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Infiltrate: Difference between revisions

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{{Ratings}}
{{Status|RealWorld}}
{{Era|H3|RW}}
{{Center|Not to be confused with [[Infiltration]].}}
 
{{Music infobox
{{Infobox song
  | name      = Infiltrate
  | name      = Infiltrate
  | video     = <youtube width="200" height="167">fmI8CgkncbU</youtube>
  | yt     = k-2DKxHwT_g
  | album      = ''[[Halo 3: Original Soundtrack]]''
  | album      = ''[[Halo 3: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 3:50
  | length    = 3:45
  | last      = [[Released]]
  | last      = [[Released]]
  | next      = [[Honorable Intentions]]
  | next      = [[Honorable Intentions]]
}}
}}


'''Infiltrate''' is a song included in the [[Halo 3: Original Soundtrack]]. It plays during the level [[Sierra 117]], and includes the tracks ''Infiltrate'' and ''Move On''. A variation of it is heard at the end of [[Crow's Nest (Level)|Crow's Nest]].
'''Infiltrate''' is the third track (Disc 1 Track 3) in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Sierra 117]]''. It is composed of ''Infiltrate'' (0:00-1:48) and ''Move On'' (1:48-3:45).
 
It starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The song picks up the pace, and louder drums join in. At 1:47, strings begin to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end.


It runs for 3:50.
==Overview==
===Infiltrate===
''Infiltrate'' (1:48) starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The piece picks up the pace, and louder drums join in. It plays during the encounter where [[John-117]] faces [[Kig-yar Sniper]]s after ''[[Echo 51]]'' crashed, up until the beginning of the "Quid Pro Quo" section of the level. The melody was reprised in the later track ''[[Halo Reborn]]''.


==Trivia==
===Move On===
*When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This is another [[7]] reference. Strangely enough, it never happens again in the song.
''Move On'' (1:57) starts with strings beginning to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end. The piece plays near the end of the level when ''[[Kilo 23]]'' destroys the two {{Pattern|Ru'swum|Phantom}}s.


{{Halo Music}}
==Production note==
When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This may be a [[Seven|7]] reference.


[[Category:Halo Music]]
{{Soundtrack|H3}}

Latest revision as of 20:55, December 10, 2023

Not to be confused with Infiltration.
Infiltrate

Album:

Halo 3: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

3:45

Previous:

Released

Next:

Honorable Intentions

 

Infiltrate is the third track (Disc 1 Track 3) in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Sierra 117. It is composed of Infiltrate (0:00-1:48) and Move On (1:48-3:45).

Overview[edit]

Infiltrate[edit]

Infiltrate (1:48) starts with a low strings note, with drums playing background. High strings play and hold a note, but drums continue to play melody. The piece picks up the pace, and louder drums join in. It plays during the encounter where John-117 faces Kig-yar Snipers after Echo 51 crashed, up until the beginning of the "Quid Pro Quo" section of the level. The melody was reprised in the later track Halo Reborn.

Move On[edit]

Move On (1:57) starts with strings beginning to play the melody, which is in a minor key but has a hint of major in it. Choir also joins in, but strings and drums still keep the melody, which alternates between major and minor. This melody continues until the end. The piece plays near the end of the level when Kilo 23 destroys the two Ru'swum-pattern Phantoms.

Production note[edit]

When the bass begins followed by the three percussive sounds, seven such percussion sets follow before the percussion suddenly becomes high-pitched and then returns to normal. This may be a 7 reference.