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Jiralhanae Captain Major: Difference between revisions

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{{era|HCW}}
{{Era|HCW|Post}}
{{Unit infobox|variant=Cov
{{Unit infobox|variant=Cov
|name=Captain Major  
|name=Captain Major  
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|armament=*[[Type-1 plasma grenade]]
|armament=*[[Type-1 plasma grenade]]
*[[Type-2 spike grenade]]
*[[Type-2 spike grenade]]
*[[Brute Shot]]
*[[Type-25 Brute Shot]]
*[[Type-25 plasma rifle]]
*[[Type-25 plasma rifle]]
*[[Type-51 plasma repeater]]
*[[Type-51 plasma repeater]]
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*[[Radar jammer]]
*[[Radar jammer]]
*[[Deployable cover]]
*[[Deployable cover]]
|mission=*Leading Brute [[pack]]s in battle
|mission=*Leading Jiralhanae [[pack]]s in battle
*Commanding lower ranking Brutes, Jackals and Grunts
*Commanding lower-ranking Jiralhanae, [[Kig-Yar]], and [[Unggoy]]
|function=
|function=
|notable=
|notable=
|affiliation=[[Covenant]]}}
|affiliation=[[Covenant]]}}
{{Quote|To be effective, officers need to inspire fear and respect.| Jiralhanae Captain Major's mantra}}


{{Quote|Brute military doctrine states that to lead, one must be seen.| Jiralhanae Captain's Mantra}}
The '''Captain Major''' is a [[Jiralhanae]] [[rank]] whose members wear golden [[Jiralhanae power armor|power armor]]. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks.<ref name="HE144">'''Halo Encyclopedia''', ''page 144''</ref>


The '''Captain Major''' is a [[Jiralhanae]] [[rank]] whose members wear golden [[Jiralhanae power armor|power armor]]. They are the second highest ranking Captain though they are seen much more commonly than the other two. They are seen in the Campaign of ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' and often lead lower ranking Brutes, as well as [[Lance|squads]] of [[Kig-Yar|Jackals]] and [[Unggoy|Grunt]]s.
==Description==
Captain Majors often lead lower-ranking Jiralhanae, as well as [[Lance|lances]] of [[Kig-Yar]] and [[Unggoy]]. A [[Jiralhanae Captain]] is promoted to the rank of Captain Major for his ability to rally and inspire other [[Covenant]] forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains.<ref name="HE144"/> Jiralhanae Captain Majors can be seen commanding troops on the [[Type-47 Scarab]] walkers.<ref>'''[[Halo 3]]''', ''gameplay''</ref>


==Combat==
==Equipment==
Captain Majors are much tougher than standard Brute Captains; their armor can take more damage than others, and with the [[Halo 3 Skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultras]]. Apparently they increase the morale of their troops (if one is killed, all nearby Grunts will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Type-47 Scarab|Scarab]] walkers.
The [[Jiralhanae power armor|power armor]] of a Jiralhanae Captain Major is bright gold armor, and sometimes has red markings and less armor on their bottom half, which isn't gold, but steel, making them easily recognizable.<ref>'''[[Halo: Reach]]''', ''gameplay''</ref> The power armor of a Jiralhanae Captain Major is significantly more stronger than that of lower-ranking Jiralhanae.<ref name="HE144"/> They most commonly use the [[Type-25 Brute Shot]], but they often use other weapons such as [[Type-51 plasma repeater|plasma repeaters]], [[Type-50 concussion rifle|concussion rifles]], [[Type-25 spiker|spikers]], [[Type-31 needle rifle|needle rifles]], and even [[Type-2 gravity hammer|gravity hammer]]s.


They also appear in ''Halo: Reach''. They carry [[Type-51 plasma repeater|plasma repeaters]], [[Type-50 concussion rifle|concussion rifles]], [[Type-25 spiker|spikers]], [[Type-31 needle rifle|needle rifles]], and even [[Type-2 gravity hammer|gravity hammer]]s.
==Gameplay==
 
==Appearance==
Jiralhanae Captain Majors are the only Brutes to wear bright gold armor, and in ''Halo: Reach'', have red markings and less armor on their bottom half, which isn't gold, but steel, making them easily recognizable. They most commonly use the Brute Shot, but they often use other weapons such as the Spiker or Carbine as well. They are most commonly found on the [[Legendary]] difficulty.
 
