'Rdomnai]]'s prosthetic arm repaired at [[Cherras Keep]]. Like many, it was two-pronged but had a red coloration and a forked structure.{{Ref/Reuse|enc22p482}}
*'''[[Prophets' Bane]]''' - [[Thel 'Vadam]]'s personal energy sword with a unique handle and pale salmon coloring.{{Ref/Reuse|H5G}}
*'''Ripa 'Moramee's swords''' - [[Ripa 'Moramee]]'s matching pair of custom-designed swords with basket-style hilt guards and radiated a high degree of ionized plasma.{{Ref/Reuse|evgp10}}{{Ref/Reuse|hw}}
<gallery class=center>
File:HINF BestBuddies.png|Jega 'Rdomnai's Ghostpierce built into his prosthetic arm.
File:H5G-Thel&ProphetsBane.jpg|Thel 'Vadam wielding the Prophets' Bane.
File:HW Render Arbiter Ripa Moramee.png|Ripa 'Moramee's dual custom energy swords.
</gallery>
 
==Non-canon and dubious canon appearances==
[[File:HTV-JohnvsElites.png|thumb|250px|Covenant Sangheili with energy swords in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Main|Silver Timeline}}
''Meluth'qelos''-pattern energy swords are used by Covenant Sangheili against humanity.
 
== Gameplay ==
{{Main|energy sword}}
The energy sword was first introduced in ''[[Halo: Combat Evolved]]'', albeit unusable by players. It was then made available to players in ''[[Halo 2]]'' and has become a mainstay weapon in series ever since. The energy sword is a powerful melee weapon in close-quarters combat, capable of killing most foes with a single strike. It is a [[power weapon]] that appears on some multiplayer maps.
 
There are two ways to attack with the energy sword. The first is a simple melee, this performs a quick horizontal or overhanded swipe. The second attack is to lunge with the energy sword, allowing players lunges forward at the enemies. However, this require the player to initiate an attack when the aiming reticule turns red, indicating that the opposing player is within range. A depleted energy sword hilt can still be used offensively. While the damage varies, it has a higher melee rate than any weapon, allowing the player to barrage an enemy with many hits. Once the hilt is swapped for another weapon, however, it cannot be picked up again and often vanishes entirely.
<!--
=== Changes from ''Halo: Combat Evolved'' to ''Halo 2'' ===
[[File:Sword.jpg|thumb|right|150px|A blueprint of the energy sword in ''Halo 2''.]]
In ''Halo: Combat Evolved'', the energy sword has a cyan glow, a far less defined edge and makes a dull clunk when striking an object. It is only used by Stealth Sangheili and Zealots. The player cannot wield the energy sword, due to a fail-safe mechanism that vaporizes the weapon when it is not released properly (e.g. being dropped upon death) by the sword-wielder.
 
In ''Halo 2'', the energy sword is blue with purple undertones, with electrical energy crackling on it when the blade is activated. The white glow seen in ''Halo: Combat Evolved'' is also replaced with a more glass-like transparency. In the campaign, it is only used by higher-ranking Sangheili, such as special operations units, [[Sangheili Ultra|Ultras]] and [[Zealots]], though players can now wield the sword. The sword in campaign has a battery and can only be used effectively against a limited number of enemy forces before the battery runs out. The sword is usable in multiplayer with an infinite battery power. The energy sword has two modes of attacking; a lunge attack and a swing attack.
{{Clear}}
 
=== Changes from ''Halo 2'' to ''Halo 3'' ===
[[File:ReachSchematic - Sword.png|right|150px|thumb|A blueprint of the energy sword in ''Halo 3''.]]
In ''Halo 3'', the sword has more of a light cyan tinge, similar to its appearance in ''Halo: Combat Evolved'', but still has a tint of purple near the handle. It also has an angle near the handle, whereas in the two previous games it was curved. Players are now able to parry with the Sword. The power exerted by the swords hitting each other will drain both players' shields, but will not kill them unless one makes the fatal blow. The sword's lunge attack has been reduced for balancing purposes. Aside from these changes in design and functionality, the power of the sword remains unchanged. In multiplayer, the sword now has a limited battery supply.
{{Clear}}
 
