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Paul Russel

From Halopedia, the Halo wiki

Revision as of 11:36, January 26, 2012 by Rusty-112 (talk | contribs) (Undo revision 968060 by Halopedia overlord (talk)it was released in 96, see the wikipedia page for Tempest 2000)
Paul Russel, father of the name "Halo", commenting on the naming process.

Paul Russel was an employee of Bungie who served as an Environmental Artist for Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Russel left Bungie in August 2010 after working there for 11 years and joined Certain Affinity in May 2011, where he is working as Senior Environment Artist as of November 2011.[1]

Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state.

Gameography

  • Eight games at High Voltage software, two of them uncredited, another three unreleased.
  • Tempest X3 (1996), Interplay Entertainment Corp.
  • Halo: Combat Evolved (2001), Microsoft Game Studios.
  • Halo 2 (2004), Microsoft Game Studios.
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
  • Halo 3 (2007), Microsoft Game Studios.
  • Halo 3: ODST (2009), Microsoft Game Studios.
  • Halo: Reach (2010), Microsoft Game Studios.

Trivia

Sources

  1. ^ LinkedIn: Paul Russel
  2. ^ The Art of Halo, page 73
  3. ^ a b Paul Russel's personal account

External links