==Tactics==
[[File:1210473952 Brutecaptain.jpg|thumb|left|A Captain Major on [[Installation 00]].]]
[[File:1210473952 Brutecaptain.jpg|thumb|left|A Captain Major on [[Installation 00]].]]
Jiralhanae Captain Majors are most commonly seen sending Jackals, Grunts, or lower-ranked Brutes into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.
Jiralhanae Captain Majors are most commonly seen sending Jackals, Grunts, or lower-ranked Brutes into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.
Their armor can take more damage than others, and with the [[Halo 3 Skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultras]]. Apparently they increase the morale of their troops (if one is killed, all nearby Grunts will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Type-47 Scarab|Scarab]] walkers.


Players facing a Brute Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Brute to pause long enough for the player to kill him with additional melee attacks.
Players facing a Brute Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Brute to pause long enough for the player to kill him with additional melee attacks.

Revision as of 10:45, May 3, 2014

Captain Major
BruteCaptainMajor.png

Function:

  • Leading Jiralhanae packs in battle
  • Commanding lower-ranking Jiralhanae, Kig-Yar, and Unggoy

Species:

Jiralhanae

Affiliation:

Covenant

 

"To be effective, officers need to inspire fear and respect."
— Jiralhanae Captain Major's mantra

The Captain Major is a Jiralhanae rank whose members wear golden power armor. They are the second-highest Jiralhanae Captain rank, though they are deployed more often than the other captain ranks.[1]

Description

Captain Majors often lead lower-ranking Jiralhanae, as well as lances of Kig-Yar and Unggoy. A Jiralhanae Captain is promoted to the rank of Captain Major for his ability to rally and inspire other Covenant forces, although the inspiration usually is due to physical threats. Their armor is much more resilient than that of standard Jiralhanae Captains.[1] Jiralhanae Captain Majors can be seen commanding troops on the Type-47 Scarab walkers.[2]

Equipment

The power armor of a Jiralhanae Captain Major is bright gold armor, and sometimes has red markings and less armor on their bottom half, which isn't gold, but steel, making them easily recognizable.[3] The power armor of a Jiralhanae Captain Major is significantly more stronger than that of lower-ranking Jiralhanae.[1] They most commonly use the Type-25 Brute Shot, but they often use other weapons such as plasma repeaters, concussion rifles, spikers, needle rifles, and even gravity hammers.

Gameplay

A Captain Major on Installation 00.

Jiralhanae Captain Majors are most commonly seen sending Jackals, Grunts, or lower-ranked Brutes into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.

Their armor can take more damage than others, and with the Mythic or Tilt skulls activated, they can survive a plasma grenade or spike grenade stick (on higher difficulties). On higher difficulties, it takes two sniper rifle or particle beam rifle shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to Sangheili Ultras. Apparently they increase the morale of their troops (if one is killed, all nearby Grunts will flee). They usually use Brute shots, and when under attack will deploy their piece of equipment, usually a bubble shield. In Halo 3 they can be seen commanding troops on the Scarab walkers.

Players facing a Brute Captain Major are advised to grenade the subordinates to death, then either long-range headshot or get up close and melee the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Brute to pause long enough for the player to kill him with additional melee attacks.

Brute Captain Majors often employ the use of a flare, deployable cover, or bubble shield. When the brute deploys a Bubble shield, the player is advised to seek close range weapons such as a M90 shotgun and assault the bubble shield. Do this by running as close to the Brutes as possible so that they do not use their weapons against you. Instead they will try to melee you. If you are quick enough, you can dodge the Brute's melee and shoot/melee them in the back, or side. When the Captain Major deploys a flare, the player is advised to either take cover until the Flare is burnt out, or to use the flare to their advantage, using their motion sensor to seek out enemies who are likewise blinded. When he deploys a deployable cover, although rarely, the player is advised to use grenades, or long to short range weaponry to take it out.

Trivia

  • On the Halo 3 level The Ark you can see a Brute Captain Major, (but sometimes other Brute Captain ranks) urinating on a wall.
  • When a Flood infection form infects a Captain Major with its armor on, it will still become a Brute Minor Combat Form because of graphic limitations.
  • When the Thunderstorm Skull is on in Sierra 117 only, you'll see Brute Captain Majors instead of Brute Ultra Captains.
  • Even on Easy, the first Brute the player comes across in Halo 3 is a Brute Captain Major.
  • Originally, the Captain Major in Halo 3 was planned to have a deployable shield that would fan out from his gauntlets to protect him from enemy fire.[4]

Gallery

List of appearances

Sources

  1. ^ a b c Halo Encyclopedia, page 144
  2. ^ Halo 3, gameplay
  3. ^ Halo: Reach, gameplay
  4. ^ Bungie.net: A Certain Sense of Movement

Template:BruteRanks