=== Changes from ''Halo 3'' to ''Halo: Reach'' ===
In ''Halo: Reach'', the sword is now darker in color. When activated, it is capable of lighting up the surrounding area. When unused, the sword rests differently on the SPARTAN and Sangheili character models. The energy sword appears to have been balanced out compared with its earlier incarnations, having a slightly faster swing than its ''[[Halo 3]]'' incarnation, its lunge attack now does the same damage as a normal swing, the range has been reduced, and can now be blocked by a well-timed normal melee. Players can no longer lunge immediately after a normal swing. The energy sword also has its own assassination animations when used against Elites or Spartans, replacing the Spartan [[combat knife]] and the Sangheili [[energy dagger]]; these assassinations do not deplete the sword's charge, nor do they count toward the weapon spree medals [[Sword Spree]], [[Slice 'N Dice]], or [[Cutting Crew]]. Elites also hold the sword back more than a Spartan when used as an active weapon. When a player is playing as an Elite and uses the energy sword as a primary weapon, the camera will lower a bit; this is due to the Elite hunching down. Finally, parrying does slight damage and can kill a player.
{{Clear}}
 
=== Changes from ''Halo: Reach'' to ''Halo 4'' ===
[[File:EnergySword-HUD.png|right|150px|thumb|HUD icon of the energy sword in ''Halo 4''.]]
Contrary to ''Halo: Reach'', ''Halo 4'' does not feature the possibility to block a sword lunge with a simple melee. Killing an opponent with an energy sword no longer rewards the player with a [[Bone Cracker|Pummel]] medal, it is instead replaced by the [[Sword Kill]] medal. The battery is also drained with every hit, including against walls and floors, so it's far less viable against Hunters and other powerful enemies.
{{Clear}}
 
=== Changes from ''Halo 4'' to ''Halo 2: Anniversary'' ===
Like the original ''Halo 2'', players cannot parry with the sword. An alternate version of the sword with a red-colored blade, called the ''Infected energy sword'', can be used.
* Players can melee with the sword as soon as they swap to it.
* Melee range is drastically increased.
* Unlike its ''Halo 2'' counterpart, its battery can be depleted.
{{Clear}}
 
=== Changes from ''Halo 2: Anniversary'' to ''Halo 5: Guardians'' ===
The ''Halo 5: Guardians'' sword retains the ability to parry from ''Halo 4''. Unlike in past titles, players can aim with the sword to increase its effective range, and the weapon provides a noticeable speed boost which is enough to make the player visible on the motion sensor while crouching. Three unique versions of the energy sword are available for use: ''[[Ravening Sliver]]'', ''[[Vorpal Talon]]'', and the [[Mythic weapon|mythic]] ''[[Prophets' Bane]]''.
 
If the energy sword's battery is depleted, the player cannot lunge with the sword.
{{Clear}}
 
=== Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ===
* The energy sword no longer has the ability to Smart Scope
* Lunges from the energy sword depletes ~15% of its battery as opposed to 10% in past games.
* Power ammunition crates and energy swords in the battlefield refill its battery without the need to pick up a fresh one.
* The sword is curved again, similar to the ''Halo 2'' and ''Halo 2: Anniversary'' incarnations. The blade is also now a much deeper blue, similar to ''Halo: Reach''’s.
{{Clear}}
-->
 
== Trivia ==
* The shape of the energy sword is very similar to the real-life combat weapon, the [[Wikipedia:Katar (dagger)|katar]]. It was a South Asian weapon and status symbol, similar to the energy sword's symbolization of status among the Sangheili.
* In the ''Halo 3'' [[ViDoc]] [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]] there is an unfinished animation depicting a [[Jiralhanae Chieftain]] wielding an energy sword. The energy sword, however, was never seen in the hands of Jiralhanae in the final game.
* As a part of ''[[Destinypedia:Dares of Eternity|Dares of Eternity]]'' in ''[[Wikipedia:Destiny 2|Destiny 2]]''{{'}}s Bungie 30th Anniversary Pack, two swords resembling the energy sword, the arc sword [[Destinypedia:Half-Truths|Half-Truths]] and the void sword [[Destinypedia:The Other Half|The Other Half]], were released.
*In [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'', the ''Halo 3'' energy sword is the weapon used by the [[Arbiter|Arbiter Bomber]].
 
== Gallery ==
{{Linkbox|gallery=yes|gallerypage=Images of energy swords|gameplay=yes}}
=== Screenshots===
<gallery>
File:Swordelite.jpg|A Zealot with a ''Pelosus''-pattern energy sword as it appears in ''[[Halo: Combat Evolved]]''.
File:Gold Elite.JPG|A Zealot wielding a ''Pelosus''-pattern energy sword in ''Halo 2''.
File:H3 Energy Sword profile.JPG|The energy sword in ''[[Halo 3]]''
File:H3 Energy Sword render.png|A tender of the energy sword in ''Halo 3''.
File:H3-EnergySwordProfile.png|An in-game profile view of the energy sword from ''Halo 3''.
File:H3 DLC RatsNest 1stPerson-02.jpg|First-person view of the energy sword in ''Halo 3''.
File:H3 Foundry Spartan clash.jpg|Two Spartans parrying in the air on [[Foundry]] in ''Halo 3''.
File:Swordstrike.JPG|A sword lunge in ''Halo 3''.
File:Sword Study2.jpg|A study of the energy sword from ''Halo 3''.
File:HaloWars-EnergySword-PlasmaBleed.png|An energy sword as seen in the ''[[Halo Wars]]'' announcement trailer.
File:LegendsPackage-John117-EnergySword.jpg|[[John-117]] wielding an energy sword against [[Thel 'Lodamee]] in ''Halo Legends: [[The Package (animated short)|The Package]]''.
File:HR FieldMarshalSword.png|A [[Sangheili Field Marshal]] prepares to swing down his energy sword in ''Halo: Reach''.
File:Cartographer Zealot.jpg|A Zealot with an energy sword in ''[[Halo: Combat Evolved Anniversary]]''.
File:H4-Commander&Storm.png|A [[Commander (Covenant)|Commander]] with an energy sword in ''[[Spartan Ops]]''.
File:Nightfall - Sangheili attack.png|A Hesduros Zealot with an energy sword during the [[Terrorist attack on Sedra City]] in ''[[Halo: Nightfall]]''.
File:H2A-Rtas&Arbiter.jpg|[[Rtas 'Vadum]] with a ''Pelosus''-pattern energy sword in ''Halo 2: Anniversary''.
File:H2AZealot.jpg|A Zealot with an energy sword in ''Halo 2: Anniversary''.
File:H2AMP-EnergySword.png|A [[HOPLITE-class Mjolnir|Hoplite]]-clad Spartan using a ''Pelosus''-pattern energy sword on [[Stonetown]] in ''Halo 2: Anniversary''.
File:H5G-John&Sword.jpg|John-117 armed with an energy sword during the [[Operation: BIRD IN HAND|Raid on ''Argent Moon'']] in ''[[Halo 5: Guardians]]''.
File:Halo Online - screenshot.jpg|First-person view of the energy sword in ''[[Halo Online]]''.
File:HINF ChakLok.png|The [[Sangheili Warlord]] [[Chak 'Lok]] holding an energy sword in ''[[Halo Infinite]]''
</gallery>
 
=== Concept art and artwork ===
<gallery>
File:HW_Arbiter_EnergySword_Concept.jpg|A study of [[Arbiter]] [[Ripa 'Moramee]]'s custom energy swords in ''Halo Wars''.
File:Fal - The Duel.png|Arbiter [[Fal 'Chavamee]] dual wielding energy swords in ''[[Halo Legends]]: [[The Duel]]''.
File:Schism 2.png|A Sangheili dual wielding energy swords against a [[Jiralhanae Captain Major]] in ''[[The Return]]''.
File:BL Reff kills Thon.png|[[Reff 'Talamee]] kills his [[Thon 'Talamee|brother]] with an energy sword during the [[Battle of Line-Installation 1-4]] in ''[[Halo: Blood Line]]''.
File:HE14 Traitor 4.jpg|[[Jul 'Mdama]] killing a prisoner with his energy sword in ''[[Halo: Escalation]]''.
File:Hunters in the Dark full cover.jpg|Shipmaster [[N'tho 'Sraom]] using an energy sword during [[Operation: FAR STORM]] in ''[[Halo: Hunters in the Dark]]''.
File:H2A Terminals - Thel and Marine.png|Supreme Commander Thel 'Vadamee with an energy sword in ''Halo 2: Anniversary''{{'}}s [[Terminal (Halo 2: Anniversary)|terminals]].
File:HSOI-CoverArt.jpg|Rtas 'Vadum using an energy sword in ''[[Halo: Shadow of Intent]]''.
File:Leon-011.png|Concept art of [[Leon-011]] with an energy sword for ''[[Halo Wars 2]]''.
</gallery>
 
=== Merchandise ===
<gallery>
File:HaloCovenantEnergySword-PropReplica.png|Prop replica version of the energy sword.
File:Halo-Mattel-Energy-Sword.png|Mattel prop replica energy sword available to buy at GameStop, circa 2016.
</gallery>
 
== List of appearances ==
{{Col-begin}}
{{Col-2}}
* ''[[Halo: Combat Evolved]]'' {{1st}}
* ''[[Halo: The Flood]]''
* ''[[Halo: First Strike]]''
* ''[[i love bees]]''
* ''[[Halo 2]]''
* ''[[Halo Graphic Novel]]''
** ''[[The Last Voyage of the Infinite Succor]]''
* ''[[Halo: Ghosts of Onyx]]''
* ''[[Halo 3]]''
* ''[[Halo: The Cole Protocol]]''
* ''[[Halo Wars: Genesis]]''
* ''[[Halo Wars]]''
* ''[[Halo: Helljumper]]''
* ''[[Halo 3: ODST]]''
* ''[[Halo Legends]]''
** ''[[The Package (animated short)|The Package]]''
** ''[[The Duel]]''
** ''[[Origins]]''
* ''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
** ''[[Headhunters (short story)|Headhunters]]''
** ''[[The Return]]''
* ''[[Halo: Blood Line]]''
* ''[[Remember Reach]]''
** ''[[Deliver Hope]]''
* ''[[Halo: Reach]]''
* ''[[Halo: Fall of Reach]]''
** ''[[Halo: Fall of Reach - Invasion|Invasion]]''
* ''[[Halo: Combat Evolved Anniversary]]''
** ''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
* ''[[Halo 4: Forward Unto Dawn]]''
* ''[[Halo 4]]''
** ''[[Spartan Ops]]''
{{Col-2}}
* ''[[Halo: Spartan Assault]]''
* ''[[Halo: Escalation]]''
* ''[[Halo: Broken Circle]]''
* ''[[Halo: Nightfall]]''
* ''[[Halo 2: Anniversary]]''
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo: Hunters in the Dark]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo: Shadow of Intent]]''
* ''[[Know Your Enemy]]''
* ''[[Halo: Ground Command]]''
* ''[[Halo Mythos]]''
* ''[[Halo: Fractures]]''
** ''[[Breaking Strain]]''
** ''[[Oasis]]''
* ''[[Halo: Tales from Slipspace]]''
** ''[[Fireteam Majestic Poker Night]]''
** ''[[Hunting Party]]''
** ''[[Knight Takes Bishop]]''
* ''[[Halo: Smoke and Shadow]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Envoy]]''
* ''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
* ''[[Halo: Rise of Atriox]]''
* ''[[Halo: Legacy of Onyx]]''
* ''[[Halo: Bad Blood]]''
* ''[[Halo: Fireteam Raven]]''
* ''[[Halo: Silent Storm]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''{{Ref/Novel|Id=SOR3|HSoR|Chapter=3}}
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]'' {{Mo}}
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
{{Col-end}}
 
== Sources ==
{{Ref/Sources|2}}

Revision as of 05:27, October 25, 2022

Track listing

Volume 1

  1. Awakening – 5:41

E5C3 opening cinematic E6C1 after freeing marines E10C3 boarding

  1. Belly of the Beast – 2:38

E7C2 when Covenant reinforcements arrive, followed by a lighter version

  1. Requiem – 2:15
  2. Legacy – 2:29

E9C5 activating the map

  1. Faithless – 5:02

E3C1 defense with UNSC gear E3C2 final wave of Covenant E4C3 initial arrival E4C4 light version in opening, followed by full version E6C1 after deactivating shield door E7C2 when returning to the hangar E8C2 opening cinematic E8C3 opening cinematic E8C5 briefly in opening cinematic E9C4 wave of hunters after ambush E10C1 blowing up the harvester entrance E10C5 briefly in opening cinematic

  1. Haven – 5:44
  2. Nemesis – 3:31
  3. Ascendancy – 4:19

E4C4 when defending after arrival of mantis E4C2 when defending the rear tower E4C5 when reactivating the reactor E5C1 when defending wave E5C5 briefly in opening cinematic E5C5 when Phantoms arrive E6C3 after extracting Covenant intel E7C4 when clearing aft weapon controls E8C3 when inside the cave E8C5 when clearing the area after activating AA guns E10C3 when opening door E10C3 exiting the lich

  1. Solace – 4:45
  2. To Galaxy – 4:57

E3C1 Opening cinematic E3C2 opening cinematic E4C5 closing cinematic E5C4 opening cinematic E5C5 after clearing the area

  1. Immaterial – 7:32
  2. 117 – 7:28
  3. Arrival – 5:36
  4. Revival – 7:19
  5. Green and Blue – 7:59

Volume 2

  1. Atonement – 3:16
  2. Gravity – 2:09

E10C5 escaping the cave

  1. Wreckage – 3:24
  2. Aliens – 5:31

E9C5 activating grav lift

  1. Kantele Bow – 4:04

E4C5 activating base power E9C4 after ambush

  1. Pylons – 5:39

E4C4 when knights enter near the end E5C2 when destroying tech E6C5 exiting harvester E9C1 defending the power source

  1. Escape – 3:57

E10C3 returning to caves

  1. Swamp – 2:49

E3C2 deactivating generators E3C4 briefly opening between each wave E5C2 between each wave E6C5 seraching IFF tags E7C1 opening skirmish E9C2 between encounters E10C1 inside harvester E10C5 inside cave

  1. Push Through – 4:44

E3C4 when defending waves of Banshees and Phantoms E5C5 when drop pods arrive after finding UNSC gear E7C4 when closing doors E7C5 when facing final wave E8C2 when clearing the conduits E8C3 clearing the area after freeing switchback E9C3 nitial scorpion section, again in the final assault E10C5 attacking the harvester

  1. Convoy – 4:44

E10C3 when lich arrives

  1. To Galaxy (Extended) – 7:04

E3C3 briefly in opening cinematic (3:15) E7C2 when entering server room hallway (1:07) E7C5 upon clearing hangar E9C2 into the cave

  1. Lasky's Theme – 3:55
  2. Foreshadow – 3:34

E6C5 entering harvester E7C4 when moving to guns

  1. Cloud City – 4:35
  2. This Armour – 4:47
  3. Intruders – 3:39

E4C1 after cinematic and until pylon is activated E5C2 when returning to the main atrium E5C4 when defending the generators E6C1 opening combat E7C3 in the hallways to data center

  1. Mantis – 4:02

E7C1 after Murphy drops off a Mantis E10C4 when defending the caves and clearing the landing zone

  1. Sacrifice – 3:02
  2. Never Forget (Midnight Version) – 4:37
  3. Majestic – 2:12

Music excluded from OST (according to my ears anyway):

  • The strings heard during level Requiem when moving to The Gate
    • E3C3 when attacking jammer
    • E4C1 when leaving sniper valley
    • E6C3 when outside fending off reinforcements from the phantom
    • E7C2 when clearing the hangar
    • E8C5 when investigating the first two map locations
  • Ambiance with soft drums and suspenseful strings heard in E3C3 when investigating tower
  • Grave melody by strings and bass heard in E3C4 during initial defense
  • Strings melody heard in E3C4 when pelicans bring in mantises
  • triumphant melody usually played for crimson heroics
    • S3C4 when defending
    • S4C3 after activating portal
    • E8C5 after activating turrets
    • E10C1 disabling the aa guns
    • E10C3 after activating comm panel
  • humming suspenseful ambiance
    • E4C1 after tapping into covenant comms
  • upbeat woodwinds
    • E4C2 opening cinematic
  • creepy digital ambiance (sounds like swamp - variation?)
    • E4C2 when attacking waterfront tower
  • creepy ambiance
    • E4C2 when inside waterfront tower
  • suspenseful bass and percussion
    • E4C5 opening
  • short suspenseful strings
    • E6C4 investigating base